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diocletianx
Sep 1st, '03, 06:19 PM
I see a couple of arcane spell conversions. Didn't know if anyone worked on clerics and druids.

zarglif69
Sep 3rd, '03, 05:10 PM
D&D SUCKS!!!! HERO RULES!!!!

Killer Shrike
Sep 3rd, '03, 05:16 PM
When Im done with Arcane Magic, Ill do Divine. ;)

Killer Shrike
Sep 3rd, '03, 05:17 PM
Of course, if somebody wanted to be a pal and do them for me, following the guidelines at www.killershrike.com Id give all due credit when the time came :D

OddHat
Sep 3rd, '03, 05:23 PM
KS,

I think you mean www.killershrike.com .

;)

zarglif69
Sep 3rd, '03, 05:30 PM
Aren't you guys listening!?!!? D&D sucks, and the fact you're using HERO to play it does NOT change that!!!!

Killer Shrike
Sep 3rd, '03, 05:37 PM
Originally posted by OddHat
KS,

I think you mean www.killershrike.com .

;) doh; the comma got caught in the url tag. Thanx!

Killer Shrike
Sep 3rd, '03, 05:38 PM
Did you guys hear something? Oh, just the children playing outside in the yard I guess. Disregard....

mattingly
Sep 4th, '03, 08:32 AM
Apologies for the format, but here's a list of several converted clerical spells I used at GenCon.

Cleric’s Spells
Spells Charges
50 Prepared Spells: Multipower, 75-point reserve; Variable Limitation (Requires a Skill Roll or Not when in Melee, -¼), Variable Limitation (-½ from: Charges, Focus, Gestures, Incantations, or Costs Endurance -¼) [33]
53u 40 Spells [33]

(Spontaneous#, Domain*)
0th: Create Water, Detect Magic, Detect Poison, Light, Read Magic, Virtue, Cure Minor Wounds
1st: Bless, Deathwatch, Doom, Protection from Evil, Remove Fear, *Sanctuary, Shield of Faith, #Cure Light Wounds
2nd: Aid, Hold Person, Lesser Restoration, Remove Paralysis, *Shield Other, Silence, #Cure Moderate Wounds
3rd: Bestow Curse, Glyph of Warding, *Protection from Elements, Prayer, Remove Blindness/Deafness, Wind Wall, #Cure Serious Wounds
4th: Divine Power, Freedom Of Movement, Greater Magic Weapon, Repel Vermin, *Spell Immunity, #Cure Critical Wounds
5th: Flame Strike, Insect Plague, Raise Dead, *Spell Resistance, #Healing Circle

1u Create Water (0): Major Transform 4d6 (into Water, up to 12 gallons); Limited Target (only versus Air, -½), No Range (-½), All Or Nothing (-½), Gestures (-¼), Incantations (-¼), 1 Charge (-2) [1]
1u Cure Minor Wounds (0): Simplified Healing ½d6; Not versus Undead (-½), Gestures (-¼), Incantations (-¼), 6 Charges (-¾), Each Charges “Uses Up” a Charge of Another 0-Level Spell (-½) [6]
1u Detect Magic (0): Detect (See) Magic, Sense, Discriminatory; Gestures (-¼), Incantations (-¼), 1 Charge lasting 5 Minutes (-¾) [1cc]
1u Detect Poison (0): Detect (See) Poison, Discriminatory; Gestures (-¼), Incantations (-¼), 1 Charge (-2) [1]
1u Light (0): Images, +4 PER; Only to Create Light (-1), Incantations (-¼), OAF (-1), 1 Charge lasting 1 Hour (-¼) [1cc]
1u Read Magic (0): Universal Translator; Only for Reading Magic (-1), Gestures (-¼), Incantations (-¼), OAF (-1), 1 Charge lasting 1 Hour (-¼) [1cc]
1u Virtue (0): Aid STUN and BODY ½d6, Delayed Fade Rate (1 Minute, +¼); Gestures (-¼), Incantations (-¼), OAF (-1) [1]

