View Full Version : Campaign: Making up a current Day Germany for Champions.....
Black Ops
Aug 28th, '09, 12:47 PM
I made it I finally finangeled a couple of my friends into playing Champions !
There is only one little problem:
They want to play at home....here in Germany, not New York and such as usual.
Here is my actuall problem: Germany has nearly no tradition of vigilantism and if I stay in tune with the Champions Universe (which is my intention.).
I need to come up with some cultural backround for Germany concerning Paranormals.
According to Champions Universe we have a required registration and when I look at how german Supers seem to have been used during WW2, I think our goverment would try to avoid deploying a overt paranormal force.
Maybe a organisation on state Level ?
Federal Police Force ?
So far the only Idea I have come up with is a Unit that is part of the Bundesgrenzschutz. (GSG S ?)
Anybody with Ideas or suggestions ?
Vulcan
Aug 28th, '09, 01:24 PM
Nothing wrong with having a federally sactioned law-enforcement team of supers. In fact, if you think your players would go along with it, that could be a really fun game!
Of course, the players would have to be willing to deal with the paperwork and government oversight that would entail (Bureaucratics, anyone?). :D
Yansuf
Aug 28th, '09, 01:35 PM
Well, you could make them an UNTIL team based in FRG.
Lord Liaden
Aug 28th, '09, 02:48 PM
I assume you've already read the Germany-relevant sections of Champions Universe pp. 46 and 72, which briefly address German attitudes toward superheroes. If you want to harmonize your efforts with the official CU, there's a little more information about Germany specifically (and more about Europe in general) in the sourcebook Champions Worldwide. It wouldn't be worth getting the book just for that info, although it does include full write-ups for one German independent hero and two villains. Let me briefly summarize the useful info from that book:
Germany, like France and Italy, is home to between 80 and 100 superhumans. Superhuman registration isn't mandatory in Germany, but without it a super can't receive any government sanction, and will be prosecuted for laws broken, as well as being liable for property damage. Germany has a (unnamed) ministry which oversees registration and sanctioning of superhumans, and coordinates with private teams when appropriate. However, Germany rarely grants official sanction even for popular and respected local heroes, and when they do it's only temporary. That info and the lack of any German government superteam mentioned leads me to conclude that Germany doesn't field any "official" national superheroes.
OTOH UNTIL maintains an excellent relationship with the German military and law enforcement agencies, and often cooperates with local superheroes. There's also quite a bit of informal cross-border cooperation among European supers. For example, Chevalier of France has worked with the German speedster Geschwindigkeit several times, and Germany's elemental mystic hero Mondfeur has teamed with Italy's luck-manipulator Fortuna.
VIPER reportedly dominates organized crime in Germany, and is suspected of trying to infiltrate various European adminstrative and espionage agencies. According to VIPER: Coils Of The Serpent, VIPER has a very large Nest in Berlin, and among its other criminal activies it supplies weapons to right-wing paramilitarists. DEMON is relatively low-profile in Europe, but as per DEMON: Servants Of Darkness there are two Demonhames in Berlin. In 2003 a Morbane known as the Widdershins Man, who led a Bavarian Demonhame, attempted a powerful demon-summoning ritual, but after it was broken up by UNTIL he's been in hiding.
bubba smith
Aug 29th, '09, 01:59 AM
try having tv hero level powers for the characters who volunteer their talents to the local police but are rebuffed as well intentioned freaks or have them work as corperate bodyguards [heroes for hire]
Black Ops
Aug 29th, '09, 02:51 AM
Well, you could make them an UNTIL team based in FRG.
I am reclutant to try that. Lets just say a few of them are not that good at taking orders.
Lord Liaden
Aug 29th, '09, 09:49 AM
I would suggest that an independent team with informal connections to the German government or UNTIL would fit the setting best. Perhaps provide them with a corporate sponsor or patron. A company can get good PR out of superheroes on the payroll (or at least owing them favors).
If you want to be subtle and nasty, the PCs' patron corporation could be Duchess Industries -- it's headquartered in Bonn, after all. :eg:
Lawnmower Boy
Aug 29th, '09, 10:17 AM
Book of the Destroyer describes the Destroyer's 1982 attempt to return to the land of his birth. He seals off Berlin with a forcefield, but the New Knights of the Round Table are in the city. They are consulting with various German supers who want to form their own team, and it works out for the best. So I suggest a "free" team based in Berlin.
TheQuestionMan
Aug 29th, '09, 12:22 PM
Germans - DC Comics Database
http://dc.wikia.com/wiki/Category:Germans
Germans - Marvel Comics Database
http://marvel.wikia.com/wiki/Category:Germans
German - List of Comic Books - Wikipedia
http://en.wikipedia.org/wiki/List_of_comic_books#Germany_.28Comic.29
Continental Germanic Mythology - Wikipedia
http://en.wikipedia.org/wiki/German_mythology
Hmmm...
QM
Black Ops
Aug 29th, '09, 01:25 PM
Sorry Question Man but that is not really helpful.
Nearly everybody on the first two links is a Nazi and the third goes to the german equivalent of Uncle Scrooge and the Ducks.
The others are pure mythology.
Oddly enough german Legend has no real Mystic on the caliber of Merlin or Morgan LeFay.
A lot of Faeries and mystical Dwarfs still.
TheQuestionMan
Aug 29th, '09, 01:35 PM
Admittedly from what little I have found there does not seem to a strong tradition of Superhero comic books in Germany. My glance into German social issues has left little for a traditional superhero team to be based on.
Unless you want to draw from extremist groups. I would be very interested in seeing what your group develops. I could see a European Union style team more easily, but that's just my limited take on things.
Cheers
QM
Black Ops
Aug 29th, '09, 02:04 PM
As far as I know there was never a Superhero Comic produced by germans and all effords to publish Marvel and DC stuff went under sooner or later. We have something akin to the Punisher a Guy called the Clown. He is the only "Super" that springs to my mind when I think about it.
(He was created for Television. His shtick was that he wore a Clown Mask and had more Guns then everybody else. IIRC he was a former member of the GSG 9.)
bubba smith
Aug 30th, '09, 01:23 AM
As far as I know there was never a Superhero Comic produced by germans and all effords to publish Marvel and DC stuff went under sooner or later. We have something akin to the Punisher a Guy called the Clown. He is the only "Super" that springs to my mind when I think about it.
(He was created for Television. His shtick was that he wore a Clown Mask and had more Guns then everybody else. IIRC he was a former member of the GSG 9.)
perhaps tv style super like i sugested earilierfor instance olympic level athletes or psycics likt the british tv show the champions
Yansuf
Aug 30th, '09, 03:18 AM
I am reluctant to try that. Lets just say a few of them are not that good at taking orders.
