Crypt
Mar 20th, '09, 03:13 AM
Will the way of computing Casual STR be changed ?
The 5ed version is, IMVHO, awful.
A STR6 (57 kg) character has a Casual STR3 (38 kg)
while a STR 20 (400 kg) has a Casual STR10 (100 kg)
Proportionally the STR 6 character has a stronger Casual STR than the STR 20 one.
That makes no sense, IMVHO. (And what about a STR 1 character ? .....)
Because of the log scale of STR it would be (a lot) more logical to simply apply a modifier.
For instance Casual STR = STR-10 (meaning that Casual lifting = 1/4 Max lifting)
Because One Hand STR is STR -5, Casual One Hand STR would be STR-15.
Isn't it nicer ? :straight:
The 5ed version is, IMVHO, awful.
A STR6 (57 kg) character has a Casual STR3 (38 kg)
while a STR 20 (400 kg) has a Casual STR10 (100 kg)
Proportionally the STR 6 character has a stronger Casual STR than the STR 20 one.
That makes no sense, IMVHO. (And what about a STR 1 character ? .....)
Because of the log scale of STR it would be (a lot) more logical to simply apply a modifier.
For instance Casual STR = STR-10 (meaning that Casual lifting = 1/4 Max lifting)
Because One Hand STR is STR -5, Casual One Hand STR would be STR-15.
Isn't it nicer ? :straight: