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Fry Daddy
Aug 25th, '03, 07:00 AM
I have a player who wants to create a character that is in a wheelchair in her secret identity and activates nanotechnology to walk in her superhero id (i.e. her powers are enhanced CHA in the "suit").

What would be the best way to build that?

She would still retain all her secret id skills, etc. when in costume.

Any help would be appreciated.

Thanks.

Blue
Aug 25th, '03, 07:18 AM
I was gonna say multiform but that sounds like a lot more work than you should have to do to simulate being able to walk.

How about buying the character's inches of movement down to 0. Then Buy them back with a "Only in Hero ID" limitation.

Talon
Aug 25th, '03, 07:25 AM
Originally posted by Blue
How about buying the character's inches of movement down to 0. Then Buy them back with a "Only in Hero ID" limitation.

Sounds good to me. I was going to suggest a Physical Limitation, with the Frequency adjusted to reflect how often she is in her Secret ID and the Severity adjusted based on how easy it is to switch to Hero ID to get around it. (For example, if she's working in the lab late one night and needs something on a high shelf, can she switch to Hero ID, grab it, and switch back?)

OddHat
Aug 25th, '03, 07:29 AM
I'd give her the physical limitation "Can't walk in Civillian ID, Infreq, Fully Impairing. Maybe also add in Blue's suggestion of selling back her running and then buying it again with "only in hero ID."

The disad is only Infrequent because she's not likely to be stuck in her civillian ID that often in most campaigns.

Pteryx
Aug 25th, '03, 08:00 AM
Wheelchair: Running, Only On Appropriate Terrain, OIF Bulky.

Since everything else pertinent seems to have already been said. ;) -- Pteryx, stating the obvious

Hugh Neilson
Aug 25th, '03, 08:44 AM
Originally posted by Pteryx
Wheelchair: Running, Only On Appropriate Terrain, OIF Bulky.

Since everything else pertinent seems to have already been said. ;) -- Pteryx, stating the obvious

Let's call that a total of +1.5 limitations. Can you come up with another 1.5 in hero ID to get a Cariable Limitation +3/4 on Running regardless of form? You've already got OIHID.

And why does everyone assume you sell back ALL your running? Can't the character crawl along if the wheelchair isn't there (1" with no NCM)?

OddHat
Aug 25th, '03, 10:09 AM
Originally posted by Hugh Neilson

And why does everyone assume you sell back ALL your running? Can't the character crawl along if the wheelchair isn't there (1" with no NCM)?

She can pull herself along using only her eyebrows...

;)

Hugh Neilson
Aug 25th, '03, 10:12 AM
Originally posted by OddHat
She can pull herself along using only her eyebrows...

;)

Even with no arms she can roll (I'm not sure what I'd consider "Prehensile Eyebrows" to be worth, but there's got to be a character it would work with!):D

OddHat
Aug 25th, '03, 10:18 AM
Originally posted by Hugh Neilson
Even with no arms she can roll (I'm not sure what I'd consider "Prehensile Eyebrows" to be worth, but there's got to be a character it would work with!):D

"You shall learn to fear the power of Doc Nostril!"

:D

Blue
Aug 25th, '03, 10:38 AM
Oh man! Prehensile nostril hair. Thanks for THAT image.

Don't even ask about the autofire that launches from his nose or the area-effect(cone) with the sticky advantage.

Zed-F
Aug 25th, '03, 06:13 PM
Funny, I was working on a paraplegic hero myself. I found that it was tricky to come up with a one that wouldn't be a complete liability in combat; a PC should always at least be able to handle a thug or an agent if it comes to that. One should expect to be stuck in normal form at least some of the time when danger threatens, especially if one has a secret ID. In my case it was tricky because of my character's powers, the rationale I had chosen for them, and the need to make sure the character is not unbalanced. I tried a couple of possible tacks and eventually came up with one that I think will suit. Unfortunately, it's not exactly charting new territory.

Now, a paraplegic villain is much easier to work around, since you don't have to care if they are a wet noodle when caught off-guard if you don't want to.

Klytus
Aug 26th, '03, 05:25 AM
Is there any way to disable or neutralize the nanites? If yes, the above suggestions all look good. If not, the fact that this character is crippled but can walk at will if the nanites are activated is not much of a limitation, but more like a special effect or plot gimmick. I wouldn't give the character ANY points for this unless there was a way to keep her from using the nanites.

Stray Cat
Aug 26th, '03, 06:29 AM
It would seem natural that a character with nanotechnology would be susceptible to mental attacks as multiple classes of minds. A cyberkinetic would be able to manipulate the nanites, even shut them down and cause the character to fall out of heroic identity, right?

Cat


Originally posted by Klytus
Is there any way to disable or neutralize the nanites? If yes, the above suggestions all look good. If not, the fact that this character is crippled but can walk at will if the nanites are activated is not much of a limitation, but more like a special effect or plot gimmick. I wouldn't give the character ANY points for this unless there was a way to keep her from using the nanites.