View Full Version : Pulp Era Game
Confusinator
Aug 30th, '03, 06:21 PM
Below is the main villian in the Pulp Era game I am running. Details of the campaign can be located here (http://home.earthlink.net/~ddoepke/amazing.html)
Confusinator
Aug 30th, '03, 06:26 PM
A picture of the not so good Dr von Shuler
Confusinator
Aug 30th, '03, 06:28 PM
<font size=+1><b>von Shuler Flunky</b></font>
Player:
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>13  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>13  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>9</font></td></tr><tr><td align="right"><font size=2>12  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>12  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>10  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>11  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>10  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>10  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>0</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>5  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>5  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>3  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>7</font></td></tr><tr><td align="right"><font size=2>5  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>24  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>30  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>5</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2 1/2"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 39
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">  </td><td>Basic Unarmed Combat Skills </td></tr><tr><td valign="top" align="right">4  </td><td>1) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort </td></tr><tr><td valign="top" align="right">3  </td><td>2) Bear Hug: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, +10 STR for holding on </td></tr><tr><td valign="top" align="right">4  </td><td>3) Jab: 1/2 Phase, +0 OCV, +2 DCV, STR +2d6 Strike </td></tr><tr><td valign="top" align="right">5  </td><td>4) Roundhouse: 1/2 Phase, -2 OCV, +1 DCV, STR +4d6 Strike </td></tr></table><b>Martial Arts Cost:</b> 16
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">5  </td><td>WF: Blades, Flamethrowers, General Purpose/Heavy Machine Guns, Small Arms </td></tr><tr><td valign="top" align="right">3  </td><td>Teamwork 12- </td></tr><tr><td valign="top" align="right">3  </td><td>Breakfall 12- </td></tr><tr><td valign="top" align="right">3  </td><td>Climbing 12- </td></tr><tr><td valign="top" align="right">3  </td><td>Combat Driving 12- </td></tr><tr><td valign="top" align="right">8  </td><td>+1 with All Combat </td></tr><tr><td valign="top" align="right">3  </td><td>Demolitions 11- </td></tr><tr><td valign="top" align="right">3  </td><td>Language: English (fluent conversation; literate) </td></tr><tr><td valign="top" align="right">2  </td><td>PS: Mercenary 11- </td></tr><tr><td valign="top" align="right">3  </td><td>Shadowing 11- </td></tr><tr><td valign="top" align="right">3  </td><td>Stealth 12- </td></tr><tr><td valign="top" align="right">3  </td><td>Streetwise 11- </td></tr><tr><td valign="top" align="right">3  </td><td>TF: Common Motorized Ground Vehicles, Two-Wheeled Motorized Ground Vehicles, Wheeled Military Vehicles </td></tr></table><b>Skills Cost: </b>45
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Equipment</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">7  </td><td><b><i>Mauser C-96 Broomhandle: </i></b>Killing Attack - Ranged 1d6 +1 (vs. ED), +1 STUN Multiplier (+1/4) (25 Active Points); STR Minimum 8 (-1/2), STR Min. Cannot Add/Subtract Damage (-1/2), OAF (-1), Beam (-1/4), Real Weapon (-1/4), 2 Clips of 10 Charges (-1/4) </td><td valign="top" align="right"></td></tr></table><i>Equipment costs shown above are for reference only, and are not included in Total Cost.</i>
<b>Total Character Cost:</b> 100
<table cellpadding="0" border="0"><tr><td align="right"><b>Val  </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">20  </td><td>Hunted: League of Nations 8- (Mo Pow; Harshly Punish; Extensive Non-Combat Influence) </td></tr><tr><td valign="top" align="right">15  </td><td>Psychological Limitation: Greedy (Very Common; Moderate) </td></tr><tr><td valign="top" align="right">15  </td><td>Hunted: Baron von Shuler 14- (Mo Pow; Watching) </td></tr><tr><td valign="top" align="right">0  </td><td>Normal Characteristic Maxima </td></tr></table>
<b>Disadvantage Points:</b> 50
<b>Base Points:</b> 50
<b>Experience Required:</b> 0
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0
Confusinator
Aug 30th, '03, 06:30 PM
<font size=+1><b>IMPS</b></font>
Player:
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>5  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>-10</font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>24</font></td></tr><tr><td align="right"><font size=2>8  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>-4</font></td></tr><tr><td align="right"><font size=2>8  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>-4</font></td></tr><tr><td align="right"><font size=2>5  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>-5</font></td></tr><tr><td align="right"><font size=2>0  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>5  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>-5</font></td></tr><tr><td align="right"><font size=2>4  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>-3</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>5/9  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>15</font></td></tr><tr><td align="right"><font size=2>5/9  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>12</font></td></tr><tr><td align="right"><font size=2>3  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>3  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>0  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>-8</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>9"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>-12</font></td></tr><tr><td align="right"><font size=2>0"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>-2</font></td></tr><tr><td align="right"><font size=2>1"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 0
