badger3k
Sep 1st, '03, 10:27 AM
From the UNTIL Superpowers database - put here since I think the modifier will be used in all genres.
Two questions:
The first is a minor point, but how does anyone get porous -
(1. Full of or having pores. 2. Admitting the passage of gas or liquid through pores or interstices. 3. Easily crossed or penetrated.
[Middle English, from Old French poreux, poros, from Medieval Latin por?sus, from Latin porus, passage. See pore2.]po?rous·ly adv.
po?rous·ness n.
Source: The American Heritage® Dictionary of the English Language, Fourth Edition Copyright © 2000 by Houghton Mifflin Company. Published by Houghton Mifflin Company. All rights reserved.)
as being able to contain liquids or gasses? The closest I might find is "able to absorb fluids" from Wordnet 1.6 at Princeton University. To my mind a porous power would either not hold liquid or gas (having pores), or have some kind of permeable effect - it can hold a certain amount then more would get through, or it would stop something for a limited time. That might make interesting affects (look - it's SpongeBoy!) - maybe an ablative style force-field effect? Affects porous sounds like it can only affect something that has holes in it, such as a gas attack that can't penetrate sealed chambers or systems.
Like I said, a minor point that just is confusing to me, and doing a search turned up no reason for the usage, other than (perhaps) trying to tie liquids and gasses under the same advantage, while not wanting to use "liquids and gasses". Is it just that it sounds ok?
Second question: Why is it one +10 adder for liquids and gasses? The USPD says (pg 10) that "characters cannot ordinarily use telekinesis to pick up liquids", but p 147 pf FRED has water manipulation in the sidebar for Telekinesis. According to one of the FAQs this is not the case, as it says the +10 adder only affects liquids (references the ultimate mentalist) while gasses are different (since I haven't seen the ultimate mentalist, I'm not sure if this is a 5th ed rule or not - it contradicts the USPD though).
If TK can't affect liquids, shouldn't it be put into the errata (since it's a rule correction)? If it can, why a +10 for basically just getting to control gasses?
Hmm - started out questioning the English-usage, but ended up with an actual point of confusion here. I have read all the (few) threads I can find, but since they were at least 1-2 months old, I wondered if anything "official" has come down. I am not looking to start up the previous threads again, just looking for new insight.
And for the record - I was looking at using a modifier called "impermeable" to make TK (or force wall, or whatever) affect gasses. Not sure if it'd be an advantage or adder though.
Two questions:
The first is a minor point, but how does anyone get porous -
(1. Full of or having pores. 2. Admitting the passage of gas or liquid through pores or interstices. 3. Easily crossed or penetrated.
[Middle English, from Old French poreux, poros, from Medieval Latin por?sus, from Latin porus, passage. See pore2.]po?rous·ly adv.
po?rous·ness n.
Source: The American Heritage® Dictionary of the English Language, Fourth Edition Copyright © 2000 by Houghton Mifflin Company. Published by Houghton Mifflin Company. All rights reserved.)
as being able to contain liquids or gasses? The closest I might find is "able to absorb fluids" from Wordnet 1.6 at Princeton University. To my mind a porous power would either not hold liquid or gas (having pores), or have some kind of permeable effect - it can hold a certain amount then more would get through, or it would stop something for a limited time. That might make interesting affects (look - it's SpongeBoy!) - maybe an ablative style force-field effect? Affects porous sounds like it can only affect something that has holes in it, such as a gas attack that can't penetrate sealed chambers or systems.
Like I said, a minor point that just is confusing to me, and doing a search turned up no reason for the usage, other than (perhaps) trying to tie liquids and gasses under the same advantage, while not wanting to use "liquids and gasses". Is it just that it sounds ok?
Second question: Why is it one +10 adder for liquids and gasses? The USPD says (pg 10) that "characters cannot ordinarily use telekinesis to pick up liquids", but p 147 pf FRED has water manipulation in the sidebar for Telekinesis. According to one of the FAQs this is not the case, as it says the +10 adder only affects liquids (references the ultimate mentalist) while gasses are different (since I haven't seen the ultimate mentalist, I'm not sure if this is a 5th ed rule or not - it contradicts the USPD though).
If TK can't affect liquids, shouldn't it be put into the errata (since it's a rule correction)? If it can, why a +10 for basically just getting to control gasses?
Hmm - started out questioning the English-usage, but ended up with an actual point of confusion here. I have read all the (few) threads I can find, but since they were at least 1-2 months old, I wondered if anything "official" has come down. I am not looking to start up the previous threads again, just looking for new insight.
And for the record - I was looking at using a modifier called "impermeable" to make TK (or force wall, or whatever) affect gasses. Not sure if it'd be an advantage or adder though.