CorpCommander
Aug 19th, '03, 05:32 PM
This is perhaps one of the eviler things I've thought about doing to the party in my campaign but it needs some work.
Basically your typical adventure consists of a bad guy and his minions which the adventures seek out. They then stomp on the minions, stomp on the bad guy, steal his loot and take advantage of his women. Change the gender and wording as you like but that is basically what happens. Monster of the Week. (MotW)
OK. Now then lets take that to a higher level.
The party needs adventures to get loot to pay for stuff. The world is big so there are of course other adventuring parties. I propose creating one with a flamboyant leader who boasts of many great deeds. At first he will see a good friend of the party's - buying them drinks, paying them compliments. However, the party will soon learn that all the juicy jobs have been taken by this fellow and his band of so-called do-gooders. Should they even GET a contract they will enter the lair of the MotW only to find the place slick with the blood of dead minions. Every stone is unturned, every chest looted, every basket upended and every fabulous treasure taken. On the body of the bad guy is a note basically saying "when you mess with the best you die like the rest." and signed by that creepy do-gooding adventurer and his party!
What I am trying to figure out is what the party can do about this guy and get them to think along similar lines. For example I think they could find out about a fabulous mission he is going on and preparing for and try to get their first thus ensuing a RACE to kill the boss monster! No finesse, no attempt to be thorough in clearing the dungeon -- just a brutal hack and slash to get to the FINAL CHAMBER (there is always a final chamber!) and get the bad guy.
And then the evil GM in me says the following -- let there be a curse, retribution, something from the bad guy. Force the characters to form a temporary alliance just to get out of the dungeon alive! Make it ten times worse than what Indiana Jones had to go through in the first movie trying to get out with his not so trustworthy companion!
Oh its so evil I am giving myself an evil GM only hug! :D
So, what kind of dirty tricks can I/should I play? What do you think of the concept?
Basically your typical adventure consists of a bad guy and his minions which the adventures seek out. They then stomp on the minions, stomp on the bad guy, steal his loot and take advantage of his women. Change the gender and wording as you like but that is basically what happens. Monster of the Week. (MotW)
OK. Now then lets take that to a higher level.
The party needs adventures to get loot to pay for stuff. The world is big so there are of course other adventuring parties. I propose creating one with a flamboyant leader who boasts of many great deeds. At first he will see a good friend of the party's - buying them drinks, paying them compliments. However, the party will soon learn that all the juicy jobs have been taken by this fellow and his band of so-called do-gooders. Should they even GET a contract they will enter the lair of the MotW only to find the place slick with the blood of dead minions. Every stone is unturned, every chest looted, every basket upended and every fabulous treasure taken. On the body of the bad guy is a note basically saying "when you mess with the best you die like the rest." and signed by that creepy do-gooding adventurer and his party!
What I am trying to figure out is what the party can do about this guy and get them to think along similar lines. For example I think they could find out about a fabulous mission he is going on and preparing for and try to get their first thus ensuing a RACE to kill the boss monster! No finesse, no attempt to be thorough in clearing the dungeon -- just a brutal hack and slash to get to the FINAL CHAMBER (there is always a final chamber!) and get the bad guy.
And then the evil GM in me says the following -- let there be a curse, retribution, something from the bad guy. Force the characters to form a temporary alliance just to get out of the dungeon alive! Make it ten times worse than what Indiana Jones had to go through in the first movie trying to get out with his not so trustworthy companion!
Oh its so evil I am giving myself an evil GM only hug! :D
So, what kind of dirty tricks can I/should I play? What do you think of the concept?