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">45  </td><td><b><i>Robot Body: </i></b>Automaton (Takes No STUN (loses abilities when takes BODY)) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">15  </td><td><b><i>Robot Body: </i></b>Does Not Bleed </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10  </td><td><b><i>Robot Body: </i></b>No Hit Locations </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5  </td><td><b><i>Robot Eyes: </i></b>Infrared Perception </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">7  </td><td><b><i>Tireless: </i></b>+5 STR, Reduced Endurance 0 END (+1/2) (7 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">27  </td><td><b><i>Tireless: </i></b> +9" Running (9" total), Reduced Endurance 0 END (+1/2) (27 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10  </td><td><b><i>Metal Arms: </i></b>Hand-To-Hand Attack +3d6 (15 Active Points); Hand-To-Hand Attack (-1/2) </td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">36  </td><td><b><i>Metal Skin: </i></b>Armor (4 PD/4 ED) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">50  </td><td><b><i>Robot Body: </i></b>Life Support , Eating: Character does not eat, Immunity: All terrestrial diseases and biowarfare agents, Immunity: All terrestrial poisons and chemical warfare agents, Longevity: Immortal, Safe in High Pressure, Safe in High Radiation, Safe in Intense Cold, Safe in Intense Heat, Safe in Low Pressure/Vacuum, Self-Contained Breathing, Sleeping: Character does not sleep </td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 205
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">10  </td><td>+2 with DCV </td></tr><tr><td valign="top" align="right">3  </td><td>Climbing 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Concealment 10- </td></tr><tr><td valign="top" align="right">3  </td><td>Stealth 13- </td></tr><tr><td valign="top" align="right">2  </td><td>PS: Servant 11- </td></tr></table><b>Skills Cost: </b>21
<b>Total Character Cost:</b> 226
<table cellpadding="0" border="0"><tr><td align="right"><b>Val  </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">10  </td><td>Physical Limitation: Affected by Cyberkinesis Infrequently, Greatly Impairing </td></tr><tr><td valign="top" align="right">15  </td><td>Physical Limitation: Child Sized All the Time, Slightly Impairing </td></tr><tr><td valign="top" align="right">15  </td><td>Physical Limitation: Machine Intelligence (Frequently; Greatly Impairing) </td></tr></table>
<b>Disadvantage Points:</b> 40
<b>Base Points:</b> 100
<b>Experience Required:</b> 86
<b>Total Experience Available:</b> 87
<b>Experience Unspent:</b> 1
Confusinator
Aug 30th, '03, 06:31 PM
<font size=+1><b>VALKYRIE</b></font>
Player:
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>24</font></td></tr><tr><td align="right"><font size=2>9  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>-2</font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>5  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>-5</font></td></tr><tr><td align="right"><font size=2>0  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>5  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>-2</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>7  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>18</font></td></tr><tr><td align="right"><font size=2>7  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>18</font></td></tr><tr><td align="right"><font size=2>4  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>12</font></td></tr><tr><td align="right"><font size=2>7  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>0  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>-9</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>9"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>0"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>-2</font></td></tr><tr><td align="right"><font size=2>6"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 79
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">45  </td><td><b><i>Robot Body: </i></b>Automaton (Takes No STUN (loses abilities when takes BODY)) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">15  </td><td><b><i>Robot Body: </i></b>Does Not Bleed </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10  </td><td><b><i>Robot Body: </i></b>No Hit Locations </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10  </td><td><b><i>Tireless: </i></b>+0 STR, Reduced Endurance 0 END (+1/2) (10 Active Points) (Modifiers affect Base Characteristic) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">15  </td><td><b><i>Tireless: </i></b> +3" Running (9" total), Reduced Endurance 0 END (+1/2) (15 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5  </td><td><b><i>Tireless: </i></b>Leaping +2" (6" forward, 3" upward), Reduced Endurance 0 END (+1/2) (5 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">21  </td><td><b><i>Robot Body: </i></b>Damage Resistance (7 PD/7 ED) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">50  </td><td><b><i>Robot Body: </i></b>Life Support , Eating: Character does not eat, Immunity: All terrestrial diseases and biowarfare agents, Immunity: All terrestrial poisons and chemical warfare agents, Longevity: Immortal, Safe in High Pressure, Safe in High Radiation, Safe in Intense Cold, Safe in Intense Heat, Safe in Low Pressure/Vacuum, Self-Contained Breathing, Sleeping: Character does not sleep </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5  </td><td><b><i>Robot Eyes: </i></b>Infrared Perception </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">30  </td><td><b><i>Weapons Array: </i></b>Multipower, 30-point reserve </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1u  </td><td>1) <b><i>Flame Thrower: </i></b>Energy Blast 6d6 (vs. ED) (30 Active Points); 6 Charges (-3/4), Real Weapon (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1u  </td><td>2) <b><i>Net Gun: </i></b>Entangle 3d6, 3 DEF (30 Active Points); 4 Charges (-1) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1u  </td><td>3) <b><i>Shotgun Attachment: </i></b>Killing Attack - Ranged 2d6 (vs. PD) (30 Active Points); 4 Charges (-1), Real Weapon (-1/4), Reduced Penetration (-1/4), Reduced By Range (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2u  </td><td>4) <b><i>Machine Gun Attachment: </i></b>Killing Attack - Ranged 1d6 +1 (vs. PD), Autofire (3 shots; +1/4), 32 Charges (+1/4) (30 Active Points); Beam (-1/4), Real Weapon (-1/4) </td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 211
