Hermit
Jul 7th, '09, 07:12 AM
A long long time ago, when I still had youth and energy, I tried an ambitious project on "Let's make a superhero base" . In a vote by committee, with judicious application of tyrannical prerogative by yours truly, it began to form up. It had a basic lay out, colorful staff, and then... well, I let it go. My fault.
Still, I'm going to try to pick up where I left off somewhat...
This thread
http://www.herogames.com/forums/showthread.php?t=64674
was the last one, where we tried to describe what hero lives in 'this room'
These living quarters are in chaos, furniture often shoved to the side as if to make space for some spur of the moment activity. Folks might be surprised to find the original cast of Rodan's "The Thinker" in a corner, especially since the original cast is -known- to be in France. One wall is covered in old newspaper clippings, and drawings that are expertly done (striving for realism down to the blemish in the skin if any) of people they likely have never seen before. One drawing shows a superhero gun man of some sort, another next to him shows what appears to be a grinning blond man who is fighting shirtless side by side with a woman in highboots and a cowl with a strange circling gem like thing hovering near by... written underneath is "Why am I the only one who remembers?" A book shelf full of some truly odd works (Crackpot theorists' writings predominate) is against one wall, and a note book full of more sketches can be found in a desk. Clicking off the lights makes the walls, floor, and ceiling to glow with strange lines patterned all over (via florescent paint perhaps?) in a hex grid pattern. Turning them on makes the pattern vanish again.
Only four suggestions were made. Here they are for a long over due vote.
From Lawnmowerboy "The Palladian"
For some reason I'm thinking about that alien second-stage Lensman with the "multidimensional mind." [Ha! Nadreck the Palainian. Who says Wikipedia isn't useful.] His brain is big and extends across time-and-space barriers that we cannot even imagine. So he has mentalist, body control and precog powers. In functional terms, a martial artist with some ego attack and a limited teleport for movement powers. (or maybe a combat blink.) If I were to "design" him, I'd take Nightwind and rewrite the colour on his MP, buy some Ego Attack with the points dropped into his weaponmaster role, and throw in teleport instead of his running/jumping.
Oh, and he has difficulty sorting out which dimension he lives in, and a borderline schizophrenic's capacity to draw connections and see significances. He likes Loose Change, but sees it as an allegory about Jean Calvin being a secret Jesuit.
The word that was sticking in EE Smith's mind (and mine), is "Palladian." It sounds a lot like "Paladin," even if it means something completely different.
Although The Palladian would explain why the two actually mean virtually the same thing.
Also, the world's leading politicians are all human-lizard hybrids from Sirius. (Or is that the next dimension over?)
Background: The Palladian is actually Jack MocCormick, a visual arts student at Millennium City College of Art. He sometimes claims to have developed his powers from playing tetris too much in junior high, but may be just an average ordinary mutant, even if he doesn't show up on mutant detectors.
Personality: Frequent mood and behaviour swings might lead you to think that McCormick is a borderline personality, but either they are only for effect, or he has better control than casual acquaintance shows. When threatened or simply engaged in a situation he is relentlessly analytical, level headed and under-stated, although still given to thinking "outside the box." (He hates that phrase, by the way.)
Quote: "That's not exactly how I see it."
Powers: His brain is big and extends across time-and-space barriers that we cannot even imagine. So he has mentalist, body control and precog powers. In functional terms, a martial artist with some ego attack and a limited teleport for movement powers. (or maybe a combat blink.) If I were to "design" him, I'd take Nightwind and rewrite the colour on his MP, buy some Ego Attack with the points dropped into his weaponmaster role, and throw in teleport instead of his running/jumping.
Campaign Use: Tactically the team's scrapper or flanker, but the teleport powers could be stretched into an infiltration mode. He walks "around" walls, as it were. Obviously a hook for extra-dimensional or even extra-temporal adventures, although any EDM powers he might spontanteously develop shouldn't be under his control. There's also the Weird Conspiracy angle. Some of the things he "knows" about the world might actually pertain to this one. If he ever sorted them out and realised that Major League Baseball controlled the international banking consortium using laser mind-control satellites (thank you, Steve Jackson), he might draw the team into serious trouble.
Appearance
He's in good shape, which in civilian life he often shows off with typically eclectic art school clothes. This doesn't work well in action, so he throws a long dark cloak and cowl on, perhaps inadvertently looking like the classical model of dark and mysterious mystic stranger. Because of the unusual way his "martial arts" work, the outfit does not get in his way, but rather flows about in a Todd Mcfarlaneish way. (Intellectual property lawsuit pending.)