So?
In fiction, the cop/detective who doesn't follow orders but is tolerated because he/she get results is a staple.
Black Ops
Aug 30th, '09, 04:06 AM
Oh well.
I am waiting for the first characters.
They should come in today and tomorrow.
So far I am promised a psychic, a brick and at least two "supernormals".
(People with only slightly enhanced attributes.)
I will translate them to HM and post them as soon as I can.
bubba smith
Aug 30th, '09, 04:53 AM
i'm sorry if my suggestions wen't any help ,i did the best i could
death tribble
Aug 30th, '09, 09:55 AM
Of the ideas you can fling around consider that the Wall has only been down for 20 years. Anyone older may remember it.
The people in the East were more Socialist and that could colour any heroes or villains you have.
Consider the land that Germany lost to Poland post war as Poland lost territory to Russia.
Older German heroes ? I asked Der Roter Baron a similar question.
Consider Blucher whose Prussian army helped defeat Napoleon at Waterloo.
Consider and study the real life people Bismark, Scharnhorst and Gniesenau. These are all good bases for heroes.
Then there is Arminius who lured three Legions to their doom during Augustus reign as Emporer.
You could also look at Rosa Luxembourg who was a socialist murdered just after World War 1.
Frederick the Great is another possible inspiration.
I also picked the Lorelei who lives by the side of the Rhine as a villain.
bubba smith
Aug 30th, '09, 11:29 AM
one of our felow posters legatus lives in germany maybe HE has an idea that'll help
Black Ops
Aug 30th, '09, 12:32 PM
Ok so far my Idea is that the different Bundesländer (federal states) form their own state sponsored Teams as a response for catastrophes and supervillain Attacks. The federal goverment itself keeps its Hands out of the Affairs to avoid any accursation (sp ?) of militarizing supers.
There is a quite generous compensation and it will be tried to to keep the Identitys of the individuals secret.
Since Germany still has the Draft the federal Goverment does a few test that are able to identify mutations. If you get identified you are automatically disqualified from entering military service, but are required to serve a period of at least 48 months in one of the Teams. (Afterwards you are on reserve status.)
There pople are prodded by goverment scientists who try to categorized the individuals powers and discover eventuall side effects.
People are further trained in Teamwork and given some combat training.
I think a lot of Ideas can come from that:
Getting over the political infighting...., combating Viper Attempts of infiltration ( and getting their records etc..)
Cygnia
Aug 30th, '09, 12:54 PM
Would DEMON or Circle of the Red Moon count as a cult by current German laws? I recall Germany having issues with Scientology and classifying it as a cult, so I'm wondering if something similar could be at work here as well.
Black Ops
Aug 30th, '09, 01:07 PM
Well DEMON does human sacrifice (and overt crime), that is a big nono in germany.
I think they would be a crimminal organisation at the least.
The Circle is a different can of Worms. They are much more subtle.
Very likely a Cult. (Paganism is not really big in Germany, but New Age is sort of.)
Vulcan
Aug 30th, '09, 03:31 PM
Ok so far my Idea is that the different Bundesländer (federal states) form their own state sponsored Teams as a response for catastrophes and supervillain Attacks. The federal goverment itself keeps its Hands out of the Affairs to avoid any accursation (sp ?) of militarizing supers.
There is a quite generous compensation and it will be tried to to keep the Identitys of the individuals secret.
Since Germany still has the Draft the federal Goverment does a few test that are able to identify mutations. If you get identified you are automatically disqualified from entering military service, but are required to serve a period of at least 48 months in one of the Teams. (Afterwards you are on reserve status.)
There pople are prodded by goverment scientists who try to categorized the individuals powers and discover eventuall side effects.
People are further trained in Teamwork and given some combat training.
I think a lot of Ideas can come from that:
Getting over the political infighting...., combating Viper Attempts of infiltration ( and getting their records etc..)
Now that is positively brilliant. It never occurred to me that since Germany still has a draft, it would logically test for superhumans as part of the medical exams.
Great job! :thumbup:
Wolf
Aug 31st, '09, 02:07 AM
There is some interesting mystical information about Germany.
The Hermetic Order of the Golden Dawn, of which Alistair Crowly was a well known member, was a real world "magical society of wizards."
Certain information was given to the creator of the order, from a German woman, who supposedly was in contact with other greater Mages.
http://en.wikipedia.org/wiki/Hermetic_Order_of_the_Golden_Dawn
And
http://en.wikipedia.org/wiki/Anna_Sprengel
It's not exactly as I read it, but close enough. This suggests Anna Sprengel didn't exist, but she might be for your game.
Also I believe that one of the oldest known origin of Tarot lies somewhere in Germany.
At least according to this http://en.wikipedia.org/wiki/Oberon Oberon: King of the elves, is based in German Lore.
And going off of the Ring and the Nibelung, you could even introduce the Cast of the Nordic Gods, with their Germanic names: Wotan (Odin), Donner (Thor), Lodge (Loki), etc. Large somewhat brutish villains, or Honorable super team type... but they could get you some extra mileage.
Even a group of Techno-super suits made up of Chicks, called the Valkyrie.
What about a mad scientist who is using an army of Technology based super-zombies, he is mad and trying to validate the ridiculing of his ancestor- Friedrich Von Frankenstein.
Other ideas
Werewolves: http://www.pitt.edu/~dash/werewolf.html
Humm This has given me ton's of ideas (my super-group may be moving to Germany soon): http://www.pitt.edu/~dash/gerchange.html
More ideas here: http://en.wikipedia.org/wiki/German_folklore "Character folklore includes the stories of the Pied Piper of Hamelin, the trickster hero Till Eulenspiegel, the Town Musicians of Bremen and Faust."
Faust, how could I forget... man this could be a good guy, or bad guy either way, or just a magic user who uses his name, a fire based Energy Projector... Pied Piper- a Psi w/ mind control? I mean Wow.
More here: "Some of the works of Washington Irving - notably Rip van Winkle and The Legend of Sleepy Hollow - are based on German folktales." Rip Van Winkle- Sleep based bad guy, or actual "man from the past"? The Legend of Sleepy Hollow- The Headless bloody Horseman... Oh, this is too cool. I now want my supers to fight the Headless Horseman!
That's all I got for now... Hope this is some of what you were looking for.
bubba smith
Aug 31st, '09, 04:35 AM
aren't dr frankenstein and the werewolf more assosiated wit transilvania/romania than germany? if you do use dr. frankenstein though he could be one of the HEROES or an ally wanting to REDEEM his family honor instead of a villain avenging it
Wolf
Aug 31st, '09, 06:46 AM
aren't dr frankenstein and the werewolf more assosiated wit transilvania/romania than germany? if you do use dr. frankenstein though he could be one of the HEROES or an ally wanting to REDEEM his family honor instead of a villain avenging it
Frankenstein is a very Germanic sounding name, so I figured it would be cool to go for it there, you could even have "The Monster" it self as a Hero (Brick tiype), or even just a body that's a brick, one of your master villain's come-backs in his "body." As far as the Dr... I Think him as a good guy is cool too, I was just having a brain-gasm.
