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View Full Version : 275 point Mystic Hero: Dr. Phantasim



JmOz
Apr 9th, '09, 12:12 PM
A stage magitian turned two fisted magic using hero

This version is still in it's infancy, still have points to spend, disads to do, etc...

The Var Lim will be based on a small list of appropriate limitations.

Dr Phantasim

Player:

Val Char Cost
15 STR 5
18 DEX 24
15 CON 10
10 BODY 0
18 INT 8
11 EGO 2
20/45 PRE 10
16 COM 3

5/10 PD 2
5/10 ED 2
4 SPD 12
6 REC 0
30 END 0
25 STUN -1

5" RUN -2
2" SWIM 0
3" LEAP 0
Characteristics Cost: 75

Cost Power
5 Detect Magic A Class Of Things 13- (Sight Group)
9 Walking Cane: Hand-To-Hand Attack +3d6, Reduced Endurance (0 END; +1/2) (22 Active Points); OAF (-1), Hand-To-Hand Attack (-1/2)
7 Crysrtal of Argomoth (On Walking Cane): +5 with Magic, Cryptography, & Analyze Magic (15 Active Points); OAF (-1)
11 Pulp Hero Reflexes: Armor (5 PD/5 ED), Hardened (+1/4) (19 Active Points); Combat Luck Based (-3/4)
22 Multipower, 50-point reserve, (50 Active Points); all slots Requires A Skill Roll (RSR Skill is subject to Skill vs. Skill contests; -3/4), Variable Limitations (requires -1 worth of Limitations; -1/2)
2u 1) Illuison II: Sight, Hearing and Smell/Taste Groups Images Increased Size (2" radius; +1/4), +/-4 to PER Rolls, Costs END Only To Activate (+1/4) (48 Active Points)
2u 2) Glamour: Shape Shift (Sight, Hearing, Smell/Taste and Touch Groups, limited group of shapes), Imitation, Costs END Only To Change Shape (+1/4) (49 Active Points)
2u 3) Cloak of the Unseen: Invisibility to Sight, Hearing and Smell/Taste Groups , No Fringe, Costs END Only To Activate (+1/4) (50 Active Points)
1u 4) Illuison III: Sight Group and Normal Hearing Images 1" radius, +/-2 to PER Rolls, Costs END Only To Activate (+1/4) (24 Active Points)
1u 5) Multiple Selves: +5 with DCV (25 Active Points); Costs END (Only Costs END to Activate; -1/4)
1u 6) Flare: Sight Group Flash 5d6 (25 Active Points)
1u 7) Wizards Hand: Telekinesis (10 STR), Fine Manipulation (25 Active Points)
1u 8) Mystic Pressence: +25 PRE (25 Active Points); Offensive Only (-1/2)
Powers Cost: 65

Cost Martial Arts Maneuver
4 Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 5d6 Strike
3 Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, 3d6 +v/5, Target Falls
4 Martial Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 25 STR to Disarm
1 Weapon Element: Clubs
Martial Arts Cost: 12

Cost Skill
3 Acting 13- (18-)
3 Breakfall 13-
1 Climbing 8-
1 Combat Driving 8-
3 Concealment 13-
3 Contortionist 13-
3 Conversation 13- (18-)
3 Cryptography 13-
3 Deduction 13-
3 High Society 13- (18-)
4 Language: Native (idiomatic)
3 Lipreading 13-
3 Lockpicking 13-
3 Oratory 13- (18-)
3 PS: Stage Magitian (INT-based) 13-
1 Paramedics 8-
3 Persuasion 13- (18-)
7 Power (INT-based) 15-
3 Scholar
2 1) KS (INT-based) (3 Active Points) 13-
2 2) KS (INT-based) (3 Active Points) 13-
2 3) KS (INT-based) (3 Active Points) 13-
2 4) KS (INT-based) (3 Active Points) 13-
2 5) KS: Common Knowledge (INT-based) (3 Active Points) 13-
1 6) KS: Criminal Law & Procedures (2 Active Points) 11-
1 7) KS: Supervillains (2 Active Points) 11-
3 Seduction 13- (18-)
1 AK: Home Area 8-
1 Shadowing 8-
3 Sleight Of Hand 13-
3 Stealth 13-
1 TF: Common Motorized Ground Vehicles
1 Teamwork 8-
3 Ventriloquism 13-
3 Analyze: Magic 13-
Skills Cost: 87