From gmurie "Null"
A teleporting speedster called Null, because he doesn't exist; as far as anyone knows he just popped into existence. He's a bit discombobulated about where and when he is. He's sure that he got his powers from some mystical accident, but doesn't know the details anymore, or they keep moving around in his head.
Stuff keeps cropping up in his place, like that big statue and the weird runes on the walls, but he has no idea how. Often he insists that he's saved the world on several occasions, but no one else remembers. He makes a living of a sort selling his art (he's quite good) but it's often disturbing stuff. Pictures of things that might have happened or should have happened.
POWERS and DISADS
Lots of psych limits like Amnesia and Loses Track of Time and Place. A Phys Limit called "Weirdness Magnet" and both Luck and Unluck at a high level. A MPP and EC each with a suite of teleportation powers. Plus a few odds and bobs like a Perk to represent his non-existance and some art skills and an odd mass of KS's and PS's. Maybe Hunted or Watched by various mystic groups or people to represent his supposed origin.
Oh sure, the full background. OK, here's Null as HDC attachment. No disads, ran out of energy at that point. More powers could be added to the MPP and EC, like time travel, but I wanted to keep him inside 350 points. I see him as a GM's fiat type character. You need him to be able to travel back in time to when Lincoln was assassinated, and presto it happens.
Background: Null is a man out of time and place, out of all reason. There was a surge of magical energy, everything in the world twisted and distorted, and some miles away a man materialized. He had no identity, and was quickly caught up in all sorts of problems just trying to get food and a place to live. How does someone survive when he doesn't exist? Not only that, but when his own memories of his existence are scrambled and confused?
He became a low level criminal of a sort, and often just a nuisance. He'd teleport into bank vaults and steal enough money to get by for a few months, or attack drug dealers and take their money. Because he never stayed put in existence it was hard for authorities to track him down and pin anything on him.
Gradually, John Doe (he's sure that it's his real name) realized that he was shifting around in time and space, but there was one place that was the center of his existance, a derelict building that he was sure contained some secret. Rex set him right and helped him organize his thoughts, and he's been with the team ever since. At least, for all the time that he's in the world. He is becoming more rooted in time and space, but no one is quite sure why, or even where he's from and how he got his powers. Least of all him.
Personality:Null wants to know why his existance is scrambled and where his powers came from. He remembers some things accurately enough, but they don't mesh with the world as it exists around the base that's become the center of his existance. Did a magic using member of the Golden Age team create him? Is there some mission that he's supposed to accomplish? Null has no idea, and it makes him crazy. Though Null is confused and his memories scrambled he is not insance. He deals with the strange events in his live as logically and carefully as possible. It's just that at any moment he might forget someone he's known for years, and think that a total stranger is a dear friend with a complete set of memories about them that have nothing in common with reality. This makes him very reserved in social situations.
Quote:"Am I supposed to know you?"
Powers: Null is a teleporter with a suite of time and dimension travelling powers. He has a large number of attack options based on subtle tricks of temporal warping, to crude attacks like teleporting people and objects away. He's even capable of teleporting part of something away to destroy it, but has never used this on a living being. Null is often left reiventing the wheel tactically, because he can't be relied on to remember anything about team tactics. Fortunately, his confusion has never extended to not knowing who he's supposed to be fighting at any given moment, but he might forget what an enemies or allies powers are.
Campaign Use: In many respects Null is a plot device. Who is he? How did he get his powers and why are so many mages interested in him? Why does his existence revolve around the base, and just where did that statue come from? Come to that, why has he painted those odd patterns on his walls and floors in glow and the dark paint? Null does not hunt anyone consistently, but may become confused and hunt people for no reason that exists in the world. To make him more powerful increase the active points of his MPP and EC, and to make him weaker do the opposite.
Appearance: Null is a non-descript man in his early thirties. He's healthy and strong, and obviously knows how to handle himself in a fight. He has several large scars on his body, but is at a loss to explain them half the time, and the other half of the time gives explanations like "A dragon hatchling bit me in that cave on Albion. Don't you remember?" He doesn't have a costume, but wears sturdy combat fatigues similar to those of the bases guard force.
From Certified, we have "Enoch"
Background: What is the price of one life? How about one thousand? To Enoch, they are but the passing of the night. Although it has been asked innumerable times his true age remains a mystery. When asked how one man may live so long it simply smiles sometimes musing on the question. Once Enoch told a woman with more than a mild interest in the venerable man that the secret to a long life was to never break a promise and that was the reason that they could never be more than friends.
