innominatus
Sep 1st, '03, 03:42 PM
A couple of questions that came while designing a "water elemental" form, a la Riptide:
1.) Can an air-breathing character Recover from being Stunned in an anaerobic environment (underwater, in space, etc.), or do they need to be able to breathe, like for Recovering STUN?
2.) If a character is Stunned by a Continuous Attack (e.g.; strangulation, standing in a wall of fire, etc.), can the victim Recover from being Stunned while he's still under the effects of the attack (still has hands around his neck or wreathed in flames) during a Segment where the Continuous attack isn't inflicting damage?
3.) If a Desolid character buys his Strength with the "Affects Physical World" Advantage and then Grabs another character, can the Grabbed character use his regular Strength to break free of the Grab, or does he need to have the "Affects Desolid" to affect break the Grabbing character's grip?
Thanks in advance for your input...
1.) Can an air-breathing character Recover from being Stunned in an anaerobic environment (underwater, in space, etc.), or do they need to be able to breathe, like for Recovering STUN?
2.) If a character is Stunned by a Continuous Attack (e.g.; strangulation, standing in a wall of fire, etc.), can the victim Recover from being Stunned while he's still under the effects of the attack (still has hands around his neck or wreathed in flames) during a Segment where the Continuous attack isn't inflicting damage?
3.) If a Desolid character buys his Strength with the "Affects Physical World" Advantage and then Grabs another character, can the Grabbed character use his regular Strength to break free of the Grab, or does he need to have the "Affects Desolid" to affect break the Grabbing character's grip?
Thanks in advance for your input...