1u Bless (1): Succor DEX and PRE 3d6 (Standard Effect = +3 DEX and +10 PRE), Variable Effect (two characteristics, +½), Area Of Effect (6” Selective Radius, +1½); Only for OCV/DCV and PRE Defense (-½), 1 Charge lasting 5 Minutes (-½), Gestures (-¼), Incantations (-¼), OAF (-1) [1cc]
1u #Cure Light Wounds (1): Simplified Healing 1d6; Not versus Undead (-½), Gestures (-¼), Incantations (-¼), 6 Charges (-¾), Each Charges “Uses Up” a Charge of Another 1-Level Spell (-½) [6]
1u Deathwatch (1): Detect (See) Health (STUN and BODY Levels), Sense, Discriminatory, 360o Perception; Gestures (-¼), Incantations (-¼), 1 Charge lasting 1 Hour (-¼) [1cc]
1u Doom (1): Suppress DEX and PRE 3d6 (Standard Effect = -3 DEX and -10 PRE), Variable Effect (two characteristics, +½), Ranged (+½), Area Of Effect (Accurate, +½); Only for OCV/DCV and PRE Defense (-½), Gestures (-¼), Incantations (-¼), OAF (-1), 1 Charge lasting 5 Minutes (-¾) [1cc]
1u Protection from Evil (1): Force Field (10 PD/10 ED/10 Mental), Usable By Other (+¼); Not Cumulative with Magic Circle Against Evil (-¼), Only from “Evil” (-1), Gestures (-¼), Incantations (-¼), OAF (-1), 1 Charge lasting 5 Minutes (-¾) [1cc]
1u Remove Fear (1): Succor PRE 6d6 (Set Effect = +18 PRE), Area Of Effect (3” Selective Radius, +1¼); Only to Counter Effects of Previous PRE Attack (-1½), Gestures (-¼), Incantations (-¼), 1 Charge (-2) [1]
1u *Sanctuary (1): Desolid (not versus attackers who beat the target at EGO versus EGO Roll), Usable By Other (+¼); Only to Protect Against Attacks (-1), Spell Ends if Attacking (- 1), Gestures (-¼), Incantations (-¼), OAF (-1), 1 Charge lasting 1 Turn (-1) [1cc]
1u Shield of Faith (1): Force Field (10 PD/10 ED), Usable By Other (+¼); Gestures (-¼), Incantations (-¼), OAF (-1), 1 Charge lasting 5 Minutes (-½) [1cc]

1u Aid (2): Succor DEX, PRE, BODY, and STUN 3d6 (Standard Effect = +3 DEX and +10 PRE), Variable Effect (four characteristics, +1); DEX and PRE are Only for OCV/DCV and PRE Defense (-0), 1 Charge lasting 5 Minutes (-½), Gestures (-¼), Incantations (-¼), OAF (-1) [1]
1u #Cure Moderate Wounds (2): Simplified Healing 2d6; Not versus Undead (-½), Gestures (-¼), Incantations (-¼), 5 Charges (-¾), Each Charges “Uses Up” a Charge of Another 2-Level Spell (-½) [5]
2u Hold Person (2): Entangle 2 BODY 3 DEF, Works Against EGO, not STR (+¼), Takes No Damage from Physical Attacks (+¼), Area Of Effect (One Hex Accurate, +½), No Range Penalty (+½); Gestures (-¼), Incantations (-¼), OAF (-1), 1 Charge (-1) [1]
1u Lesser Restoration (2): Healing 3d6+1 (Standard Effect = 10 points), Any One Characteristic (+½); Gestures (-¼), Incantations (-¼), Extra Time (full phase plus extra segment, -¾), 1 Charge (-2) [1]
1u Remove Paralysis (2): Dispel 10d6, Any One Paralysis Power (+¼), Area Of Effect (3” Selective Radius, +1¼); Only Paralysis-based Entangles (-1), Gestures (-¼), Incantations (-¼), 1 Charge (-2) [1]
2u *Shield Other (2): Force Field (15 PD/ 15 ED), Usable by Other (+¼), Ranged (+½), Area Of Effect (Accurate, +½); Side Effect (Caster takes the damage that the force field prevented, -1¼), Gestures (-¼), Incantations (-¼), OAF (-1), 1 Charge lasting 6 Hours (-0) [1cc]
3u Silence (2): Darkness to Hearing Group, 2” Radius, Usable As Attack (+1), Area Of Effect (Accurate, +½), No Range Penalty (+½), Invisible to Sight (+½); Gestures (-¼), Incantations (-¼), 1 Charge lasting 1 Minutes (-½) [1cc]