Enoch's arrival in the city he now calls home was quite literally on the wings of a dragon. A terrible lizard that seemed to be born from the sky and storms reining down lighting. Without pomp the aged man held fast against it's torments drawing it out until he could catch it's claw. Pulling himself onto it's back he wrestled with the beast colliding with an office building before driving it out and into the ground. The creature so badly wounded fled leaving only the man to explain his actions. It has made him fond of this new place.
For the years he's lived with his companions they have been entertained with stories of Rome and Babylon. When Enoch speaks of the city he lives in he often becomes confused replacing it's name with Athens or Ur. These bouts of confusion are tempered with well of knowledge, from small unit tactics to volumes of rare and unspoken histories.
This wisdom has served those he would call allies well often drawing them together. Pushing them to new heights inspired by the legends. Yet, at the same time Enoch is no leader of men. His words are given only when asked and seldom miss there mark. Whatever mystery there is within his past remains his own even as he is willing to sacrifice everything else for his home and allies.
Personality: Enoch is tired, yet he tries not to become too lost in his age. Whatever promise sits in his past drives him to continue, in life and in action. When he acts Enoch sees his choices weighted not by his own benefit but by his allies and those who may be effected by them. This does not make him altruistic only unobtrusive keeping his pleasures to himself and showing only what is called for to others.
Quote: "If that is what is meant to be, then that is what will be. Beyond that we may only play our roles..."
Powers: It is unclear if Enoch is immortal or extremely long lived. It does appear that he cannot be killed by any normal means. Despite his age he is as fit as any athlete or solder and recovers from wounds quicker than most.
Campaign Use: Enoch is a lore giver and storyteller at heart. Although a capable fighter and tactician he often avoids conflict. Only when his allies or someone he sees as an innocent are threatened does he consider involving himself.
Appearance: Standing at five nine Enoch carries himself with a dignified stance. For those keen enough to notice it seems that he carries himself as if he is used to being talker than most and is sometimes off guard when needing to adjust. For his age, however old that may be, Enoch appears to be in his forties with curled sliver, black hair and a short beard. Age wrinkles creep at his eyes though his body shows little signs of aging beyond that. When at his leisure Enoch will choose loose gray or brown clothes that seem to hang from his body often using a sash instead of a belt if not in public.
and from Kirby we get "Bob"
OK, so who lives here? Bob. Poor Bob just doesn't realize what's happened. He thinks he's going insane or that "history" is being erased somehow. And he's trying to find out why.
What Bob doesn't realize (yet?) is that he's in the wrong dimension. He's from an Alternate Earth (TM pending) where everything he's drawn did happen. During each of V'han's invasions, there's a slight chance of a dimensional rift/hiccup in which a person in one dimension will switch places with their other half in another dimension (where applicable. Void where prohibited). During V'han's last invasion, he came to the Champions Universe but just didn't realize the transition. What he sees as people "not remembering" are just instances where the two Earths have had their differences. Since V'han isn't one to advertise this little side effect, Bob's never really thought about it (or has he?). The newspaper clippings which seem "conspiracy theorist" are Bob's notations of differences between what was his home dimension and what is his new dimension.
Bob is a street level strength hero. He's the 'Batman' to everyone else's Superman. While one of the (if not the) weakest in terms of power, Bob has lots of jack-of-all-trades skills, is a decent fighter and one heck of a talented artist. He's constantly sketching so he doesn't "forget" the past, but he's also a good sculptor, painter, etc. The Thinker cast? It's the one from his home dimension and the only hard physical clue he has that he's in another dimension. He's still testing theories on why the other original is in France. (His secret ID was working on a commission on methods to keep Rodan's work from eroding or weathering. He happened to be touching it when the shift took place.)
In his original dimension, Bob was a soldier who joined up with an NSA-PRIMUS joint project which was the US equivalent to UNTIL's Peacemaker troops, something this dimension doesn't have. He often worked with his dimension's Champions (Why doesn't anyone remember? Why?!) but has joined a different team (one that happened to be in the same city he lived in and was in his home dimension) seeing as how this dimension's Defender refuted him. Bob is disciplined and a big morale booster for the team, despite his hardships. He doesn't complain openly about any tough situation, including what he fears may be his memory loss or false implant illusions (he did tango with Menton and Psi a time or two).
Quote: "There are some things worth fighting for."
