View Full Version : Marvel & DC Character Project
djday38
Aug 26th, '03, 02:37 AM
Hi Guys,
I have recently started to write up characters for a joint combined DC/Marvel Universe campaign I will be running using Heroclix figures.
So far I have completed Captain America, Spider-Man, Superman, the Thing, The Abomination and the Blob and am about half way through Mister Fantastic.
I have been using many sources for the Write ups including all the great write ups at the great netbook of real heroes and other great sites. Also the USD has been an amazing help.
The write-ups are on the powerful end of the scale, trying to take into account all the experiance and power applications the characters have used over the years.
I have used Hero Designer for them but am unsure which is the best method to post them to the boards for discussion and use. Anyone care to suggest anything?
rgds
Dean
Urklore
Aug 26th, '03, 05:43 AM
Oooo, post I say, post!! I see a Marvel/DC Hero Designer page coming online!
djday38
Aug 26th, '03, 07:10 AM
Ok, here is the Abomnation.
Abomination
Player:
Val Char Cost
100 STR 90
20 DEX 30
40 CON 60
30 BODY 40
25 INT 15
25 EGO 30
35 PRE 25
2 COM -4
33 PD 13
32 ED 24
4 SPD 10
28 REC 0
80 END 0
100 STUN 0
6" RUN 0
2" SWIM 0
35" LEAP 0
Characteristics Cost: 333
Cost Power
10 Tough Skin: Physical Damage Reduction, 25%
10 Tough Skin: Energy Damage Reduction, 25%
32 Tough Skin: Damage Resistance (32 PD / 32 ED)
14 Resistances: Life Support (Immunity: All terrestrial diseases and biowarfare agents, Safe in Intense Cold, Safe in Intense Heat)
10 Knockback Resistance -5"
25 Super Leap: Leaping +15" (35" forward, 17 1/2" upward) (Improved Noncombat Movement (x8)) (added to Primary Value)
60 Mental Powers: Multipower, 60-point reserve
3u 1) Telepathy: Telepathy 12d6 (60 Active Points); Receive Only (-1/2), Stops Working If Mentalist Is Stunned (-1/2)
2u 2) Mind Scan: Mind Scan 12d6 (60 Active Points); Character Cannot Attack Through Link (-1 1/2), Stops Working If Mentalist Is Stunned (-1/2)
Powers Cost: 166
Cost Skill
20 +4 with HTH Combat
3 Computer Programming 14-
3 Electronics 14-
3 Acting 16-
3 Bribery 16-
3 Bugging 14-
3 Conversation 16-
3 Deduction 14-
3 Shadowing 14-
3 Stealth 13-
Skills Cost: 47
Cost Perk
3 Fringe Benefit (Membership) [Notes: The Abominations
33 Contact - The Abominations (14-) (Contact has: useful Skills or resources, Contact is slavishly loyal to character, Very Good relationship with Contact), Organization Contact (+2) (33 Active Points)
18 Contact - The Russian Military (8-) (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has: extremely useful Skills or resources), Organization Contact (+2) (18 Active Points)
Perks Cost: 54
Total Character Cost: 600
Pts. Disadvantage
20 Hunted: SHIELD, More Powerful, 8- (Occasionally), Mildly Punish, Extensive Non-Combat Influence, PC has a Public ID or is otherwise very easy to find
15 Hunted : Soviet Super Soldiers, More Powerful, 8- (Occasionally), Mildly Punish, PC has a Public ID or is otherwise very easy to find
25 Distinctive Features: Mutated Radioactive Monster, Not Concealable, Extreme Reaction, Detectable By Commonly-Used Senses
20 Enraged: In Combat, Uncommon, go 8-, recover 11-, Berserk
15 Social Limitation: Public Identity - Emil Bronsky, Frequently (11-), Major
10 Rivalry: With Hulk as the strongest being on the planet, Professional, Rival is As Powerful, Seek to Harm or Kill Rival, Rival Aware of Rivalry
10 Reputation: Mutated radioactive supervillain monster, Frequently (11-)
10 Unluck: +2d6
Disadvantage Points: 125
Base Points: 200
Experience Required: 275
Total Experience Available: 275
Experience Unspent: 0
djday38
Aug 26th, '03, 07:12 AM
Here is Spider-Man
Spider-Man
Player:
Val Char Cost
55 STR 45
39 DEX 87
25 CON 30
25 BODY 30
25 INT 15
20 EGO 20
35 PRE 25
13 COM 2
21 PD 10
12 ED 7
8 SPD 31
26 REC 20
50 END 0
78 STUN 12
13" RUN 0
2" SWIM 0
16" LEAP 0
Characteristics Cost: 334
Cost Power
110 Web-Shooters: Multipower, 220-point reserve, all slots: (220 Active Points); IAF Fragile Expendable (Difficult to obtain new Focus; -1)
3u 1) Web Ball: Energy Blast 10d6 (vs. PD), Reduced Endurance (0 END; +1/2) (75 Active Points); No Knockback (-1/4)
11u 2) Web Covering: Entangle 10d6, 10 DEF (Stops A Given Sense Group: Sight Group), Takes No Damage From Attacks (All Attacks; +1/2), Reduced Endurance (0 END; +1/2) (220 Active Points)
7u 3) Web Explosion: Entangle 5d6, 5 DEF (Stops A Given Sense Group: Sight Group), Explosion (Cone -1 DC/2"; +1/2), Reduced Endurance (0 END; +1/2), Takes No Damage From Attacks (All Attacks; +1/2) (150 Active Points)
4u 4) Web Control: Telekinesis (35 STR) (Fine Manipulation), Reduced Endurance (0 END; +1/2) (94 Active Points); Pulling Only (-1/2)
7u 5) Web Ball: Suppress 18d6, Reduced Endurance (0 END; +1/2) (135 Active Points) [Notes: Against All Obvious Foci
6u 6) Web Wall: Force Wall (14 PD / 14 ED; 3" long and 2" tall), Reduced Endurance (0 END; +1/2) (114 Active Points)
22 Web-Shooters: Multipower, 45-point reserve, all slots: (45 Active Points); IAF Fragile Expendable (Difficult to obtain new Focus; -1)
2u 1) Web Slinging: Swinging 25" (Position Shift), Reduced Endurance (0 END; +1/2) (45 Active Points)
1u 2) Web Glider: Gliding 5" (5 Active Points)
19 Wall Crawling: Clinging (80 STR)
14 Fast Runner: Running +7" (added to Primary Value)
15 Jump Like a Spider: Leaping +5" (16" forward, 8" upward) (Accurate, Position Shift) (added to Primary Value)
11 Spider Tracer: Detect Enemies 16- (Concealed (-5 to PER Roll), Increased Arc of Perception: 360-Degree, Range, Tracking, Transmit) (27 Active Points); Requires A DEX Roll (Active Point penalty to Skill Roll is -1 per 5 Active Points -3/4), IAF Fragile (-3/4)
Powers Cost: 232
Cost Martial Arts Maneuver
4 Counterstrike: 1/2 Phase, +2 OCV, +2 DCV, STR +3d6 Strike, Must Follow Block
5 Defensive Block: 1/2 Phase, +1 OCV, +3 DCV, Block, Abort
5 Defensive Strike: 1/2 Phase, +1 OCV, +3 DCV, STR +1d6 Strike
3 Defensive Throw: 1/2 Phase, +1 OCV, +1 DCV, Block, Target Falls
4 Fast Strike: 1/2 Phase, +2 OCV, +0 DCV, STR +3d6 Strike
4 Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
4 Martial Escape: 1/2 Phase, +0 OCV, +0 DCV, +20 STR vs. Grabs
4 Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, STR +3d6 Strike
4 +1 HTH Damage Class(es)
Martial Arts Cost: 37
Cost Skill
40 +8 with HTH Combat
18 +9 With Webshooters
3 Acrobatics 17-
3 Breakfall 17-
3 Fast Draw - Web-Shooters 17-
5 Accurate Sprayfire
10 Defense Maneuver: I-IV
5 Rapid Attack (HTH)
5 Rapid Attack (Ranged)
3 Teamwork - Any Hero 17-
3 Computer Programming 14-
3 Electronics 14-
9 Inventor 17-
8 SS: Chemistry 17-
4 SS: Physics 13-
6 SS: Biochemistry 15-
3 Bugging 14-
3 Contortionist 17-
3 Climbing 17-
3 Conversation 16-
3 Deduction 14-
2 Navigation 14-
7 Security Systems 16-
7 Shadowing 16-
3 Stealth 17-
4 PS: Photographer 13-
5 KS - New York City 14-
5 KS: Rogues Gallery 14-
7 KS: Wisecracks 16-
Skills Cost: 183
Cost Perk
5 Contact - Daredevil (11-) (Contact has significant Contacts of his own, Contact has: very useful Skills or resources, Contact limited by identity, Good relationship with Contact)
7 Contact - The Human Torch (11-) (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has: very useful Skills or resources, Contact limited by identity, Very Good relationship with Contact)
21 Contact - The Avengers (11-) (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has: extremely useful Skills or resources, Contact limited by identity, Good relationship with Contact), Organization Contact (+2) (21 Active Points)
18 Contact - The Fantastic Four (8-) (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has: extremely useful Skills or resources, Contact limited by identity, Good relationship with Contact), Organization Contact (+2) (18 Active Points)
6 Contact - Captain America (8-) (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has: extremely useful Skills or resources, Contact limited by identity, Good relationship with Contact)
2 Contact - Rocket Racer (8-) (Contact has: useful Skills or resources, Contact limited by identity, Good relationship with Contact)
3 Contact - White Tiger (8-) (Contact has: useful Skills or resources, Contact limited by identity, Very Good relationship with Contact)
4 Contact - The Black Cat (8-) (Contact has: useful Skills or resources, Very Good relationship with Contact)
1 Fringe Benefit (Press Pass)
4 Reputation - New York Super Hero (A medium-sized group, 14-) +2/+2d6
Perks Cost: 71
Cost Talent
35 Danger Sense (17-) (Area: Immediate Vicinity, Function as a Sense, Sensitivity: Any Danger)
Talents Cost: 35
Total Character Cost: 891
Pts. Disadvantage
25 Secret Identity - Peter Parker, Very Frequently (14-), Severe
20 Code VS Killing, Common, Total
25 With Great Power Comes Great Responsibility, Very Common, Total
15 Wisecracker, Very Common, Moderate
20 Haunted by the Deaths of Ben Parker and Gwen Stacy, Common, Total
25 Dependent NPC: Aunt May, Incompetent (-20 points or lower), 11- (Occasionally), Unaware of character's adventuring career/Secret ID
10 Dependent NPC: Mary Jane Parker, Normal, 8- (Infrequently)
10 Dependent NPC: J Jonah Jameson, Normal, 8- (Infrequently), Unaware of character's adventuring career/Secret ID, Useful noncombat position or skills
0 Rivalry: Flash Thompson, Romantic, Rival is Less Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry
5 Rivalry: The Human Torch, Professional, Rival is As Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry
5 Money: Student Freelance Photographer, Poor
10 Reputation: New York Super Menace, Frequently (11-)
10 Unluck: +2d6
10 Web Fluid May Run Out on Rare Occasions, Infrequently, Greatly Impairing
20 Hunted: Green Goblin, As Powerful, 11- (Frequently), Harshly Punish, PC has a Public ID or is otherwise very easy to find
15 Hunted: Doctor Octopus, As Powerful, 11- (Frequently), Harshly Punish
15 Hunted: Venom, As Powerful, 11- (Frequently), Harshly Punish
15 Hunted: Kingpin, Less Powerful, 11- (Frequently), Harshly Punish, Extensive Non-Combat Influence
10 Hunted: Hobgoblin, As Powerful, 8- (Occasionally), Harshly Punish
5 Hunted: Mysterio, Less Powerful, 8- (Occasionally), Harshly Punish
5 Hunted: Kraven the Hunter, Less Powerful, 8- (Occasionally), Harshly Punish
5 Hunted: Carnage, Less Powerful, 8- (Occasionally), Harshly Punish
10 Hunted: Scorpion, As Powerful, 8- (Occasionally), Harshly Punish
5 Hunted: The Vulture, Less Powerful, 8- (Occasionally), Harshly Punish
15 Hunted: New York Police Department, More Powerful, 8- (Occasionally), Mildly Punish, Extensive Non-Combat Influence
0 Watched: J Jonah Jameson, Less Powerful, 8- (Occasionally), Watching, Extensive Non-Combat Influence
Disadvantage Points: 310
Base Points: 200
Experience Required: 381
Total Experience Available: 381
Experience Unspent: 0
djday38
Aug 26th, '03, 07:14 AM
Here is The Blob
Blob
Player:
Val Char Cost
75 STR 50
15 DEX 15
50 CON 80
30 BODY 40
9 INT -1
20 EGO 20
30 PRE 20
7 COM -1
50 PD 38
40 ED 30
4 SPD 15
22 REC 0
100 END 0
85 STUN 0
6" RUN 0
2" SWIM 0
15" LEAP 0
Characteristics Cost: 306
Cost Power
60 Body Density: Physical Damage Reduction, Resistant, 75%
30 Body Density: Energy Damage Reduction, Resistant, 50%
45 Tough Skin: Damage Resistance (50 PD / 40 ED)
33 Immovable: Knockback Resistance -25" (50 Active Points); Only when not moving that phase (-1/2)
4 Resistance to Cold & Heat: Life Support (Safe in Intense Cold, Safe in Intense Heat)
24 Body Expansion: Entangle 10d6, 10 DEF (100 Active Points); Must be hit in melee combat to work, Blob takes damage from any attempt to escape the entangle. -Variable Limitations (requires -4 worth of Limitations -2), Requires A DEX Roll (-3/4), Cannot Form Barriers (-1/4), No Knockback (-1/4)
13 Bodily Expansion: +40 STR (40 Active Points); Only to escape entangles - Variable Limitations (requires -3 worth of Limitations -1 1/2), No Figured Characteristics (-1/2) (not added to totals)
9 Gravity Smash: +15 STR (15 Active Points); No Figured Characteristics (-1/2), Only when not grounded (using KB Res) (-1/4) (added to Primary Value)
Powers Cost: 218
Cost Skill
15 +5 With Bodily Expansion Entangle, Grab and Strike
1 Teamwork - Brotherhood of Evil Mutants 8-
3 KS - Mutants 12-
4 KS - Food 13-
4 KS - Circus Lore 13-
3 Interrogation 15-
3 Streetwise 15-
Skills Cost: 33
Cost Perk
8 Contact - Unus the Untouchable (13-) (Contact has: very useful Skills or resources, Very Good relationship with Contact)
5 Contact - Magneto (8-) (Contact has significant Contacts of his own, Contact has: extremely useful Skills or resources)
15 Contact - Brotherhood of Evil Mutants (11-) (Contact has significant Contacts of his own, Contact has: very useful Skills or resources), Organization Contact (+2) (15 Active Points)
4 Fringe Benefit - Membership Brotherhood of Evil Mutants (Membership)
Perks Cost: 32
Total Character Cost: 589
Pts. Disadvantage
10 Hunted - : X-Men, More Powerful, 8- (Occasionally), Mildly Punish, Limited Geographical Area, PC has a Public ID or is otherwise very easy to find
20 Hunted: SHIELD, More Powerful, 8- (Occasionally), Mildly Punish, Extensive Non-Combat Influence, PC has a Public ID or is otherwise very easy to find
25 Hunted: Project Wideawake, More Powerful, 8- (Occasionally), Harshly Punish, Extensive Non-Combat Influence, PC has a Public ID or is otherwise very easy to find
20 Distinctive Features: Grossly Overweight, Not Concealable, Always Noticed and Causes Major Reaction, Detectable By Commonly-Used Senses
10 Distinctive Features: Mutant, Not Concealable, Always Noticed and Causes Major Reaction, Detectable Only By Unusual Senses
15 Physical Limitation: Very large and heavy, Frequently, Greatly Impairing
20 Psychological Limitation: Arrogant Jerk, Very Common, Strong
15 Psychological Limitation: Thinks with his fists, Common, Strong
20 Social Limitation: Public Identity - Fred J Dukes, Very Frequently (14-), Major
10 Reputation: Violent mutant supervillain, Frequently (11-)
10 Unluck: +2d6
0 Rivalry: With other powerful bricks, Professional, Rival is As Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Unaware of Rivalry
Disadvantage Points: 175
Base Points: 200
Experience Required: 214
Total Experience Available: 214
Experience Unspent: 0
djday38
Aug 26th, '03, 07:16 AM
Here is the Thing.
