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View Full Version : How to Build: Mind-affecting serums



MaximaPain
Aug 28th, '09, 02:54 AM
A new character of mine uses toxins/serums/etc delivered through an injector-based melee weapon as her main form of attack, and I've run up against a wall trying to develop a few of them.

1. Fear-inducing toxin - Mental Illusions, No Range, No Conscious Control (Only to make the subjuct experience their worst fears), 4 clips each with 8 charges.

So the problem I'm having here is mental vs physical. The attack is dependent on the subject being hit physically (eg, normal CV rather than ECV), but I want breaking free from its effects to depend on willpower, rather than constitution. Is there a way to make this based on CV, but still apply to mental defense and EGO for breakout?

2. Neurotransmitter Inhibitor - Entangle, No range, No damage from physical attacks, Works against EGO not STR, Cannot form barriers.

Same problem here. Its not a mental attack, so I want it's attack roll to be normal CV, but escaping is a matter of willpower rather than strength. I suppose this is more of a HeroDesigner question, because it seems to think that the "Works against EGO, not STR" advantage is only available with the purchase of BOECV.

CoreBrute
Aug 28th, '09, 09:13 AM
Make it a compound power with this power: HKA 1 point, Penetrating (+½); IIF (-¼), No STR Bonus (-½) and give the entangle or fear toxin this limitation: HKA Must Do BODY (-½)

So if you can't hit him with the dart then no affect. Then you do the other calculations.

Remember Defense is Life Support poisons.