This poll will close in three days. You may want to go to that thread specifically for HDC files (Though that is not what I'm judging on, and they aren't expected to be complete) and in case I've missed anything...
Still, I'm going to try to pick up where I left off somewhat...
This thread
http://www.herogames.com/forums/showthread.php?t=64674
was the last one, where we tried to describe what hero lives in 'this room'
These living quarters are in chaos, furniture often shoved to the side as if to make space for some spur of the moment activity. Folks might be surprised to find the original cast of Rodan's "The Thinker" in a corner, especially since the original cast is -known- to be in France. One wall is covered in old newspaper clippings, and drawings that are expertly done (striving for realism down to the blemish in the skin if any) of people they likely have never seen before. One drawing shows a superhero gun man of some sort, another next to him shows what appears to be a grinning blond man who is fighting shirtless side by side with a woman in highboots and a cowl with a strange circling gem like thing hovering near by... written underneath is "Why am I the only one who remembers?" A book shelf full of some truly odd works (Crackpot theorists' writings predominate) is against one wall, and a note book full of more sketches can be found in a desk. Clicking off the lights makes the walls, floor, and ceiling to glow with strange lines patterned all over (via florescent paint perhaps?) in a hex grid pattern. Turning them on makes the pattern vanish again.
Only four suggestions were made. Here they are for a long over due vote.
From Lawnmowerboy "The Palladian"
For some reason I'm thinking about that alien second-stage Lensman with the "multidimensional mind." [Ha! Nadreck the Palainian. Who says Wikipedia isn't useful.] His brain is big and extends across time-and-space barriers that we cannot even imagine. So he has mentalist, body control and precog powers. In functional terms, a martial artist with some ego attack and a limited teleport for movement powers. (or maybe a combat blink.) If I were to "design" him, I'd take Nightwind and rewrite the colour on his MP, buy some Ego Attack with the points dropped into his weaponmaster role, and throw in teleport instead of his running/jumping.
Oh, and he has difficulty sorting out which dimension he lives in, and a borderline schizophrenic's capacity to draw connections and see significances. He likes Loose Change, but sees it as an allegory about Jean Calvin being a secret Jesuit.
The word that was sticking in EE Smith's mind (and mine), is "Palladian." It sounds a lot like "Paladin," even if it means something completely different.
Although The Palladian would explain why the two actually mean virtually the same thing.
Also, the world's leading politicians are all human-lizard hybrids from Sirius. (Or is that the next dimension over?)
Background: The Palladian is actually Jack MocCormick, a visual arts student at Millennium City College of Art. He sometimes claims to have developed his powers from playing tetris too much in junior high, but may be just an average ordinary mutant, even if he doesn't show up on mutant detectors.
Personality: Frequent mood and behaviour swings might lead you to think that McCormick is a borderline personality, but either they are only for effect, or he has better control than casual acquaintance shows. When threatened or simply engaged in a situation he is relentlessly analytical, level headed and under-stated, although still given to thinking "outside the box." (He hates that phrase, by the way.)
Quote: "That's not exactly how I see it."
Powers: His brain is big and extends across time-and-space barriers that we cannot even imagine. So he has mentalist, body control and precog powers. In functional terms, a martial artist with some ego attack and a limited teleport for movement powers. (or maybe a combat blink.) If I were to "design" him, I'd take Nightwind and rewrite the colour on his MP, buy some Ego Attack with the points dropped into his weaponmaster role, and throw in teleport instead of his running/jumping.
Campaign Use: Tactically the team's scrapper or flanker, but the teleport powers could be stretched into an infiltration mode. He walks "around" walls, as it were. Obviously a hook for extra-dimensional or even extra-temporal adventures, although any EDM powers he might spontanteously develop shouldn't be under his control. There's also the Weird Conspiracy angle. Some of the things he "knows" about the world might actually pertain to this one. If he ever sorted them out and realised that Major League Baseball controlled the international banking consortium using laser mind-control satellites (thank you, Steve Jackson), he might draw the team into serious trouble.
Appearance
He's in good shape, which in civilian life he often shows off with typically eclectic art school clothes. This doesn't work well in action, so he throws a long dark cloak and cowl on, perhaps inadvertently looking like the classical model of dark and mysterious mystic stranger. Because of the unusual way his "martial arts" work, the outfit does not get in his way, but rather flows about in a Todd Mcfarlaneish way. (Intellectual property lawsuit pending.)