Werewolves... I was just following the information in that link, I don't know How Literal it is.
I was also thinking a Classic Barbarian, Or even a Gaul Maybe a Classic Knight... Heck, continuing with the Ring and the Nibelung Sigurd or even Fafnir, both as the actual Hero and Dragon, or as names for supers with powers that evoke the image of those in the story.
The Prussian- a militant like super.
Here's more from The Ring and the Nibelung http://www.timelessmyths.com/norse/german.html#German and some from Beowulf.
http://en.wikipedia.org/wiki/List_of_Germanic_deities_and_heroes (http://en.wikipedia.org/wiki/List_of_Germanic_deities_and_heroes) Outside of the Wagner epic, a list of Pseudo-Norse gods.
Black Ops
Aug 31st, '09, 08:39 AM
Frankenstein is a very Germanic sounding name, so I figured it would be cool to go for it there, you could even have "The Monster" it self as a Hero (Brick tiype), or even just a body that's a brick, one of your master villain's come-backs in his "body." As far as the Dr... I Think him as a good guy is cool too, I was just having a brain-gasm.
Werewolves... I was just following the information in that link, I don't know How Literal it is.
I was also thinking a Classic Barbarian, Or even a Gaul Maybe a Classic Knight... Heck, continuing with the Ring and the Nibelung Sigurd or even Fafnir, both as the actual Hero and Dragon, or as names for supers with powers that evoke the image of those in the story.
The Prussian- a militant like super.
Here's more from The Ring and the Nibelung http://www.timelessmyths.com/norse/german.html#German and some from Beowulf.
http://en.wikipedia.org/wiki/List_of_Germanic_deities_and_heroes (http://en.wikipedia.org/wiki/List_of_Germanic_deities_and_heroes) Outside of the Wagner epic, a list of Pseudo-Norse gods.
Dr Frankenstein actually practised his craft near Ingolstadt ( a old important Garrison/University City in Bavaria.)
Yes the Test at the draft was a good Idea, only trouble is it misses most of the female Supers.
Females are allowed to serve in the german military, but only if they volunteer.
Does anybody have a particular good Idea how to get the Girls ? (pun intended.)
BTW: I am a Hessian/Bavarian Prussians are Red Flags to us.
Lord Liaden
Aug 31st, '09, 09:49 AM
Yes the Test at the draft was a good Idea, only trouble is it misses most of the female Supers.
Females are allowed to serve in the german military, but only if they volunteer.
Does anybody have a particular good Idea how to get the Girls ? (pun intended.)
Tests for various controlled substances are ubiquitous in amateur athletics these days, and since most supers settings ban athletes with superhuman powers from competing with "normals" there'd probably be tests for mutations and the like on Champions Earth. How is German state funding for amateur athletic competition? The German government might provide funds for disqualified athletes who serve the state as superheroes as a sort of "consolation prize."
Black Ops
Aug 31st, '09, 10:09 AM
Tests for various controlled substances are ubiquitous in amateur athletics these days, and since most supers settings ban athletes with superhuman powers from competing with "normals" there'd probably be tests for mutations and the like on Champions Earth. How is German state funding for amateur athletic competition? The German government might provide funds for disqualified athletes who serve the state as superheroes as a sort of "consolation prize."
Harr !
Thats Genius. A lot of the sports are sponsored by several Verbände (Associations ?) That are sponsored by.... drummrolls please: Da Govermint!
(I would give you rep, but....)
Legatus
Aug 31st, '09, 10:39 AM
Testing the girls for paranormal abilities could be linked to the vaccination program versus rubella/German measles in school.
But since I am from Schleswig-Holstein (and so theoretically a Prussian) I might not be of any help. http://www.smileygarden.de/smilie/Teufel/99.gif (http://www.smileygarden.de)
Black Ops
Aug 31st, '09, 11:38 AM
Testing the girls for paranormal abilities could be linked to the vaccination program versus rubella/German measles in school.
But since I am from Schleswig-Holstein (and so theoretically a Prussian) I might not be of any help. http://www.smileygarden.de/smilie/Teufel/99.gif (http://www.smileygarden.de)
Nah you are a poor supressed Nordlicht........:p
Legatus
Aug 31st, '09, 12:29 PM
I am a descendant of Vikings. My mother's family is from Denmark. http://www.smilies.4-user.de/include/Verkleidet/smilie_verkl_005.gif (http://www.smilies.4-user.de)
Vulcan
Aug 31st, '09, 02:11 PM
aren't dr frankenstein and the werewolf more assosiated wit transilvania/romania than germany? if you do use dr. frankenstein though he could be one of the HEROES or an ally wanting to REDEEM his family honor instead of a villain avenging it
As I recall, Dr. Frankenstein was Swiss, wasn't he? And I seem to recall that he did his expirements while attending the university at Geneva.
Close enough for Champions work, anyway! :D
Black Ops
Aug 31st, '09, 08:29 PM
Frankenstein: http://en.wikipedia.org/wiki/Frankenstein
TheQuestionMan
Sep 1st, '09, 12:35 AM
Germanic Heroic Age
http://en.wikipedia.org/wiki/Germanic_Heroic_Age
Category: Germanic mysticism
http://en.wikipedia.org/wiki/Category:Germanic_mysticism
Hmmm...
QM
Legatus
Sep 1st, '09, 01:02 AM
Some story ideas:
Shield and Sword of the Party: In the German Democratic Republic the socialist regime tested all citizens for paranormal abilities. Those who tested positive were enlisted into service for the Ministry for State Security (Ministerium für Staatssicherheit or short Stasi), the secret police. With the downfall of the Berlin wall and the unification of the two German states most of these individuals went into hiding. They adopted new identities and used their powers secretly to avoid getting caught. In those last crazy days of the GDR the headquartes of the Stasi had been looted and destroyed by the people.But not all of them were citizens of Eastern Germany, some were CIA agents who secured some of the Stasi files for their own purposes. Amongst these, all of the files about the paranormals. These files were given back to Germany in 2000.
The heroes are approached by government officials to investigate some of the names that can be found in these files.
