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knuckles
Mar 10th, '09, 11:11 AM
Hey guys, i was wondering if anybody could point me int he right direction for a villain briefly mentioned in the champions worldwide book, Redcap, operates out of ireland, has damage resistance and claws. So thats 75% damage reduction and a HKA of some note, but i was hoping to find some working stats about that i could tinker with. Anybody came across said stats?

Lord Liaden
Mar 10th, '09, 01:00 PM
Hey knuckles, it took me a while to chase down the reference to Redcap -- it's in Champions Universe, not Champions Worldwide. ;) Unfortunately, I'm 99% certain that that note in CU is the only reference that's been made to Redcap in published books so far, and that there are no official stats for him. :(

It's certainly possible that someone has written up Redcap for their own campaigns, and might post something here. In addition, I believe there are stats for the mythical redcap in the Bestiary section of the Fantasy HERO campaign sourcebook Tuala Morn which you might adapt. Since the Irish supervillain is supposed to be a "magical mutate" that would at least be justifiable.

Killer Shrike
Mar 10th, '09, 01:03 PM
Hey knuckles; good to see you posting again!

Split Decision
Mar 10th, '09, 01:11 PM
Sounds like a perfect opportunity for you, Knuckles, to try your hand at writing a character for review here! Suggestion: If he is meant to be a PC, keep the Damage Reduction at 50 or below. 75 makes for a good master villain or monster but a boring PC.

knuckles
Mar 10th, '09, 03:16 PM
Thanks shrike, good to be back :) and yeah split he's a villain for my campaign. The story i have in mind is for him to abducting children and transforming them into fiends. How will our heroes deal with facing down an army of what they know to be innocent children...oh the drama

knuckles
Apr 19th, '09, 02:14 AM
Hey guys, sorry it took me so long to post the stats for redcap. I've been having so much fun with this campaign i decided to run it online at storycrafter.com anyway, heres the working stats, probably not the neatest build ever, but it served my purposes.

31346

CoreBrute
Apr 19th, '09, 02:31 AM
Why does Red cap have light sleep and life support no sleep needed? The latter makes te former unnecessary.

Killer Shrike
Apr 19th, '09, 09:57 AM
How does Storycrafter.com stack up against HEROCentral?

knuckles
Apr 19th, '09, 10:38 AM
im afraid i have no comparison to make shrike, having never used herocentral before.

CoreBrute
Apr 19th, '09, 10:47 AM
How does Storycrafter.com stack up against HEROCentral?

I have used both, but so far the only difference is that Storycrafter appears easier to navigate. But I don't know if it can block one person from seeing another's thread, although Hero Central's method isn't much better. All you have to do is log off your account and see all the hidden threads.

TheQuestionMan
Apr 19th, '09, 11:56 AM
Redcap

Player:

Val Char Cost
38 STR 28
21 DEX 33
25 CON 30
20 BODY 20
20 INT 10
28 EGO 36
30 PRE 20
10 COM 0

10 PD 2
10 ED 5
5 SPD 19
13 REC 0
50 END 0
52 STUN 0

12" RUN 12
8" SWIM 6
11 1/2" LEAP 4
Characteristics Cost: 225

Cost Power
40 Physical Damage Reduction, 75%
20 Energy Damage Reduction, 50%
35 Knife mastery: Find Weakness 14- with Related Group of Attacks
30 Wicked blade: Killing Attack - Hand-To-Hand 2d6 (4d6 w/STR)
20 Throwing knives: Killing Attack - Ranged 2d6 (30 Active Points); 4 Recoverable Charges (-1/2)
35 Teleportation 15", x2 Increased Mass
20 Break through the umbra: Extra-Dimensional Movement (Single Dimension)
60 Dream weaving: Multipower, 60-point reserve
2u 1) Dreamweaving: Mental Illusions 8d6 (40 Active Points); Only To Manipulate Dreams (-1)
3u 2) Restless Sleep: Drain END 2d6, Delayed Return Rate (5 Points per Week; +1 3/4) (55 Active Points); Only Works On Sleeping Persons (-1)
6u 3) Sleep Infliction: Ego Attack 6d6 (60 Active Points)
4u 4) Waking Dreams: Mental Illusions 8d6 (40 Active Points)
1u 5) Eternal Wakefulness: Life Support (Sleeping Character does not sleep) (3 Active Points)
1u 6) Sleep With One Eye Open: Lightsleep (3 Active Points)
Powers Cost: 277