3u Bestow Curse (3): Suppress 3d6 (Standard Effect = -10 points), Any Two Characteristics (+½), Area Of Effect (One Hex, +½), Reduced Endurance (0 END, +½), Persistent (+½), 1 Charge lasting 1 Century (+2); Gestures (-¼), Incantations (-¼), No Range (-½) [1cc]
1u #Cure Serious Wounds (3): Simplified Healing 4d6; Not versus Undead (-½), Gestures (-¼), Incantations (-¼), 4 Charges (-1), Each Charges “Uses Up” a Charge of Another 3-Level Spell (-½) [4]
1u Glyph of Warding (3): RKA 2d6, Variable Special Effects (+¼), Trigger (+¼), Area Of Effect (One Hex, +½), Penetrating (+½); Gestures (-¼), Incantations (-¼), 1 Charge (-2), Extra Time (5 minutes, -2) [1]
1u *Protection from Elements (3): Force Field (0 PD/20 ED); versus Single Chosen Element (-1), Ablative (-1), Gestures (-¼), Incantations (-¼), OAF (-1), 1 Charge Lasting 1 Hour (-¾) [1cc]
2u Prayer (3): Succor Combat Powers 3d6 (Standard Effect = +1 OCV, +1 DCV, +5 BODY, +10 PRE, +20 END, +10 STUN, +2 Damage Classes), Variable Effect (all powers of a special effect, +2), Area Of Effect (8” Selective Radius, +1¾); 1 Charge lasting 2 Turns (-¾), Gestures (-¼), Incantations (-¼), OAF (-1) [1cc]
2u Remove Blindness/Deafness (3): Healing 7d6 (7 Flash Segments) for Blindness and Deafness, Can Heal Eyes/Ears; Gestures (-¼), Incantations (-¼), 1 Charge (-2) [1]
1u Wind Wall (3): Missile Deflection (up to arrows), Ranged (+1), Uncontrolled (+½), Area Of Effect (12 Hexes, +1½), Affects Gaseous (+¼); Gestures (-¼), Incantations (-¼), OAF (-1), 1 Charge lasting 2 Turns (-½) [1cc]

2u #Cure Critical Wounds (4): Simplified Healing 7d6; Not versus Undead (-½), Gestures (-¼), Incantations (-¼), 4 Charges (-1), Each Charges “Uses Up” a Charge of Another 4-Level Spell (-½) [4]
1u Divine Power (4): Succor 3d6 STR and DEX 9d6 (Set Effect = +10 STR +9 DEX); Self Only (-½), DEX Only for OCV/DCV (-½), Gestures (-¼), Incantations (-¼), OAF (-1), 1 Charge lasting 2 Turns (-¾) [1cc]
1u Freedom Of Movement (4): Succor STR, DEX, EGO, SPD, and All Movement 5d6, Variable Effect (all powers of a related group, +2); Only to Negate Movement Penalties (-2), Gestures (-¼), Incantations (-¼), OAF (-1), 1 Charge lasting 1 Hour (-¼) [1cc]
3u Greater Magic Weapon (4): Succor Damage 5d6 and OCV 8d6 (Set Effect = +15 Active Points of Damage and +5 OCV); Gestures (-¼), Incantations (-¼), OAF (-1), 1 Charge lasting 6 Hours (-0) [1cc]
1u Repel Vermin (4): Force Wall (12 PD/ 0 ED), Transparent to Physical (+½), Backlash (+½), Does Knockback (+¼), Usable by Other (+¼); Only Against Bugs and Rodents (-1), Only to Center a Sphere on Target (-½), Gestures (-¼), Incantations (-¼), OAF (-1), 1 Charge lasting 1 Hour (-¼) [1cc]
1u *Spell Immunity (4): Force Field (20 PD/20 ED/10 Mental/10 Power), Usable by Other (+¼); Only Against Magic Spells (-1), Gestures (-¼), Incantations (-¼), OAF (-1), 1 Charge lasting 1 Hour (-¼) [1cc]