Thing
Player:
Val Char Cost
90 STR 80
17 DEX 21
50 CON 80
50 BODY 80
13 INT 3
35 EGO 50
40 PRE 30
4 COM -3
48 PD 30
38 ED 28
4 SPD 13
35 REC 14
100 END 0
120 STUN 0
8" RUN 0
2" SWIM 0
18" LEAP 0
Characteristics Cost: 426
Cost Power
20 Rocky Hide: Physical Damage Reduction, 50%
10 Rocky Hide: Energy Damage Reduction, 25%
43 Rocky Hide: Damage Resistance (48 PD / 38 ED)
20 Rocky Hide: Lack Of Weakness (-20) for Normal Defense
22 Amazing Endurance: +0 STR, Reduced Endurance (Half END; +1/4) (22 Active Points) (Modifiers affect Base Characteristic) (added to Primary Value)
10 Life Support: Life Support (Extended Breathing, Safe in High Pressure, Safe in High Radiation, Safe in Intense Cold, Safe in Intense Heat) [Notes: Can Hold Breath for 10 Minutes
22 The Big Wrap Up: Entangle 7d6, 7 DEF, Side Effects - May Cause Considerable damage to the Enviroment (Side Effect always occurs whenever the character does some specific act, Side Effect only affects the environment near the character +0) (70 Active Points); Extra Time (Full Phase; -1/2), Character May Take No Other Actions (-1/4), OIF (-1/2), No Range (-1/2), Defense Depends on Materials Used (-1/2)
7 Toughned Senses: Flash Defense (7 points) (Sight Group)
4 Good Runner: Running +2" (added to Primary Value)
Powers Cost: 158
Cost Martial Arts Maneuver
4 Charge: 1/2 Phase, +0 OCV, -2 DCV, STR +2d6 +v/5 Strike, FMove
4 Crush: 1/2 Phase, +0 OCV, +0 DCV, STR +4d6 Crush, Must Follow Grab
5 Defensive Block: 1/2 Phase, +1 OCV, +3 DCV, Block, Abort
5 Defensive Strike: 1/2 Phase, +1 OCV, +3 DCV, STR Strike
5 Grappling Block: 1/2 Phase, +1 OCV, +1 DCV, Grab One Limb, Block
3 Grappling Throw: 1/2 Phase, +0 OCV, +2 DCV, STR +2d6 Strike; Target Falls; Must Follow Grab
3 Martial Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, +10 STR for holding on
4 Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, STR +2d6 Strike
5 Offensive Strike: 1/2 Phase, -2 OCV, +1 DCV, STR +4d6 Strike
4 Reversal: var Phase, -1 OCV, -2 DCV, +15 STR to Escape; Grab Two Limbs
4 Root: 1/2 Phase, +0 OCV, +0 DCV, +15 STR to resist Shove; Block, Abort
3 Takedown: 1/2 Phase, +1 OCV, +1 DCV, STR Strike; Target Falls
Martial Arts Cost: 49
Cost Skill
35 +7 with HTH Combat
3 Climbing 12-
13 Combat Piloting 17-
1 Computer Programming 8-
1 Deduction 8-
3 Disguise 12-
3 Gambling (Poker) 13-
3 Interrogation 17-
7 Mechanics 14-
4 Navigation (Air) 13-
3 Paramedics 12-
13 Power - Strength 16-
3 Streetwise 17-
21 Teamwork - Fantastic Four 21-
4 TF: Combat Aircraft, Early Spacecraft, Large Planes, Small Planes, Spaceplanes
6 KS - New York City 15-
7 KS - Yancy Street 16-
4 KS - Sports 13-
5 KS - Sayings of Aunt Pertunia 14-
Skills Cost: 139
Cost Perk
6 Fringe Benefit - Member of the Fantastic Four (Membership)
18 Reputation - Founding Member of the Fantastic Four (A large group, 14-) +6/+6d6
6 Contact - The Silver Surfer (8-) (Contact has significant Contacts of his own, Contact has: extremely useful Skills or resources, Good relationship with Contact)
6 Contact - The Sub-Mariner (8-) (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has: extremely useful Skills or resources)
27 Contact - The Avengers (11-) (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has: extremely useful Skills or resources, Very Good relationship with Contact), Organization Contact (+2) (27 Active Points)
3 Contact - Spider-Man (8-) (Contact has: useful Skills or resources, Good relationship with Contact)
18 Contact - Project Pegasus (11-) (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has: very useful Skills or resources), Organization Contact (+2) (18 Active Points)
18 Contact - SHIELD (8-) (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has: extremely useful Skills or resources), Organization Contact (+2) (18 Active Points)
24 Contact - The Inhumans (11-) (Contact has significant Contacts of his own, Contact has: extremely useful Skills or resources, Very Good relationship with Contact), Organization Contact (+2) (24 Active Points)
Perks Cost: 126
Total Character Cost: 898
Pts. Disadvantage
20 Dependent NPC: Alicia Masters, Incompetent (-20 points or lower), 11- (Occasionally)
15 Distinctive Features: Rocky Orange Skinned Monster, Concealable, Always Noticed and Causes Major Reaction, Detectable By Commonly-Used Senses
5 Accidental Change to Ben Grimm: Will Rarely Turn Back Into Ben Grimm for no Concrete Reason, Uncommon, Infrequently (8-)
15 Social Limitation: Public Identity, Frequently (11-), Major
10 Overconfident, Common, Moderate
20 Code VS Killing, Very Common, Strong
20 Hates His Appearance, Common, Total
15 Never Gives Up, Common, Strong
10 Bad Tempered, Common, Moderate
15 Brash Street Attitude, Common, Strong
0 Rivalry: Yancy Street Gang, Professional, Rival is Less Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry
5 Rivalry: The Human Torch, Professional, Rival is As Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry
10 Large & Heavy, Frequently, Slightly Impairing
30 Hunted: Doctor Doom, More Powerful, 11- (Frequently), Harshly Punish, Extensive Non-Combat Influence, PC has a Public ID or is otherwise very easy to find
25 Hunted: The Frightful Four, More Powerful, 8- (Occasionally), Harshly Punish, PC has a Public ID or is otherwise very easy to find, Extensive Non-Combat Influence
25 Hunted: Blastarr, More Powerful, 8- (Occasionally), Harshly Punish, Extensive Non-Combat Influence, PC has a Public ID or is otherwise very easy to find
25 Hunted : Annihilus, More Powerful, 8- (Occasionally), Harshly Punish, Extensive Non-Combat Influence, PC has a Public ID or is otherwise very easy to find
10 Hunted: The Puppet Master, Less Powerful, 8- (Occasionally), Harshly Punish, PC has a Public ID or is otherwise very easy to find
15 Hunted: Diablo, As Powerful, 8- (Occasionally), Harshly Punish, PC has a Public ID or is otherwise very easy to find
25 Hunted: The Skrulls, More Powerful, 8- (Occasionally), Harshly Punish, Extensive Non-Combat Influence, PC has a Public ID or is otherwise very easy to find
10 Hunted: The Mad Thinker, Less Powerful, 8- (Occasionally), Harshly Punish, PC has a Public ID or is otherwise very easy to find
15 Hunted: The Mole Man, Less Powerful, 8- (Occasionally), Harshly Punish, Extensive Non-Combat Influence, PC has a Public ID or is otherwise very easy to find
Disadvantage Points: 340
Base Points: 200
Experience Required: 358
Total Experience Available: 358
Experience Unspent: 0
djday38
Aug 26th, '03, 07:18 AM
Here is Superman.
Superman
Player:
Val Char Cost
100 STR 90
35 DEX 75
50 CON 80
50 BODY 80
16 INT 6
22 EGO 24
75 PRE 65
35 COM 13
45 PD 25
35 ED 25
8 SPD 35
40 REC 20
150 END 25
125 STUN 0
32" RUN 0
2" SWIM 0
20" LEAP 0
Characteristics Cost: 563
Cost Power
55 Heat Vision: Energy Blast 13d6 (vs. ED), Armor Piercing (+1/2) (97 Active Points); Beam (-1/4), Can Be Missile Deflected (-1/4), No Knockback (-1/4)
180 Super Breath: Multipower, 180-point reserve
14u 1) Blast of Air: Energy Blast 10d6 (vs. PD), Double Knockback (2x KB; +3/4), Area Of Effect (18" Cone; +1) (137 Active Points)
6u 2) Blast of Ice: Entangle 6d6, 6 DEF, Entangle And Character Both Take Damage (+1/4), Area Of Effect (16" Cone; +1) (135 Active Points); Vulnerable to Fire (Very Common; -1), Cannot Form Barriers (-1/4)
100 Movement Powers: Multipower, 100-point reserve
10u 1) Super Flight: Flight 40", Usable Underwater (+1/4) (100 Active Points)
5u 2) Super Running: Running +26" (52 Active Points) (added to Primary Value)
40 Impossible to Kill: Damage Resistance (45 PD / 35 ED)
44 Life Support: Life Support (Eating: Character does not eat, Immunity: All terrestrial diseases and biowarfare agents, Immunity: All terrestrial poisons and chemical warfare agents, Longevity: 200 Years, Safe in High Pressure, Safe in High Radiation, Safe in Intense Cold, Safe in Intense Heat, Safe in Low Pressure/Vacuum, Self-Contained Breathing, Sleeping: Character only has to sleep 8 hours per week)
5 Super Senses: Microscopic x10 (Sight Group)
5 Super Senses: Infrared Perception
8 Super Senses: N-Ray Perception (10 Active Points); Not Verses Lead (-1/4)
30 Super Senses: Enhanced Perception (+10 to PER Rolls for All Sense Groups)
15 Lack of Weakness: Lack Of Weakness (-15) for Normal Defense
20 Hard To Move: Knockback Resistance -10"
6 Alien Eyes: Flash Defense (6 points) (Sight Group)
10 Instant Change: Transform 2d6: From Clothes to Costume (Cosmetic)
Powers Cost: 553
Cost Skill
20 +4 with HTH Combat
10 +2 with Ranged Combat
1 Acting 8-
3 Analyze: Combat 12-
1 Bureaucratics 8-
3 Computer Programming 12-
3 Conversation 24-
3 Deduction 12-
5 Disguise 13-
5 KS - Metropolis 14-
2 KS - Super Criminals 11-
4 KS - Literature 13-
1 KS - Krypton 8-
6 KS - Smallville 15-
2 Navigation 12-
3 Oratory 24-
7 Power - Strength 13-
3 Paramedics 12-
5 PS - Reporter 14-
3 Systems Operation 12-
3 Teamwork - JLA 16-
Skills Cost: 93
Cost Perk
33 Contact - JLA (14-) (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has: extremely useful Skills or resources, Contact limited by identity, Very Good relationship with Contact), Organization Contact (+2) (33 Active Points)
5 Contact - Perry White (11-) (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has: useful Skills or resources, Contact limited by identity, Good relationship with Contact)
8 Contact - Batman (11-) (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has: extremely useful Skills or resources, Good relationship with Contact)
8 Contact - Wonder Woman (11-) (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has: extremely useful Skills or resources, Contact limited by identity, Very Good relationship with Contact)
4 Contact - Guardian (8-) (Contact has: very useful Skills or resources, Contact limited by identity, Very Good relationship with Contact)
4 Contact - Gangbuster (8-) (Contact has: very useful Skills or resources, Contact limited by identity, Very Good relationship with Contact)
5 Contact - Supergirl (8-) (Contact has: extremely useful Skills or resources, Contact limited by identity, Very Good relationship with Contact)
6 Contact - Superboy (8-) (Contact has: very useful Skills or resources, Contact is slavishly loyal to character)
4 Contact - Emil Hamilton (8-) (Contact has access to major institutions, Contact has: very useful Skills or resources, Contact limited by identity, Good relationship with Contact)
3 Contact - Bibbo (8-) (Contact is slavishly loyal to character, Contact limited by identity)
18 Contact - Metropolis SCU (8-) (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has: extremely useful Skills or resources, Contact limited by identity, Good relationship with Contact), Organization Contact (+2) (18 Active Points)
18 Contact - The White House (8-) (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has: extremely useful Skills or resources, Contact limited by identity, Good relationship with Contact), Organization Contact (+2) (18 Active Points)
18 Reputation - The World's Greatest Hero (A large group, 14-) +6/+6d6
3 Fringe Benefit (Federal/National Police Powers)
30 Vehicles & Bases - The Fortress of Solitude (150 Base, 0 Disad)
7 Fringe Benefit (Membership JLA)
Perks Cost: 174
Cost Talent
4 Speed Reading: x10
Talents Cost: 4
Total Character Cost: 1387
Pts. Disadvantage
25 Dedicated to Truth & Justice, Very Common, Total
10 Code VS. Killing, Common, Moderate
15 Overconfident, Very Common, Moderate
25 Protective of Innocents, Very Common, Total
15 Dependent NPC: Lois Lane, Normal, 14- (Frequently), Useful noncombat position or skills
10 Dependent NPC: Jimmy Olson, Normal, 11- (Occasionally), Useful noncombat position or skills
15 Dependent NPC: Ma & Pa Kent, Incompetent (-20 points or lower), 8- (Infrequently)
10 Dependent NPC: Lana Lang, Normal, 8- (Infrequently)
25 Social Limitation: Secret Identity, Very Frequently (14-), Severe
0 Watched: Perry White, Less Powerful, 8- (Occasionally), Watching, Limited Geographical Area
25 Hunted: Lex Luthor, More Powerful, 11- (Frequently), Harshly Punish, Extensive Non-Combat Influence
15 Hunted: Doomsday, As Powerful, 11- (Frequently), Harshly Punish
10 Hunted: Braniac 13, As Powerful, 8- (Occasionally), Harshly Punish
20 Hunted: Darkseid, More Powerful, 8- (Occasionally), Harshly Punish, Extensive Non-Combat Influence
15 Hunted: Mr. Mxyzptik, More Powerful, 8- (Occasionally), Mildly Punish, Extensive Non-Combat Influence
5 Hunted: Parasite, Less Powerful, 8- (Occasionally), Harshly Punish
5 Hunted: Cyborg, Less Powerful, 8- (Occasionally), Harshly Punish
5 Hunted: Metallo, Less Powerful, 8- (Occasionally), Harshly Punish
20 Hunted: Enemies of the JLA, More Powerful, 8- (Occasionally), Harshly Punish, Extensive Non-Combat Influence
30 Vulnerability: Magic, Very Common, Vulnerability Multiplier (2x Effect)
10 Vulnerability: Sonics, Common, Vulnerability Multiplier (1 1/2x Effect)
30 Susceptibility: In Presence of Kryptonite , Uncommon, 3d6 damage, per Segment
Disadvantage Points: 340
Base Points: 200
Experience Required: 847
Total Experience Available: 847
Experience Unspent: 0
djday38
Aug 26th, '03, 07:20 AM
Here is Captain America.
Captain America
Player:
Val Char Cost
30 STR 20
30 DEX 60
30 CON 40
25 BODY 30
18 INT 8
30 EGO 40
50 PRE 40
25 COM 8
69 PD 8
66 ED 5
7 SPD 30
12 REC 0
60 END 0
75 STUN 20
12" RUN 0
6" SWIM 0
6" LEAP 0
Characteristics Cost: 309
Cost Power
75 Shield: Multipower, 150-point reserve, all slots: (150 Active Points); OAF Unbreakable (-1)
5u 1) Bouncing Attack: Energy Blast 9d6 (vs. PD), Autofire (5 shots; +1/2), Reduced Endurance (0 END; +1) (112 Active Points); Can Be Missile Deflected (-1/4) [Notes: Must be Different Targets.
4u 2) Toss & Return: Energy Blast 13d6 (vs. PD), Reduced Endurance (Half END; +1/4) (81 Active Points); Can Be Missile Deflected (-1/4)
4u 3) Hurled Shield: Energy Blast 16d6 (vs. PD) (80 Active Points); Can Be Missile Deflected (-1/4)
5u 4) Angled Attack: Energy Blast 11d6 (vs. PD), Reduced Endurance (Half END; +1/4), Indirect (Any origin, always fired away from attacker; +1/2) (96 Active Points)
2u 5) Accurate Throw: Telekinesis (30 STR) (45 Active Points); Can Be Missile Deflected (-1/4), Cannot Be Used With [Grab) (-1/4)
3u 6) Shield Punch: Energy Blast 15d6 (vs. PD) (75 Active Points); No Range (-1/2)
95 Shield Defense: Multipower, 190-point reserve, all slots: (190 Active Points); OAF (-1)
7u 1) Shield Block: Armor (50 PD / 50 ED), Hardened (+1/4) (187 Active Points); Activation Roll 13- (-3/4) (added to Primary Value)
1u 2) Shield Defense: Energy Damage Reduction, Resistant, 50% (30 Active Points)
1u 3) Shield Defense: Physical Damage Reduction, Resistant, 50% (30 Active Points)
2u 4) Missile Defense: Missile Deflection (Any Ranged Attack), Ranged (Full Range; +1) (40 Active Points); Will Not Work Against Heavy Missiles (-1/4)
1u 5) Shield Jump: Leaping 30" (Only When Falling) (29 Active Points) (not added to totals)
1u 6) Shielding His Eyes: Flash Defense (10 points) (Sight Group) (10 Active Points); Activation Roll 13- (-3/4)
34 Amazing Leader: +3 with All Combat, Ranged (+1/2), Usable By Other (x8 Number of Targets +1) (60 Active Points); Must be Current Avengers Teammates (-1/2), Only if he is the Current Avengers Leader (-1/4)
19 Micromail: Armor (5 PD / 5 ED), Hardened (+1/4) (19 Active Points) (added to Primary Value)
11 Healthy & Long Lived: Life Support (Immunity: All terrestrial diseases and biowarfare agents, Longevity: 200 Years)
12 Fast Runner: Running +6" (added to Primary Value)
4 Fast Swimmer: Swimming +4" (6" total) (added to Primary Value)
6 Alert Senses: Enhanced Perception (+2 to PER Rolls for All Sense Groups)
4 Avengers Communicator: Radio Perception/Transmission (10 Active Points); OAF Fragile (-1 1/4)
Powers Cost: 296
Cost Martial Arts Maneuver
5 Defensive Strike: 1/2 Phase, +1 OCV, +3 DCV, STR +1d6 Strike
3 Legsweep: 1/2 Phase, +2 OCV, -1 DCV, STR +2d6 Strike, Target Falls
4 Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
4 Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
4 Martial Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; +15 STR to Disarm roll
4 Martial Escape: 1/2 Phase, +0 OCV, +0 DCV, +20 STR vs. Grabs
4 Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, STR +3d6 Strike
3 Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, STR +1d6 +v/5, Target Falls
4 Nerve Strike: 1/2 Phase, -1 OCV, +1 DCV, 2 1/2d6 NND
5 Offensive Strike: 1/2 Phase, -2 OCV, +1 DCV, STR +5d6 Strike
4 +1 HTH Damage Class(es)
0 Weapon Element - Shield
3 Defensive Shot: 1/2 Phase, -1 OCV, +2 DCV, Range +0, Strike
5 Distance Shot: 1+1 Phase, +0 OCV, -2 DCV, Range +6, Strike , +1 Segment
4 Basic Shot: 1/2 Phase, +0 OCV, +0 DCV, Range +2, Strike, +2 DC
5 Far Shot: 1/2 Phase, +1 OCV, -1 DCV, Range +4, Strike
5 Moving Shot: 1/2 Phase, -1 OCV, +0 DCV, Range +0, Strike , FMove
5 Offensive Ranged Disarm: 1/2 Phase, +1 OCV, -1 DCV, Range +2, Disarm, +10 STR
4 Offensive Shot: 1/2 Phase, -1 OCV, -1 DCV, Range +0, Strike, +4 DC
5 Offensive Trip: 1/2 Phase, +1 OCV, -1 DCV, Range +0, Strike +v/5, Target Falls
4 Quick Shot: 1/2 Phase, +1 OCV, +0 DCV, Range +0, Strike, +2 DC
4 Ranged Disarm: 1/2 Phase, +0 OCV, +0 DCV, Range +0, Disarm, +15 STR
4 Trip: 1/2 Phase, -1 OCV, -1 DCV, Range +2, v/5, Target Falls
Martial Arts Cost: 92
Cost Skill
30 +10 With Shield
45 +9 with HTH Combat
9 Acrobatics 18-
7 Analyze: Agility Skills 15-
5 Breakfall 16-
5 Climbing 16-
9 Combat Driving 18-
5 Combat Piloting 16-
10 Defense Maneuver: I-IV
9 Fast Draw - Shield 18-
5 Rapid Attack (Ranged)
5 Rapid Attack (HTH)
15 Teamwork - Avengers 21-
3 Teamwork - Others 15-
3 Computer Programming 13-
3 Conversation 19-
3 Deduction 13-
3 Paramedics 13-
3 Security Systems 13-
3 Shadowing 13-
5 Stealth 16-
3 Systems Operation 13-
3 Bureaucratics 19-
3 Mechanics 13-
3 Oratory 19-
6 PS - Artist 15-
9 KS - USA 18-
4 KS - Supervillains 13-
2 KS - Politics 11-
5 KS - US Army 14-
9 KS - Avengers History 18-
Skills Cost: 232
Cost Perk
4 Access
15 Reputation - USA's Greatest Hero (A large group, 14-) +5/+5d6
5 Fringe Benefit (Security Clearance)
3 Computer Link
3 Fringe Benefit (Federal/National Police Powers)
5 Membership - Avengers (Membership)
39 Contact - Avengers (15-) (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has: extremely useful Skills or resources, Contact is slavishly loyal to character, Contact limited by identity), Organization Contact (+2) (39 Active Points)
9 Contact - Falcon (14-) (Contact has: useful Skills or resources, Contact is slavishly loyal to character)
24 Contact - Shield (12-) (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has: extremely useful Skills or resources, Contact limited by identity, Good relationship with Contact), Organization Contact (+2) (24 Active Points)
24 Contact - US Military (12-) (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has: extremely useful Skills or resources, Contact limited by identity, Good relationship with Contact), Organization Contact (+2) (24 Active Points)
24 Contact - US Goverment (12-) (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has: extremely useful Skills or resources), Organization Contact (+2) (24 Active Points)
7 Contact - Nick Fury (11-) (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has: very useful Skills or resources, Contact limited by identity, Very Good relationship with Contact)
6 Contact - Iron Man (11-) (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has: extremely useful Skills or resources, Contact limited by identity)
3 Contact - Hawkeye (11-) (Contact has significant Contacts of his own, Contact limited by identity, Good relationship with Contact)
3 Contact - Nomad (11-) (Contact limited by identity, Very Good relationship with Contact)
7 Contact - Thor (8-) (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has: extremely useful Skills or resources, Contact limited by identity, Very Good relationship with Contact)
5 Contact - Fantastic Four (8-) (Contact has significant Contacts of his own, Contact has: extremely useful Skills or resources, Contact limited by identity, Good relationship with Contact)
4 Contact - Sub-Mariner (8-) (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has: very useful Skills or resources, Contact limited by identity)
2 Contact - Spider-Man (8-) (Contact has significant Contacts of his own, Contact has: useful Skills or resources, Contact limited by identity)
Perks Cost: 192
Cost Talent
18 Combat Sense 16-
Talents Cost: 18
Total Character Cost: 1139
Pts. Disadvantage
20 Honourable, Very Common, Strong
25 Protective of Innocents, Very Common, Total
15 Code Vs. Killing, Uncommon, Total
15 Secret Identity - Steve Rodgers, Frequently (11-), Major
15 American Idealist, Common, Strong
25 Must Always do What he Thinks is Right, Very Common, Total
10 Sometimes Clashes With the US Goverment on US Policy & Orders, Uncommon, Strong
5 Rivalry - With Current Leader of the Avengers, Professional, Rival is As Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry
5 Old Customs & Mannerisms, Concealable, Noticed and Recognizable, Detectable By Commonly-Used Senses, Not Distinctive In Some Cultures
0 Dependent NPC : Sharon Carter, Slightly Less Powerful than the PC, 8- (Infrequently), Useful noncombat position or skills
10 Dependent NPC: Rick Jones, Normal, 8- (Infrequently)
20 Watched: US Goverment, More Powerful, 14- (Very Frequently), Watching, Extensive Non-Combat Influence
20 Hunted: The Red Skull, As Powerful, 11- (Frequently), Harshly Punish, Extensive Non-Combat Influence
20 Hunted: Baron Zemo, As Powerful, 11- (Frequently), Harshly Punish, Extensive Non-Combat Influence
20 Hunted: HYDRA, More Powerful, 8- (Occasionally), Harshly Punish, Extensive Non-Combat Influence
20 Hunted: AIM, More Powerful, 8- (Occasionally), Harshly Punish, Extensive Non-Combat Influence
15 Hunted: The Serpent Society, More Powerful, 8- (Occasionally), Harshly Punish
20 Hunted: Ultron, More Powerful, 8- (Occasionally), Harshly Punish, Extensive Non-Combat Influence
20 Hunted: Kang, More Powerful, 8- (Occasionally), Harshly Punish, Extensive Non-Combat Influence
15 Hunted: Anti American Forces, More Powerful, 8- (Occasionally), Mildly Punish, Extensive Non-Combat Influence
Disadvantage Points: 315
Base Points: 200
Experience Required: 624
Total Experience Available: 624
Experience Unspent: 0
djday38
Aug 26th, '03, 07:28 AM
I just noticed that Captain America's PD/ED came out incorrectly in the barebones text.