Cost Martial Arts Maneuver
5 All-Out: 1/2 Phase, +1 OCV, -2 DCV, Weapon +4 DC Strike
4 Attack: 1/2 Phase, +0 OCV, +2 DCV, Weapon +2 DC Strike
4 Charge: 1/2 Phase, +0 OCV, -2 DCV, Weapon +2 DC +v/5 Strike, FMove
4 Defend: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
5 Probe: 1/2 Phase, +1 OCV, +3 DCV, Weapon Strike
4 Resist: 1/2 Phase, +0 OCV, +0 DCV, 53 STR to resist Shove; Block, Abort
4 Shove: 1/2 Phase, +0 OCV, +0 DCV, 53 STR to Shove
1 Weapon Element: Blades
Martial Arts Cost: 31

Cost Skill
3 Acrobatics 13-
3 Breakfall 13-
3 Bribery 15-
3 Climbing 13-
3 Concealment 13-
3 Contortionist 13-
12 Penalty Skill Levels: +4 vs. Range Modifier with All Attacks
3 Persuasion 15-
3 Seduction 15-
3 Shadowing 13-
3 Stealth 13-
3 Tactics 13-
10 Two-Weapon Fighting (HTH)
3 Ventriloquism 13-
5 WF: Common Melee Weapons, Common Missile Weapons, Off Hand
Skills Cost: 63


Cost Talent
3 Absolute Range Sense
3 Ambidexterity (-2 Off Hand penalty)
4 Double Jointed
10 Fascination
Talents Cost: 20

Total Character Cost: 616

Pts. Disadvantage
30 Vulnerability: 2 x STUN Iron (Very Common)
30 Vulnerability: 2 x BODY Iron (Very Common)
15 Reputation: Redcap, child snatcher and dream thief, 11- (Extreme)
15 Hunted: Trimestigus Council 11- (As Pow, NCI, Mildly Punish)
25 Hunted: Demon 11- (Mo Pow, NCI, Harshly Punish)
20 Enraged: Berserk When his mischief is undone (Common), go 8-, recover 14-
25 Distinctive Features: Grotesque mutated gnome (Not Concealable; Extreme Reaction; Detectable By Commonly-Used Senses)
10 Dependence: Childrens nightmares Powers Gain 14- Activation Roll (Difficult To Obtain, 1 Hour)
20 Psychological Limitation: Casual killer (Common, Total)
15 Psychological Limitation: Must cause mischeif (Uncommon, Total)
Disadvantage Points: 205
Base Points: 200
Experience Required: 211
Total Experience Available: 210
Experience Unspent: 0

Greywind
Apr 19th, '09, 05:52 PM
http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=153298&type=card

Killer Shrike
Apr 19th, '09, 11:46 PM
I have used both, but so far the only difference is that Storycrafter appears easier to navigate. But I don't know if it can block one person from seeing another's thread, although Hero Central's method isn't much better. All you have to do is log off your account and see all the hidden threads.

re: HC's visibility...it's nice for people who are reading along to be able to read the whole story. Unfortunately there's not a fantastic way to accomplish while supporting anonymous access.

I think of HC's approach more along the lines of a spoiler mask. If you DONT want to ruin the mystery as a player, then don't skim in anon mode.



I really enjoyed HC itself back when I ran the MillMen. I just didnt like the play by post pacing. Posts came too slowly to maintain my attention, and combat took way too long to run. HC is still a very nice piece of programming however.