1) some live in the US and work for the CIA
2) some used their powers for personal gain and created a network of former Stasi employees now engaged in criminal activities
3) some completely turned away from their past and tried to live a quiet live, hiding their secret, trying to forget everything
4) and only a few became full-scale supervillains
Wayland the Smith: this legendary character came back to Germany. He uses his powers to forge magical items and weapons which he sells for horrendous prices or, most likely, personal favors. The heroes might encounter a group of other superpowered characters (good or evil?, you decide) who are all wearing equipment forged by Wayland. It is now up to them to determine what his plans and goals are. And why does he need these minions?
http://en.wikipedia.org/wiki/Wayland_Smith
http://de.wikipedia.org/wiki/Wieland_der_Schmied
Black Ops
Sep 1st, '09, 07:30 AM
Yep Wayland is good for at least a couple of origins/storys, as is the Partei (the Party) of the old DDR.
SKJAM!
Sep 2nd, '09, 03:58 AM
You might be able to filch some ideas from the Perry Rhodan series. (Is that still running? Last I heard of it was nearly a decade ago, when another abortive attempt was made to bring it to the States.)
With the draft screenings, it looks like most of your "rogue" supers below a certain age will be draft dodgers (knew about their powers ahead of time and didn't want to go into public service) or somehow gained powers in adulthood not having to do with their genetics. Oh, and since female supers are detected by athletic competition, most of the women on the official teams will be "jocks". Though early bloomers, both male and female, might choose to volunteer for public service.
Alibear
Sep 2nd, '09, 05:47 AM
Where are you setting the game? If you want to statr it in real time a terrorist attack on the Wies'n (Oktoberfest for you foriegners) would be a blast.
Hundreds of thousands of drunks in dirndls and lederhosen are just crying out to be endangered.
I had BavariApe (a king kong rip-off in lederhosen stolen from our very own Red "Thorsten" Baron)attack in my game. I gave the beastie Drunken Monkey style kung fu so as it got drunk on the beer delivery trucks which just made it a better fighter.
Quite a funny fight as the heroes spent just as much time saving beer trucks from the ape's clutches as people from death.
Legatus
Sep 2nd, '09, 06:25 AM
BavariApe? Drunken Monkey Kung Fu? You are a genius!
http://www.smilies.4-user.de/include/Grosse/smilie_gr_199.gif (http://www.smilies.4-user.de)
Yansuf
Sep 2nd, '09, 07:16 AM
Quite a funny fight as the heroes spent just as much time saving beer trucks from the ape's clutches as people from death.
I am sure there is something to learn from that, but I won't speculate on what it might be.
Still, "King Kong" with drunken monkey kung fu sounds like a winner!
bubba smith
Sep 2nd, '09, 11:10 AM
kongs roar "who are youcalling a a drunken monkey"
Legatus
Sep 2nd, '09, 12:26 PM
Yansuf may have a valid point here, but you gotta set your priorities. And with Oktoberfest at its peak, protecting the beer trucks is probably what the majority of the people wants the heroes to do.
The second difficulty in this scenario is distinguishing the injured from the drunk. And deciding who needs more help in some cases.
Black Ops
Sep 2nd, '09, 12:27 PM
Where are you setting the game? If you want to statr it in real time a terrorist attack on the Wies'n (Oktoberfest for you foriegners) would be a blast.
Hundreds of thousands of drunks in dirndls and lederhosen are just crying out to be endangered.
I had BavariApe (a king kong rip-off in lederhosen stolen from our very own Red "Thorsten" Baron)attack in my game. I gave the beastie Drunken Monkey style kung fu so as it got drunk on the beer delivery trucks which just made it a better fighter.
Quite a funny fight as the heroes spent just as much time saving beer trucks from the ape's clutches as people from death.
Munich. They want to stay directly at home.
Everything is better with monkeys.
Too bad we have so few Skyscrapers here in Munich.
But a Ape in Lederhosen with drunken Monkey Kung Fu ?
Do I dare ask for the backround ?
@ SKJAM: Yes Perry is still up and running. It turned RPG recently. But there is not much stuff to filch. Way too cosmic.
Alibear
Sep 3rd, '09, 01:00 AM
The game was set in Mega City 1, the players playing judges, and is often the case in 2000AD they take what we do now and twist it and misremember it and then play it straight.
So... with this in mind I had an "Oktoberfest" starting on the 1st of October with an American lite beer as the offering instead of Augustiner or Paulaner and the rest.
Now, a deranged group of Real Bavarian Beer fanatics were so incensed with the attack on the Reinheitsgebot (they see that as a kind of bible in that cult) that they engineered a Giant Ape, dressed it in Lederhosen and delivered it to the Wies'n in a beer delivery truck where it promptly ran amok.
The climatic battle was one PC in a giant Mech battling the BavariApe while the other battled the Lederhosen clad cultists.
Very silly but fun and with a bit of work could be made to work in a champions setting. I toyed with making Viper infect the Oktoberfest beer, (for whatever reason)and have some mad scientist be enraged and release his pet Ape to attack the undercover Viper agents.
So the plot would be defeat the beastie, trace it back to scientist battle him and then find out about the viper plot. Race back to the Wies'n and battle viper just before they switch the beer with the infected brew.
Alibear
Sep 3rd, '09, 01:46 AM
Munich does have towers and sky scrapers but they are all sadly, for swinging heroes at least so far apart.
http://upload.wikimedia.org/wikipedia/commons/e/e3/Munich,_Highlight_Towers.jpg
http://www.muenchen.de/cms/prod1/mde/_de/rubriken/Rathaus/75_plan/04_stadtentwicklung/08_plantreff/hh_in_m/img/tower.jpg
http://farm4.static.flickr.com/3035/2924701373_6933bfdb51.jpg
Black Ops
Sep 3rd, '09, 02:48 AM
Yup. Too bad that.
BTW: Here is the first PC.
