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View Full Version : How To Severely Infuriate Both Mechanon And Your GM



zarglif69
Aug 19th, '03, 07:25 PM
Step 1: When you make a character, give it Radio Sense with Analyze and Transmit.
2: Fight Mechanon and defeat him. When his head seperates from his body, make a Perception roll against the self-destruct signal.
3: Next time you fight Mechanon, use Transmit to duplicate his self-destruct signal, and watch him BURN!!!!
4: repeat as desired, or until GM teleports you to center of the Earth or something.

Keneton
Aug 19th, '03, 07:35 PM
Mechanon has a mind link for coded radio signals.

Mechanon has a huge sytems ops skill roll.

Mechanon will rebuild a hunt you down. . .

But Keneton is there to help you whoop his booty again!
:D

Asperion
Aug 19th, '03, 07:49 PM
:D That is a great one zarglif69. When I read that I could not stop laughing. Of course the GM would be granting you your just deserts by placing you in the ninth level of hell after totally destroying the senerio that he has worked all those hours on. You now officially have the great respect of all the PCs here who have gone home with more that a bruse after fighting Mechanon and concidering themselves lucky to get out of there with their lives intact. I cannot wait to see what you will come up with next time. :cool:

Lord Liaden
Aug 19th, '03, 08:01 PM
If I had a 25 Intelligence, I'd probably change my Self-Destruct code and frequency after each use. :rolleyes:

McCoy
Aug 19th, '03, 08:54 PM
Originally posted by Lord Liaden
If I had a 25 Intelligence, I'd probably change my Self-Destruct code and frequency after each use. :rolleyes:

Yep. This might work once. Then expect not only a different coded signal each time, but linked to a Flash vs Radio Reception.

assault
Aug 19th, '03, 11:58 PM
Originally posted by McCoy
Yep. This might work once. Then expect not only a different coded signal each time, but linked to a Flash vs Radio Reception.

Yes, but the once is worth it! :)

In fact, the real reason you will get away with it that one time is because you will amuse/astound the GM. A nasty GM won't let you do it, but a cool one will.

But only once.

It's a really good idea though. I LIKE it.

Alan

Urklore
Aug 20th, '03, 07:03 AM
I thought Mechanon rebuilds himself each time with defenses that which destroyed him last? I perverted GM would make some sort of radio feedback that would give you a sonic blast if you used the same frequency again to try to activate the self-destruct. I'd also give him some hardened radio shielding (power or mental defense vs radio group) to help against that in the future.

Congrats though! I have taken my share of lumps from the robotic guy.

Lord Liaden
Aug 20th, '03, 07:45 AM
I think I should clarify my sentiment: zarglif69's idea is clever, imaginative, and highly appropriate and feasible in the superhero genre. And the denouement effect of blowing Mechanon's body to flinders in mid-tirade before he's even thrown his first plasma burst would be priceless.

But yes, this would work once at best. As his character description notes, Mechanon learns from past mistakes better than any other villain on Earth. And I wouldn't want to be the hero who pushed the boom-boom button when Mechanon shows up next time. :eek:

CrosshairCollie
Aug 20th, '03, 08:09 AM
My wife and I had a conversation about this this morning, before she went to work. Yes we're both gamers, so there's some serious full frontal nerdity going on in this house. Anyways ... we postulated that the trick would work once. The second time, Mechanon would change the frequency/code ... and, as a point to the insignificant organics who would dare to match wits with him, have the old code/frequency be the trigger to a bomb attached to a nearby dam. So, now, do they save the city from a flood, or stop Mechanon?

Evil SOB. :)

dbcowboy
Aug 20th, '03, 08:58 AM
One dose of reality here: even my automatic garage door opener changes it's signal code every time it's used. That kind of thing is pretty standard these days. Not that reality really needs to intrude in this. Frankly I think this kind of thing would be a wonderful plot device as has been pointed out above (CrosshairCollie's suggestion being exceedingly devilish and worthy of much praise).

Hermit
Aug 20th, '03, 09:34 AM
Great idea, very creative, and as GM I'd certianly let it work once...

The funny thing is, one of my favorite characters from Golden Age Champions was "Radio Star" and I seriously thought of making a grandson of his as a super hero for a PC.

Now I have another reason to try it ;)

TheTemplar
Aug 20th, '03, 09:45 AM
*shudders*

Out of all the forces available in the Champions Universe...the two I would least want to piss off would be Mechanon and The GM. But this is great.

Big props for creative use of a traditionally "non combat" power. Were I GM'ing it, I'd absolutely let it work once, even if it meant completely screwing up my plans for the session and having to improv the entire night.

Of course, if you don't already have it, you'd also earn Hunted: Mechanon....but hey....how many solo people can claim that feat, eh?

Hugh Neilson
Aug 20th, '03, 10:28 AM
I do see one issue that hasn't been raised here - is it common CHARACTER knowledge that Mechanon uses radio signals to transmit a self-destruct signal? If not, how do you know to be looking for a frequency when Mechanon drops? If so, surely he would have taken precautions against this - he's got a 25 INT, as someone pointed out.

I suppose you could take a PER roll on the basis that there was a transmission (like a hearing roll because you may have heard SOMETHING) - some penalties may be appropriate on the basis the character, in the midst of battle with Mechanon, likely isn't scanning the radio channels, but you could still succeed. It shouldn't be any tougher than a sight PER roll to see that one agent slinking away during the fight, or the hearing roll to notice the guy coming up behind you. And you'd certainly have a reason to pay more attention next time, so this would delay the character at worst.

On the other hand, how much retribution would the character face if he did succeed? How does Mechanon even know WHICH annoying organic sent the radio signal? Same issue - he should get a PER roll, but likely with some penalties (aexacerbated by the fact he's not very perceptive to begin with once he's down)..

Now, that doesn't stop him going after the same group with a half dozen killer 'bots set to activate when that frequency goes off again, and annihilate the source. But would Mechanon bother with that, or just be comfortable in the knowledge that, when his latest plan succeeds and annihilates all organic life, whoever pulled that stunt with the radio will die like all the rest. Revenge seems a very emotional goal, after all.

Keneton
Aug 20th, '03, 01:08 PM
Please read Mechanon and or Mechana (see DHnumber 12 and Champions page 204.) The transmission is not on the radio group and is not detectable by that sense. Sorry you cannot analyze it nor detect it. Enen the coded mind link is bought with invisible power effects.


The IDEA is cool enough that I might allow it for comic book feel, but technically, as I said before... You cant do it that way mechanically. Those are the rules.

:)

Enforcer84
Aug 20th, '03, 03:23 PM
Install OS 2 warp. That'll get rid of him.

lemming
Aug 20th, '03, 04:00 PM
Originally posted by Enforcer84
Install OS 2 warp. That'll get rid of him.
I think he runs on that. Why do you think it got squashed?

John515
Aug 20th, '03, 06:04 PM
I will definately be using that little tidbit in my game. As far as it being known how Mechanon transmits his signal. that's easy. Just drop a few hints and let the players get lucky-make 'em feel like they outsmarted you. Come to the session prepared to be "defeated", let them do it and allow them to reap the rewards for the remainder of the session. It'll build morale, especially after they just got beaten within an inch of their lives the previous week by something new to them called an "8 team" (heheheheh).

Blue Jogger
Aug 20th, '03, 08:50 PM
Remember next time, when you have to beat him to a pulp manually (because he changed the frequency, etc). Use a powerful, broadband, miltary-strength radio jammer. :D

"Cool. He didn't blow up. Let's yank out his brains and use him as the headquarter's new maid."

Balok
Aug 21st, '03, 06:50 PM
Even though intelligence doesn't scale in quite the same geometric way strength does, 25 is still considerably more intelligent than average human.

The coded signal is probably complex. Even if you can "hear" it, it is likely to be perceived as gibberish. Unless you also have eidetic memory, you probably won't get it right the next time. And computers are relentlessly precise: if you don't get it *exactly right*, it will be ignored. Mechanically, this would involve significant minuses.

And that assumes that he's not smart enough to change it each time, as someone said. That's a basic precaution *I* would take, and I haven't got his brains!

It also assumes he's unaware of the character's ability to sense radio transmissions. Whether this is true or not depends on how much is known about his powers, and who knows it.

The idea gets points for originality, but if I didn't want a scenario to end that way, these are just a few of the completely plausible ways I could prevent it.

I might very well give the player of such a character an extra experience point for innovation, though. Sometimes good ideas don't work because the other guy had a better one, but that doesn't mean good ideas shouldn't be rewarded.

Balok
Aug 21st, '03, 06:57 PM
Originally posted by Blue Jogger
"Cool. He didn't blow up. Let's yank out his brains and use him as the headquarter's new maid."
His network of subprocessors (that run his body) probably exchange data with his brain using an encrypted protocol. That means that only his head can reliably communicate with his body. Worse, if someone attempts to communicate incorrectly, it might activate the self destruct device.

Given skill, time, and luck, you might crack it. Now, eventually that gets back to Mechanon. He already hates all organic life. And you've gone and humiliated him. Where do you think you'll go on his list? Since he's capable of hatred, we can assume he's capable of rage, anger, a desire for revenge...