2u #Healing Circle (5): Simplified Healing 3d6, Area Of Effect (3” Selective Radius, +1¼); Not versus Undead (-½), Gestures (-¼), Incantations (-¼), 3 Charges (-1¼), Each Charges “Uses Up” a Charge of Another 5-Level Spell (-½) [3]
2u Flame Strike (5): EB 3d6, AVLD (versus Power Defense, +1½), Does BODY (+1), Area Of Effect (8” Tall, 2” Radius, +1), Indirect (from above, +½), No Range Penalty (+½); Gestures (-¼), Incantations (-¼), OAF (-1), 1 Charge (-2) [1]
1u Insect Plague (5): RKA 1 Pip, Autofire (3 Shots, +¼), Continuous (+1), Uncontrolled (+½), Area Of Effect (16” Radius, +1¾), Personal Immunity (+¼), NND (PD Force Field, +1), Does BODY (+1), 250 Charges (+1), Indirect (+½); Gestures (-¼), Incantations (-¼), OAF (-1), Lasts 5 Minutes (-0) [1cc]
1u Raise Dead (5): Simplified Healing 5d6, Resurrection; Not versus Undead (-½), Gestures (-¼), Incantations (-¼), OAF (-1), 1 Charge (-2), Extra Time (1 Minute, -1½) [1]
1u *Spell Resistance (5): Damage Reduction 50%, Physical and Energy, Resistant, Usable By Other (+¼); Only versus Magic Spells (-1), Gestures (-¼), Incantations (-¼), OAF (-1), 1 Charge (-2) [1]

mattingly
Sep 4th, '03, 08:34 AM
And even though you've done plenty of arcane spells yourself, here is the equivalent list for Wizards.

Wizard's Spells
37 Prepared Spells: Multipower, 64-point reserve; Variable Limitation (Requires a Skill Roll or Not when in Melee, -¼), Variable Limitation (-1 from: Charges, Focus, Gestures, or Incantations, -½) [31]
42u 31 Spells [31]

0th: Detect Magic, Flare, Light , Mage Hand, Read Magic;
1st: Cause Fear, Enlarge, Identify, Mage Armor, Magic Missile, Ray of Enfeeblement, Shield;
2nd: Hypnotic Pattern, Invisibility, Melf’s Acid Arrow, Mirror Image, Tasha’s Hideous Laughter, Web;
3rd: Displacement, Fireball, Fly, Hold Person, Lightning Bolt, Protection from Elements;
4th: Dimension Door, Evard’s Black Tentacles, Minor Globe of Invulnerability, Stoneskin;
5th: Cone Of Cold, Feeblemind, Wall of Force