Not bad for a first timer. (Of course I had to lent him the Ultimate Brick)
Murx - Max Schröder
VAL CHA Cost Total Roll Notes
65 STR 55 65 22- HTH Damage 13d6 END [6]
17 DEX 21 17 12- OCV 6 DCV 6
23 CON 26 23 14-
15 BODY 10 15 12-
13 INT 3 13 12- PER Roll 12-
11 EGO 2 11 11- ECV: 4
15 PRE 5 15 12- PRE Attack: 3d6
10 COM 0 10 11-
25 PD 12 25 25 PD (20 rPD)
20 ED 15 20 20 ED (20 rED)
4 SPD 13 4 Phases: 3, 6, 9, 12
18 REC 0 18
46 END 0 46
60 STUN 0 60
10 RUN 0 10" END [2]
2 SWIM 0 2" END [1]
13 LEAP 0 13" 13" forward, 6 1/2" upward
CHA Cost: 162
Cost POWERS
25 superdense Skin: Damage Resistance (20 PD/20 ED), Hardened (+1/4) (25 Active Points) - END=0
33 Improvised thrown Weaponry: EB 10d6, Side Effects (almost always causes considerable damage to the environment; +0), Variable Special Effects (+1/2) (75 Active Points); OIF (appropriate materials of opportunity; -1/2), Extra Time (Full Phase, -1/2), Limited Range (15"; -1/4) - END=7
6 bracing: Knockback Resistance -3" - END=0
5 Lack Of Weakness (-5) for Resistant Defense - END=0
3 Life Support (Safe in High Pressure; Safe in Low Pressure/Vacuum) - END=0
1 Breath holding: Life Support (Extended Breathing: 1 END per Turn) - END=0
30 Luck 6d6 - END=0
15 Catching my breath: +15 REC (30 Active Points); Only When Character Takes A Full Phase Recovery (-1) - END=
8 trained Runner: Running +4" (10" total) - END=1
POWERS Cost: 126
Cost SKILLS
3 Bureaucratics 12-
3 +3 with any single attack with one specific weapon
3 Conversation 12-
Everyman Skills
0 1) Acting 8-
3 2) Climbing 12-
0 3) Concealment 8-
0 4) Deduction 8-
0 5) Paramedics 8-
0 6) Persuasion 8-
0 7) Shadowing 8-
3 8) Stealth 12-
0 9) TF: Custom Adder, Small Motorized Ground Vehicles [Notes: Custom Mod is Everyman Skill]
9 Hoist 15-
3 High Society 12-
3 Interrogation 12-
3 Analyze: Combat 12-
2 CK: Munich 11-
3 Language: English (fluent conversation; literate)
3 Streetwise 12-
3 Teamwork 12-
4 WF: Common Melee Weapons, Small Arms
SKILLS Cost: 48
Cost PERKS
10 Fringe Benefit: Lieutenant, Local Police Powers, Security Clearance
PERKS Cost: 10
Cost TALENTS
4 Lightning Reflexes: +4 DEX to act first with Punch
TALENTS Cost: 4
Value DISADVANTAGES
15 Dependent NPC: Parents 8- (Normal; Group DNPC: x2 DNPCs)
25 Hunted: German Goverment 14- (Mo Pow; NCI; PC has a Public ID or is otherwise very easy to find; Watching)
20 Hunted: VIPER 8- (Mo Pow; NCI; Harshly Punish)
20 Psychological Limitation: Impressed with his physique, Vain (Very Common; Strong)
10 Psychological Limitation: Code against Killing (Common; Moderate)
15 Psychological Limitation: Must Be In Charge In Any Situation (Common; Strong)
15 Psychological Limitation: Just Wants To Get The Job Done; Can't Stand Procedures Or Paperwork (Common; Strong)
10 Unluck: 2d6
10 Physical Limitation: Medical-Resistant Skin (Infrequently; Greatly Impairing)
10 Dependent NPC: Girlfriend (Sandra "Sandy" Koch) 11- (Normal; Useful Noncombat Position or Skills)
DISADVANTAGES Points: 150
Base Pts: 200
Exp Required: 0
Total Exp Available: 0
Exp Unspent: 0
Total Character Cost: 350
Murx means something akin to Snafu or Fubar in german.
Alibear
Sep 3rd, '09, 03:35 AM
2 questions: Lack of weakness for mental defence? He has no mental defence that I could see.
And the 20 point Vain seems excessive.
Good solid character apart from those small niggles though.
Black Ops
Sep 3rd, '09, 06:42 AM
Arrgh.
The Lack of weakness was me. Didn´t push the right button. It should be resistant defenses.
Ja the vain is a bit strong.
Alibear
Sep 3rd, '09, 10:36 AM
An idea I was toying with was if someone was animating statues in Munich there's a few which are quite mean or could be vicious.
Perseus
http://www.destination-munich.com/images/residenz-statue.jpg
The Grim Reaper :)
http://images.travelpod.com/users/scootergal/scooter06.1150746840.dsc01815.jpg
The walking man
http://lh4.ggpht.com/_ZYz2V4ReG7M/RnavFrTTjqI/AAAAAAAAEzc/QK_OMJi88Rw/s288/0705europe+494.jpg
A lesser dragon
http://www.madphin.com/albums/statues/img_2814.jpg
Any number of boars, lions and Bavarian Kings and the like. If they all came to life at one time it would be Chaos of course.
Black Ops
Sep 3rd, '09, 11:45 AM
Here is the next one.
To be honest she makes me worry :
Anja - Anja Brandt
VAL CHA Cost Total Roll Notes
11 STR 1 11 11- HTH Damage 2d6 END [1]
17 DEX 21 17 12- OCV 6 DCV 6
18 CON 16 18 13-
15 BODY 10 15 12-
19 INT 9 19 13- PER Roll 13-
23 EGO 26 23 14- ECV: 8
13 PRE 3 13 12- PRE Attack: 2 1/2d6
10 COM 0 10 11-
7 PD 5 7/12 7/12 PD (0/5 rPD)
4 ED 0 4/8 4/8 ED (0/4 rED)
3 SPD 3 3 Phases: 4, 8, 12
10 REC 8 10
36 END 0 36
30 STUN 0 30
6 RUN 0 6" END [1]
2 SWIM 0 2" END [1]
2 LEAP 0 2" 2" forward, 1" upward
CHA Cost: 102
Cost POWERS
15 Mental Reserves: Endurance Reserve (60 END, 10 REC) Reserve: (16 Active Points); Limited Power Power loses about a fourth of its effectiveness (only for mental Powers; -1/4) - END=0
25 Group Mental Link II: Mind Link , Specific Group of Minds, Number of Minds (x8) - END=0
9 Body Armor: Armor (5 PD/4 ED) (14 Active Points); OIF (-1/2) - END=0
20 Pulson Pistol: Energy Blast 8d6, 2 clips of 12 Charges (+0) (40 Active Points); OAF (-1) - END=[12]
23 Mental Powers: Elemental Control, 46-point powers - END=
23 1) Mind Blast: Ego Attack 4d6 (40 Active Points) - END=4
23 2) Weak Brain Drain I: Drain EGO 1 1/2d6, Ranged (+1/2), Based On EGO Combat Value (Mental Defense; Mental Defense applies; +1) (37 Active Points) - END=4
37 3) Hidden Telepathy: (Total: 70 Active Cost, 55 Real Cost) Telepathy 8d6 (Real Cost: 40) plus Telepathy + 6d6 (30 Active Points); Only To Make Telepathy Undetectable By Victim (-1) (Real Cost: 15) - END=7
POWERS Cost: 175
Cost SKILLS
Everyman Skills
0 1) Acting 8-
0 2) Climbing 8-
0 3) Concealment 8-
0 4) Conversation 8-
0 5) Deduction 8-
0 6) Paramedics 8-
3 7) Shadowing 13-
3 8) Stealth 12-
3 9) Persuasion 12-
0 10) TF: Custom Adder, Small Motorized Ground Vehicles [Notes: Custom Mod is Everyman Skill]
3 Breakfall 12-
3 Bribery 12-
3 Bureaucratics 12-
3 Language: English (fluent conversation; literate)
3 Language: French (fluent conversation; literate)
2 AK: Bavaria 11-
2 KS: Punk Rock 11-
3 Streetwise 12-
3 Teamwork 12-
18 +3 with Mental and Ranged Combat
SKILLS Cost: 52
Cost PERKS