Cost Perk
5 Contact: Detective Simon Queen. Police Liason (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has useful Skills or resources) 11-
5 Fringe Benefit: Local Police Powers, Membership: Crusaders
3 Reputation (A medium-sized group) 11-, +3/+3d6
Perks Cost: 13


Total Character Cost: 252

Base Points: 200
Experience Required: 52
Total Experience Available: 0
Experience Unspent: 0

JmOz
Apr 9th, '09, 05:54 PM
A bit more work done, still need to do disads

Dr Phantasim

Player:

Val Char Cost
20 STR 5
18 DEX 24
15 CON 10
10 BODY 0
18 INT 8
14 EGO 8
20/45 PRE 10
16 COM 3

5/10 PD 2
5/10 ED 2
4 SPD 12
6 REC 0
30 END 0
25 STUN -1

5" RUN -2
2" SWIM 0
4" LEAP 0
Characteristics Cost: 81

Cost Power
5 Detect Magic A Class Of Things 13- (Sight Group)
Walking Cane, all slots OAF (-1)
6 1) Walking Cane: Hand-To-Hand Attack +3d6 (15 Active Points); OAF (-1), Hand-To-Hand Attack (-1/2)
7 2) Crysrtal of Argomoth (On Walking Cane): +5 with Magic, Cryptography, & Analyze Magic (15 Active Points); OAF (-1)
2 3) +1 with HTH Combat (5 Active Points)
Two Fisted Hero
11 1) Two Fisted Hero Reflexes: Armor (5 PD/5 ED), Hardened (+1/4) (19 Active Points); Combat Luck Based (-3/4)
3 2) +5 STR (5 Active Points); No Figured Characteristics (-1/2)
20 Magical Power: Multipower, 50-point reserve, (50 Active Points); all slots Variable Limitations (requires -1 1/2 worth of Limitations; -3/4), Requires A Skill Roll (RSR Skill is subject to Skill vs. Skill contests; -3/4)
2u 1) Illuison Casting: Sight, Hearing and Smell/Taste Groups Images Increased Size (2" radius; +1/4), +/-4 to PER Rolls, Costs END Only To Activate (+1/4) (48 Active Points)
2u 2) Glamour: Shape Shift (Sight, Hearing, Smell/Taste and Touch Groups, limited group of shapes), Imitation, Costs END Only To Change Shape (+1/4) (49 Active Points)
2u 3) Cloak of the Unseen: Invisibility to Sight, Hearing and Smell/Taste Groups , No Fringe, Costs END Only To Activate (+1/4) (50 Active Points)
1u 4) Illuison Casting II: Sight Group and Normal Hearing Images 1" radius, +/-2 to PER Rolls, Costs END Only To Activate (+1/4) (24 Active Points)
1u 5) Multiple Selves: +5 with DCV (25 Active Points); Costs END (Only Costs END to Activate; -1/4)
1u 6) Flare: Sight Group Flash 5d6 (25 Active Points)
1u 7) Wizards Hand: Telekinesis (10 STR), Fine Manipulation (25 Active Points)
1u 8) Mystic Pressence: +25 PRE (25 Active Points); Offensive Only (-1/2)
Powers Cost: 65

Cost Martial Arts Maneuver
3 Legsweep: 1/2 Phase, +2 OCV, -1 DCV, 5d6 Strike, Target Falls
4 Martial Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 30 STR to Disarm
4 Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 6d6 Strike
3 Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, 4d6 +v/5, Target Falls
1 Weapon Element: Clubs
Martial Arts Cost: 15

