Enforcer84
Aug 29th, '03, 01:36 AM
The Clan of the Sphinx
Cost Power
Clan of the Sphinx
20 1) Strength of the Sphinx: +20 STR
10 2) Supernaturally Tough: +5 CON
5 3) Wisdom of the Ages: +5 INT
6 4) Strength of Will: +3 EGO
5 5) Commanding Presence: +5 PRE
12 6) Roar: +20 PRE, Megascale (1" = 1 km; +1/4) (25 Active Points); Only for Offensive Purposes (-1) [Notes: Fearsome Roar that can be heard for almost a mile.]
6 7) Supernaturally Tough: Damage Resistance (6 PD/6 ED)
9 8) Accute Senses: Enhanced Perception (+3 to PER Rolls for All Sense Groups)
5 9) Keen Vision: Nightvision
10 10) Sense Falshood: Detect Lies/Falsehoods 12-, Range
10 11) Combat Scent: Targeting Sense (Normal Smell)
5 12) Tracking Scent: Tracking (Normal Smell)
19 13) Wings of the Sphinx: Flight 12" (24 Active Points); Visible: Translucent Ectoplasmic "Wings" (-1/4)
4 14) Supernatrual Being: Life Support , Longevity: 1600 Years
2 15) Strong Willed: +2 Mental Defense (5 points total)
Powers Cost: 128
Cost Skill
Clan of the Sphinx
3 1) Analyze: Magic 12-
3 2) Conversation 12- (16-)
3 3) Cryptography 12-
3 4) Deduction 12-
3 5) High Society 12- (16-)
2 6) KS: Arcane Lore 11-
2 7) KS: Artifacts & Relics 11-
2 8) KS: Clan of the Sphinx 11-
2 9) KS: Fables, Fairy Tales, Mythology 11-
2 10) KS: History 11-
3 11) KS: Riddles, Puzzles, Trivia (INT-based) 12-
2 12) KS: Supernatural Beings 11-
4 13) Language: Choose One (idiomatic)
3 14) Language: Secodary Language (completely fluent)
2 15) Language: Tertiary Language (fluent conversation)
1 16) Language: Hobby Language (basic conversation)
3 17) Oratory 12- (16-)
3 18) Security Systems 12-
3 19) Shadowing 12-
3 20) Stealth 11-
2 21) Survival (Choose One) 12-
3 22) Tracking 12-
Skills Cost: 57
Cost Perk
Clan of the Sphinx
2 1) Reputation: Wise Guardians (A small to medium sized group; 14-) +2/+2d6
12 2) Contact: The 11 Clans of Legend (Contact has: very useful Skills or resources), Organization Contact (+2) (12 Active Points) 11-
3 3) Fringe Benefit: Membership: Clan of the Sphinx
6 4) Fringe Benefit: Security Clearance: 11 Clans of Legend
Perks Cost: 23
Cost Talent
Clan of the Sphinx
3 1) Absolute Time Sense
3 2) Bump Of Direction
22 3) Danger Sense (Function as a Sense, Sensitivity: Out of Combat) 12-
5 4) Eidetic Memory
3 5) Lightning Calculator
3 6) Lightsleep
4 7) Speed Reading (x10)
13 8) Universal Translator 12- (20 Active Points); Languages of Earth Only (-1/2)
Talents Cost: 56
Total Package Cost: 264
Pts. Disadvantage
Clan of the Sphinx
-5 1) Distinctive Features: Clan Markings (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
-15 2) Hunted: The Seven Kings of Darkness 8- (As Pow; Harshly Punish; Extensive Non-Combat Influence)
-10 3) Hunted: Clan of the Sphinx 11- (Mo Pow; Watching)
-10 4) Social Limitation: Subject to Clan Laws & Restrictions (Occasionally; Major)
Cost Power
Clan of the Sphinx
20 1) Strength of the Sphinx: +20 STR
10 2) Supernaturally Tough: +5 CON
5 3) Wisdom of the Ages: +5 INT
6 4) Strength of Will: +3 EGO
5 5) Commanding Presence: +5 PRE
12 6) Roar: +20 PRE, Megascale (1" = 1 km; +1/4) (25 Active Points); Only for Offensive Purposes (-1) [Notes: Fearsome Roar that can be heard for almost a mile.]
6 7) Supernaturally Tough: Damage Resistance (6 PD/6 ED)
9 8) Accute Senses: Enhanced Perception (+3 to PER Rolls for All Sense Groups)
5 9) Keen Vision: Nightvision
10 10) Sense Falshood: Detect Lies/Falsehoods 12-, Range
10 11) Combat Scent: Targeting Sense (Normal Smell)
5 12) Tracking Scent: Tracking (Normal Smell)
19 13) Wings of the Sphinx: Flight 12" (24 Active Points); Visible: Translucent Ectoplasmic "Wings" (-1/4)
4 14) Supernatrual Being: Life Support , Longevity: 1600 Years
2 15) Strong Willed: +2 Mental Defense (5 points total)
Powers Cost: 128
Cost Skill
Clan of the Sphinx
3 1) Analyze: Magic 12-
3 2) Conversation 12- (16-)
3 3) Cryptography 12-
3 4) Deduction 12-
3 5) High Society 12- (16-)
2 6) KS: Arcane Lore 11-
2 7) KS: Artifacts & Relics 11-
2 8) KS: Clan of the Sphinx 11-
2 9) KS: Fables, Fairy Tales, Mythology 11-
2 10) KS: History 11-
3 11) KS: Riddles, Puzzles, Trivia (INT-based) 12-
2 12) KS: Supernatural Beings 11-
4 13) Language: Choose One (idiomatic)
3 14) Language: Secodary Language (completely fluent)
2 15) Language: Tertiary Language (fluent conversation)
1 16) Language: Hobby Language (basic conversation)
3 17) Oratory 12- (16-)
3 18) Security Systems 12-
3 19) Shadowing 12-
3 20) Stealth 11-
2 21) Survival (Choose One) 12-
3 22) Tracking 12-
Skills Cost: 57
Cost Perk
Clan of the Sphinx
2 1) Reputation: Wise Guardians (A small to medium sized group; 14-) +2/+2d6
12 2) Contact: The 11 Clans of Legend (Contact has: very useful Skills or resources), Organization Contact (+2) (12 Active Points) 11-
3 3) Fringe Benefit: Membership: Clan of the Sphinx
6 4) Fringe Benefit: Security Clearance: 11 Clans of Legend
Perks Cost: 23
Cost Talent
Clan of the Sphinx
3 1) Absolute Time Sense
3 2) Bump Of Direction
22 3) Danger Sense (Function as a Sense, Sensitivity: Out of Combat) 12-
5 4) Eidetic Memory
3 5) Lightning Calculator
3 6) Lightsleep
4 7) Speed Reading (x10)
13 8) Universal Translator 12- (20 Active Points); Languages of Earth Only (-1/2)
Talents Cost: 56
Total Package Cost: 264
Pts. Disadvantage
Clan of the Sphinx
-5 1) Distinctive Features: Clan Markings (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
-15 2) Hunted: The Seven Kings of Darkness 8- (As Pow; Harshly Punish; Extensive Non-Combat Influence)
-10 3) Hunted: Clan of the Sphinx 11- (Mo Pow; Watching)
-10 4) Social Limitation: Subject to Clan Laws & Restrictions (Occasionally; Major)