director13
Apr 27th, '09, 10:38 AM
Putting together a list of Everyman skills for Non Sentient (but reactive and opportunistic) mutated plants in a Gamma World setting. The default animal Everyman skil list is:
Analyze (Animal), Area Knowledge (Home Territory), Concealment, Professional Skill (Racial Abilities), Shadowing, Stealth, and Survival.
For completely mobile plants, that's the list I use (well, sentient plants / PCs get the regular genre list, but you know what I mean). For semi-mobile to immobile / aggressive plants, what do you think I should use (they usually default to Spacial Awareness as a sense, FWIW)?
Drop the PS, Shadowing, and Stealth, and keep the rest? Drop the Survival for plants with Life Support?
Analyze (Animal), Area Knowledge (Home Territory), Concealment, Professional Skill (Racial Abilities), Shadowing, Stealth, and Survival.
For completely mobile plants, that's the list I use (well, sentient plants / PCs get the regular genre list, but you know what I mean). For semi-mobile to immobile / aggressive plants, what do you think I should use (they usually default to Spacial Awareness as a sense, FWIW)?
Drop the PS, Shadowing, and Stealth, and keep the rest? Drop the Survival for plants with Life Support?