Wizard’s Spells
1u Detect Magic (0): Detect (See) Magic, Sense, Discriminatory; Gestures (-¼), Incantations (-¼), 1 Charge lasting 5 Minutes (-¾) [1cc]
1u Flare (0): Suppress OCV 2d6 (Set Effect = -1 OCV), Area Of Effect (One Hex Accurate, +½); Negated by Sight Flash Defense (-½), Incantations (-¼), 1 Charge lasting 1 Minute (-1) [1cc]
1u Light (0): Images, +4 PER; Only to Create Light (-1), Incantations (-¼), OAF (-1), 1 Charge lasting 1 Hour (-¼) [1cc]
1u Mage Hand (0): Telekinesis (0 STR), Fine Manipulation 12-, Area Of Effect (One Hex Accurate, +½); Gestures (-¼), Incantations (-¼), Concentration (½ DCV throughout, -½), 1 Charge lasting 1 Minute (-¾) [1cc]
1u Read Magic (0): Universal Translator; Only for Reading Magic (-1), Gestures (-¼), Incantations (-¼), OAF (-1), 1 Charge lasting 1 Hour (-¼) [1cc]
1u Cause Fear (1): Suppress PRE 6d6, Area Of Effect (One Hex Accurate, +½); Only to Cause Fear (-½), Gestures (-¼), Incantations (-¼), 1 Charge lasting 1 Turn (-1¼) [1cc]
1u Enlarge (1): Growth (2 levels), Usable By Other (+¼), Ranged (+½); Gestures (-¼), Incantations (-¼), OAF (-1), 1 Charge lasting 5 Minutes (-¾) [1cc]
1u Identify (1): Detect Magical Property, Discriminatory, Analyze; Gestures (-¼), Incantations (-¼), OAF (-1), Extra Time (6 Hours, -3½), 1 Charge (-2) [1]
1u Mage Armor (1): Force Field (10 PD/ 10 ED), Usable By Other (+¼); Does Not Stack with Worn Armor (-½), Gestures (-¼), Incantations (-¼), OAF (-1), 1 Charge lasting 6 Hours (-0) [1cc]
2u Magic Missile (1): RKA ½d6, No Normal Defense (ED Force Field, +1), Does BODY (+1), No Range Modifier (+½), Autofire (4 shots, +½), Area Of Effect (One Hex Accurate, +½); 4 Charges (-1), Gestures (-¼), Incantations (-½), Versus Organic Only (-½), Must Fire 4 Charges per Attack (-¼) plus Accurate Skipover Autofire; 1 Charge (-2), Gestures (-¼), Incantations (-½), Versus Organic Only (-½) [1]
1u Ray of Enfeeblement (1): Drain STR 2d6, Returns in 5 Minutes (+½), Ranged (+½), Area Of Effect (One Hex Accurate, +½); 1 Charge (-2), Gestures (-¼), Incantations (-½) [1]


1u Shield (1): Force Wall (0 PD/8 ED), Invisible to Sight (+½), Transparent to Physical Attacks (+½), Personal Immunity (+¼); No Range (-½), Limited Arc (60o, -½), Gestures (-¼), Incantations (-¼), 1 Charge lasting 5 Minutes (-½) [1cc]
1u Hypnotic Pattern (2): Mind Control 6d6, Telepathic (+¼), Personal Immunity (+¼), Explosion (+½); Set Effect (Stand and Stare, -½), Gestures (-¼), OAF (-1), 1 Charge (-2) [1]
1u Invisibility (2): Invisibility to Sight Group, Usable By Other (+¼); Only When Not Attacking (-½), 1 Charge lasting 1 Hour (-¼), Gestures (-¼), Incantations (-¼), OAF (-1) [1cc]
1u Melf’s Acid Arrow (2): RKA ½d6, 2xPenetrating (+1), Continuous (+1), Area Of Effect (One Hex Accurate, +½), No Range Penalty (+½); 1 Charge lasting 1 Turn (-1), Gestures (-¼), Incantations (-¼), OAF (-1) [1cc]
1u Mirror Image (2): Images to Sight and Hearing, -4 PER, 2” Radius (+¼); Set Effect (only of multiple selves, -1), Ablative (-1), 1 Charge lasting 5 Minutes (-¾), Gestures (-¼), Incantations (-¼) plus +4 DCV; Linked to Images (-½), Ablative (-1), 1 Charge lasting 5 Minutes (-¾), Gestures (-¼), Incantations (-¼) [1cc]
1u Tasha’s Hideous Laughter (2): Mind Control 10d6; Set Effect (Laugh Uncontrollably, -½), Ends after 1 Turn (-½), 1 Charge (-2), Gestures (-¼), Incantations (-0), OAF (-1), Not versus Animal Intelligence or Less (-½) [1]
1u Web (2): Entangle 2 BODY 2 DEF, Area Of Effect (4” Radius, +1), Sticky (+½), No Range Penalty (+½); Vulnerability to Fire (-½), Ends after 1 Hour (-¼), 1 Charge (-2), Gestures (-¼), Incantations (-¼), OAF (-1) [1]
1u Displacement (3): Succor DCV 7d6 (standard effect = +4 DCV); Negated by Non-Sight Targeting Senses (-½), OAF (-1), Incantations (-¼), 1 Charge lasting 2 Turns (-1) [1cc]
2u Fireball (3): RKA 1½d6, Area Of Effect (3” Radius, +1), No Range Penalty (+½); Gestures (-¼), OAF (-1), Incantations (-¼), 1 Charge (-1) [1]
2u Fly (3): Flight 15”, Usable By Other (+¼); 1 Charge lasting 1 Hour (-¼), Gestures (-¼), Incantations (-¼) [1cc]