From gmurie "Null"
A teleporting speedster called Null, because he doesn't exist; as far as anyone knows he just popped into existence. He's a bit discombobulated about where and when he is. He's sure that he got his powers from some mystical accident, but doesn't know the details anymore, or they keep moving around in his head.
Stuff keeps cropping up in his place, like that big statue and the weird runes on the walls, but he has no idea how. Often he insists that he's saved the world on several occasions, but no one else remembers. He makes a living of a sort selling his art (he's quite good) but it's often disturbing stuff. Pictures of things that might have happened or should have happened.
POWERS and DISADS
Lots of psych limits like Amnesia and Loses Track of Time and Place. A Phys Limit called "Weirdness Magnet" and both Luck and Unluck at a high level. A MPP and EC each with a suite of teleportation powers. Plus a few odds and bobs like a Perk to represent his non-existance and some art skills and an odd mass of KS's and PS's. Maybe Hunted or Watched by various mystic groups or people to represent his supposed origin.
Oh sure, the full background. OK, here's Null as HDC attachment. No disads, ran out of energy at that point. More powers could be added to the MPP and EC, like time travel, but I wanted to keep him inside 350 points. I see him as a GM's fiat type character. You need him to be able to travel back in time to when Lincoln was assassinated, and presto it happens.
Background: Null is a man out of time and place, out of all reason. There was a surge of magical energy, everything in the world twisted and distorted, and some miles away a man materialized. He had no identity, and was quickly caught up in all sorts of problems just trying to get food and a place to live. How does someone survive when he doesn't exist? Not only that, but when his own memories of his existence are scrambled and confused?
He became a low level criminal of a sort, and often just a nuisance. He'd teleport into bank vaults and steal enough money to get by for a few months, or attack drug dealers and take their money. Because he never stayed put in existence it was hard for authorities to track him down and pin anything on him.
Gradually, John Doe (he's sure that it's his real name) realized that he was shifting around in time and space, but there was one place that was the center of his existance, a derelict building that he was sure contained some secret. Rex set him right and helped him organize his thoughts, and he's been with the team ever since. At least, for all the time that he's in the world. He is becoming more rooted in time and space, but no one is quite sure why, or even where he's from and how he got his powers. Least of all him.
Personality:Null wants to know why his existance is scrambled and where his powers came from. He remembers some things accurately enough, but they don't mesh with the world as it exists around the base that's become the center of his existance. Did a magic using member of the Golden Age team create him? Is there some mission that he's supposed to accomplish? Null has no idea, and it makes him crazy. Though Null is confused and his memories scrambled he is not insance. He deals with the strange events in his live as logically and carefully as possible. It's just that at any moment he might forget someone he's known for years, and think that a total stranger is a dear friend with a complete set of memories about them that have nothing in common with reality. This makes him very reserved in social situations.
Quote:"Am I supposed to know you?"
Powers: Null is a teleporter with a suite of time and dimension travelling powers. He has a large number of attack options based on subtle tricks of temporal warping, to crude attacks like teleporting people and objects away. He's even capable of teleporting part of something away to destroy it, but has never used this on a living being. Null is often left reiventing the wheel tactically, because he can't be relied on to remember anything about team tactics. Fortunately, his confusion has never extended to not knowing who he's supposed to be fighting at any given moment, but he might forget what an enemies or allies powers are.
Campaign Use: In many respects Null is a plot device. Who is he? How did he get his powers and why are so many mages interested in him? Why does his existence revolve around the base, and just where did that statue come from? Come to that, why has he painted those odd patterns on his walls and floors in glow and the dark paint? Null does not hunt anyone consistently, but may become confused and hunt people for no reason that exists in the world. To make him more powerful increase the active points of his MPP and EC, and to make him weaker do the opposite.
Appearance: Null is a non-descript man in his early thirties. He's healthy and strong, and obviously knows how to handle himself in a fight. He has several large scars on his body, but is at a loss to explain them half the time, and the other half of the time gives explanations like "A dragon hatchling bit me in that cave on Albion. Don't you remember?" He doesn't have a costume, but wears sturdy combat fatigues similar to those of the bases guard force.
From Certified, we have "Enoch"
Background: What is the price of one life? How about one thousand? To Enoch, they are but the passing of the night. Although it has been asked innumerable times his true age remains a mystery. When asked how one man may live so long it simply smiles sometimes musing on the question. Once Enoch told a woman with more than a mild interest in the venerable man that the secret to a long life was to never break a promise and that was the reason that they could never be more than friends.