Cost Skill
1 AK: Home Area 8-
3 Acting 13- (18-)
3 Analyze: Magic 13-
3 Breakfall 13-
1 Climbing 8-
1 Combat Driving 8-
3 Concealment 13-
3 Contortionist 13-
3 Conversation 13- (18-)
3 Cryptography 13-
3 Deduction 13-
3 High Society 13- (18-)
4 Language: English (idiomatic)
3 Lipreading 13-
3 Lockpicking 13-
3 Oratory 13- (18-)
3 PS: Stage Magician (INT-based) 13-
1 Paramedics 8-
3 Persuasion 13- (18-)
11 Power (INT-based) 17-
3 Scholar
2 1) KS: Charlatans Techniques (INT-based) (3 Active Points) 13-
2 2) KS: Common Knowledge (INT-based) (3 Active Points) 13-
1 3) KS: Cosmic Entities (2 Active Points) 11-
1 4) KS: Criminal Law & Procedures (2 Active Points) 11-
2 5) KS: Cults (INT-based) (3 Active Points) 13-
2 6) KS: Faries (INT-based) (3 Active Points) 13-
1 7) KS: Fisticuffs (2 Active Points) 11-
2 8) KS: Legends And Lore (INT-based) (3 Active Points) 13-
2 9) KS: Magic Tricks (INT-based) (3 Active Points) 13-
2 10) KS: Magicians (INT-based) (3 Active Points) 13-
2 11) KS: Occult & Arcane Lore (INT-based) (3 Active Points) 13-
2 12) KS: Occultism (INT-based) (3 Active Points) 13-
2 13) KS: Spirit World (INT-based) (3 Active Points) 13-
1 14) KS: Supervillains (2 Active Points) 11-
3 Seduction 13- (18-)
1 Shadowing 8-
3 Sleight Of Hand 13-
3 Stealth 13-
1 TF: Common Motorized Ground Vehicles
1 Teamwork 8-
3 Ventriloquism 13-
Skills Cost: 103

Cost Perk
5 Contact: Detective Simon Queen. Police Liason (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has useful Skills or resources) 11-
5 Fringe Benefit: Local Police Powers, Membership: Crusaders
1 Reputation (A medium-sized group) 11-, +1/+1d6
Perks Cost: 11


Total Character Cost: 275

Base Points: 200
Experience Required: 75
Total Experience Available: 0
Experience Unspent: 0

Split Decision
Apr 10th, '09, 12:00 PM
I think you need to add Range to your Detect Magic in order for it to do what you want it to do. But I could be wrong.

JmOz
Apr 10th, '09, 03:57 PM
I think you need to add Range to your Detect Magic in order for it to do what you want it to do. But I could be wrong.

part of sight group, should have made a note to that effect. it is a standard build for all my magic users in my world, did not think about it

braincraft
Apr 10th, '09, 07:19 PM
'Phantasm' doesn't have an 'i' in it. I'm going to assume that it was a typo, and not a purposeful misspelling, because you also spelled 'magician' with a 't'.


... seriously? KS: Fisticuffs?

JmOz
Apr 11th, '09, 02:24 AM
'Phantasm' doesn't have an 'i' in it. I'm going to assume that it was a typo, and not a purposeful misspelling, because you also spelled 'magician' with a 't'.


... seriously? KS: Fisticuffs?


Yes I SUCK at both typing and spelling, will change both...

I tend to give a KS for most MA's even ones like fisticuffs

Split Decision
Apr 11th, '09, 08:44 AM
I loves me some fisticuffs. Makes me think of the Notre Dame mascot.

JmOz
Apr 11th, '09, 09:57 PM
Current Build

Ms./Dr. Phantasm

Player:

Val Char Cost
15 STR 5
18 DEX 24
15 CON 10
10 BODY 0
18 INT 8
14 EGO 8
15/40 PRE 5
16 COM 3

5/10 PD 2
5/10 ED 2
4 SPD 12
6 REC 0
30 END 0
25 STUN -1

5" RUN -2
2" SWIM 0
3" LEAP 0
Characteristics Cost: 76

Cost Power
Walking Cane, all slots OAF (-1)
6 1) Walking Cane: Hand-To-Hand Attack +2d6, Reduced Endurance (0 END; +1/2) (15 Active Points); Hand-To-Hand Attack (-1/2)
10 2) Crysrtal of Argomoth (On Walking Cane): +7 with Magic, Cryptography, & Analyze Magic (21 Active Points)
9 Amulet of Protection: Armor (5 PD/5 ED), Hardened (+1/4) (19 Active Points); Combat Luck Based (-3/4), IIF (-1/4)
5 Detect Magic A Class Of Things 13- (Sight Group)
2 MD (5 points total)
22 Multipower, 50-point reserve, (50 Active Points); all slots Requires A Skill Roll (RSR Skill is subject to Skill vs. Skill contests; -3/4), Variable Limitations (requires -1 worth of Limitations; -1/2)
2u 1) Illuison Casting: Sight, Hearing and Smell/Taste Groups Images Increased Size (2" radius; +1/4), +/-4 to PER Rolls, Costs END Only To Activate (+1/4) (48 Active Points)
2u 2) Glamour: Shape Shift (Sight, Hearing, Smell/Taste and Touch Groups, limited group of shapes), Imitation, Costs END Only To Change Shape (+1/4) (49 Active Points)
2u 3) Cloak of the Unseen: Invisibility to Sight, Hearing and Smell/Taste Groups , No Fringe, Costs END Only To Activate (+1/4) (50 Active Points)
1u 4) Minor Illuison Casting : Sight Group and Normal Hearing Images 1" radius, +/-2 to PER Rolls, Costs END Only To Activate (+1/4) (24 Active Points)
1u 5) Multiple Selves: +5 with DCV (25 Active Points); Costs END (Only Costs END to Activate; -1/4)
1u 6) Flare: Sight Group Flash 5d6 (25 Active Points)
1u 7) Wizards Hand: Telekinesis (10 STR), Fine Manipulation (25 Active Points)
1u 8) Mystic Pressence: +25 PRE (25 Active Points)
1u 9) +3 with all non-combat Skills (24 Active Points)
Powers Cost: 66