6 Fringe Benefit: Concealed Weapon Permit (where appropriate), Local Police Powers, Sergeant
15 Contact (Contact has significant Contacts of his own, Contact has useful Skills or resources, Good relationship with Contact), Organization Contact (x3) (15 Active Points) 11-
PERKS Cost: 21
Value DISADVANTAGES
10 Dependent NPC: younger Brother (Michael Brandt) 8- (Normal)
15 Dependent NPC: Grandmother (Anna Brandt) 8- (Incompetent)
5 Distinctive Features: Punk, the works. (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
25 Hunted: German Goverment 14- (Mo Pow; NCI; PC has a Public ID or is otherwise very easy to find; Watching)
20 Hunted: VIPER 8- (Mo Pow; NCI; Harshly Punish)
5 Hunted: local Streetgang 8- (Less Pow; Harshly Punish)
10 Physical Limitation: Very small and thin (Frequently; Slightly Impairing)
5 Physical Limitation: Bad Eyesight (Wears Contacts) (Infrequently; Slightly Impairing)
10 Psychological Limitation: Antiauthoritarian (Common; Moderate)
10 Psychological Limitation: Code Against Killing (Common; Moderate)
10 Psychological Limitation: Short tempered (Common; Moderate)
15 Psychological Limitation: Trys to act tough (Common; Strong)
5 Social Limitation: Punker (Occasionally; Minor)
5 Unluck: 1d6
DISADVANTAGES Points: 150
Base Pts: 200
Exp Required: 0
Total Exp Available: 0
Exp Unspent: 0
Total Character Cost: 350
I am unsure if I should allow her. Any Ideas ?
I know the Player, the Punk attitude makes me worry but he is a capable sniper, networker. But is he able to hide ?
SSgt Baloo
Sep 3rd, '09, 01:58 PM
So the plot would be defeat the beastie, trace it back to scientist battle him and then find out about the viper plot. Race back to the Wies'n and battle viper just before they switch the beer with the infected brew.
Your plot falls just one Bob and Doug McKenzie short of a Strange Brew. Repped! :thumbup:
Alibear
Sep 3rd, '09, 11:12 PM
Here is the next one.
To be honest she makes me worry :
I am unsure if I should allow her. Any Ideas ?
I know the Player, the Punk attitude makes me worry but he is a capable sniper, networker. But is he able to hide ?
She is extremely vulnerable to attack. She better hide or she'll be toast. Being wished off to Harlaching Hospital in a yellow ADAC helicopter can't be that much fun every scenario.
I would suggest a small force field in her mental powers pool and perhaps switching to a Multipower instead of Elemental control as she has 3 Ego attack powers and not really like to want to or able to use them all at once.
How is very small and thin impairing when she has 11 strength?
Black Ops
Sep 4th, '09, 01:48 AM
She is extremely vulnerable to attack. She better hide or she'll be toast. Being wished off to Harlaching Hospital in a yellow ADAC helicopter can't be that much fun every scenario.
I would suggest a small force field in her mental powers pool and perhaps switching to a Multipower instead of Elemental control as she has 3 Ego attack powers and not really like to want to or able to use them all at once.
How is very small and thin impairing when she has 11 strength?
I think she is too vulnerable too.
I think she is asking for a revision.
I will have a few words with the player.
bubba smith
Sep 4th, '09, 05:51 AM
ios she supposed to be less powerful than the others?
Black Ops
Sep 4th, '09, 01:49 PM
ios she supposed to be less powerful than the others?
Nope
Black Ops
Sep 7th, '09, 08:22 AM
Well first session was yesterday.
...... and it was the usual disaster.
Two of the guys did not bring their promised characters.
Anjas Player insisted on her being fine, so I made two characters and decided to do a testrun to familiarize people with the combat system.
The Enemy ?
Three Viper 5 Teams.
Results ?
Murx and the two others did relatively well, Anja was paste.:thumbdown
(Ok. I equiped the Teams with some antipsionic equipment, but nothing fancy, just stuff from the Viper book.)
On the bright side, Anja will be revised, my players have tasted some blood and we finally got something I had really dreaded: The Costume Issue....
They decided to wear none, just standard police Overalls and balaclavas.:help:
I will publish a revised Anja and the two others sometime later this week.
Alibear
Sep 7th, '09, 10:27 AM
It's really difficult for some people to get and accept the 'Supers' genre conventions. Just gotta keep at it.:o
bubba smith
Sep 7th, '09, 11:01 AM
did she confuse champions with dark champions?
Black Ops
Sep 7th, '09, 11:39 AM
It is pretty hard to pitch any kind of superhero game here.
(Very odd, considering how much they like "High" fantasy. Most "High" Fantasy characters are in my opinion nothing less then supers in loincloths.)
(Atlantean Age I look at you !)
The only now "paranormal" stuff most german comic readers are familiar with are some mangas, who have not much to do with superheroic stuff. If they even sunk that low.
Comics are for the kiddies is a popular opinion here.
Mr. R
Sep 7th, '09, 11:53 AM
If I were talking with Anja's player this is what I would suggest:
EC becomes a Multipower
Ranged levels reduced to mental powers only (pistol is mostly a holdout, a JIC)
Used points saved to buy a TK slot in MP (this is to justify) and a TK force field outside the MP.
This will also later allow flight.
If this is unacceptable the MP, Ranged level reduction and get Combat Luck representing those tingle she may get before someone/thing shoots her.
bubba smith
Sep 8th, '09, 01:15 AM
It is pretty hard to pitch any kind of superhero game here.
(Very odd, considering how much they like "High" fantasy. Most "High" Fantasy characters are in my opinion nothing less then supers in loincloths.)
(Atlantean Age I look at you !)
The only now "paranormal" stuff most german comic readers are familiar with are some mangas, who have not much to do with superheroic stuff. If they even sunk that low.
i agree about fantasy games being super-hero stories in other dimensions dungeons &dragons the animated series is the perfect example as for other genres aren't movies like spider-man or batman popular in germany?
Markdoc
Sep 8th, '09, 02:32 AM
i agree about fantasy games being super-hero stories in other dimensions dungeons &dragons the animated series is the perfect example as for other genres aren't movies like spider-man or batman popular in germany?