They should be 14 and 11.
I will be posting Mister Fantastic sometime tomorrow, in the meantime pls comment on the write ups and if anyone wants me to send them a winzip file with all the HTML docs for the characters just let me know your address and I will send them over.
After Mr. Fantastic I will be completing the Fantastic Four then going on to some more DC Characters and X-Men.
any requests for characters? (remember I am only doing DC/Marvel characters they have made Heroclix figures for so far).
rgds
Dean
Arkham
Aug 26th, '03, 08:49 AM
Only nit I found to pick was that Superman doesn't
get the limitation on his N-ray vision for not being
able to see through lead. N-ray requires a fairly
common substance to block it.
But otherwise, it all looks really cool!
Urklore
Aug 26th, '03, 12:15 PM
Do you have any HDC files to go with these?
Rene
Aug 26th, '03, 01:21 PM
Those are cool, thanks for posting them.
If you're interested, I have written up some Marvel/DC characters myself. I could send them to you to do as you wish. Only thing is, I tend to favor a much more low-powered design than yours. So far I have:
DC HEROES (adapted from the old DC Heroes RPG)
Superman (1200 pts)
Wonder Woman (800 pts)
Green Lantern/Hal Jordan (800 pts)
Martian Manhunter (750 pts)
Batman (700 pts)
Flash/Wally West (before Mark Waid made him God) (700 pts)
Classic Aquaman (600 pts)
Captain Marvel/Shazam (600 pts)
Lobo (600 pts)
Guy Gardner (500 pts)
Nightwing (500 pts)
Starfire (500 pts)
Robin (400 pts)
Hawkman (Hawkworld's version) (380 pts)
Green Arrow (350 pts)
X-MEN
Storm (800 pts)
Rogue (800 pts)
Jean Grey (not the Phoenix, just Jean) (675 pts)
Wolverine (580 pts)
Gambit (470 pts)
Cyclops (380 pts)
Beast (360 pts)
MARVELS
Human Torch (730 pts)
Captain America (700 pts)
Invisible Woman (675 pts)
Mr. Fantastic (600 pts)
Thing (400 pts)
djday38
Aug 26th, '03, 01:25 PM
Here are the files.
rgds
Dean
djday38
Aug 26th, '03, 01:25 PM
the Blob
djday38
Aug 26th, '03, 01:26 PM
The Abomination.
djday38
Aug 26th, '03, 01:27 PM
Captain America
djday38
Aug 26th, '03, 01:27 PM
Spider-Man
djday38
Aug 26th, '03, 01:28 PM
Superman
djday38
Aug 26th, '03, 01:31 PM
[QUOTE]Originally posted by Rene
[B]Those are cool, thanks for posting them.
If you're interested, I have written up some Marvel/DC characters myself. I could send them to you to do as you wish. Only thing is, I tend to favor a much more low-powered design than yours. So far I have:
Great! If you could send them to djday45@yahoo.co.uk that would be much appreciated.
The more good sources I have for writeups of characters the better.
thks
Dean
djday38
Aug 26th, '03, 01:35 PM
Originally posted by Arkham
Only nit I found to pick was that Superman doesn't
get the limitation on his N-ray vision for not being
able to see through lead. N-ray requires a fairly
common substance to block it.
But otherwise, it all looks really cool!
Hmmm, Fred actually lists lead as an example blocking material.
So I assumed it was a common enough substance.
rgds
Dean
Rene
Aug 26th, '03, 01:37 PM
I send them. :)
djday38
Aug 26th, '03, 01:54 PM
Originally posted by Rene
I send them. :)
Tnks very much. If you complete any more pls send them over.
rgds
Dean
djday38
Aug 27th, '03, 08:49 AM
Here is Mister Fantastic as promised. Next I will Write up Titania and a couple of others before completing the rest of the FF.
Mister Fantastic
Player:
Val Char Cost
15 STR 5
26 DEX 48
35 CON 50
20 BODY 20
50 INT 40
30 EGO 40
20 PRE 10
12 COM 1
30 PD 25
22 ED 13
6 SPD 24
10 REC 0
70 END 0
46 STUN 0
11" RUN 0
2" SWIM 0
3" LEAP 0
Characteristics Cost: 276
Cost Power
40 Rubbery Body: Physical Damage Reduction, 75%
10 Rubbery Body: Energy Damage Reduction, 25%
24 Rubbery Body: Damage Resistance (28 PD / 20 ED)
20 Rubbery Body: Knockback Resistance -10"
6 Costume: Armor (2 PD / 2 ED) (added to Primary Value)
19 Excellent Leader: +2 with All Combat, Usable By Other (x4 Number of Targets +3/4) (28 Active Points); Only When Leading Members of The Fantastic Four (-1/2)
81 Malleable Body: Stretching 12" (Improved Noncombat Stretching (x4)), Reduced Endurance (Half END; +1/4) (81 Active Points)
110 Stretching Tricks: Multipower, 110-point reserve
5m 1) Big Fist: Hand-To-Hand Attack +5d6, Area Of Effect (One Hex; +1/2) (37 Active Points); Hand-To-Hand Attack (-1/2)
7m 2) Suffocate: Energy Blast 5d6 (vs. PD), No Normal Defense (Life Support (Self Contained Breathing; +1), Continuous (+1) (75 Active Points); No Range (-1/2), Must Follow Grab or Entangle (-1/2)
8m 3) Wraparound: Entangle 7d6, 7 DEF, Backlash (+1/2) (105 Active Points); Feedback (character takes all damage to break out of entangle by victim or anyone else) (-1), No Range (-1/2), Cannot Form Barriers (-1/4)
2u 4) Peeking Around Corners: Clairsentience (Sight Group; Additional Sense Group: Hearing Group) (30 Active Points); No Range (-1/2), Visible (Perception point can be perceived) (-1/4)
2u 5) Squeezing Through Cracks: Desolidification : Any Attack, Costs END Only To Activate (+1/4) (50 Active Points); Does Not Protect Against Damage (-1), Cannot Pass Through Solid Objects (-1/2)
1u 6) Bridgework: Flight 12", Usable By Other (+1/4) (30 Active Points); Can Only Travel 12'' Maximum Along Specified Path (-1), Not Usable by Character (-1/2), No Noncombat Movement (-1/4)
1u 7) Rubber Ball: Leaping 14" (14 Active Points) (not added to totals)
2m 8) Stretch Sprinting: Running +5" (10 Active Points) (added to Primary Value)
2u 9) Body Barrier: Force Wall (8 PD / 6 ED; 5" long and 1" tall) (Opaque: Sight Group) (53 Active Points); Feedback (-1), No Range (-1/2)
5u 10) Flexible Dodging: Missile Deflection (Any Ranged Attack; Missile Reflection), Ranged (Adjacent Hex; +1/2) (60 Active Points); Will Not Work Against Heavy Missiles (-1/4)
3u 11) Safety Pillow: Breakfall, Usable By Other (x4 Number of Targets +3/4) (40 Active Points); Costs Endurance (Costs END Every Phase; -1/2) 24-
1u 12) Parasail Form: Gliding 6", Usable Simultaneously (+1/2) (9 Active Points)
2u 13) Shapeshift: Shapeshift (Sight Group; Additional Sense Group: Touch Group, Imitation, Variety of Shapes: Limited Group of Shapes) (33 Active Points); Cant Change Color (-1/2)
2u 14) Sling Shape: +60 STR (60 Active Points); Only to Throw (-1), No Figured Characteristics (-1/2), Must Attach Himself to Two Post Like Objects (-1/2), Only to Propel Willing Targets (-1/2) (not added to totals)
207 Gadget & Invention Pool: VPP (Gadget Pool), 175 base + 32 control cost (263 Active Points); OAF Fragile (-1 1/4), VPP Powers Can Be Changed Only In Given Circumstance (In Lab) (-1/2)
0 1) Weakness Ray: Energy Blast 15d6 (vs. ED), Variable Special Effects (Not Magic or Mental) (Limited Group of SFX; +1/4), Reduced Endurance (0 END; +1/2) (131 Active Points); OAF Fragile (-1 1/4) Real Cost: 58
0 2) Versatility Ray: Energy Blast 10d6 (vs. ED), Reduced Endurance (0 END; +1/2), Variable Advantage (+1 Advantages +2) (175 Active Points); OAF Fragile (-1 1/4), Beam (-1/4), Can Be Missile Deflected (-1/4) Real Cost: 64
0 3) Nullifier Ray: Suppress 20d6, Variable Effect (One Power At A Time; +1/4), Reduced Endurance (0 END; +1/2) (175 Active Points); OAF Fragile (-1 1/4), Beam (-1/4), Can Be Missile Deflected (-1/4) Real Cost: 64
Powers Cost: 560
Cost Skill
40 +8 with DCV
15 +5 With Stretching Tricks Multipower
1 Acting 8-
3 Analyze: Power Level 19-
3 Bureaucratics 13-
7 Climbing 16-
3 Combat Piloting 14-
3 Computer Programming 19-
19 Contortionist 22-
5 Cramming
3 Deduction 19-
5 Defense Maneuver: I-II
3 Demolitions 19-
1 Disguise 8-
3 Electronics 19-
3 High Society 13-
9 Inventor 22-
4 Language: German: Completely Fluent, w/Accent (Literacy)
3 Mechanics 19-
1 Oratory 8-
1 Paramedics 8-
7 Persuasion 15-
7 Power - Stretching Tricks 13-
3 SS: Chemistry (INT-based) 19-
3 SS: Physics (INT-based) 19-
3 SS: Robotics (INT-based) 19-
3 SS - Vehicle Engineer (INT-based) 19-
3 SS - Subatomic Physics (INT-based) 19-
3 SS - Mathematics (INT-based) 19-
3 SS - Genetics (INT-based) 19-
3 SS - Dimensional Physics (INT-based) 19-
3 SS - Cybernetics (INT-based) 19-
3 SS - Biology (INT-based) 19-
3 SS - Astronomy (INT-based) 19-
3 SS - Astro Physics (INT-based) 19-
3 SS - Aeronautics (INT-based) 19-
3 Stealth 14-
3 Systems Operation 19-
3 Tactics 19-
9 Teamwork - Fantastic Four 17-
4 KS - New York 13-
2 KS - World Politics 11-
4 KS - Space Exploration 13-
3 KS - Supervillains 12-
7 KS - Scientiifc Community 16-
6 KS - Geography 15-
4 TF: Combat Aircraft, Early Spacecraft, Grav Vehicles/Hovercraft, Large Planes, Personal Use Spacecraft, Small Planes, Spaceplanes
3 Weaponsmith (Energy Weapons, Missiles & Rockets) 19-
1 WF: Shoulder-Fired Weapons
Skills Cost: 240
Cost Perk
30 Contact - The Avengers (13-) (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has: extremely useful Skills or resources, Good relationship with Contact), Organization Contact (+2) (30 Active Points)
24 Contact - Shield (11-) (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has: extremely useful Skills or resources, Good relationship with Contact), Organization Contact (+2) (24 Active Points)
21 Contact - Scientific Community (13-) (Contact has: very useful Skills or resources, Good relationship with Contact), Organization Contact (+2) (21 Active Points)
24 Contact - The Inhumans (12-) (Contact has: extremely useful Skills or resources, Very Good relationship with Contact), Organization Contact (+2) (24 Active Points)
6 Contact - The Silver Surfer (8-) (Contact has significant Contacts of his own, Contact has: extremely useful Skills or resources, Good relationship with Contact)
7 Contact - Captain America (11-) (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has: very useful Skills or resources, Good relationship with Contact)
6 Contact - Iron Man (8-) (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has: extremely useful Skills or resources)
8 Contact -Henry Pym (12-) (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has: very useful Skills or resources, Good relationship with Contact)
9 Contact - The Black Panther (12-) (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has: extremely useful Skills or resources, Good relationship with Contact)
7 Fringe Benefit (Membership Fantastic Four, Weapon Permit (where appropriate))
10 Money (Wealthy)
18 Reputation - Worlds Greatest Scientist and Leader of the Fantastic Four (A large group, 14-) +6/+6d6
Perks Cost: 170
Cost Talent
9 Ambidexterity (Eliminate Off Hand Penalty entirely)
5 Eidetic Memory
3 Lightning Calculator
4 Speed Reading: x10
Talents Cost: 21
Total Character Cost: 1267
Pts. Disadvantage
20 Code VS. Killing, Common, Total
25 In Love With His Wife Susan, Very Common, Total
25 Obsessive Love of Science, Very Common, Total
15 Long Winded and Stuffy, Common, Strong
15 Curious Explorer, Common, Strong
15 Will Take Dangerous Chances in the Quest for Knowledge, Common, Strong
15 Gets Lost in His Work, Common, Strong
15 Has Great Humanity , Common, Strong
5 Inventions & Experiments are Often Dangerous, Uncommon, Moderate
5 Physical Limitation: Elastic Body, Infrequently, Slightly Impairing
20 Dependent NPC: Franklin Richards, Incompetent (-20 points or lower), 14- (Frequently), Useful noncombat position or skills
20 Social Limitation: Public Identity, Frequently (11-), Severe
10 Rivalry: Doctor Doom, Professional, Rival is More Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry
5 Rivalry: Sub-Mariner, Romantic, Rival is As Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry
35 Hunted: Doctor Doom, More Powerful, 14- (Very Frequently), Harshly Punish, Extensive Non-Combat Influence, PC has a Public ID or is otherwise very easy to find
25 Hunted: The Skrulls, More Powerful, 8- (Occasionally), Harshly Punish, Extensive Non-Combat Influence, PC has a Public ID or is otherwise very easy to find
15 Hunted: Diablo, As Powerful, 8- (Occasionally), Harshly Punish, PC has a Public ID or is otherwise very easy to find
15 Hunted: The Mole Man, Less Powerful, 8- (Occasionally), Harshly Punish, Extensive Non-Combat Influence, PC has a Public ID or is otherwise very easy to find
20 Hunted: Blastarr, As Powerful, 8- (Occasionally), Harshly Punish, Extensive Non-Combat Influence, PC has a Public ID or is otherwise very easy to find
25 Hunted: Annihlus, More Powerful, 8- (Occasionally), Harshly Punish, Extensive Non-Combat Influence, PC has a Public ID or is otherwise very easy to find
10 Hunted: The Wizard, Less Powerful, 8- (Occasionally), Harshly Punish, PC has a Public ID or is otherwise very easy to find
20 Hunted: The Frightful Four, More Powerful, 8- (Occasionally), Harshly Punish, PC has a Public ID or is otherwise very easy to find
10 Hunted: The Mad Thinker, Less Powerful, 8- (Occasionally), Harshly Punish, PC has a Public ID or is otherwise very easy to find
10 Hunted: The Puppet Master, Less Powerful, 8- (Occasionally), Harshly Punish, PC has a Public ID or is otherwise very easy to find
Disadvantage Points: 395
Base Points: 200
Experience Required: 672
Total Experience Available: 0
Experience Unspent: 0
rgds
Dean
tiger
Aug 27th, '03, 11:14 AM
Nice work!