Enoch's arrival in the city he now calls home was quite literally on the wings of a dragon. A terrible lizard that seemed to be born from the sky and storms reining down lighting. Without pomp the aged man held fast against it's torments drawing it out until he could catch it's claw. Pulling himself onto it's back he wrestled with the beast colliding with an office building before driving it out and into the ground. The creature so badly wounded fled leaving only the man to explain his actions. It has made him fond of this new place.
For the years he's lived with his companions they have been entertained with stories of Rome and Babylon. When Enoch speaks of the city he lives in he often becomes confused replacing it's name with Athens or Ur. These bouts of confusion are tempered with well of knowledge, from small unit tactics to volumes of rare and unspoken histories.
This wisdom has served those he would call allies well often drawing them together. Pushing them to new heights inspired by the legends. Yet, at the same time Enoch is no leader of men. His words are given only when asked and seldom miss there mark. Whatever mystery there is within his past remains his own even as he is willing to sacrifice everything else for his home and allies.
Personality: Enoch is tired, yet he tries not to become too lost in his age. Whatever promise sits in his past drives him to continue, in life and in action. When he acts Enoch sees his choices weighted not by his own benefit but by his allies and those who may be effected by them. This does not make him altruistic only unobtrusive keeping his pleasures to himself and showing only what is called for to others.
Quote: "If that is what is meant to be, then that is what will be. Beyond that we may only play our roles..."
Powers: It is unclear if Enoch is immortal or extremely long lived. It does appear that he cannot be killed by any normal means. Despite his age he is as fit as any athlete or solder and recovers from wounds quicker than most.
Campaign Use: Enoch is a lore giver and storyteller at heart. Although a capable fighter and tactician he often avoids conflict. Only when his allies or someone he sees as an innocent are threatened does he consider involving himself.
Appearance: Standing at five nine Enoch carries himself with a dignified stance. For those keen enough to notice it seems that he carries himself as if he is used to being talker than most and is sometimes off guard when needing to adjust. For his age, however old that may be, Enoch appears to be in his forties with curled sliver, black hair and a short beard. Age wrinkles creep at his eyes though his body shows little signs of aging beyond that. When at his leisure Enoch will choose loose gray or brown clothes that seem to hang from his body often using a sash instead of a belt if not in public.
and from Kirby we get "Bob"
OK, so who lives here? Bob. Poor Bob just doesn't realize what's happened. He thinks he's going insane or that "history" is being erased somehow. And he's trying to find out why.
What Bob doesn't realize (yet?) is that he's in the wrong dimension. He's from an Alternate Earth (TM pending) where everything he's drawn did happen. During each of V'han's invasions, there's a slight chance of a dimensional rift/hiccup in which a person in one dimension will switch places with their other half in another dimension (where applicable. Void where prohibited). During V'han's last invasion, he came to the Champions Universe but just didn't realize the transition. What he sees as people "not remembering" are just instances where the two Earths have had their differences. Since V'han isn't one to advertise this little side effect, Bob's never really thought about it (or has he?). The newspaper clippings which seem "conspiracy theorist" are Bob's notations of differences between what was his home dimension and what is his new dimension.
Bob is a street level strength hero. He's the 'Batman' to everyone else's Superman. While one of the (if not the) weakest in terms of power, Bob has lots of jack-of-all-trades skills, is a decent fighter and one heck of a talented artist. He's constantly sketching so he doesn't "forget" the past, but he's also a good sculptor, painter, etc. The Thinker cast? It's the one from his home dimension and the only hard physical clue he has that he's in another dimension. He's still testing theories on why the other original is in France. (His secret ID was working on a commission on methods to keep Rodan's work from eroding or weathering. He happened to be touching it when the shift took place.)
In his original dimension, Bob was a soldier who joined up with an NSA-PRIMUS joint project which was the US equivalent to UNTIL's Peacemaker troops, something this dimension doesn't have. He often worked with his dimension's Champions (Why doesn't anyone remember? Why?!) but has joined a different team (one that happened to be in the same city he lived in and was in his home dimension) seeing as how this dimension's Defender refuted him. Bob is disciplined and a big morale booster for the team, despite his hardships. He doesn't complain openly about any tough situation, including what he fears may be his memory loss or false implant illusions (he did tango with Menton and Psi a time or two).
Quote: "There are some things worth fighting for."
This poll will close in three days. You may want to go to that thread specifically for HDC files (Though that is not what I'm judging on, and they aren't expected to be complete) and in case I've missed anything...