2u Hold Person (3): Entangle 2 BODY 3 DEF, Works Against EGO, not STR (+¼), Takes No Damage from Physical Attacks (+¼), Area Of Effect (One Hex Accurate, +½), No Range Penalty (+½); Gestures (-¼), Incantations (-¼), OAF (-1), 1 Charge (-1) [1]
2u Lightning Bolt (3): RKA 2d6, Area Of Effect (12” Line, +1); No Range (-½), OAF (-1), Gestures (-¼), Incantations (-¼), 1 Charge (-1) [1]
1u Protection from Elements (3): Force Field (0 PD/20 ED); versus Single Chosen Element (-1), Ablative (-1), Gestures (-¼), Incantations (-¼), OAF (-1), 1 Charge Lasting 1 Hour (-¾) [1cc]
2u Dimension Door (4): Teleport 25”, 4x Mass; 1 Charge (-2), Incantations (-¼) [1]
2u Evard’s Black Tentacles (4): Telekinesis (20 STR), Area Of Effect (3” Radius, +1); Activation 11- (against each target, -1), 1 Charges lasting 6 Hours (-0), Gestures (-¼), Incantations (-¼), OAF (-1) [1]
2u Minor Globe of Invulnerability (4): Force Wall (0 PD/16 ED), Transparent to Physical (+½); No Range (-½), Gestures (-¼), Incantations (-¼), OAF (-1), 1 Charge lasting 2 Turns (-1) [1cc]
1u Stoneskin (4): Force Field (30 PD), Hardened (+¼), Usable By Other (+¼); Ablative (-1), 1 Charge lasting 1 Hour (-¼), Gestures (-¼), Incantations (-¼), OAF (-1) [1cc]
2u Cone Of Cold (5): EB 4d6, No Normal Defense (LS: Cold, +1), Area Of Effect (6” Cone, +1); No Range (-½), 1 Charge (-2), Gestures (-¼), Incantations (-0), OAF (-1) [1]
2u Feeblemind (5): Suppress INT, EGO, PRE, and All Non-Physical Skills 3d6, Variable Effect (all at once, +2), Ranged (+½), Area Of Effect (One Hex Accurate, +½); Gestures (-¼), Incantations (-¼), OAF (-1), 1 Charge lasting 6 Hours (-0) [1cc]
2u Wall of Force (5): Force Wall (10 PD/ 0 ED), Affects Desolid (ethereal, +¼), Invisible to Sight (+½), Transparent to Energy (+½); 1 Charge lasting 5 Minutes (-¾), Gestures (-¼), Incantations (-¼), OAF (-1) [1cc]

Killer Shrike
Sep 4th, '03, 10:43 AM
Thanx Dave! Ill take a closer look at these when I get to the divine spell conversions, which should be next week if all goes well. ;)