I have a few issues here or there, but over all seems very well done and thought out
djday38
Aug 28th, '03, 03:23 AM
Thks Tiger for the Kind Words.
Here as promised is Titania. My next character will be Black Canary.
rgds
Dean
Titania
Player:
Val Char Cost
85 STR 75
22 DEX 36
40 CON 60
40 BODY 60
9 INT -1
10 EGO 0
30 PRE 20
15 COM 3
40 PD 23
30 ED 22
5 SPD 18
25 REC 0
100 END 10
103 STUN 0
20" RUN 0
2" SWIM 0
17" LEAP 0
Characteristics Cost: 326
Cost Power
35 Dense Flesh: Damage Resistance (40 PD / 30 ED)
8 Dense Flesh: Knockback Resistance -4"
17 Life Support (Immunity: All terrestrial diseases and biowarfare agents, Safe in High Pressure, Safe in High Radiation, Safe in Intense Cold, Safe in Intense Heat)
28 Fast Runner: Running +14" (added to Primary Value)
21 Great Endurance: +0 STR, Reduced Endurance (Half END; +1/4) (21 Active Points) (Modifiers affect Base Characteristic) (added to Primary Value)
Powers Cost: 109
Cost Skill
20 +4 with HTH Combat
3 Interrogation 15-
3 KS - Criminal Underworld 12-
1 KS - Superbeings 8-
4 KS - Super Strong Bricks 13-
3 Streetwise 15-
3 Teamwork - The Absorbing Man 13-
Skills Cost: 37
Cost Perk
14 Contact - The Absorbing Man (15-) (Contact has: extremely useful Skills or resources, Contact is slavishly loyal to character, Very Good relationship with Contact)
15 Contact - The Masters of Evil (8-) (Contact has significant Contacts of his own, Contact has: extremely useful Skills or resources), Organization Contact (+2) (15 Active Points)
12 Contact - The Wrecking Crew (11-) (Contact has: useful Skills or resources, Good relationship with Contact), Organization Contact (+2) (12 Active Points)
8 Contact - Volcana (13-) (Contact has significant Contacts of his own, Contact has: useful Skills or resources, Very Good relationship with Contact)
Perks Cost: 49
Total Character Cost: 521
Pts. Disadvantage
20 Overconfident, Very Common, Strong
25 Loves Crusher Creel the Absorbing Man, Very Common, Total
10 Fear of Spider-Man, Uncommon, Strong
15 Very Aggressive Towards Men, Common, Strong
25 Loves to Fight, Very Common, Total
20 Bully, Very Common, Strong
15 Vengeful, Common, Strong
35 Berserk: If Insulted, Humiliated or Losing During Combat, Very Common, go 11-, recover 11-, Berserk
10 Physical Limitation: Large & Heavy, Frequently, Slightly Impairing
10 Reputation: Dangerous and Violent Super strong Villainess, Frequently (11-)
5 Distinctive Features: Very Tall & Wide, Easily Concealed, Noticed and Recognizable, Detectable By Commonly-Used Senses
10 Rivalry: With Other Super Strong Superheroes she Encounters, Professional, Rival is As Powerful, Seek to Harm or Kill Rival, Rival Aware of Rivalry
15 Social Limitation: Public Identity - Mary Creel, Occasionally (8-), Severe
20 Hunted : The Avengers, More Powerful, 8- (Occasionally), Mildly Punish, Extensive Non-Combat Influence, PC has a Public ID or is otherwise very easy to find
5 Hunted: She-Hulk, As Powerful, 8- (Occasionally), Mildly Punish, Limited Geographical Area, PC has a Public ID or is otherwise very easy to find
5 Hunted: Spider-Man, As Powerful, 8- (Occasionally), Mildly Punish, Limited Geographical Area, PC has a Public ID or is otherwise very easy to find
10 Unluck: +2d6
Disadvantage Points: 255
Base Points: 200
Experience Required: 66
Total Experience Available: 66
Experience Unspent: 0
Pax
Aug 28th, '03, 06:21 AM
I just wanted to congratulate you on all that hard work! While I see the characters completely differently I can appreciate all the time and energy you spent on then.
Keep up the hard work
Peace,
Bryan
RPMiller
Aug 28th, '03, 08:42 PM
Since the characters are being posted does anyone have some good quality pictures of the various characters that could be posted as well?
Pattern Ghost
Aug 29th, '03, 12:47 PM
Originally posted by Durnin
Since the characters are being posted does anyone have some good quality pictures of the various characters that could be posted as well?
Since all of the characters are copyrighted (and at least in some cases if not all, trademarked), the short answer is no. Of course, you can do a google image search and turn up plenty of pics to use how you see fit.
Pattern Ghost
Aug 29th, '03, 12:50 PM
Originally posted by djday38
Hmmm, Fred actually lists lead as an example blocking material.
So I assumed it was a common enough substance.
rgds
Dean
He's talking about taking the limitation for it:
8 Super Senses: N-Ray Perception (10 Active Points); Not Verses Lead (-1/4)
N-ray vision is required to take a fairly common substance that it can't see through. You don't get to take a limitation on it, though, it's just a part of the power.
RPMiller
Aug 29th, '03, 12:56 PM
Originally posted by Pattern Ghost
Since all of the characters are copyrighted (and at least in some cases if not all, trademarked), the short answer is no. Of course, you can do a google image search and turn up plenty of pics to use how you see fit. That's a good point. I should have thought of that. I think it's because they are so common they seem to be public. I'll see if I can wrangle up some good pics to put in the HDC files. Thanks for that legal refresher. ;)
djday38
Aug 30th, '03, 03:25 AM
Here is Black Canary 2, my next character will be Wonder-Woman.
rgds
Dean
Black Canary 2
Player:
Val Char Cost
20 STR 10
27 DEX 51
23 CON 26
15 BODY 10
13 INT 3
13 EGO 6
25 PRE 15
25 COM 8
19 PD 11
19 ED 10
6 SPD 23
9 REC 0
46 END 0
37 STUN 0
9" RUN 0
2" SWIM 0
4" LEAP 0
Characteristics Cost: 173
Cost Power
88 Canary Cry: Multipower, 110-point reserve, all slots: (110 Active Points); Not in a Vacuum (-1/4)
5u 1) Sonic Scream: (Total: 91 Active Cost, 54 Real Cost) Energy Blast 7d6 (vs. ED), No Normal Defense (Standard (Deaf or Hearing Group Flash Defense; +1) (70 Active Points); No Knockback (-1/4), Not in a Vacuum (-1/4) (Real Cost: 47) plus Flash 7d6 (Hearing Group) (21 Active Points); Not in a Vacuum (-1/4) (Real Cost: 17)
6u 2) Vertigo Cry: (Total: 101 Active Cost, 60 Real Cost) Drain 8d6: DEX (80 Active Points); No Knockback (-1/4), Not in a Vacuum (-1/4) (Real Cost: 53) plus Flash 7d6 (Hearing Group) (21 Active Points); Not in a Vacuum (-1/4) (Real Cost: 17)
6u 3) Sonic Cone: (Total: 109 Active Cost, 56 Real Cost) Energy Blast 5d6 (vs. ED), No Normal Defense (Standard (Deaf or Hearing Group Flash Defense; +1), Area Of Effect (11" Cone; +1) (75 Active Points); No Range (-1/2), No Knockback (-1/4), Not in a Vacuum (-1/4) (Real Cost: 37) plus Flash 5d6 (Hearing Group), Area Of Effect (7" Cone; +1 1/4) (34 Active Points); Not in a Vacuum (-1/4) (Real Cost: 27)
5u 4) Sonic Boom: (Total: 84 Active Cost, 50 Real Cost) Energy Blast 5d6 (vs. ED), Explosion (Normal (Radius) -1 DC/1"; +1/2), No Normal Defense (Standard (Deaf or Hearing Group Flash Defense; +1) (62 Active Points); No Knockback (-1/4), Not in a Vacuum (-1/4) (Real Cost: 41) plus Flash 5d6 (Hearing Group), Explosion (Normal (Radius) -1 DC/1"; +1/2) (22 Active Points); Not in a Vacuum (-1/4) (Real Cost: 18)
4u 5) Shattering Cry: (Total: 81 Active Cost, 36 Real Cost) Killing Attack - Ranged 4d6 (vs. ED) (60 Active Points); Only Against Rigid Non Living Objects (-1), No Knockback (-1/4), Not in a Vacuum (-1/4) (Real Cost: 24) plus Flash 7d6 (Hearing Group) (21 Active Points); Not in a Vacuum (-1/4) (Real Cost: 17)
40 Sonic Immunity: Energy Damage Reduction, Resistant, 75% (60 Active Points); Only Works Against Sonic Attacks (Limited Type of Attack; -1/2)
30 Sound Tolerance: Flash Defense (30 points) (Hearing Group)
6 Fast Runner: Running +3" (added to Primary Value)
5 Swing Coil: Swinging 12" (12 Active Points); OAF Fragile (-1 1/4)
9 Sharp & Alert: Enhanced Perception (+3 to PER Rolls for All Sense Groups)
8 Costume: Armor (4 PD / 4 ED) (12 Active Points); Activation Roll 14- (-1/2) (added to Primary Value)
6 Earings & Necklace: Radio Perception/Transmission (10 Active Points); IAF Fragile (-3/4)
2 Nightvision Goggles: Nightvision (5 Active Points); OAF Fragile (-1 1/4)
17 Canary Cry Grenades: Energy Blast 4d6 (vs. ED), Explosion (Normal (Radius) -1 DC/1"; +1/2), No Normal Defense (Standard (Deaf or Hearing Group Flash Defense; +1) (50 Active Points); OAF (-1), 6 Charges (-3/4), No Knockback (-1/4)
Powers Cost: 237
Cost Martial Arts Maneuver
8 +2 HTH Damage Class(es)
4 Counterstrike: 1/2 Phase, +2 OCV, +2 DCV, STR +4d6 Strike, Must Follow Block
4 Choke Hold: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 3d6 NND
5 Defensive Block: 1/2 Phase, +1 OCV, +3 DCV, Block, Abort
5 Defensive Strike: 1/2 Phase, +1 OCV, +3 DCV, STR +2d6 Strike
3 Defensive Throw: 1/2 Phase, +1 OCV, +1 DCV, Block, Target Falls
4 Fast Strike: 1/2 Phase, +2 OCV, +0 DCV, STR +4d6 Strike
4 Joint Lock/Throw: 1/2 Phase, +1 OCV, +0 DCV, Grab One Limb; 2d6 NND; Target Falls
3 Legsweep: 1/2 Phase, +2 OCV, -1 DCV, STR +3d6 Strike, Target Falls
4 Martial Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; +20 STR to Disarm roll
4 Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
4 Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, STR +4d6 Strike
4 Nerve Strike: 1/2 Phase, -1 OCV, +1 DCV, 3d6 NND
5 Offensive Strike: 1/2 Phase, -2 OCV, +1 DCV, STR +6d6 Strike
Martial Arts Cost: 61
Cost Skill
40 +8 with HTH Combat
15 +5 With Canary Cry
3 Acrobatics 14-
1 Acting 8-
3 Analyze: Combat 12-
3 Breakfall 14-
3 Bribery 14-
3 Climbing 14-
3 Combat Driving 14-
5 Concealment 13-
7 Conversation 16-
7 Deduction 14-
8 Defense Maneuver: I-III
3 Disguise 12-
3 Interrogation 14-
1 Lipreading 8-
3 KS - Star City 12-
2 KS - Gotham City 11-
2 KS - Superhero History 11-
3 KS - World Geography 12-
3 KS - Seattle 12-
4 Language: Spanish: Completely Fluent, w/Accent (Literacy)
5 Paramedics 13-
9 Persuasion 17-
4 PS - Florist 13-
2 PS - Fashion Designer 11-
5 Security Systems 13-
11 Seduction 18-
5 Shadowing 13-
5 Stealth 15-
3 Streetwise 14-
3 Systems Operation 12-
1 Teamwork - JSA 8-
3 Teamwork - Green Arrow 1 14-
4 WF: Common Martial Arts Melee Weapons, Common Melee Weapons
Skills Cost: 185
Cost Perk
14 Contact - Oracle (16-) (Contact has significant Contacts of his own, Contact has: extremely useful Skills or resources, Contact is slavishly loyal to character)
10 Contact - Green Arrow 1 (13-) (Contact has significant Contacts of his own, Contact has: extremely useful Skills or resources, Very Good relationship with Contact)
27 Contact - JSA (12-) (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has: extremely useful Skills or resources, Good relationship with Contact), Organization Contact (+2) (27 Active Points)
18 Contact - JLA (8-) (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has: extremely useful Skills or resources), Organization Contact (+2) (18 Active Points)
7 Contact - Batman (11-) (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has: extremely useful Skills or resources)
6 Contact - Ra's al Ghul (8-) (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has: extremely useful Skills or resources)
5 Contact - Doctor Mid-Nite 3 Pieter Cross (11-) (Contact has access to major institutions, Contact has: useful Skills or resources, Good relationship with Contact)
7 Contact - Wildcat (12-) (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has: useful Skills or resources, Good relationship with Contact)
6 Contact - Power Girl (11-) (Contact has significant Contacts of his own, Contact has: very useful Skills or resources, Good relationship with Contact)
7 Contact - Arsenal (12-) (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has: useful Skills or resources, Good relationship with Contact)
3 Reputation - Skilled and Resourceful Super Heroine (A medium-sized group, 11-) +3/+3d6
3 Fringe Benefit - Reserve Member of JSA (Membership)
Perks Cost: 113
Cost Talent
3 Lightsleep
3 Perfect Pitch
3 Resistance: 3 points
Talents Cost: 9
Total Character Cost: 778
Pts. Disadvantage
20 Outspoken & Opinionated, Very Common, Strong
10 Trying to Live up to the Legacy of her Mother, Common, Moderate
15 Hatred of Chauvinists, Common, Strong
15 Attracted to Green Arrow 1, Common, Strong
15 Still Sometimes Affected by Rape Trauma, Common, Strong
10 Code Against Killing, Common, Moderate
20 Hides Her Emotions, Very Common, Strong
10 Dislikes Computers and Technology in General , Common, Moderate
10 Attracted Towards men Who Can be Trouble, Common, Moderate
15 Sometimes Very Impulsive in Combat, Uncommon, Total
5 Rivalry: Green Arrow 1, Romantic, Rival is As Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry
10 Social Limitation: Public ID Dinah Lance, Frequently (11-), Minor
20 Hunted - Intergang, More Powerful, 8- (Occasionally), Harshly Punish, Extensive Non-Combat Influence
20 Hunted - Maggia, More Powerful, 8- (Occasionally), Harshly Punish, Extensive Non-Combat Influence
10 Watched: Ra's al Ghul, More Powerful, 8- (Occasionally), Watching, Extensive Non-Combat Influence
Disadvantage Points: 205
Base Points: 200
Experience Required: 373
Total Experience Available: 373
Experience Unspent: 0
djday38
Aug 30th, '03, 03:27 AM
Originally posted by Pattern Ghost
He's talking about taking the limitation for it:
N-ray vision is required to take a fairly common substance that it can't see through. You don't get to take a limitation on it, though, it's just a part of the power.
yep, I understand now. I will ammend the writeup. thks to both of you for pointing that out.
rgds
Dean
starblaze
Aug 31st, '03, 07:35 AM
Originally posted by djday38
Here is Black Canary 2, my next character will be Wonder-Woman.
