JmOz
Apr 9th, '09, 12:12 PM
A stage magitian turned two fisted magic using hero
This version is still in it's infancy, still have points to spend, disads to do, etc...
The Var Lim will be based on a small list of appropriate limitations.
Dr Phantasim
Player:
Val Char Cost
15 STR 5
18 DEX 24
15 CON 10
10 BODY 0
18 INT 8
11 EGO 2
20/45 PRE 10
16 COM 3
5/10 PD 2
5/10 ED 2
4 SPD 12
6 REC 0
30 END 0
25 STUN -1
5" RUN -2
2" SWIM 0
3" LEAP 0
Characteristics Cost: 75
Cost Power
5 Detect Magic A Class Of Things 13- (Sight Group)
9 Walking Cane: Hand-To-Hand Attack +3d6, Reduced Endurance (0 END; +1/2) (22 Active Points); OAF (-1), Hand-To-Hand Attack (-1/2)
7 Crysrtal of Argomoth (On Walking Cane): +5 with Magic, Cryptography, & Analyze Magic (15 Active Points); OAF (-1)
11 Pulp Hero Reflexes: Armor (5 PD/5 ED), Hardened (+1/4) (19 Active Points); Combat Luck Based (-3/4)
22 Multipower, 50-point reserve, (50 Active Points); all slots Requires A Skill Roll (RSR Skill is subject to Skill vs. Skill contests; -3/4), Variable Limitations (requires -1 worth of Limitations; -1/2)
2u 1) Illuison II: Sight, Hearing and Smell/Taste Groups Images Increased Size (2" radius; +1/4), +/-4 to PER Rolls, Costs END Only To Activate (+1/4) (48 Active Points)
2u 2) Glamour: Shape Shift (Sight, Hearing, Smell/Taste and Touch Groups, limited group of shapes), Imitation, Costs END Only To Change Shape (+1/4) (49 Active Points)
2u 3) Cloak of the Unseen: Invisibility to Sight, Hearing and Smell/Taste Groups , No Fringe, Costs END Only To Activate (+1/4) (50 Active Points)
1u 4) Illuison III: Sight Group and Normal Hearing Images 1" radius, +/-2 to PER Rolls, Costs END Only To Activate (+1/4) (24 Active Points)
1u 5) Multiple Selves: +5 with DCV (25 Active Points); Costs END (Only Costs END to Activate; -1/4)
1u 6) Flare: Sight Group Flash 5d6 (25 Active Points)
1u 7) Wizards Hand: Telekinesis (10 STR), Fine Manipulation (25 Active Points)
1u 8) Mystic Pressence: +25 PRE (25 Active Points); Offensive Only (-1/2)
Powers Cost: 65
Cost Martial Arts Maneuver
4 Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 5d6 Strike
3 Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, 3d6 +v/5, Target Falls
4 Martial Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 25 STR to Disarm
1 Weapon Element: Clubs
Martial Arts Cost: 12
Cost Skill
3 Acting 13- (18-)
3 Breakfall 13-
1 Climbing 8-
1 Combat Driving 8-
3 Concealment 13-
3 Contortionist 13-
3 Conversation 13- (18-)
3 Cryptography 13-
3 Deduction 13-
3 High Society 13- (18-)
4 Language: Native (idiomatic)
3 Lipreading 13-
3 Lockpicking 13-
3 Oratory 13- (18-)
3 PS: Stage Magitian (INT-based) 13-
1 Paramedics 8-
3 Persuasion 13- (18-)
7 Power (INT-based) 15-
3 Scholar
2 1) KS (INT-based) (3 Active Points) 13-
2 2) KS (INT-based) (3 Active Points) 13-
2 3) KS (INT-based) (3 Active Points) 13-
2 4) KS (INT-based) (3 Active Points) 13-
2 5) KS: Common Knowledge (INT-based) (3 Active Points) 13-
1 6) KS: Criminal Law & Procedures (2 Active Points) 11-
1 7) KS: Supervillains (2 Active Points) 11-
3 Seduction 13- (18-)
1 AK: Home Area 8-
1 Shadowing 8-
3 Sleight Of Hand 13-
3 Stealth 13-
1 TF: Common Motorized Ground Vehicles
1 Teamwork 8-
3 Ventriloquism 13-
3 Analyze: Magic 13-
Skills Cost: 87
Cost Perk
5 Contact: Detective Simon Queen. Police Liason (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has useful Skills or resources) 11-
5 Fringe Benefit: Local Police Powers, Membership: Crusaders
3 Reputation (A medium-sized group) 11-, +3/+3d6
Perks Cost: 13
Total Character Cost: 252
Base Points: 200
Experience Required: 52
Total Experience Available: 0
Experience Unspent: 0
This version is still in it's infancy, still have points to spend, disads to do, etc...