Of course, you *could* reprogram his head, then reconnect it to make your maid bot. I'm sure that would be perfectly safe. :D

Briguy123
Aug 21st, '03, 10:31 PM
Sign him up for a hotmail account that automatically downloads into his mainframe. DEATH BY SPAM!

Hugh Neilson
Aug 22nd, '03, 05:34 AM
Originally posted by Balok
His network of subprocessors (that run his body) probably exchange data with his brain using an encrypted protocol. That means that only his head can reliably communicate with his body. Worse, if someone attempts to communicate incorrectly, it might activate the self destruct device.

Given skill, time, and luck, you might crack it. Now, eventually that gets back to Mechanon. He already hates all organic life. And you've gone and humiliated him. Where do you think you'll go on his list? Since he's capable of hatred, we can assume he's capable of rage, anger, a desire for revenge...

Of course, you *could* reprogram his head, then reconnect it to make your maid bot. I'm sure that would be perfectly safe. :D

Then again, maybe everything works fine...until "real mechanon" shows up and reasserts control over his old body. Thanks for giving mne Duplication for free!

Afer all, fighting just ONE was too easy, right? :eek:

zarglif69
Aug 22nd, '03, 06:44 PM
Originally posted by Hugh Neilson
Then again, maybe everything works fine...until "real mechanon" shows up and reasserts control over his old body. Thanks for giving mne Duplication for free!

Afer all, fighting just ONE was too easy, right? :eek:
Hmmm... well, Mechanon, next to Dr. D, is just about the most egotistical thing on Earth. I don't think he could tolerate the sight of his own head on a maid-bot, he would probably incinerate the place into a smouldering crater.

J4y
Aug 22nd, '03, 10:13 PM
For the same reason you can't just tell the satilites in orbit to use their thrusters to change position, or give you their data or unleash their nuclear payload there is no way you could do that to Mechanon. You would need a superpower hacking skill to even have a chance, otherwise it's like thinking Wolverine can do brain surgery because he has sharp claws.

Adventus
Aug 24th, '03, 09:14 AM
Wolverine did do brain surgery on Sabertooth once.

In my campaign, Dr. Destroyer found one of Mechanon's bases. He figured out how it worked and how to reprogram him as his loyal subjects. Yes, I said subjects. He made an army of Mechanons. Each one was less powerful than the original so that the good doctor would not have to worry if they turned on him. He also had programmed in the self destruct code himself, so only someone who had level of int and computer skill and resources would be able to break it.

Brandi
Aug 24th, '03, 09:27 PM
I definitely would let it work. Once. It's a good idea! But Mechanon will learn from it...

... and I can just see Utility, after hearing about it on the superhero grapevine: "Hey, this guy's smart! I'm gonna have a lot of fun planning out how to hand his ass to him..."

Bazza
Aug 25th, '03, 04:21 AM
Originally posted by Adventus
Wolverine did do brain surgery on Sabertooth once.

In my campaign, Dr. Destroyer found one of Mechanon's bases. He figured out how it worked and how to reprogram him as his loyal subjects. That sound's like what Dr Doom did to Ultron in Secret Wars, were you inspired from that comic?

Champsguy
Aug 26th, '03, 12:01 AM
It's a great idea. I hear a few people pointing out why Mechanon would be too smart, etc, etc. I think they might just be a little worried that a player would try this. Mechanon is smart, but I wouldn't think he's too imaginitive.

This sounds like a way the Avengers would have destroyed Ultron (not that Ultron had a self-destruct or anything). I'd let this work, once. However, I might be tempted to say that this technique has been used before. After all, people other than the PCs have fought Mechanon. That would explain why he has an Invisible Mind Link (he already learned from that mistake).

Note, however, that I don't think I'd ever let any form of communication be totally invisible. I don't care if he bought Mind Link as Invisible, if it's radio signals, it can be detected by HRRH (though perhaps at big minuses).

assault
Aug 26th, '03, 04:02 PM
Originally posted by Champsguy
After all, people other than the PCs have fought Mechanon.

Well, in my campaign, this might not be true. My universe essentially consists of the characters in back of the 1st/2nd Edition book, plus a few characters I particularly like from elsewhere.

There aren't many NPC superheroes: Crusader, Starburst, Shrinker(!), and possibly the Zen Team* from Allies. A few villains might pitch in against Mechanon too.

I'm still wavering over what to do about agencies - I'd like to eliminate them, but they are such a "classic Champions feature" that they probably should exist in my deliberately mostly-retro world.

Alan

*In Corporations, ZenCorp is a competitor of Bio-Investigations.