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">3  </td><td>Climbing 13- </td></tr></table><b>Skills Cost: </b>3
<b>Total Character Cost:</b> 293
<table cellpadding="0" border="0"><tr><td align="right"><b>Val  </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">5  </td><td>Physical Limitation: Affected by cyberkensis Infrequently, Slightly Impairing </td></tr><tr><td valign="top" align="right">15  </td><td>Physical Limitation: Machine Intelligence (Frequently; Greatly Impairing) </td></tr><tr><td valign="top" align="right">25  </td><td>Distinctive Features: robot (Not Concealable; Extreme Reaction; Detectable By Commonly-Used Senses) </td></tr></table>
<b>Disadvantage Points:</b> 45
<b>Base Points:</b> 100
<b>Experience Required:</b> 148
<b>Total Experience Available:</b> 171
<b>Experience Unspent:</b> 23
Confusinator
Aug 30th, '03, 06:32 PM
<font size=+1><b>GOLIATH</b></font>
Player:
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>35  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>25</font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>24</font></td></tr><tr><td align="right"><font size=2>9  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>-2</font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>5  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>-5</font></td></tr><tr><td align="right"><font size=2>0  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>25  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>15</font></td></tr><tr><td align="right"><font size=2>5  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>-2</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>10  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>24</font></td></tr><tr><td align="right"><font size=2>10  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>27</font></td></tr><tr><td align="right"><font size=2>3  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>10  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>0  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>-9</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>9"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>0"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>-2</font></td></tr><tr><td align="right"><font size=2>9"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 119
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">45  </td><td><b><i>Robot Body: </i></b>Automaton (Takes No STUN (loses abilities when takes BODY)) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">15  </td><td><b><i>Robot Body: </i></b>Does Not Bleed </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10  </td><td><b><i>Robot Body: </i></b>No Hit Locations </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">17  </td><td><b><i>Tireless: </i></b>+0 STR, Reduced Endurance 0 END (+1/2) (17 Active Points) (Modifiers affect Base Characteristic) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">15  </td><td><b><i>Tireless: </i></b> +3" Running (9" total), Reduced Endurance 0 END (+1/2) (15 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">6  </td><td><b><i>Tireless: </i></b>Leaping +2" (9" forward, 4 1/2" upward), Reduced Endurance 0 END (+1/2) (6 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">7  </td><td><b><i>Large Size: </i></b>Stretching 1", Inherent (+1/4), Reduced Endurance 0 END (+1/2), Persistent (+1/2) (11 Active Points); Always Direct (-1/4), Limited Body Parts (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">30  </td><td><b><i>Robot Body: </i></b>Damage Resistance (10 PD/10 ED) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">50  </td><td><b><i>Robot Body: </i></b>Life Support , Eating: Character does not eat, Immunity: All terrestrial diseases and biowarfare agents, Immunity: All terrestrial poisons and chemical warfare agents, Longevity: Immortal, Safe in High Pressure, Safe in High Radiation, Safe in Intense Cold, Safe in Intense Heat, Safe in Low Pressure/Vacuum, Self-Contained Breathing, Sleeping: Character does not sleep </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5  </td><td><b><i>Robot Eyes: </i></b>Infrared Perception </td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 200
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">-10  </td><td>-2 with DCV [<b>Notes:</b> 9ft tall] </td></tr><tr><td valign="top" align="right">3  </td><td>Climbing 13- </td></tr></table><b>Skills Cost: </b>-7
<b>Total Character Cost:</b> 312
<table cellpadding="0" border="0"><tr><td align="right"><b>Val  </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">5  </td><td>Physical Limitation: Affected by cyberkensis Infrequently, Slightly Impairing </td></tr><tr><td valign="top" align="right">20  </td><td>Physical Limitation: 9ft tall All the Time, Greatly Impairing </td></tr><tr><td valign="top" align="right">15  </td><td>Physical Limitation: Machine Intelligence (Frequently; Greatly Impairing) </td></tr><tr><td valign="top" align="right">25  </td><td>Distinctive Features: Nine foot tall robot (Not Concealable; Extreme Reaction; Detectable By Commonly-Used Senses) </td></tr></table>
<b>Disadvantage Points:</b> 65
<b>Base Points:</b> 100
<b>Experience Required:</b> 147
<b>Total Experience Available:</b> 171
<b>Experience Unspent:</b> 24
gamerguy
Sep 5th, '03, 08:05 PM
I ran this same adventure as the first couple of sessions for my pulp campaign. The players were forced to flee from the cavern without capturing the opium lord, although they did manage to seal part of the cavern with dynamite. When they returned to watch the authorities "clean up", the big bad had escaped out the back with the celestial jade and the prototype jet engines. They are still hunting him! I will send my players the link to your site, I am sure they will enjoy reading your recounting of the adventure.
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