The Var Lim will be based on a small list of appropriate limitations.
Dr Phantasim
Player:
Val Char Cost
15 STR 5
18 DEX 24
15 CON 10
10 BODY 0
18 INT 8
11 EGO 2
20/45 PRE 10
16 COM 3
5/10 PD 2
5/10 ED 2
4 SPD 12
6 REC 0
30 END 0
25 STUN -1
5" RUN -2
2" SWIM 0
3" LEAP 0
Characteristics Cost: 75
Cost Power
5 Detect Magic A Class Of Things 13- (Sight Group)
9 Walking Cane: Hand-To-Hand Attack +3d6, Reduced Endurance (0 END; +1/2) (22 Active Points); OAF (-1), Hand-To-Hand Attack (-1/2)
7 Crysrtal of Argomoth (On Walking Cane): +5 with Magic, Cryptography, & Analyze Magic (15 Active Points); OAF (-1)
11 Pulp Hero Reflexes: Armor (5 PD/5 ED), Hardened (+1/4) (19 Active Points); Combat Luck Based (-3/4)
22 Multipower, 50-point reserve, (50 Active Points); all slots Requires A Skill Roll (RSR Skill is subject to Skill vs. Skill contests; -3/4), Variable Limitations (requires -1 worth of Limitations; -1/2)
2u 1) Illuison II: Sight, Hearing and Smell/Taste Groups Images Increased Size (2" radius; +1/4), +/-4 to PER Rolls, Costs END Only To Activate (+1/4) (48 Active Points)
2u 2) Glamour: Shape Shift (Sight, Hearing, Smell/Taste and Touch Groups, limited group of shapes), Imitation, Costs END Only To Change Shape (+1/4) (49 Active Points)
2u 3) Cloak of the Unseen: Invisibility to Sight, Hearing and Smell/Taste Groups , No Fringe, Costs END Only To Activate (+1/4) (50 Active Points)
1u 4) Illuison III: Sight Group and Normal Hearing Images 1" radius, +/-2 to PER Rolls, Costs END Only To Activate (+1/4) (24 Active Points)
1u 5) Multiple Selves: +5 with DCV (25 Active Points); Costs END (Only Costs END to Activate; -1/4)
1u 6) Flare: Sight Group Flash 5d6 (25 Active Points)
1u 7) Wizards Hand: Telekinesis (10 STR), Fine Manipulation (25 Active Points)
1u 8) Mystic Pressence: +25 PRE (25 Active Points); Offensive Only (-1/2)
Powers Cost: 65
Cost Martial Arts Maneuver
4 Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 5d6 Strike
3 Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, 3d6 +v/5, Target Falls
4 Martial Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 25 STR to Disarm
1 Weapon Element: Clubs
Martial Arts Cost: 12
Cost Skill
3 Acting 13- (18-)
3 Breakfall 13-
1 Climbing 8-
1 Combat Driving 8-
3 Concealment 13-
3 Contortionist 13-
3 Conversation 13- (18-)
3 Cryptography 13-
3 Deduction 13-
3 High Society 13- (18-)
4 Language: Native (idiomatic)
3 Lipreading 13-
3 Lockpicking 13-
3 Oratory 13- (18-)
3 PS: Stage Magitian (INT-based) 13-
1 Paramedics 8-
3 Persuasion 13- (18-)
7 Power (INT-based) 15-
3 Scholar
2 1) KS (INT-based) (3 Active Points) 13-
2 2) KS (INT-based) (3 Active Points) 13-
2 3) KS (INT-based) (3 Active Points) 13-
2 4) KS (INT-based) (3 Active Points) 13-
2 5) KS: Common Knowledge (INT-based) (3 Active Points) 13-
1 6) KS: Criminal Law & Procedures (2 Active Points) 11-
1 7) KS: Supervillains (2 Active Points) 11-
3 Seduction 13- (18-)
1 AK: Home Area 8-
1 Shadowing 8-
3 Sleight Of Hand 13-
3 Stealth 13-
1 TF: Common Motorized Ground Vehicles
1 Teamwork 8-
3 Ventriloquism 13-
3 Analyze: Magic 13-
Skills Cost: 87
Cost Perk
5 Contact: Detective Simon Queen. Police Liason (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has useful Skills or resources) 11-
5 Fringe Benefit: Local Police Powers, Membership: Crusaders
3 Reputation (A medium-sized group) 11-, +3/+3d6
Perks Cost: 13
Total Character Cost: 252
Base Points: 200
Experience Required: 52
Total Experience Available: 0
Experience Unspent: 0