I don't know about Germany, but in Denmark, superhero films and comics are popular, but not wildly popular. Danes are big on movie-going (even more than Americans), but in Denmark last year, the most popular film was "Flammen og Citronen" (The Flame and the Citroen): a drama about two resistance fighters in WW2 - and it sold roughly twice as many tickets as either of the new batman movies here. I've seen it - it's pretty good. The big hit this year is "Mænd der hader Kvinder" (Men that hate women) a drama based on a popular swedish novel. Most of the big hits here are dramas, with the "summer blockbuster" movies doing respectable business, but not topping the charts.
The same applies to comics. Superhero comics are still big business, but they make up much less than half of the comics sold here.
cheers, Mark
Black Ops
Sep 8th, '09, 08:26 AM
If I were talking with Anja's player this is what I would suggest:
EC becomes a Multipower
Ranged levels reduced to mental powers only (pistol is mostly a holdout, a JIC)
Used points saved to buy a TK slot in MP (this is to justify) and a TK force field outside the MP.
This will also later allow flight.
If this is unacceptable the MP, Ranged level reduction and get Combat Luck representing those tingle she may get before someone/thing shoots her.
A pretty sensible take.
But we will see.
I meet Anjas Player tomorrow.
Legatus
Sep 9th, '09, 01:14 AM
Location Scout Germany:
The Wadden Sea: a fight during low tide and the water slowly returning could be a great scene, especially with no flyers in the team
http://en.wikipedia.org/wiki/Wadden_Sea
perhaps they'll discover the remnants of the lost city of Rungholt
http://en.wikipedia.org/wiki/Rungholt
the lighthouse of Westerhever would also be great
http://de.wikipedia.org/wiki/Leuchtturm_Westerheversand
just to give them some place to adventure outside of Bavaria :D
assault
Sep 9th, '09, 01:28 PM
Another location: the Externsteine (http://en.wikipedia.org/wiki/Externsteine).
The scenarios pretty much write themselves. Basically, you have a mystic and/or a cult calling on dark powers. There might be a human sacrifice to rescue, or you might have had a McGuffin (http://en.wikipedia.org/wiki/MacGuffin) chase beforehand.
The PCs have to arrive in time to prevent Bad Things from happening, and will still have to fight the Big Bad anyway. Although, hopefully, not the Even Bigger Bad.
...
By the way, I own a German version of an old Legion of Superheroes story. I got it when I visited Germany as a kid. It was just one story in a collection of stuff from various sources, and was the only superhero story.
It's a cool story, too, although translating it is a bit of a pain. My German is... limited. I studied it for three years 32 years ago, and wasn't all that interested at the time.
Black Ops
Sep 9th, '09, 01:45 PM
Location Scout Germany:
The Wadden Sea: a fight during low tide and the water slowly returning could be a great scene, especially with no flyers in the team
http://en.wikipedia.org/wiki/Wadden_Sea
perhaps they'll discover the remnants of the lost city of Rungholt
http://en.wikipedia.org/wiki/Rungholt
the lighthouse of Westerhever would also be great
http://de.wikipedia.org/wiki/Leuchtturm_Westerheversand
just to give them some place to adventure outside of Bavaria :D
;)
Rungholt ? Sounds like a good place for a Viper Base.....
You must blah blah blah........
(Same to Assault)
Legatus
Sep 9th, '09, 02:30 PM
You could run a whole scenario with the theme of the lost cities.
Rungholt and Vineta!
http://de.wikipedia.org/wiki/Vineta
http://en.wikipedia.org/wiki/Vineta
assault
Sep 10th, '09, 01:16 PM
Another thought: milk cop shows for plots. Crimes that happen on TV can happen in your game.
In Australia, the Austrian show Kommissar Rex (http://en.wikipedia.org/wiki/Inspector_Rex) is a big hit.
It has most of the things that a Bavaria-based game could use - a modern city with a whole bunch of neat historical locations.
Another random thought: Ludwig the Mad (http://en.wikipedia.org/wiki/Ludwig_II_of_Bavaria). If there's not a scenario there I'll eat my boot.
If there aren't old churches with interesting catacombs, there could be. A quick stroke of a pen is all it would need to create them.
I wish Australia had such a milkable history.
Black Ops
Sep 11th, '09, 09:04 AM
You might have gotten me wrong.
I was trying to get some backround together for a Germany in a Superhero Universe (Champions to be specific.).
I wanted to stay close to what was published and take our "national character" in. ( You might have noticed my b****** about my difficulty getting people playing supers).
I have alot of nasty Ideas which I can not post because at least one of my players is lurking here.
assault
Sep 12th, '09, 12:54 AM
"National character" is extremely nebulous. Your players aren't - they're very concrete. They exist or they don't. They read/watch the stuff they read/watch. There's only so much you can do about that. Introducing them to cool stuff can be fun, of course.
I don't know you need all that much big picture "background". Plug in a few NPCs if you feel you need them, but generally speaking all you need is enough stuff to support the basic themes of your campaign.
So what is your game about? Have you discussed it with your players? Are you running the game they want to play? Blah blah blah...
Mainly, what is your game about?
Black Ops
Sep 12th, '09, 11:31 PM
"National character" is extremely nebulous. Your players aren't - they're very concrete. They exist or they don't. They read/watch the stuff they read/watch. There's only so much you can do about that. Introducing them to cool stuff can be fun, of course.
I don't know you need all that much big picture "background". Plug in a few NPCs if you feel you need them, but generally speaking all you need is enough stuff to support the basic themes of your campaign.
So what is your game about? Have you discussed it with your players? Are you running the game they want to play? Blah blah blah...
Mainly, what is your game about?
Mainly my game is, as I mentioned somewhere above getting people playing superpowered characters who consider comic book characters childish...
So I need a lot of reasoning.
I had a fifth player who made a character controlling Rats. First thing he did, was using his power to rob a bank. I nearly gave up then......
But I still try getting them into the game.
assault
Sep 13th, '09, 12:46 AM
It might not be worth the effort. If they don't really want to play it, there's no point in trying to make them want to.
That said, try playing it for laughs, at least to some extent. There's plenty of absurdity in the superhero genre. Try them with both the grim and gritty stuff, and the flying monkeys. Even if they don't respond to one, they might to the other.
bubba smith
Sep 13th, '09, 01:06 AM
Mainly my game is, as I mentioned somewhere above getting people playing superpowered characters who consider comic book characters childish...
So I need a lot of reasoning.
I had a fifth player who made a character controlling Rats. First thing he did, was using his power to rob a bank. I nearly gave up then......