Cost Martial Arts Maneuver
4 Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 6d6 Strike
3 Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, 4d6 +v/5, Target Falls
4 Martial Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 30 STR to Disarm
3 Legsweep: 1/2 Phase, +2 OCV, -1 DCV, 5d6 Strike, Target Falls
2 Weapon Element: Blades, Clubs
4 +1 HTH Damage Class(es)
Martial Arts Cost: 20

Cost Skill
1 AK: Home Area 8-
3 Acting 12- (17-)
3 Analyze: Magic 13-
3 Animal Handler 12- (17-)
3 Breakfall 13-
1 Climbing 8-
1 Combat Driving 8-
3 Concealment 13-
3 Contortionist 13-
3 Conversation 12- (17-)
3 Cryptography 13-
3 CuK: Mystic World (INT-based) 13-
3 CuK: Performers World (INT-based) 13-
3 Deduction 13-
4 Language: Native (idiomatic)
3 Lockpicking 13-
3 Oratory 12- (17-)
3 PS: Stage Magician (INT-based) 13-
1 Paramedics 8-
3 Persuasion 12- (17-)
7 Power (INT-based) 15-
3 Scholar
1 1) KS: Cane Fighting (2 Active Points) 11-
2 2) KS: Charlatans Techniques (INT-based) (3 Active Points) 13-
2 3) KS: Common Knowledge (INT-based) (3 Active Points) 13-
1 4) KS: Cosmic Entities (2 Active Points) 11-
1 5) KS: Criminal Law & Procedures (2 Active Points) 11-
2 6) KS: Cults (INT-based) (3 Active Points) 13-
1 7) KS: Fencing (2 Active Points) 11-
1 8) KS: Fisticuffs (2 Active Points) 11-
2 9) KS: Legends and Lore (INT-based) (3 Active Points) 13-
2 10) KS: Magic Tricks (INT-based) (3 Active Points) 13-
2 11) KS: Magicians (INT-based) (3 Active Points) 13-
2 12) KS: Occult & Arcane Lore (INT-based) (3 Active Points) 13-
2 13) KS: Occultisim (INT-based) (3 Active Points) 13-
1 14) KS: Supervillains (2 Active Points) 11-
3 Seduction 12- (17-)
1 Shadowing 8-
3 Sleight Of Hand 13-
3 Stealth 13-
1 TF: Common Motorized Ground Vehicles
1 Teamwork 8-
3 Ventriloquism 13-
1 WF: Blades
Skills Cost: 101

Cost Perk
5 Contact: Detective Simon Queen. Police Liason (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has useful Skills or resources) 11-
5 Fringe Benefit: Local Police Powers, Membership: Crusaders
2 Reputation (A medium-sized group) 11-, +2/+2d6
Perks Cost: 12


Total Character Cost: 275

Pts. Disadvantage
5 DF: Magical Aura (Not Concealable; Noticed and Recognizable; Detectable Only By Unusual Senses)
5 DNPC: Police Detective 8- (Normal; Useful Noncombat Position or Skills)
20 Hunted: DEMON 8- (Mo Pow, NCI, Harshly Punish)
10 Hunted: Local Police 8- (Mo Pow, NCI, Watching)
20 Hunted: Viper 8- (Mo Pow, NCI, Harshly Punish)
15 Psych. Lim.: Code of the Gentleman (Male) or Heroic (Female, Common, Strong) (Very Common, Moderate)
5 Reputation: Crime Solving Magician, 8-
15 Soc. Lim.: Public ID (Frequently, Major)
5 Weirdness Magnet
Disadvantage Points: 100
Base Points: 175
Experience Required: 0
Total Experience Available: 0
Experience Unspent: 0