rgds
Dean
Black Canary 2
Player:
Val Char Cost
20 STR 10
27 DEX 51
23 CON 26
15 BODY 10
13 INT 3
13 EGO 6
25 PRE 15
25 COM 8
19 PD 11
19 ED 10
6 SPD 23
9 REC 0
46 END 0
37 STUN 0
9" RUN 0
2" SWIM 0
4" LEAP 0
Characteristics Cost: 173
Cost Power
88 Canary Cry: Multipower, 110-point reserve, all slots: (110 Active Points); Not in a Vacuum (-1/4)
5u 1) Sonic Scream: (Total: 91 Active Cost, 54 Real Cost) Energy Blast 7d6 (vs. ED), No Normal Defense (Standard (Deaf or Hearing Group Flash Defense; +1) (70 Active Points); No Knockback (-1/4), Not in a Vacuum (-1/4) (Real Cost: 47) plus Flash 7d6 (Hearing Group) (21 Active Points); Not in a Vacuum (-1/4) (Real Cost: 17)
6u 2) Vertigo Cry: (Total: 101 Active Cost, 60 Real Cost) Drain 8d6: DEX (80 Active Points); No Knockback (-1/4), Not in a Vacuum (-1/4) (Real Cost: 53) plus Flash 7d6 (Hearing Group) (21 Active Points); Not in a Vacuum (-1/4) (Real Cost: 17)
6u 3) Sonic Cone: (Total: 109 Active Cost, 56 Real Cost) Energy Blast 5d6 (vs. ED), No Normal Defense (Standard (Deaf or Hearing Group Flash Defense; +1), Area Of Effect (11" Cone; +1) (75 Active Points); No Range (-1/2), No Knockback (-1/4), Not in a Vacuum (-1/4) (Real Cost: 37) plus Flash 5d6 (Hearing Group), Area Of Effect (7" Cone; +1 1/4) (34 Active Points); Not in a Vacuum (-1/4) (Real Cost: 27)
5u 4) Sonic Boom: (Total: 84 Active Cost, 50 Real Cost) Energy Blast 5d6 (vs. ED), Explosion (Normal (Radius) -1 DC/1"; +1/2), No Normal Defense (Standard (Deaf or Hearing Group Flash Defense; +1) (62 Active Points); No Knockback (-1/4), Not in a Vacuum (-1/4) (Real Cost: 41) plus Flash 5d6 (Hearing Group), Explosion (Normal (Radius) -1 DC/1"; +1/2) (22 Active Points); Not in a Vacuum (-1/4) (Real Cost: 18)
4u 5) Shattering Cry: (Total: 81 Active Cost, 36 Real Cost) Killing Attack - Ranged 4d6 (vs. ED) (60 Active Points); Only Against Rigid Non Living Objects (-1), No Knockback (-1/4), Not in a Vacuum (-1/4) (Real Cost: 24) plus Flash 7d6 (Hearing Group) (21 Active Points); Not in a Vacuum (-1/4) (Real Cost: 17)
40 Sonic Immunity: Energy Damage Reduction, Resistant, 75% (60 Active Points); Only Works Against Sonic Attacks (Limited Type of Attack; -1/2)
30 Sound Tolerance: Flash Defense (30 points) (Hearing Group)
6 Fast Runner: Running +3" (added to Primary Value)
5 Swing Coil: Swinging 12" (12 Active Points); OAF Fragile (-1 1/4)
9 Sharp & Alert: Enhanced Perception (+3 to PER Rolls for All Sense Groups)
8 Costume: Armor (4 PD / 4 ED) (12 Active Points); Activation Roll 14- (-1/2) (added to Primary Value)
6 Earings & Necklace: Radio Perception/Transmission (10 Active Points); IAF Fragile (-3/4)
2 Nightvision Goggles: Nightvision (5 Active Points); OAF Fragile (-1 1/4)
17 Canary Cry Grenades: Energy Blast 4d6 (vs. ED), Explosion (Normal (Radius) -1 DC/1"; +1/2), No Normal Defense (Standard (Deaf or Hearing Group Flash Defense; +1) (50 Active Points); OAF (-1), 6 Charges (-3/4), No Knockback (-1/4)
Powers Cost: 237
Cost Martial Arts Maneuver
8 +2 HTH Damage Class(es)
4 Counterstrike: 1/2 Phase, +2 OCV, +2 DCV, STR +4d6 Strike, Must Follow Block
4 Choke Hold: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 3d6 NND
5 Defensive Block: 1/2 Phase, +1 OCV, +3 DCV, Block, Abort
5 Defensive Strike: 1/2 Phase, +1 OCV, +3 DCV, STR +2d6 Strike
3 Defensive Throw: 1/2 Phase, +1 OCV, +1 DCV, Block, Target Falls
4 Fast Strike: 1/2 Phase, +2 OCV, +0 DCV, STR +4d6 Strike
4 Joint Lock/Throw: 1/2 Phase, +1 OCV, +0 DCV, Grab One Limb; 2d6 NND; Target Falls
3 Legsweep: 1/2 Phase, +2 OCV, -1 DCV, STR +3d6 Strike, Target Falls
4 Martial Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; +20 STR to Disarm roll
4 Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
4 Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, STR +4d6 Strike
4 Nerve Strike: 1/2 Phase, -1 OCV, +1 DCV, 3d6 NND
5 Offensive Strike: 1/2 Phase, -2 OCV, +1 DCV, STR +6d6 Strike
Martial Arts Cost: 61
Cost Skill
40 +8 with HTH Combat
15 +5 With Canary Cry
3 Acrobatics 14-
1 Acting 8-
3 Analyze: Combat 12-
3 Breakfall 14-
3 Bribery 14-
3 Climbing 14-
3 Combat Driving 14-
5 Concealment 13-
7 Conversation 16-
7 Deduction 14-
8 Defense Maneuver: I-III
3 Disguise 12-
3 Interrogation 14-
1 Lipreading 8-
3 KS - Star City 12-
2 KS - Gotham City 11-
2 KS - Superhero History 11-
3 KS - World Geography 12-
3 KS - Seattle 12-
4 Language: Spanish: Completely Fluent, w/Accent (Literacy)
5 Paramedics 13-
9 Persuasion 17-
4 PS - Florist 13-
2 PS - Fashion Designer 11-
5 Security Systems 13-
11 Seduction 18-
5 Shadowing 13-
5 Stealth 15-
3 Streetwise 14-
3 Systems Operation 12-
1 Teamwork - JSA 8-
3 Teamwork - Green Arrow 1 14-
4 WF: Common Martial Arts Melee Weapons, Common Melee Weapons
Skills Cost: 185
Cost Perk
14 Contact - Oracle (16-) (Contact has significant Contacts of his own, Contact has: extremely useful Skills or resources, Contact is slavishly loyal to character)
10 Contact - Green Arrow 1 (13-) (Contact has significant Contacts of his own, Contact has: extremely useful Skills or resources, Very Good relationship with Contact)
27 Contact - JSA (12-) (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has: extremely useful Skills or resources, Good relationship with Contact), Organization Contact (+2) (27 Active Points)
18 Contact - JLA (8-) (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has: extremely useful Skills or resources), Organization Contact (+2) (18 Active Points)
7 Contact - Batman (11-) (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has: extremely useful Skills or resources)
6 Contact - Ra's al Ghul (8-) (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has: extremely useful Skills or resources)
5 Contact - Doctor Mid-Nite 3 Pieter Cross (11-) (Contact has access to major institutions, Contact has: useful Skills or resources, Good relationship with Contact)
7 Contact - Wildcat (12-) (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has: useful Skills or resources, Good relationship with Contact)
6 Contact - Power Girl (11-) (Contact has significant Contacts of his own, Contact has: very useful Skills or resources, Good relationship with Contact)
7 Contact - Arsenal (12-) (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has: useful Skills or resources, Good relationship with Contact)
3 Reputation - Skilled and Resourceful Super Heroine (A medium-sized group, 11-) +3/+3d6
3 Fringe Benefit - Reserve Member of JSA (Membership)
Perks Cost: 113
Cost Talent
3 Lightsleep
3 Perfect Pitch
3 Resistance: 3 points
Talents Cost: 9
Total Character Cost: 778
Pts. Disadvantage
20 Outspoken & Opinionated, Very Common, Strong
10 Trying to Live up to the Legacy of her Mother, Common, Moderate
15 Hatred of Chauvinists, Common, Strong
15 Attracted to Green Arrow 1, Common, Strong
15 Still Sometimes Affected by Rape Trauma, Common, Strong
10 Code Against Killing, Common, Moderate
20 Hides Her Emotions, Very Common, Strong
10 Dislikes Computers and Technology in General , Common, Moderate
10 Attracted Towards men Who Can be Trouble, Common, Moderate
15 Sometimes Very Impulsive in Combat, Uncommon, Total
5 Rivalry: Green Arrow 1, Romantic, Rival is As Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry
10 Social Limitation: Public ID Dinah Lance, Frequently (11-), Minor
20 Hunted - Intergang, More Powerful, 8- (Occasionally), Harshly Punish, Extensive Non-Combat Influence
20 Hunted - Maggia, More Powerful, 8- (Occasionally), Harshly Punish, Extensive Non-Combat Influence
10 Watched: Ra's al Ghul, More Powerful, 8- (Occasionally), Watching, Extensive Non-Combat Influence
Disadvantage Points: 205
Base Points: 200
Experience Required: 373
Total Experience Available: 373
Experience Unspent: 0
Pardon me, but didn't she lose her sonic powers some time ago.
djday38
Aug 31st, '03, 10:55 AM
She did lose them for quite some time, but regained them about a couple of years ago (I think?)
Even if she had not regained them officially, these write ups are for my campaign so I would have given them back to her anyway. I always felt it was a big mistake removing her powers as without them she was little more than a very skilled martial artist and spy.
Think of Heroes with sonic powers and I think of Black Canary and Songbird. So although I am glad she has regained her powers in the comics, I would have written her up with them even if she had not.
rgds
Dean
Sketchpad
Aug 31st, '03, 06:51 PM
Black Canary II (Dinah Lance) regained her Canary Cry after a dip in one of Ra's Al Ghul's Lazrus Pits after she had almost died ...
djday38
Sep 3rd, '03, 06:51 AM
Here is Wonder Woman finally finished. Next up will be Booster Gold.
rgds
Dean
Wonder Woman
Player:
Val Char Cost
90 STR 80
35 DEX 75
40 CON 60
35 BODY 50
16 INT 6
35 EGO 50
40 PRE 30
30 COM 10
38 PD 20
38 ED 30
7 SPD 25
26 REC 0
80 END 0
100 STUN 0
15" RUN 0
2" SWIM 0
18" LEAP 0
Characteristics Cost: 436
Cost Power
38 Dense Flesh: Damage Resistance (38 PD / 38 ED)
32 Life Support (Immunity: All terrestrial diseases and biowarfare agents, Longevity: 800 Years, Safe in High Pressure, Safe in High Radiation, Safe in Intense Cold, Safe in Intense Heat, Safe in Low Pressure/Vacuum, Self-Contained Breathing)
69 Flight: Flight 25" (Position Shift), Usable Underwater (+1/4) (69 Active Points)
15 Telescopic Vision: Telescopic +5 to PER Rolls (only to offset the Range Modifier) (Sight Group; Additional Sense Group: Hearing Group)
18 Fast Runner: Running +9" (added to Primary Value)
8 Good Leader: +1 with All Combat, Usable By Other (x8 Number of Targets +1) (16 Active Points); Only on Current Members of the JLA if she is Current Chairperson. (-1)
11 Bracelets of Atlas: Missile Deflection (Any Ranged Attack) (20 Active Points); OIF (-1/2), Will Not Work Against Heavy Missiles (-1/4)
71 Lasso of Truth: Multipower, 212-point reserve, all slots: (212 Active Points); OAF Expendable (Extremely Difficult to obtain new Focus; -2)
13m 1) Trapped in the Lasso: (Total: 212 Active Cost, 63 Real Cost) Entangle 10d6, 10 DEF, Reduced Endurance (Half END; +1/4), Takes No Damage From Attacks (All Attacks; +1/2) (175 Active Points); OAF Expendable (Extremely Difficult to obtain new Focus; -2), Cannot Form Barriers (-1/4) (Real Cost: 54) plus Stretching 6", Reduced Endurance (Half END; +1/4) (37 Active Points); OAF Expendable (Extremely Difficult to obtain new Focus; -2), Cannot Do Damage (-1/2), Always Direct (-1/4), No Velocity Damage (-1/4), Range Modifier Applies (-1/4) (Real Cost: 9)
6m 2) You Must Tell the Truth: Mind Control 20d6, Reduced Endurance (0 END; +1/2) (150 Active Points); OIF Expendable (Extremely Difficult to obtain new Focus; -1 1/2), Only to Force Victim to Tell The Truth (-1), Stops Working If Wonder Woman Is Stunned (-1/2), Victim Must be Currently Entangled in Lasso (-1/2), Does Not Provide Mental Awareness (-1/4)
5m 3) Animal Control: Mind Control 20d6, Reduced Endurance (Half END; +1/4) (125 Active Points); OAF Expendable (Extremely Difficult to obtain new Focus; -2), Stops Working If Wonder Woman Is Stunned (-1/2), Animal Must be Currently Entangled in Lasso (-1/2), Limited Class Of Minds (Animal Minds Only; -1/2), Does Not Provide Mental Awareness (-1/4)
12 Sandals of Hermes: Teleportation 10", Reduced Endurance (0 END; +1/2), Megascale (1" = 1000 km; +1) (50 Active Points); IAF Expendable (Extremely Difficult to obtain new Focus; -1 1/2), Only to Travel to Paradise Island (-1 1/2)
21 Tiara: Killing Attack - Ranged 2d6 (vs. PD), Reduced Endurance (Half END; +1/4), +2 STUN Multiplier (+1/2) (52 Active Points); OAF Expendable (Difficult to obtain new Focus; -1 1/4), Can Be Missile Deflected (-1/4)
Powers Cost: 319
Cost Martial Arts Maneuver
4 Charge: 1/2 Phase, +0 OCV, -2 DCV, STR +2d6 +v/5 Strike, FMove
4 Counterstrike: 1/2 Phase, +2 OCV, +2 DCV, STR +2d6 Strike, Must Follow Block
5 Defensive Block: 1/2 Phase, +1 OCV, +3 DCV, Block, Abort
4 Fast Strike: 1/2 Phase, +2 OCV, +0 DCV, STR +2d6 Strike
4 Martial Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; +10 STR to Disarm roll
4 Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
4 Martial Escape: 1/2 Phase, +0 OCV, +0 DCV, +15 STR vs. Grabs
3 Martial Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, +10 STR for holding on
4 Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, STR +2d6 Strike
5 Offensive Strike: 1/2 Phase, -2 OCV, +1 DCV, STR +4d6 Strike
4 Reversal: var Phase, -1 OCV, -2 DCV, +15 STR to Escape; Grab Two Limbs
Martial Arts Cost: 45
Cost Skill
18 +9 with Bracelets
40 +8 with HTH Combat
10 +5 with Tiara
8 +4 with Lasso of Truth
6 +3 with Flight
3 Acrobatics 16-
9 Analyze: Combat 15-
7 Animal Handler (Birds, Bovines, Canines, Elephants, Equines, Felines) 17-
3 Climbing 16-
3 Combat Piloting 16-
1 Computer Programming 8-
8 Defense Maneuver: I-III
3 Interrogation 17-
3 KS - Supervillains 12-
5 KS - Greek Mythology 14-
5 KS - Greek History 14-
5 KS - Greek Culture 14-
4 KS - Gateway City 13-
6 KS - Paradise Island 15-
6 Language: Greek: Imitate dialects (Literacy)
4 Language: Latin: Completely Fluent, w/Accent (Literacy)
4 Language: English: Completely Fluent, w/Accent (Literacy)
3 Oratory 17-
5 Paramedics 13-
3 Riding 16-
11 Tactics 16-
3 Teamwork - JLA 16-
3 Tracking 12-
Skills Cost: 189
Cost Perk
14 Contact - Queen Hippolyta (15-) (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has: extremely useful Skills or resources, Contact is slavishly loyal to character)
11 Contact - Donna Troy (14-) (Contact has significant Contacts of his own, Contact has: very useful Skills or resources, Contact is slavishly loyal to character)
30 Contact - The Amazons of Paradise Island (13-) (Contact has: extremely useful Skills or resources, Contact is slavishly loyal to character), Organization Contact (+2) (30 Active Points)
30 Contact - JLA (12-) (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has: extremely useful Skills or resources, Very Good relationship with Contact), Organization Contact (+2) (30 Active Points)
10 Contact - Superman (12-) (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has: extremely useful Skills or resources, Very Good relationship with Contact)
7 Contact - Batman (11-) (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has: extremely useful Skills or resources)
8 Contact - Aquaman (11-) (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has: extremely useful Skills or resources, Good relationship with Contact)
7 Contact - Wonder Girl 2 (13-) (Contact has: useful Skills or resources, Very Good relationship with Contact)
6 Contact - Artemis (12-) (Contact has access to major institutions, Contact has: very useful Skills or resources)
6 Contact - Helena Sandsmark (13-) (Contact has: useful Skills or resources, Good relationship with Contact)
12 Reputation - Famous super Heroine and Ambassador for Paradise Island (A large group, 11-) +6/+6d6
6 Fringe Benefit -Member JLA (Membership)
Perks Cost: 147
Cost Talent
17 Combat Sense 14-
5 Resistance: 5 points
Talents Cost: 22
Total Character Cost: 1158
Pts. Disadvantage
25 Code VS. Killing, Very Common, Total
20 True to her Goals, Common, Total
25 Protective of Innocents, Very Common, Total
15 Sometimes too Trusting and Naive, Common, Strong
15 Unsure of Man's World, Common, Strong
20 Will Not Attack Unless Provoked, Very Common, Strong
25 Always Honest and Truthful, Very Common, Total
10 Sometimes Struggles to Achieve her Message of Peace, Common, Moderate
15 Social Limitation: Public Identity, Frequently (11-), Major
0 Dependence: Must Remain on the Planet Earth, Very Common, Takes 2d6 Damage, 1 Day [Notes: This comes into play when Wonder Woman is either in Space or another Dimension.
At the end of each day apply the disadvantage.
This does not apply to the Dimension of Olympus.
25 Hunted: Ares, More Powerful, 8- (Occasionally), Harshly Punish, Extensive Non-Combat Influence, PC has a Public ID or is otherwise very easy to find
15 Hunted: Circe, As Powerful, 8- (Occasionally), Harshly Punish, PC has a Public ID or is otherwise very easy to find
15 Hunted: Cheetah, As Powerful, 8- (Occasionally), Harshly Punish, PC has a Public ID or is otherwise very easy to find
15 Hunted: Devastation, As Powerful, 8- (Occasionally), Harshly Punish, PC has a Public ID or is otherwise very easy to find
15 Hunted: JLA Rogues Gallery, As Powerful, 8- (Occasionally), Harshly Punish, PC has a Public ID or is otherwise very easy to find
20 Watched: The Greek Gods, More Powerful, 11- (Frequently), Watching, Extensive Non-Combat Influence, PC has a Public ID or is otherwise very easy to find
Disadvantage Points: 275
Base Points: 200
Experience Required: 683
Total Experience Available: 683
Experience Unspent: 0
Sketchpad
Sep 3rd, '03, 09:50 AM
Hmm ... I don't know if I'd give Diana LS: Self-Contained Breathing. Most of the times when she's in space, both her and Kal need O2 masks like many other heroes ...I'd also look at the lasso again ... I think the entangle should be compounded with the Mind Control, or perhaps have the entangle out of the MP, with the MP linked to the entangle? Otherwise it's pretty keen looking :)
djday38
Sep 4th, '03, 10:45 AM
Originally posted by Sketchpad
Hmm ... I don't know if I'd give Diana LS: Self-Contained Breathing. Most of the times when she's in space, both her and Kal need O2 masks like many other heroes ...I'd also look at the lasso again ... I think the entangle should be compounded with the Mind Control, or perhaps have the entangle out of the MP, with the MP linked to the entangle? Otherwise it's pretty keen looking :)
Thks for the feedback, I have taken your advice and removed the self contained breathing and also placed the base entangle out of the multipower, toned in down slightly and linked the two mind control slots to it.
I have attached the updated version below.
rgds
Dean
Glen Sprigg
Sep 4th, '03, 01:10 PM
Another point about WW: she's not invulnerable, so I'd tone down or completely eliminate the Damage Resistance. That's why she wears the bracelets; they're the bullet-bouncers, not her skin.
Glen
djday38
Sep 4th, '03, 01:44 PM
Originally posted by Glen Sprigg
Another point about WW: she's not invulnerable, so I'd tone down or completely eliminate the Damage Resistance. That's why she wears the bracelets; they're the bullet-bouncers, not her skin.
Glen
Thks Glenn, another good point. I have reduced it done to 6 PD/ED.
rgds
Dean
Sketchpad
Sep 4th, '03, 02:51 PM
Originally posted by Glen Sprigg
Another point about WW: she's not invulnerable, so I'd tone down or completely eliminate the Damage Resistance. That's why she wears the bracelets; they're the bullet-bouncers, not her skin.
Depends on who's writting her ... If you look at her battle against the fake Doomsday, she took a beating, but also held her own till she eventually beat the monster. Another possibility is to lower her defenses as Glen suggests, but also to give her a form of regeneration, she is, after all, a goddess :)
Rene
Sep 4th, '03, 03:01 PM
Originally posted by Sketchpad
Depends on who's writting her ... If you look at her battle against the fake Doomsday, she took a beating, but also held her own till she eventually beat the monster. Another possibility is to lower her defenses as Glen suggests, but also to give her a form of regeneration, she is, after all, a goddess :)
IMO, Wonder Woman is just like Thor, Hercules and lots of other mythological superheroes. She is not invulnerable (her skin can be pierced by bullets, arrows, swords, etc) but she can take a lot of damage.
That is easy: Damage Reduction!
djday38
Sep 4th, '03, 10:36 PM
Well her defenses are quite high already 38/38 pd/ed and
damage resistance of 6/6 now.
