CorpCommander
Aug 27th, '03, 12:54 AM
Ok I am converting a D20 module over to Hero. In it there is a sorcerous necromancer that animates an army of skeletons. Her means consists of taking bones, inscribing them with special runes and special ink.
I am thinking that this sounds like a transform. Turning bones + ink into a skeletal thrall. I just want to make sure I am doing this right. As always I suspect there are many ways to do it. Its doesn't feel like a summon (though FRED pg 153, last para makes me think it might be.) She has to have the bones and prepare them. Say 5 minutes of time. Lets assume that a skeleton has 5 body. 2D6 should be enough to transform it in one go. No?
The result is an automaton of about 200 pts. (undead aren't cheap!) I clearly need to transform SPIRIT - that is the motivating force. I don't think I need to transform MIND as this thing isn't going to operate on it's own. I also don't think I am going to transform BODY... or do I? If the target has more body than the source would I need to include that?
Is it Minor (functional changes) or Major (total change?)
FRED pg. 153 under Creating Objects gives some advice about not allowing transform to create unbalancingly useful/powerful objects. I assume this is for say turning pebbles into ATOM BOMBS.
Finally, such thralls as created with transform... are the susceptible to having the transform drained thus rendering them back into bones?
This isn't a power the PC's are going to get. However they could potentially learn it (at least the party sorcerer could). What do you think of my approach and what pitfalls should I be aware of.
Here are the possibilites:
<hr>
Animate Dead: Transform 6d6: Skeleton into Thrall (Major) (90 Active Points); Extra Time 5 Minutes (-2), Character May Take No Other Actions (-1/4), OAF Fragile Expendable (Focus: skeleton; Difficult to obtain new Focus; -1 1/2), All Or Nothing (-1/2)
Cost: 17
END: 9
<hr>
Animate Dead: Summon 300-point, Expanded Class of Beings Very Limited Group (+1/4), Amicable Slavishly Devoted (+1) (135 Active Points); Extra Time 5 Minutes (-2), Character May Take No Other Actions (-1/4), OAF Fragile Expendable (Difficult to obtain new Focus; -1 1/2)
Cost: 28
END: 13
I am thinking that this sounds like a transform. Turning bones + ink into a skeletal thrall. I just want to make sure I am doing this right. As always I suspect there are many ways to do it. Its doesn't feel like a summon (though FRED pg 153, last para makes me think it might be.) She has to have the bones and prepare them. Say 5 minutes of time. Lets assume that a skeleton has 5 body. 2D6 should be enough to transform it in one go. No?
The result is an automaton of about 200 pts. (undead aren't cheap!) I clearly need to transform SPIRIT - that is the motivating force. I don't think I need to transform MIND as this thing isn't going to operate on it's own. I also don't think I am going to transform BODY... or do I? If the target has more body than the source would I need to include that?
Is it Minor (functional changes) or Major (total change?)
FRED pg. 153 under Creating Objects gives some advice about not allowing transform to create unbalancingly useful/powerful objects. I assume this is for say turning pebbles into ATOM BOMBS.
Finally, such thralls as created with transform... are the susceptible to having the transform drained thus rendering them back into bones?
This isn't a power the PC's are going to get. However they could potentially learn it (at least the party sorcerer could). What do you think of my approach and what pitfalls should I be aware of.
Here are the possibilites:
<hr>
Animate Dead: Transform 6d6: Skeleton into Thrall (Major) (90 Active Points); Extra Time 5 Minutes (-2), Character May Take No Other Actions (-1/4), OAF Fragile Expendable (Focus: skeleton; Difficult to obtain new Focus; -1 1/2), All Or Nothing (-1/2)
Cost: 17
END: 9
<hr>
Animate Dead: Summon 300-point, Expanded Class of Beings Very Limited Group (+1/4), Amicable Slavishly Devoted (+1) (135 Active Points); Extra Time 5 Minutes (-2), Character May Take No Other Actions (-1/4), OAF Fragile Expendable (Difficult to obtain new Focus; -1 1/2)
Cost: 28
END: 13