View Full Version : More Power Questions
d'Jarvish
Aug 26th, '03, 02:31 PM
Is there someplace specific I should post these? I added these to my old Magi-Nation post but noticed that no one was even viewing it.
I want characters to be able to activate Relics once a day and then it is active for maybe five minutes. At any time during this period the character should be able to use any powers of the Relic. How do I represent this?
Also how do I make a Relic that will reduce the END Cost of all Powers on Relics by 4 END for as long as it is activated?
Finally every Magi has a VPP which changes every turn without his control (this represents his hand). How would I make a Relic that would let you roll to see what goes in your hand and keep it if you want or throw it out if you don't?
Thanks
DrFurious
Aug 26th, '03, 03:11 PM
Just to point you in the right direction
Originally posted by d'Jarvish
I want characters to be able to activate Relics once a day and then it is active for maybe five minutes. At any time during this period the character should be able to use any powers of the Relic. How do I represent this?
Sounds like a continuing charge (or a variant) to me.
Originally posted by d'Jarvish
Also how do I make a Relic that will reduce the END Cost of all Powers on Relics by 4 END for as long as it is activated?
Probably a naked advantage bought as a focus (for the Relic).
i.e. 0 END (+1/2) on 60 Active point power (base cost = 60 * .5 = 30 pts), OAF (-1), Only to reduce END cost by up to 4 END (+0). Real cost 15 pts. Season to taste.
Originally posted by d'Jarvish
Finally every Magi has a VPP which changes every turn without his control (this represents his hand). How would I make a Relic that would let you roll to see what goes in your hand and keep it if you want or throw it out if you don't?
Looks like you'll need a cosmic style VPP to change as a 0 phase action and with no skill roll to change (+2 total advantages IIRC). Place a limitation on the VPP to represent the changing nature - probably base it on the No Conscious Control (-2) limitation. The points you save from this limitation can be bought off with the Relic.
e.g. if your NCC lim saves you 30 points on the control cost, you can have a Relic like so.
Peek-a-look Relic, buy off NCC lim on VPP (30 pts base), OAF (-1), only to discard 1 change per phase (-1??). Real cost: 10 pts.
Hope this helps.
!DrFURIOUS!
d'Jarvish
Aug 26th, '03, 05:46 PM
Thanks that helps a lot.
if a Relic has more than one Power then should I put them in a multipower and place the continuous charge on the multipower?
and if a relic's power can only be used once per activation of the relic should I give it the 1/day(-2) limitation or the 1/5 minutes(-0) limitation. (I'm assuming that since you can increase the recovery time by one step on the time chart for an additional -1/2 that you can do the opposite)
DrFurious
Aug 26th, '03, 10:41 PM
Originally posted by d'Jarvish
if a Relic has more than one Power then should I put them in a multipower and place the continuous charge on the multipower?
That really depends on how your envision the Relic working. If you can only use one power at a time, then a multipower would be appropriate. Either way, you don't HAVE to stick the powers in a multipower but it can save you points.
Originally posted by d'Jarvish
and if a relic's power can only be used once per activation of the relic should I give it the 1/day(-2) limitation or the 1/5 minutes(-0) limitation. (I'm assuming that since you can increase the recovery time by one step on the time chart for an additional -1/2 that you can do the opposite)
I'd probably apply the following limitation to all slots of the multipower:
Limitation: Once Relic is activated, may only be used in the next 5 minutes (-1/2).
(This is based on 1 Charge, continuing charge for 5 minutes. This would normally be a -3/4 limitation but since the above limitation is not as restrictive as this, I reduced it to -1/2.)
You should be able to apply this limitation to all the slots and hence to the reserve pool.
!DrFURIOUS!
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