I think Damage reduction would not feel right for her as she does not usually soak up damage like say a Thing or Hulk
instead she avoids it with her reactions, speed and battle prowess.
rgds
Dean
djday38
Sep 5th, '03, 01:27 AM
Here is Booster Gold, he was very hard to do due to his complex history.
pls note in the following bare bones write up all characteristics increased due to the battle suit/skeets have been added in to the totals already.
Booster Gold
Player:
Val Char Cost
55 STR 12
28 DEX 39
40 CON 30
20 BODY 20
22 INT 2
15 EGO 0
23 PRE 13
17 COM 4
37 PD 4
51 ED 3
6 SPD 17
9 REC 0
50 END 0
44 STUN 0
6" RUN 0
2" SWIM 0
10 1/2" LEAP 0
Characteristics Cost: 144
Cost Power
19 Battle Suit Energy Supply: Endurance Reserve (100 END, 12 REC) Reserve: (22 Active Points); OIF (-1/2)
13 Strength Boost: +33 STR (33 Active Points); No Figured Characteristics (-1/2), OIF (-1/2), Increased Endurance Cost (2x END; -1/2) (uses END Reserve) (added to Primary Value)
7 Dexterity Boost: +5 DEX (15 Active Points); No Figured Characteristics (-1/2), OIF (-1/2) (added to Primary Value)
15 Constitution Boost: +15 CON (30 Active Points); No Figured Characteristics (-1/2), OIF (-1/2) (added to Primary Value)
7 Speed Boost: +1 SPD (10 Active Points); OIF (-1/2) (added to Primary Value)
18 Battle Suit Exoskeleton: Armor (4 PD / 8 ED) (added to Primary Value)
7 Energy Absorbtion: Energy Damage Reduction, 25% (10 Active Points); OIF (-1/2)
26 Boot Jets: Flight 26" (52 Active Points); OAF (-1) (uses Personal END)
15 Sealed Systems: Life Support (Safe in High Pressure, Safe in High Radiation, Safe in Intense Cold, Safe in Intense Heat, Safe in Low Pressure/Vacuum, Self-Contained Breathing) (19 Active Points); Linked to Energy Field (-1/2), Lesser Instant Power can be used in any Phase in which greater Constant Power is in use (+1/4)
81 Battle Suit Powers: Multipower, 122-point reserve, all slots: (122 Active Points); OIF (-1/2)
7m 1) Energy Blast: Energy Blast 12d6 (vs. ED) (60 Active Points); OIF (-1/2), Can Be Missile Deflected (-1/4) (uses Personal END)
11m 2) Energy Field: Force Field (25 PD / 35 ED) (Protect Carried Items), Usable Simultaneously (x2 Number of Targets +3/4) (122 Active Points); OIF (-1/2), Limited Power When Used by Others (Power loses about a third of its effectiveness; -1/2), Usable only by Characters next to Booster Gold (-1/4) (uses END Reserve) (added to Primary Value)
1u 3) Power Boost - Midas Mode: Aid 3d6 (max. Aided Points: 18): To any Power or Characteristic in his Battle Suit, Variable Effect (One Power At A Time; +1/4) (37 Active Points); Increased Endurance Cost (5x END; -2), OIF (-1/2), Costs Endurance (Costs END Every Phase; -1/2) (uses END Reserve)
20 Skeets Robot Computer: Multipower, 25-point reserve, all slots: (25 Active Points); IIF (-1/4)
1u 1) Skeets : +10 INT (10 Active Points); IIF (-1/4) (added to Primary Value)
1u 2) Skeets : +5 EGO (10 Active Points); IIF (-1/4) (added to Primary Value)
1u 3) Skeets: Absolute Time Sense (3 Active Points); IIF (-1/4)
1u 4) Skeets: Eidetic Memory (5 Active Points); IIF (-1/4)
1u 5) Skeets: Lightning Calculator (3 Active Points); IIF (-1/4)
1u 6) Skeets: Speed Reading: x10 (4 Active Points); IIF (-1/4)
2u 7) Skeets: Universal Translator (20 Active Points); IIF (-1/4) 13-
1u 8) Skeets: SS - Engineering (6 Active Points); IIF (-1/4) 15- (13-)
1u 9) Skeets: SS - Biology (6 Active Points); IIF (-1/4) 15- (13-)
1u 10) Skeets: SS - Chemistry (6 Active Points); IIF (-1/4) 15- (13-)
1u 11) Skeets: Mechanics (7 Active Points); IIF (-1/4) 13- (11-)
1u 12) Skeets: KS -20th Century History & Customs (4 Active Points); IIF (-1/4) 13- (11-)
1u 13) Skeets: Paramedics (3 Active Points); IIF (-1/4) 11- (9-)
4 Goggles: Flash Defense (10 points) (Sight Group) (10 Active Points); OAF Fragile (-1 1/4)
4 Goggles: Microscopic x100 (Sight Group) (10 Active Points); OAF Fragile (-1 1/4)
5 Goggles: Nightvision (Microscopic (x100), Telescopic (+1)) (12 Active Points); OAF Fragile (-1 1/4)
2 Goggles: Telescopic +3 to PER Rolls (only to offset the Range Modifier) (Sight Group) (5 Active Points); OAF Fragile (-1 1/4)
4 Goggles: Radio Perception/Transmission (10 Active Points); OAF Fragile (-1 1/4)
Powers Cost: 280
Cost Skill
15 +5 With Energy Blast
15 +3 with HTH Combat
4 +2 With Flight
3 Acrobatics 15-
3 Bribery 14-
3 Combat Piloting 15-
3 Computer Programming 13-
3 Conversation 14-
2 Gambling 13-
3 KS - 20th Century Trivia 12-
1 KS - Time Machines & Equipment 8-
5 KS - 20th Century Superhumans 14-
3 Persuasion 14-
2 PS - Buisness 11-
4 PS - Football 13-
5 Systems Operation 14-
5 Seduction 15-
3 Teamwork - Blue Beetle 15-
1 Teamwork - JLA 8-
Skills Cost: 83
Cost Perk
11 Contact - Blue Beetle (15-) (Contact has significant Contacts of his own, Contact has: very useful Skills or resources, Very Good relationship with Contact)
5 Contact - Firehawk (13-) (Contact has: useful Skills or resources)
21 Contact - JLA (11-) (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has: extremely useful Skills or resources), Organization Contact (+2) (21 Active Points)
6 Contact - Rip Hunter (8-) (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has: extremely useful Skills or resources)
9 Contact - Plastic Man (13-) (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has: very useful Skills or resources, Good relationship with Contact)
6 Contact - Captain Atom (11-) (Contact has significant Contacts of his own, Contact has: extremely useful Skills or resources)
5 Money (Well Off)
6 Reputation - Popular Hero With the Public (A large group, 11-) +3/+3d6
2 Fringe Benefit - Reserve Member of the JLA (Membership)
Perks Cost: 71
Total Character Cost: 578
Pts. Disadvantage
15 Social Limitation: Secret Identity - Micheal Jon Carter, Occasionally (8-), Severe
10 Rivalry - Firestorm: Rivals with Firestorm for the Love of Firehawk, Romantic, Rival is More Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry
20 Hunted : The 1000, More Powerful, 8- (Occasionally), Harshly Punish, Extensive Non-Combat Influence
20 Hunted: World Goverment of the Future, More Powerful, 11- (Frequently), Mildly Punish, Extensive Non-Combat Influence
15 Hunted: The Manhunters, More Powerful, 8- (Occasionally), Mildly Punish, Extensive Non-Combat Influence
15 Hunted: Monach, More Powerful, 8- (Occasionally), Harshly Punish
20 Hunted: The Overmaster, More Powerful, 8- (Occasionally), Harshly Punish, Extensive Non-Combat Influence
5 Reputation: Mercenary & Greedy Superhero, Frequently (11-), Known Only To A Small Group
15 Reputation: Corrupt Sports Hero & Thief, Almost Always (14-) [Notes: This Rep is Known Only in the 25th Century.
10 Sometimes Unsure of 20th Century Customs & Knowledge, Common, Moderate
10 Does not Want Public and Superhero Community to Find out About his Reputation in the 25th Century, Common, Moderate
15 Compassionate Towards Innocents and Victims, Frequently (11-), Major
15 Changeable Personality and Mood Swings, Frequently (11-), Major
10 Sometimes Naive, Occasionally (8-), Major
5 Hero Worships More Experianced Superheroes, Occasionally (8-), Minor
15 Always Trying to Overcome his Shortcomings to be a Better Hero, Very Frequently (14-), Minor
15 Brave and Willing to Put Himself into Danger for Others, Frequently (11-), Major
15 Easily Attracted to Beaufiful Women, Frequently (11-), Major
15 Code VS. Killing, Frequently (11-), Major
20 Greedy and Obsessed with Money, Very Frequently (14-), Major
15 Gloryhound, Frequently (11-), Major
30 Vulnerability: Poison and Disease, Very Common, Vulnerability Multiplier (2x Effect)
15 Unluck: +3d6
Disadvantage Points: 340
Base Points: 200
Experience Required: 38
Total Experience Available: 38
Experience Unspent: 0
Rene
Sep 6th, '03, 12:46 AM
Originally posted by djday38
Well her defenses are quite high already 38/38 pd/ed and
damage resistance of 6/6 now.
I think Damage reduction would not feel right for her as she does not usually soak up damage like say a Thing or Hulk
instead she avoids it with her reactions, speed and battle prowess.
rgds
Dean
More or less. Wonder Woman mostly avoids Ranged Killing Damage. When she fights bricks she is hit a lot, she rarely pulls a Spider-Man to dance around a foe. And the blows appear to affect her, she don't just ignore them. But she can still take a lot.
Also, I remember several stories (specially in the George Perez time, my favorite WW phase), when she fights foes capable of HTH Killing Attacks, such as mythological monsters or low technology warriors, she is scratched and nicked a lot. She is rarely downed by a sword strike, but she still takes the wounds.
Both of these effects suggest Damage Reduction to me, with medium-level PD and ED, and no Resistant Defenses (except for her bracelets of course).
I personally think giving her something like 20 PD (non-resistant) and Damage Reduction 25-50% resistant, with no Armor or Resistant PD whatsoever (so she'll not be able to ignore small arms fire or knives) better simulates the character.
But we clearly have very different design styles. I'm not sure how I would design Wonder Woman in a more powerful campaign world, like the one you seem to favour.
djday38
Sep 6th, '03, 11:55 PM
But we clearly have very different design styles. I'm not sure how I would design Wonder Woman in a more powerful campaign world, like the one you seem to favour. [/B][/QUOTE]
Horses for course as ever. One of the main reasons I am doing this project for my campaign is that when you attempt to use other peoples versions of characters they never feel quite right until you have seasoned them to taste in a big or small way for yourself.
rgds
Dean
djday38
Sep 6th, '03, 11:59 PM
Here is Soloman Grundy thks for all the help everyone gave on his write-up.
Next up is the Wonder Woman villain the Cheetah.
rgds
Dean
Solomon Grundy
Player:
Val Char Cost
80 STR 70
15 DEX 15
50 CON 80
40 BODY 60
7 INT -3
7 EGO -6
35 PRE 25
6 COM -2
34 PD 18
25 ED 15
4 SPD 15
44 REC 36
100 END 0
105 STUN 0
6" RUN 0
2" SWIM 0
16" LEAP 0
Characteristics Cost: 323
Cost Power
20 Plant Nature: Physical Damage Reduction, 50%
10 Plant Nature: Energy Damage Reduction, 25%
10 Plant Nature: Damage Resistance (10 PD / 10 ED)
10 Plant Nature: Lack Of Weakness (-10) for Power Defense
14 Plant Nature: Life Support (Longevity: Immortal, Safe in High Pressure, Safe in High Radiation, Safe in Intense Cold, Safe in Intense Heat, Safe in Low Pressure/Vacuum)
12 Large & Heavy: Knockback Resistance -6"
14 Regeneration: Healing 5 BODY (Resurrection) (70 Active Points); Extra Time (Regeneration-Only) (1 Week; -3), Resurrection Only (-1/2), Self Only (-1/2)
37 Energy Absorbtion: Absorption 6d6 (max. Absorbed Points: 36): Energy , Variable Effect (One Power At A Time; +1/4) (37 Active Points) [Notes: Absorbtion Points go to Energy Effects VPP
37 Energy Effects: VPP, 30 base + 7 control cost, Powers Can Be Changed As A Zero-Phase Action (+1) (60 Active Points); No Conscious Control (-2), Character Has No Choice Regarding When Or How Powers Change (-1) [Notes: GM has total control on how and when powers from this pool should manifest. Soloman Grundy should be take by surprise by these powers.
Powers Cost: 164
Cost Skill
20 +4 with HTH Combat
3 Interrogation 16-
6 KS - Slaughter Swamp 15-
Skills Cost: 29
Total Character Cost: 516
Pts. Disadvantage
20 Distinctive Features: Large White Skinned Monster, Concealable, Extreme Reaction, Detectable By Commonly-Used Senses
40 Berserk: After Being Stunned or Taking Body in Combat, Very Common, go 11-, recover 8-, Berserk
15 Hunted: Green Lantern 1, As Powerful, 11- (Frequently), Mildly Punish, PC has a Public ID or is otherwise very easy to find
15 Hunted: Batman, As Powerful, 8- (Occasionally), Mildly Punish, Extensive Non-Combat Influence, PC has a Public ID or is otherwise very easy to find
20 Hunted: JSA, More Powerful, 8- (Occasionally), Mildly Punish, Extensive Non-Combat Influence, PC has a Public ID or is otherwise very easy to find
0 Hunted: Jade, Less Powerful, 8- (Occasionally), Watching, PC has a Public ID or is otherwise very easy to find
15 Large & Heavy, Frequently, Greatly Impairing
15 Obsessed with Destroying Green Lantern 1, Very Common, Moderate
25 Social Limitation: Public Identity, Very Frequently (14-), Severe
15 Reputation: Dangerous and Violent Swamp Monster, Almost Always (14-)
10 Unluck: +2d6
15 Childlike Intelligence, Very Common, Moderate
10 Devoted to Jade, Common, Moderate
25 Very Easily Manipulated, Very Common, Total
20 Easily Turns Very Violent, Very Common, Strong
Disadvantage Points: 260
Base Points: 200
Experience Required: 56
Total Experience Available: 56
Experience Unspent: 0
SleepyDrug
Sep 7th, '03, 04:42 PM
Very nice.
I do have a couple of questions. How are you picking who you use? And how mixed is it? Do you have people like the Martian Manhunter with Avengers tenure? Did Captain America serve in the J S A?
Mastermind
Sep 9th, '03, 02:40 PM
So do you think your write-ups would work for Kingdom Come ?
(heh..heh..now I'm subscribed!)
McCoy
Sep 11th, '03, 07:27 PM
Anybody got a Batman write up?
djday38
Sep 11th, '03, 09:43 PM
Sorry guys, have delayed my DC/Marvel write ups while I set up my new PBEM camapign.
Will get back to them more often once the cmapaign gets off the ground.
rgds
Dean
Agent X
Sep 13th, '03, 09:59 AM
Originally posted by djday38
Here is Captain America.
Captain America
Player:
Val Char Cost
30 STR 20
30 DEX 60
30 CON 40
25 BODY 30
18 INT 8
30 EGO 40
50 PRE 40
25 COM 8
69 PD 8
66 ED 5
7 SPD 30
12 REC 0
60 END 0
75 STUN 20
12" RUN 0
6" SWIM 0
6" LEAP 0
Characteristics Cost: 309
Cost Power
75 Shield: Multipower, 150-point reserve, all slots: (150 Active Points); OAF Unbreakable (-1)
5u 1) Bouncing Attack: Energy Blast 9d6 (vs. PD), Autofire (5 shots; +1/2), Reduced Endurance (0 END; +1) (112 Active Points); Can Be Missile Deflected (-1/4) [Notes: Must be Different Targets.
