Blackberry
Feb 6th, '09, 08:55 PM
Here is my version of editorial control that I'll be using in my upcoming superhero campaign. I'm looking for a better name than "Morph" that doesn't have to do with luck or probability.
Any ideas? Any suggestions on improvement? I want the editorial control to come with tension and temptation.
- - - - -
Ever since superhuman abilities have become known and to some degree understood, the cause and source of such abilities is still unknown. Why is it that one person who falls into a vat of acid develops superpowers, while another person who falls into a vat of acid just dies? Why is it that some born with generic mutations exhibit amazing powers, while others just have to live with wheelchairs? There are theories, but no one knows.
This is not yet known in the game world, but there is a formless substance in the world which I'm calling "Morph". Through a means as yet unknown, certain individuals can direct and transmute Morph into the world of matter and energy.
During play, you can gather your energies and concentrate your powers to the limits of your normal capacity. Whenever you roll one or more d6, you may take a Morph Die and roll it, then substitute it in place of any other die in your roll. You may only affect your own rolls. There is no limit to the number of Morph Dice you can take.
When you take a Morph Die, I will note it down in my secret notebook. Occasionally, as a reward for good play or heroic action, I will secretly erase a Morph Point.
Between sessions, I will roll 3d6 against the total number of Morph Points you have taken so far, as if it were a Hunted or DNPC. If I roll the total or less, the balance will shift against you, and the universe will claim back some of the energy you stole. Something will not go right for you for that session. Perhaps you'll miss an obvious clue, perhaps your Activation Rolls will be off just slightly, perhaps an enemy will somehow gain the upper hand.
Take more, and things may start to go a bit haywire with your powers -- you may develop abilities you didn't know you had, or you may put some unintended extra oomph behind it at the wrong time.
Any ideas? Any suggestions on improvement? I want the editorial control to come with tension and temptation.
- - - - -
Ever since superhuman abilities have become known and to some degree understood, the cause and source of such abilities is still unknown. Why is it that one person who falls into a vat of acid develops superpowers, while another person who falls into a vat of acid just dies? Why is it that some born with generic mutations exhibit amazing powers, while others just have to live with wheelchairs? There are theories, but no one knows.
This is not yet known in the game world, but there is a formless substance in the world which I'm calling "Morph". Through a means as yet unknown, certain individuals can direct and transmute Morph into the world of matter and energy.
During play, you can gather your energies and concentrate your powers to the limits of your normal capacity. Whenever you roll one or more d6, you may take a Morph Die and roll it, then substitute it in place of any other die in your roll. You may only affect your own rolls. There is no limit to the number of Morph Dice you can take.
When you take a Morph Die, I will note it down in my secret notebook. Occasionally, as a reward for good play or heroic action, I will secretly erase a Morph Point.
Between sessions, I will roll 3d6 against the total number of Morph Points you have taken so far, as if it were a Hunted or DNPC. If I roll the total or less, the balance will shift against you, and the universe will claim back some of the energy you stole. Something will not go right for you for that session. Perhaps you'll miss an obvious clue, perhaps your Activation Rolls will be off just slightly, perhaps an enemy will somehow gain the upper hand.
Take more, and things may start to go a bit haywire with your powers -- you may develop abilities you didn't know you had, or you may put some unintended extra oomph behind it at the wrong time.