Lupus
Aug 26th, '03, 05:19 PM
Originally posted by Champsguy
However, I might be tempted to say that this technique has been used before.
Exactly. Before I use any new technology, or tactic, or anything like that, I ask: 'if it's so damn simple, why hasn't anyone done it before?' If I can't come up with a convincing answer, I assume that either it has been done before, or it's impossible.

DocMan
Aug 29th, '03, 07:39 AM
Originally posted by Lupus
Exactly. Before I use any new technology, or tactic, or anything like that, I ask: 'if it's so damn simple, why hasn't anyone done it before?' If I can't come up with a convincing answer, I assume that either it has been done before, or it's impossible.

Um. It hasn't been done before because no one EVERY tries the simple plans. They are discounted as being "too obvious" and brushed off as having been done before or being impossible.

This is ESPECIALLY true in a game where emphais is put on how smart the villians are and how hard the heros have to work to solve their puzzles. In this kind of environment, you can create an adventure where all the answers are the obvious simple answers and it will vex the players to no end!

As far as Mental link, with IPE goes, how hard is it for a character to buy Detect Invisible, Only works with Mental Awareness and HRRH? As long as you've got points to spend, any defense can be overcome.

Doc

Kevin Scrivner
Aug 29th, '03, 10:19 PM
Why not steal a page from one of DC's old miniseries and have the team mystic do a Major Transform: Metal into Strawberry Jell-O?

Balok
Aug 30th, '03, 12:06 PM
It's true that sometimes people don't try simple plans, and sometimes those simple plans would work.

But most of the time, simple plans don't work because they're easily anticipated.

Suppose YOU had multiple bodies, and it was your habit to destroy one rather than have it fall into the hands of your enemies? Now consider what precautions YOU might take that would prevent your enemies from exploiting that weakness?

Usually, plans that exploit weaknesses work because they exploit weaknesses the opponent either doesn't know about, or doesn't consider significant. A way of destroying my body would be damn significant to me, and I would take a variety of precautions to make sure that the mechanism served me and only me.

That doesn't mean that a clever player couldn't still exploit it. It does mean that anything the GM considers obvious is likely to be obvious to a smart character -- especially one who is, technically, smarter than the GM!

One of the things that really irks me is bad writing, and one of the worst kinds of bad writing is the kind where characters have to behave stupidly because otherwise the story would end in ten minutes. Characters I run behave stupidly only if that's their nature. Mechanon is no one's dummy, and it wouldn't be right, in my view, to run him as though he was.

DocMan
Sep 3rd, '03, 01:17 PM
You're entitled to your opinion, but I think you're missing something about the Mechanon mindset.

You said
Suppose YOU had multiple bodies, and it was your habit to destroy one rather than have it fall into the hands of your enemies?

Now look at what that implies. As long as Mechanon's intelligence continues, the bodies are expendable.

How much effort are you going to put into protecting an expendable resource. Especially one that is easily replacable. Most especially when you've got more important things to do, like ridding the planet of this nasty biological infection it's suffering from.

I don't think that Mechanon would bother with such complex safeguards to his demolition charges until someone else triggers one and interferes with the achievement of one of his objectives. Once that happens, Mechanon will re-design the system, and then seek to eliminate the bozo who found the weakness in the first place.

If Mechanon could really think of EVERY possible attack in advance, he would have won a long time ago. No matter how smart he is, there's always something he missed. Sometimes it will be something simple. Not often, but sometimes.

Doc

Black Rose
Sep 3rd, '03, 02:39 PM
Why do I have this sudden urge to...

A. Start a Champions campaign
B. Feature Mechanon as a main baddie (possibly at significantly lower strength, so the PCs can be the cause of his power escalation:D)
C. Give Mechanon a personality (if not motives) closer to HAL9000 than the writeup. "Thank you, Nifty!Justice!Persons, for the opportunity to field test my upgrades. I see that, while my primary attack needs improvement, the secondary organic restrainers work as predicted, and my defencive systems need no more than a minor recalibration to account for extreme temperature changes within a short time period. I look forward to our next encounter."

J4y
Sep 4th, '03, 10:49 AM
I don't think that Mechanon would bother with such complex safeguards to his demolition charges until someone else triggers one and interferes with the achievement of one of his objectives.

Uh, having a secure connection is anything but complex. Even if you fail to consider that off the shelf standard encryption today which is stone age tech for Mechanon would make that scheme laughable, the fact is that without that sort of protection, if Mechanon was broadcasting a destruct signal, he wouldn't use the exact same destruct code for each of his bodies... think about it for a second, it's an accident waiting to happen on any spare or partly built bodies.

That plan is litereally impossible, it's right up there with using skirt guns on Mechanon to make him rust to death. In order for it to work it would require a super powered hacking, super powered luck or some similar super attack to succeed.