4u 2) Toss & Return: Energy Blast 13d6 (vs. PD), Reduced Endurance (Half END; +1/4) (81 Active Points); Can Be Missile Deflected (-1/4)
4u 3) Hurled Shield: Energy Blast 16d6 (vs. PD) (80 Active Points); Can Be Missile Deflected (-1/4)
5u 4) Angled Attack: Energy Blast 11d6 (vs. PD), Reduced Endurance (Half END; +1/4), Indirect (Any origin, always fired away from attacker; +1/2) (96 Active Points)
2u 5) Accurate Throw: Telekinesis (30 STR) (45 Active Points); Can Be Missile Deflected (-1/4), Cannot Be Used With [Grab) (-1/4)
3u 6) Shield Punch: Energy Blast 15d6 (vs. PD) (75 Active Points); No Range (-1/2)
95 Shield Defense: Multipower, 190-point reserve, all slots: (190 Active Points); OAF (-1)
7u 1) Shield Block: Armor (50 PD / 50 ED), Hardened (+1/4) (187 Active Points); Activation Roll 13- (-3/4) (added to Primary Value)
1u 2) Shield Defense: Energy Damage Reduction, Resistant, 50% (30 Active Points)
1u 3) Shield Defense: Physical Damage Reduction, Resistant, 50% (30 Active Points)
2u 4) Missile Defense: Missile Deflection (Any Ranged Attack), Ranged (Full Range; +1) (40 Active Points); Will Not Work Against Heavy Missiles (-1/4)
1u 5) Shield Jump: Leaping 30" (Only When Falling) (29 Active Points) (not added to totals)
1u 6) Shielding His Eyes: Flash Defense (10 points) (Sight Group) (10 Active Points); Activation Roll 13- (-3/4)
34 Amazing Leader: +3 with All Combat, Ranged (+1/2), Usable By Other (x8 Number of Targets +1) (60 Active Points); Must be Current Avengers Teammates (-1/2), Only if he is the Current Avengers Leader (-1/4)
19 Micromail: Armor (5 PD / 5 ED), Hardened (+1/4) (19 Active Points) (added to Primary Value)
11 Healthy & Long Lived: Life Support (Immunity: All terrestrial diseases and biowarfare agents, Longevity: 200 Years)
12 Fast Runner: Running +6" (added to Primary Value)
4 Fast Swimmer: Swimming +4" (6" total) (added to Primary Value)
6 Alert Senses: Enhanced Perception (+2 to PER Rolls for All Sense Groups)
4 Avengers Communicator: Radio Perception/Transmission (10 Active Points); OAF Fragile (-1 1/4)
Powers Cost: 296
Cost Martial Arts Maneuver
5 Defensive Strike: 1/2 Phase, +1 OCV, +3 DCV, STR +1d6 Strike
3 Legsweep: 1/2 Phase, +2 OCV, -1 DCV, STR +2d6 Strike, Target Falls
4 Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
4 Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
4 Martial Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; +15 STR to Disarm roll
4 Martial Escape: 1/2 Phase, +0 OCV, +0 DCV, +20 STR vs. Grabs
4 Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, STR +3d6 Strike
3 Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, STR +1d6 +v/5, Target Falls
4 Nerve Strike: 1/2 Phase, -1 OCV, +1 DCV, 2 1/2d6 NND
5 Offensive Strike: 1/2 Phase, -2 OCV, +1 DCV, STR +5d6 Strike
4 +1 HTH Damage Class(es)
0 Weapon Element - Shield
3 Defensive Shot: 1/2 Phase, -1 OCV, +2 DCV, Range +0, Strike
5 Distance Shot: 1+1 Phase, +0 OCV, -2 DCV, Range +6, Strike , +1 Segment
4 Basic Shot: 1/2 Phase, +0 OCV, +0 DCV, Range +2, Strike, +2 DC
5 Far Shot: 1/2 Phase, +1 OCV, -1 DCV, Range +4, Strike
5 Moving Shot: 1/2 Phase, -1 OCV, +0 DCV, Range +0, Strike , FMove
5 Offensive Ranged Disarm: 1/2 Phase, +1 OCV, -1 DCV, Range +2, Disarm, +10 STR
4 Offensive Shot: 1/2 Phase, -1 OCV, -1 DCV, Range +0, Strike, +4 DC
5 Offensive Trip: 1/2 Phase, +1 OCV, -1 DCV, Range +0, Strike +v/5, Target Falls
4 Quick Shot: 1/2 Phase, +1 OCV, +0 DCV, Range +0, Strike, +2 DC
4 Ranged Disarm: 1/2 Phase, +0 OCV, +0 DCV, Range +0, Disarm, +15 STR
4 Trip: 1/2 Phase, -1 OCV, -1 DCV, Range +2, v/5, Target Falls
Martial Arts Cost: 92
Cost Skill
30 +10 With Shield
45 +9 with HTH Combat
9 Acrobatics 18-
7 Analyze: Agility Skills 15-
5 Breakfall 16-
5 Climbing 16-
9 Combat Driving 18-
5 Combat Piloting 16-
10 Defense Maneuver: I-IV
9 Fast Draw - Shield 18-
5 Rapid Attack (Ranged)
5 Rapid Attack (HTH)
15 Teamwork - Avengers 21-
3 Teamwork - Others 15-
3 Computer Programming 13-
3 Conversation 19-
3 Deduction 13-
3 Paramedics 13-
3 Security Systems 13-
3 Shadowing 13-
5 Stealth 16-
3 Systems Operation 13-
3 Bureaucratics 19-
3 Mechanics 13-
3 Oratory 19-
6 PS - Artist 15-
9 KS - USA 18-
4 KS - Supervillains 13-
2 KS - Politics 11-
5 KS - US Army 14-
9 KS - Avengers History 18-
Skills Cost: 232
Cost Perk
4 Access
15 Reputation - USA's Greatest Hero (A large group, 14-) +5/+5d6
5 Fringe Benefit (Security Clearance)
3 Computer Link
3 Fringe Benefit (Federal/National Police Powers)
5 Membership - Avengers (Membership)
39 Contact - Avengers (15-) (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has: extremely useful Skills or resources, Contact is slavishly loyal to character, Contact limited by identity), Organization Contact (+2) (39 Active Points)
9 Contact - Falcon (14-) (Contact has: useful Skills or resources, Contact is slavishly loyal to character)
24 Contact - Shield (12-) (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has: extremely useful Skills or resources, Contact limited by identity, Good relationship with Contact), Organization Contact (+2) (24 Active Points)
24 Contact - US Military (12-) (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has: extremely useful Skills or resources, Contact limited by identity, Good relationship with Contact), Organization Contact (+2) (24 Active Points)
24 Contact - US Goverment (12-) (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has: extremely useful Skills or resources), Organization Contact (+2) (24 Active Points)
7 Contact - Nick Fury (11-) (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has: very useful Skills or resources, Contact limited by identity, Very Good relationship with Contact)
6 Contact - Iron Man (11-) (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has: extremely useful Skills or resources, Contact limited by identity)
3 Contact - Hawkeye (11-) (Contact has significant Contacts of his own, Contact limited by identity, Good relationship with Contact)
3 Contact - Nomad (11-) (Contact limited by identity, Very Good relationship with Contact)
7 Contact - Thor (8-) (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has: extremely useful Skills or resources, Contact limited by identity, Very Good relationship with Contact)
5 Contact - Fantastic Four (8-) (Contact has significant Contacts of his own, Contact has: extremely useful Skills or resources, Contact limited by identity, Good relationship with Contact)
4 Contact - Sub-Mariner (8-) (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has: very useful Skills or resources, Contact limited by identity)
2 Contact - Spider-Man (8-) (Contact has significant Contacts of his own, Contact has: useful Skills or resources, Contact limited by identity)
Perks Cost: 192
Cost Talent
18 Combat Sense 16-
Talents Cost: 18
Total Character Cost: 1139
Pts. Disadvantage
20 Honourable, Very Common, Strong
25 Protective of Innocents, Very Common, Total
15 Code Vs. Killing, Uncommon, Total
15 Secret Identity - Steve Rodgers, Frequently (11-), Major
15 American Idealist, Common, Strong
25 Must Always do What he Thinks is Right, Very Common, Total
10 Sometimes Clashes With the US Goverment on US Policy & Orders, Uncommon, Strong
5 Rivalry - With Current Leader of the Avengers, Professional, Rival is As Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry
5 Old Customs & Mannerisms, Concealable, Noticed and Recognizable, Detectable By Commonly-Used Senses, Not Distinctive In Some Cultures
0 Dependent NPC : Sharon Carter, Slightly Less Powerful than the PC, 8- (Infrequently), Useful noncombat position or skills
10 Dependent NPC: Rick Jones, Normal, 8- (Infrequently)
20 Watched: US Goverment, More Powerful, 14- (Very Frequently), Watching, Extensive Non-Combat Influence
20 Hunted: The Red Skull, As Powerful, 11- (Frequently), Harshly Punish, Extensive Non-Combat Influence
20 Hunted: Baron Zemo, As Powerful, 11- (Frequently), Harshly Punish, Extensive Non-Combat Influence
20 Hunted: HYDRA, More Powerful, 8- (Occasionally), Harshly Punish, Extensive Non-Combat Influence
20 Hunted: AIM, More Powerful, 8- (Occasionally), Harshly Punish, Extensive Non-Combat Influence
15 Hunted: The Serpent Society, More Powerful, 8- (Occasionally), Harshly Punish
20 Hunted: Ultron, More Powerful, 8- (Occasionally), Harshly Punish, Extensive Non-Combat Influence
20 Hunted: Kang, More Powerful, 8- (Occasionally), Harshly Punish, Extensive Non-Combat Influence
15 Hunted: Anti American Forces, More Powerful, 8- (Occasionally), Mildly Punish, Extensive Non-Combat Influence
Disadvantage Points: 315
Base Points: 200
Experience Required: 624
Total Experience Available: 624
Experience Unspent: 0
This is what I threw together for Cap (I didn't get around to Disads and forgot to buy him some penalty skill levels and outright skill levels) when I first bought FRED:
CAPTAIN AMERICA Sample Character
CHARACTERISTICS
30 STR 20 20
30 DEX 60 80
30 CON 40 120
30 BOD 40 160
21 INT 11 171
30 EGO 40 211
30 PRE 20 231
20 COM 10 241
15 PD 09 250
15 ED 09 259
07 SPEED 30 289
13 REC 14 303
60 END 00 303
60 STUN 00 303 TOTAL
POWERS
Maximum Human Potential
8 +¼, ½ endurance on strength
17 13”/26” Running [2]
+½, ½ endurance cost
7 11”/22” Leaping [1]
7 9”/18” Swimming [1]
Master Combatant
Unbelievably Accurate Attacks
15 +½, armor piercing on strength
You only nicked me!
9 6PD/6ED Armor
-½ only vs. body, -½ always lets 1 body through, applies as last of defenses -0
Combat Reflexes
20 +2 Speed
-1, only to abort to a block after an action in a phase, roll with the blow, or dive for cover, +1, can be used during an active phase.
Master Tactician/Great Leader
50 Find Weakness, all attacks 15 or less
69 +1 ¾ usable simultaneously with 8 others but requires -¼ incantation
Combat Awareness
6 +2 perception with all senses
Unflagging Will
15 21 Points of Mental Defense
Effects of the Super Soldier Serum
10 10 Points of Power Defense
POWERS CONTINUED
Equipment
Chain Mesh Uniform
12 8PD/8ED Armor
-½, OIF, Universable, Breakable
-½, Ablative vs. Body
Cap’s Shield
-½ OIF, Mostly Universal, Unbreakable
Blocked Attack/Thrown Block
13 +4 DCV Levels
32 Missile Reflection any attack at range, 15 or less
Shielding Cap’s Eyes
7 15 Points Flash Defense: Sight Group
-½, Activation Roll 14 or less, -½ one point of flash always gets through
Grazing Attack
75% Resistant Damage Reduction:
40 Physical
40 Energy
Shield Melee Attack
26 4d6 Hand Attack
+½, zero endurance
+½, armor piercing when used by Cap
-½, mandatory limitation
Thrown Shield
50 10d6 Energy Blast, physical
+½, armor piercing when used by Cap
+¼, ½ endurance
-¼, range based on throwing
TALENTS
3 Absolute Range Sense
3 Ambidexterity
3 Bump of Direction
19 Combat Sense 15 or less
3 Double-Jointed
3 Environmental Movement: Water
3 Environmental Movement: Zero-G
3 Environmental Movement: Climbing
3 Environmental Movement: Clutter
3 Environmental Movement: Narrow Surfaces
3 Environmental Movement: Poor Footing
3 +2 Lightning Reflexes
3 Lightsleep
PERQUISITES
3 Access to Avengers Mansion
1 Passport
3 Federal Police Powers as an Avenger
7 Security Clearance: U.S. Government
Reputation: THE Hero of America
15 14 or less +5/+5d6 to rolls
SKILLS
3 Acrobatics
3 Analyze: Martial Arts
3 Analyze: Strength
3 Analyze: Dexterity
3 Analyze: Ranged Attacks
3 Analyze: Defenses
3 Analyze: Focus
3 Analyze: Leadership
3 Breakfall
3 Bugging
3 Climbing
3 Combat Driving
3 Combat Piloting
3 Concealment
3 Contortionist
3 Conversation
10 Cramming, 2 Levels
3 Criminology
1 Familiarity: Cryptography
3 Deduction
8 Defense Maneuver III
3 Demolitions
3 Electronics
3 Fast Draw
3 Scholar
2 Knowledge: Avengers
2 Knowledge: World War II
2 Knowledge: Military History
3 Linguist
2 Chinese
2 French
2 German
2 Italian
2 Japanese
2 Russian
3 Lockpicking
3 Mechanics
3 Navigation
3 Oratory
3 Paramedics
3 Persuasion
3 Power: Shield Skill
3 Professional Artist
3 Riding
3 Security Systems
3 Shadowing
3 Sleight of Hand
3 Stealth
3 Systems Operation
3 Tactics
3 Teamwork
3 Tracking
10 Two-Weapon Fighting
3 Well Traveled
2 Eastern Europe
2 England
2 France
2 Germany
2 Italy
2 Japan
2 London
2 New York City
2 Scotland
2 Switzerland
2 United States of America
2 Wales
2 Washington DC
djday38
Jun 9th, '05, 08:56 AM
Will be restarting this project and thread with some more characters anyone have any requests?
I will start I think with the Wasp.
rgds
Dean
SuperPheemy
Jun 9th, '05, 11:38 AM
Your Strength value is too high on ol' webhead. As it stands Spidey can pick up tanks and hit people with them. I'd scale the strength back to 40. Otherwise, it's a good interpretation of a highly experienced Spiderman.
SuperPheemy
Jun 9th, '05, 11:43 AM
And since you have a couple of members of the Fantastic Four up, you should give us a DOOM writeup. Don't forget the obscene VPPs. :snicker:
djday38
Jun 10th, '05, 05:20 AM
<font size=+1><b>Wasp</b></font>
Player:
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>9  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>-1</font></td></tr><tr><td align="right"><font size=2>22  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>36</font></td></tr><tr><td align="right"><font size=2>16  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>12</font></td></tr><tr><td align="right"><font size=2>12  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>25  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>8</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6/11  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>6/11  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>7  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>18</font></td></tr><tr><td align="right"><font size=2>5  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>32  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>25  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>1 1/2"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 104
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">131  </td><td><b><i>Wasp's Sting: </i></b>Multipower, 105-point reserve, all slots Reduced Endurance (1/2 END; +1/4) (131 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">6u  </td><td>1) <b><i>Wasp's Sting: </i></b>Energy Blast 8d6, Armor Piercing (+1/2) (60 Active Points) </td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">5u  </td><td>2) <b><i>Up Close and Personal: </i></b>Energy Blast 10d6, Armor Piercing (+1/2) (75 Active Points); No Range (-1/2) </td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">4u  </td><td>3) <b><i>Go For The Eyes: </i></b>(Total: 105 Active Cost, 42 Real Cost) Energy Blast 10d6, Armor Piercing (+1/2) (75 Active Points); Must go for the Opponents Eyes (-1), No Range (-1/2) (Real Cost: 30) <b>plus</b> Sight Group Flash 6d6 (30 Active Points); Must Go For the Opponents Eyes (-1), No Range (-1/2) (Real Cost: 12) </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">90  </td><td><b><i>Size of a Wasp: </i></b>Shrinking (0.0312 m tall, 0.0004 kg mass, -12 PER Rolls to perceive character, +12 DCV, takes +18" KB), Reduced Endurance (0 END; +1/2) (90 Active Points) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">20  </td><td><b><i>Wings of the Wasp: </i></b>Flight 10", Position Shift (25 Active Points); Linked (Size of a Wasp; Lesser Power need not be used proportionally to Power with which it is Linked; -1/4) </td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">27  </td><td><b><i>Insect Communication: </i></b>Multipower, 60-point reserve, (60 Active Points); all slots Activation Roll 11-, Burnout (-3/4), Increased Endurance Cost (x2 END; -1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1u  </td><td>1) <b><i>Speak to me my Insects: </i></b>Telepathy 8d6 (40 Active Points); Limited Class Of Minds [Single species/type of mind] (Insects Only; -1), Activation Roll 11-, Burnout (-3/4), Increased Endurance Cost (x2 END; -1/2) </td><td valign="top" align="right">8</td></tr><tr><td align="right" valign="top">1u  </td><td>2) <b><i>Come to me my Insects: </i></b>Mind Control 8d6 (40 Active Points); Limited Class Of Minds [Single species/type of mind] (Insects Only; -1), Activation Roll 11-, Burnout (-3/4), Increased Endurance Cost (x2 END; -1/2) </td><td valign="top" align="right">8</td></tr><tr><td align="right" valign="top">13  </td><td><b><i>Wasp Quickness: </i></b>+2 SPD (20 Active Points); Only when Shrunk (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">13  </td><td><b><i>Excellent Leader: </i></b>+2 with All Combat, Usable By Other (+1/4) (20 Active Points); Only Usable on current Avengers teammates if she is the current leader (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">15  </td><td><b><i>Costume: </i></b>Armor (5 PD/5 ED) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4  </td><td><b><i>Avengers Communicator: </i></b>Radio Perception/Transmission (Radio Group) (10 Active Points); OAF Fragile (-1 1/4) </td><td valign="top" align="right">0</td></tr></table><b>Powers Cost:</b> 330
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">2  </td><td>Acrobatics 13- (3 Active Points); Only When Shrunk (-1/2) </td></tr><tr><td valign="top" align="right">3  </td><td>Bureaucratics 12- </td></tr><tr><td valign="top" align="right">6  </td><td>+6 with Wasp's Sting </td></tr><tr><td valign="top" align="right">10  </td><td>+2 with HTH Combat </td></tr><tr><td valign="top" align="right">13  </td><td>+4 with DCV (20 Active Points); Only While Flying (-1/2) </td></tr><tr><td valign="top" align="right">6  </td><td>Penalty Skill Levels: +4 vs. Hit Location modifiers with Wasps Sting </td></tr><tr><td valign="top" align="right">3  </td><td>Conversation 12- </td></tr><tr><td valign="top" align="right">3  </td><td>Defense Maneuver I-II (5 Active Points); Only When Shrunk (-1/2)  </td></tr><tr><td valign="top" align="right">7  </td><td>High Society 14- </td></tr><tr><td valign="top" align="right">5  </td><td>Persuasion 13- </td></tr><tr><td valign="top" align="right">5  </td><td>Seduction 13- </td></tr><tr><td valign="top" align="right">7  </td><td>Shadowing 16- (11 Active Points); Only When Shrunk (-1/2) </td></tr><tr><td valign="top" align="right">7  </td><td>Stealth 17- (11 Active Points); Only When Shrunk (-1/2) </td></tr><tr><td valign="top" align="right">7  </td><td>Teamwork- Avengers 15- </td></tr><tr><td valign="top" align="right">7  </td><td>KS-Fashion 16- </td></tr><tr><td valign="top" align="right">4  </td><td>KS-Buisness 13- </td></tr></table><b>Skills Cost: </b>95
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">42  </td><td>Contact (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Contact is slavishly loyal to character), Organization Contact (x3) (42 Active Points) 15- </td></tr><tr><td valign="top" align="right">15  </td><td>Contact (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Contact is slavishly loyal to character) 16- </td></tr><tr><td valign="top" align="right">11  </td><td>Contact (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Very Good relationship with Contact) 13- </td></tr><tr><td valign="top" align="right">11  </td><td>Contact (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Very Good relationship with Contact) 13- </td></tr><tr><td valign="top" align="right">24  </td><td>Contact (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own), Organization Contact (x3) (24 Active Points) 12- </td></tr><tr><td valign="top" align="right">15  </td><td>Money: Filthy Rich </td></tr><tr><td valign="top" align="right">3  </td><td>Fringe Benefit: Federal/National Police Powers </td></tr><tr><td valign="top" align="right">2  </td><td>Reputation (A small to medium sized group) 11-, +2/+2d6 </td></tr></table><b>Perks Cost:</b> 123
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">8  </td><td>Lightning Reflexes: +8 DEX to act first with All Actions (12 Active Points); Only While Shrunk (-1/2) </td></tr></table><b>Talents Cost:</b> 8
<b>Total Character Cost:</b> 660
<table cellpadding="0" border="0"><tr><td align="right"><b>Val  </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">20  </td><td>Dependent NPC: Various Charaties and Local Causes 8- (Incompetent; Group DNPC: x2 DNPCs) </td></tr><tr><td valign="top" align="right">15  </td><td>Enraged: If Hank Hurt (Common), go 8-, recover 11- </td></tr><tr><td valign="top" align="right">25  </td><td>Hunted: Avengers Rogues Gallery 11- (Mo Pow, PC has a Public ID or is otherwise very easy to find, Harshly Punish) </td></tr><tr><td valign="top" align="right">15  </td><td>Hunted: Whirlwind 8- (As Pow, PC has a Public ID or is otherwise very easy to find, Capture) </td></tr><tr><td valign="top" align="right">20  </td><td>Hunted: Ultron 8- (Mo Pow, PC has a Public ID or is otherwise very easy to find, Capture) </td></tr><tr><td valign="top" align="right">10  </td><td>Psychological Limitation: Must Wear a New Outfit Every Day (Common, Moderate) </td></tr><tr><td valign="top" align="right">15  </td><td>Psychological Limitation: Plays at Being an Airhead Rich Girl (Very Common, Moderate) </td></tr><tr><td valign="top" align="right">20  </td><td>Psychological Limitation: In Love With Hank Pym (Very Common, Strong) </td></tr><tr><td valign="top" align="right">5  </td><td>Psychological Limitation: Flirtatious (Uncommon, Moderate) </td></tr><tr><td valign="top" align="right">5  </td><td>Psychological Limitation: Sometimes Uncomfortable Around Hank (Uncommon, Moderate) </td></tr><tr><td valign="top" align="right">20  </td><td>Psychological Limitation: Code VS Killing (Very Common, Strong) </td></tr><tr><td valign="top" align="right">20  </td><td>Social Limitation: Public Identity (Very Frequently, Major) </td></tr></table>
<b>Disadvantage Points:</b> 190
<b>Base Points:</b> 200
<b>Experience Required:</b> 270
<b>Total Experience Available:</b> 270
<b>Experience Unspent:</b> 0
rgds
Dean
djday38
Jun 10th, '05, 05:23 AM
Sorry, the Wasp's contact names did not come out they are as follows,
The Avengers, Hank Pym, Captain America, Iron Man and SHIELD.
rgds
Dean
djday38
Jun 12th, '05, 12:55 AM
<font size=+1><b>Wendigo</b></font>
Player:
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>65  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>55</font></td></tr><tr><td align="right"><font size=2>27  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>51</font></td></tr><tr><td align="right"><font size=2>44  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>68</font></td></tr><tr><td align="right"><font size=2>27  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>34</font></td></tr><tr><td align="right"><font size=2>3  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>-7</font></td></tr><tr><td align="right"><font size=2>40  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>60</font></td></tr><tr><td align="right"><font size=2>38  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>28</font></td></tr><tr><td align="right"><font size=2>5  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>-2</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>36  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>23</font></td></tr><tr><td align="right"><font size=2>36  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>27</font></td></tr><tr><td align="right"><font size=2>6  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>23</font></td></tr><tr><td align="right"><font size=2>30  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>16</font></td></tr><tr><td align="right"><font size=2>88  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>82  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>16"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>13"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 376
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">36  </td><td><b><i>Unstoppable: </i></b>Damage Resistance (36 PD/36 ED) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">60  </td><td><b><i>Creature of the Icy North: </i></b>Physical Damage Reduction, Resistant, 75% All Ice/Cold Effects </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">45  </td><td><b><i>Claws of the Wendigo: </i></b>Killing Attack - Hand-To-Hand 3d6 (6d6 w/STR) </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">20  </td><td><b><i>Speed of the Beast: </i></b>Running +10" (16" total) </td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">9  </td><td><b><i>Senses of the Beast: </i></b>+3 PER with all Sense Groups </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">35  </td><td><b><i>Lives of the Wendigo: </i></b>Healing BODY 3d6, Can Heal Limbs </td><td valign="top" align="right">3</td></tr></table><b>Powers Cost:</b> 205
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">3  </td><td>Climbing 14- </td></tr><tr><td valign="top" align="right">4  </td><td>+4 With Claws </td></tr><tr><td valign="top" align="right">7  </td><td>Shadowing 12- </td></tr><tr><td valign="top" align="right">3  </td><td>Stealth 14- </td></tr><tr><td valign="top" align="right">12  </td><td>Survival (Arctic/Subarctic) 15- </td></tr><tr><td valign="top" align="right">13  </td><td>Tracking 15- </td></tr></table><b>Skills Cost: </b>42
<b>Total Character Cost:</b> 623
<table cellpadding="0" border="0"><tr><td align="right"><b>Val  </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">20  </td><td>Accidental Change: To Normal Human Once Unconcious 14- (Common) </td></tr><tr><td valign="top" align="right">25  </td><td>Distinctive Features: Huge Monster of the Frozen North (Not Concealable; Extreme Reaction; Detectable By Commonly-Used Senses) </td></tr><tr><td valign="top" align="right">45  </td><td>Enraged: Berserk Any Combat (Very Common), go 14-, recover 8- </td></tr><tr><td valign="top" align="right">20  </td><td>Hunted: Alpha Flight 8- (Mo Pow, NCI, Limited Geographical Area, PC has a Public ID or is otherwise very easy to find, Capture) </td></tr><tr><td valign="top" align="right">30  </td><td>Vulnerability: 2 x STUN Heat and Flame Attacks (Very Common) </td></tr><tr><td valign="top" align="right">20  </td><td>Psychological Limitation: Rampaging Monster (Very Common, Strong) </td></tr><tr><td valign="top" align="right">20  </td><td>Psychological Limitation: Casual and Ruthless Killer (Very Common, Strong) </td></tr><tr><td valign="top" align="right">15  </td><td>Psychological Limitation: Cannibal (Common, Strong) </td></tr></table>
<b>Disadvantage Points:</b> 195
<b>Base Points:</b> 200
<b>Experience Required:</b> 228
<b>Total Experience Available:</b> 228
<b>Experience Unspent:</b> 0
rgds
Dean
Sketchpad
Jun 12th, '05, 07:21 AM
Shouldn't he have a mutliform that he transforms into?
darthvegita666
Jun 12th, '05, 08:21 AM
Your Strength value is too high on ol' webhead. As it stands Spidey can pick up tanks and hit people with them. I'd scale the strength back to 40. Otherwise, it's a good interpretation of a highly experienced Spiderman.
spidey can pick up 10 tons above his head so he needs more thana 40
Kirby
Jun 12th, '05, 09:53 AM
Just started reading this thread today. Very nice!
Wonder Woman
21 Tiara: Killing Attack - Ranged 2d6 (vs. PD), Reduced Endurance (Half END; +1/4), +2 STUN Multiplier (+1/2) (52 Active Points); OAF Expendable (Difficult to obtain new Focus; -1 1/4), Can Be Missile Deflected (-1/4) [Emphasis mine]
FYI , the RKA cannot take the limitation 'Can Be Missile Deflected' since RKAs already can be. My version HD 2.41 updated this as soon as I downloaded it.
Kirby
Jun 12th, '05, 09:59 AM
Will be restarting this project and thread with some more characters anyone have any requests?
If you have Hawkman or Hawkwoman, I'd love to see them.
Kudos on what you've done so far!
djday38
Jun 12th, '05, 01:13 PM
Mmm, im getting a bit of a request list going now lets see if got,
Doctor Doom, Green Lantern, Sinestro, Wonder Man, Hawkman, Hawkgirl.
I will get started on Doom and go through the list.
rgds
Dean
djday38
Jun 14th, '05, 02:56 PM
<font size=+1><b>Doctor Doom</b></font>
Player:
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>60  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>21  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>33</font></td></tr><tr><td align="right"><font size=2>38  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>16</font></td></tr><tr><td align="right"><font size=2>49  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>39</font></td></tr><tr><td align="right"><font size=2>40  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>60</font></td></tr><tr><td align="right"><font size=2>50  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>40</font></td></tr><tr><td align="right"><font size=2>4  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>-3</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>12/42  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>10/40  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>5  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>19</font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>76  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>79  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>12</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>12"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 248
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">45  </td><td><b><i>Battle Suit Energy Supply: </i></b>Endurance Reserve (150 END, 35 REC) Reserve: (50 Active Points); OIF (Focus Battle Armor; -1/2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">20  </td><td><b><i>Strength Boost: </i></b>+40 STR (40 Active Points); OIF (Focus Battle Armor; -1/2) (Modifiers affect Base Characteristic) </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">11  </td><td><b><i>Constitution Boost: </i></b>+18 CON (36 Active Points); OIF (Focus Battle Armor; -1/2) (Modifiers affect Base Characteristic) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">67  </td><td><b><i>Power Gauntlets: </i></b>Energy Blast 16d6, Reduced Endurance (1/2 END; +1/4) (100 Active Points); OIF (Focus Battle Armor; -1/2) </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">120  </td><td><b><i>Battle Armor: </i></b>Armor (30 PD/30 ED), Hardened (x4; +1) (180 Active Points); OIF (Focus Battle Armor; -1/2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">83  </td><td><b><i>Force Field: </i></b>Force Wall (20 PD/20 ED/20 Power Defense; 5" long and 5" tall) (166 Active Points); OIF (Focus Battle Armor; -1/2), Increased Endurance Cost (x2 END; -1/2) </td><td valign="top" align="right">34</td></tr><tr><td align="right" valign="top">250  </td><td><b><i>Electrical Shield: </i></b>Energy Blast 20d6, Damage Shield (+1/2), Continuous (+1) (250 Active Points) </td><td valign="top" align="right">25</td></tr><tr><td align="right" valign="top">27  </td><td><b><i>Rocket Jets: </i></b>Flight 20" (40 Active Points); OIF (Focus Battle Armor; -1/2) </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">14  </td><td><b><i>Life Support Systems: </i></b>Life Support (Eating: Character only has to eat once per week; Safe Environment: Zero Gravity; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (21 Active Points); OIF (Focus - Battle Armor; -1/2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">12  </td><td><b><i>Battle Armor Senses: </i></b>+4 PER with all Sense Groups </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5  </td><td><b><i>Battle Armor Senses: </i></b>Infrared Perception (Sight Group) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">44  </td><td><b><i>Mauser Handgun: </i></b>Multipower, 100-point reserve, (100 Active Points); all slots OAF Fragile (Focus Mauser Hand Gun; -1 1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2u  </td><td>1) <b><i>Tranquilizer Bullets: </i></b>Energy Blast 6d6, Reduced Endurance (0 END; +1/2), No Normal Defense ([Standard] Hard Armor or Force field; +1) (75 Active Points); 3 Charges (-1 1/4), OAF Fragile (Focus Mauser Hand Gun; -1 1/4) </td><td valign="top" align="right">[3]</td></tr><tr><td align="right" valign="top">3u  </td><td>2) <b><i>Explosive Bullets: </i></b>Energy Blast 10d6, Explosion (+3/4), Nonselective Target (-1/4), Reduced Endurance (0 END; +1/2) (100 Active Points); 3 Charges (-1 1/4), OAF Fragile (Focus Mauser Hand Gun; -1 1/4) </td><td valign="top" align="right">[3]</td></tr><tr><td align="right" valign="top">185  </td><td><b><i>Mind Transferal: </i></b>(Total: 185 Active Cost, 185 Real Cost) Mind Control 15d6 (Real Cost: 75) <b>plus</b> Extra-Dimensional Movement (Single Dimension - The Targets Body) (Real Cost: 20) <b>plus</b> Clairsentience (Sight, Touch, Hearing, Radio And Smell/Taste Groups), Transdimensional (Single Dimension - Victims Body; +1/2) (90 Active Points) (Real Cost: 90) [<b>Notes:</b> This Power if successful in its mind control attempt allows Doom to switch his mind with his victim and take full control over their body.] </td><td valign="top" align="right">18</td></tr><tr><td align="right" valign="top">180  </td><td><b><i>Gadget & Invention Pool: </i></b>VPP (Gadget Pool), 150 base + 30 control cost, (225 Active Points); VPP Powers Can Be Changed Only In Given Circumstance (In Lab) (-1/2); all slots OAF (-1) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">17  </td><td><b><i>Sorcery: </i></b>Multipower, 60-point reserve, (60 Active Points); all slots Gestures (Requires both hands; Complex; -3/4), Requires A Skill Roll (Mystical Lore; -1/2), Increased Endurance Cost (x2 END; -1/2), Incantations (Complex; -1/2), Concentration (1/2 DCV; -1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1u  </td><td>1) <b><i>Summon Supernatural Beings: </i></b>Summon 16 45-point creatures (29 Active Points); Gestures (Requires both hands; Complex; -3/4), Requires A Skill Roll (Mystical Lore; -1/2), Increased Endurance Cost (x2 END; -1/2), Incantations (Complex; -1/2), Concentration (1/2 DCV; -1/4) </td><td valign="top" align="right">6</td></tr><tr><td align="right" valign="top">1u  </td><td>2) <b><i>Travel to Mephisto's Realm: </i></b>Extra-Dimensional Movement (Single Dimension), x4 Increased Weight (30 Active Points); Gestures (Requires both hands; Complex; -3/4), Requires A Skill Roll (Mystical Lore; -1/2), Increased Endurance Cost (x2 END; -1/2), Incantations (Complex; -1/2), Concentration (1/2 DCV; -1/4) </td><td valign="top" align="right">6</td></tr><tr><td align="right" valign="top">2u  </td><td>3) <b><i>Eldrich Bolt: </i></b>Energy Blast 12d6 (60 Active Points); Gestures (Requires both hands; Complex; -3/4), Incantations (Complex; -1/2), Increased Endurance Cost (x2 END; -1/2), Requires A Skill Roll -Mystical Lore (-1/2), Concentration (1/2 DCV; -1/4) </td><td valign="top" align="right">12</td></tr></table><b>Powers Cost:</b> 1089
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">3  </td><td>Analyze: Power Level 19- </td></tr><tr><td valign="top" align="right">3  </td><td>Bureaucratics 19- </td></tr><tr><td valign="top" align="right">6  </td><td>+6 Power Gauntlets </td></tr><tr><td valign="top" align="right">10  </td><td>+2 with HTH Combat </td></tr><tr><td valign="top" align="right">3  </td><td>Computer Programming 19- </td></tr><tr><td valign="top" align="right">3  </td><td>Electronics 19- </td></tr><tr><td valign="top" align="right">3  </td><td>High Society 19- </td></tr><tr><td valign="top" align="right">3  </td><td>Interrogation 19- </td></tr><tr><td valign="top" align="right">3  </td><td>Inventor 19- </td></tr><tr><td valign="top" align="right">7  </td><td>Mechanics 21- </td></tr><tr><td valign="top" align="right">3  </td><td>Oratory 19- </td></tr><tr><td valign="top" align="right">3  </td><td>Persuasion 19- </td></tr><tr><td valign="top" align="right">5  </td><td>KS: Mystical Lore 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Scientist </td></tr><tr><td valign="top" align="right">10  </td><td>1) SS: Bionics 20- (11 Active Points) </td></tr><tr><td valign="top" align="right">10  </td><td>2) SS: Robotics 20- (11 Active Points) </td></tr><tr><td valign="top" align="right">5  </td><td>3) SS: Spacecraft 15- (6 Active Points) </td></tr><tr><td valign="top" align="right">7  </td><td>4) SS: Super Physiology 17- (8 Active Points) </td></tr><tr><td valign="top" align="right">5  </td><td>5) SS: Time Machinery 15- (6 Active Points) </td></tr><tr><td valign="top" align="right">9  </td><td>6) SS: Weapon Systems 19- (10 Active Points) </td></tr></table><b>Skills Cost: </b>104
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">200  </td><td>Vehicles & Bases </td></tr><tr><td valign="top" align="right">5  </td><td>Contact: Sub Mariner (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has very useful Skills or resources) 8- </td></tr><tr><td valign="top" align="right">90  </td><td>Follower </td></tr><tr><td valign="top" align="right">15  </td><td>Money: Filthy Rich </td></tr></table><b>Perks Cost:</b> 310
<b>Total Character Cost:</b> 1751
<table cellpadding="0" border="0"><tr><td align="right"><b>Val  </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">10  </td><td>Distinctive Features: Terrible Facial Scars (Easily Concealed; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) </td></tr><tr><td valign="top" align="right">25  </td><td>Hunted: Fantastic Four 14- (As Pow, PC has a Public ID or is otherwise very easy to find, Capture) </td></tr><tr><td valign="top" align="right">20  </td><td>Reputation: Worlds Most Evil Supervillain, 14- (Extreme) </td></tr><tr><td valign="top" align="right">5  </td><td>Rivalry: Professional (Reed Richards; Rival is Less Powerful; Seek to Harm or Kill Rival; Rival Aware of Rivalry) </td></tr><tr><td valign="top" align="right">5  </td><td>Social Limitation: Public Identity (Occasionally, Minor) </td></tr><tr><td valign="top" align="right">15  </td><td>Unluck: 3d6 </td></tr><tr><td valign="top" align="right">25  </td><td>Psychological Limitation: Egomaniac (Very Common, Total) </td></tr><tr><td valign="top" align="right">10  </td><td>Psychological Limitation: Obsessive (Common, Moderate) </td></tr><tr><td valign="top" align="right">15  </td><td>Psychological Limitation: Overconfident (Very Common, Moderate) </td></tr><tr><td valign="top" align="right">20  </td><td>Psychological Limitation: Always Holds to Promises (Common, Total) </td></tr><tr><td valign="top" align="right">20  </td><td>Psychological Limitation: Holds Grudges (Very Common, Strong) </td></tr><tr><td valign="top" align="right">25  </td><td>Psychological Limitation: Hates Reed Richards and Must Destroy Him (Very Common, Total) </td></tr><tr><td valign="top" align="right">20  </td><td>Psychological Limitation: Hates the Fantastic Four and Must Destroy Them (Very Common, Strong) </td></tr><tr><td valign="top" align="right">15  </td><td>Psychological Limitation: Wants to Rules the World (Common, Strong) </td></tr><tr><td valign="top" align="right">20  </td><td>Psychological Limitation: Obsessessed With Returning His Mothers Spirit to Life (Common, Total) </td></tr><tr><td valign="top" align="right">15  </td><td>Psychological Limitation: Ruthless Killer (Common, Strong) </td></tr></table>
<b>Disadvantage Points:</b> 265
<b>Base Points:</b> 200
<b>Experience Required:</b> 1286
<b>Total Experience Available:</b> 1286
<b>Experience Unspent:</b> 0
djday38
Jun 14th, '05, 04:48 PM
Not a bad take on Doom... Does his 90 points in followers include the various Doom Bots?
Thks, yes it does, I will do a seperate writeup for his Doombots and will add them to my list.
rgds
Dean
Sketchpad
Jun 14th, '05, 05:34 PM
Very nice Doom ... I think I'd increase the followers and give him a few other benefits like Diplomatic Immunity ;)
djday38
Jun 14th, '05, 10:38 PM
Very nice Doom ... I think I'd increase the followers and give him a few other benefits like Diplomatic Immunity ;)
Good catch, thks. I will add Diplomatic Immunity into the mix.
rgds
Dean
Kirby
Jun 15th, '05, 01:47 PM
...give him a few other benefits like Diplomatic Immunity
I've never really been a follower of Marvel, but when did Doom get Diplomatic Immunity? Did he conquer a country? Also, does this get brought up in the comics?
Kirby
Jun 15th, '05, 01:59 PM
Doom is the ruler of Latveria. Diplomatic Immunity has been brought up once or twice but I would assume he is no longer granted access to the US, and I don't know if Latveria is a member of the UN or not.
Ah, thanks.
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