But I still try getting them into the game.
are you and your players famiar with te tv series HEROES?perhaps you can take a cue from that
Alibear
Sep 14th, '09, 12:41 AM
Mainly my game is, as I mentioned somewhere above getting people playing superpowered characters who consider comic book characters childish...
So I need a lot of reasoning.
I had a fifth player who made a character controlling Rats. First thing he did, was using his power to rob a bank. I nearly gave up then......
But I still try getting them into the game.
How do rats rob banks? I doubt if they could chew through the reinforced floors/ walls and would certainly set off the IR/motion detectors etc. Especially if there were a swarm of them.
I can only imagine they could pull it off during working hours and then witnesses press would get involved. You should have a proper super or Detective investigate it.
assault
Sep 14th, '09, 12:50 AM
In other words, it was a supervillain plot, which would attract the attention of a superhero.
That's interesting, but it means the game is a supervillain game rather than a superhero one. That could involve a bit of a change in mindset - especially if the heroes ultimately win.
As long as the body count is kept to zero, a villain game is fine. Otherwise, you have to point out exactly what the PCs are doing - keep track of the body count, the number of kidnappings and other atrocities, and so on. Then ask the players - do they really want to play serial killers?
Black Ops
Sep 14th, '09, 08:40 AM
Oh.
Do not worry. I made my point. :whistle:
He is totally reformed now. (Or else. Pragmatism is after all a german virtue....) Let us just say that Anja was a great help.
@alibear: Rats can squeeze through amazing places and chew stuff at rates that are equally amazing. He cleaned out a money dropbox. It took a few nights to chew their way into the Vault. Afterwards it was easy for a big enough swarm to carry the deposited money away.
Anyway: Revised Anja:
Anja - Anja Brandt
VAL CHA Cost Total Roll Notes
8 STR -2 8 11- HTH Damage 1 1/2d6 END [1]
17 DEX 21 17 12- OCV 6 DCV 6
18 CON 16 18 13-
16 BODY 12 16 12-
18 INT 8 18 13- PER Roll 13-
23 EGO 26 23 14- ECV: 8
14 PRE 4 14 12- PRE Attack: 2 1/2d6
12 COM 1 12 11-
8 PD 6 8/18 8/18 PD (0/10 rPD)
6 ED 2 6/16 6/16 ED (0/10 rED)
3 SPD 3 3 Phases: 4, 8, 12
10 REC 8 10
36 END 0 36
29 STUN 0 29
6 RUN 0 6" END [1]
2 SWIM 0 2" END [1]
2 LEAP 0 1 1/2" 1 1/2" forward, 0 1/2" upward
CHA Cost: 105
Cost POWERS
18 Mental Reserves: Endurance Reserve (100 END, 10 REC) Reserve: (20 Active Points); Limited Power Power loses about a fourth of its effectiveness (only for mental Powers; -1/4) - END=0
62 Fast Mental Powers: Multipower, 62-point reserve - END=
5u 1) Drain EGO 3d6, Delayed Return Rate (points return at the rate of 5 per Minute; +1/4), Ranged (+1/2) (52 Active Points) - END=5
5u 2) Mind Scan 8d6 (Human and Additional Class Of Minds classes of minds) (50 Active Points) - END=5
5u 3) Ego Attack 4d6, Reduced Endurance (1/2 END; +1/4) (50 Active Points) - END=2
6u 4) Telepathy 10d6, Reduced Endurance (1/2 END; +1/4) (62 Active Points) - END=2
10 Mental Defense (15 points total) - END=0
16 Elemental Control, 32-point powers - END=
16 1) Force Field (10 PD/10 ED) (20 Active Points) - END=2
16 2) Telekinesis (11 STR) (17 Active Points) - END=2
25 Mind Link , Specific Group of Minds, No LOS Needed, Number of Minds (x2) - END=0
POWERS Cost: 184
Cost SKILLS
Everyman Skills
0 1) Acting 8-
0 2) Climbing 8-
0 3) Concealment 8-
0 4) Conversation 8-
0 5) Deduction 8-
0 6) Paramedics 8-
3 7) Shadowing 13-
3 8) Stealth 12-
3 9) Persuasion 12-
0 10) TF: Custom Adder, Small Motorized Ground Vehicles [Notes: Custom Mod is Everyman Skill]
3 Breakfall 12-
3 Bribery 12-
3 Bureaucratics 12-
3 Language: English (fluent conversation; literate)
3 Language: French (fluent conversation; literate)
2 AK: Bavaria 11-
2 KS: Punk Rock 11-
3 Streetwise 12-
3 Teamwork 12-
SKILLS Cost: 34
Cost PERKS
6 Fringe Benefit: Concealed Weapon Permit (where appropriate), Local Police Powers, Sergeant
15 Contact (Contact has significant Contacts of his own, Contact has useful Skills or resources, Good relationship with Contact), Organization Contact (x3) (15 Active Points) 11-
PERKS Cost: 21
Cost TALENTS
6 Combat Luck (3 PD/3 ED)
TALENTS Cost: 6
Value DISADVANTAGES
10 Dependent NPC: younger Brother (Michael Brandt) 8- (Normal)
15 Dependent NPC: Grandmother (Anna Brandt) 8- (Incompetent)
5 Distinctive Features: Punk, the works. (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
25 Hunted: German Goverment 14- (Mo Pow; NCI; PC has a Public ID or is otherwise very easy to find; Watching)
20 Hunted: VIPER 8- (Mo Pow; NCI; Harshly Punish)
5 Hunted: local Streetgang 8- (Less Pow; Harshly Punish)
10 Physical Limitation: Very small and thin (Frequently; Slightly Impairing)
5 Physical Limitation: Bad Eyesight (Wears Contacts) (Infrequently; Slightly Impairing)
10 Psychological Limitation: Antiauthoritarian (Common; Moderate)
10 Psychological Limitation: Code Against Killing (Common; Moderate)
10 Psychological Limitation: Short tempered (Common; Moderate)
15 Psychological Limitation: Trys to act tough (Common; Strong)
5 Social Limitation: Punker (Occasionally; Minor)
5 Unluck: 1d6
DISADVANTAGES Points: 150
Base Pts: 200
Exp Required: 0
Total Exp Available: 0
Exp Unspent: 0
Total Character Cost: 350
One of the others: Ballistic aka Andi
Andi - Andreas Borowski
VAL CHA Cost Total Roll Notes
20 STR 10 20 13- HTH Damage 4d6 END [2]
23 DEX 39 23 14- OCV 8 DCV 8
18 CON 16 18 13-
15 BODY 10 15 12-
13 INT 3 13 12- PER Roll 12-
11 EGO 2 11 11- ECV: 4
20 PRE 10 20 13- PRE Attack: 4d6
12 COM 1 12 11-
14 PD 10 14/20 14/20 PD (0/6 rPD)
11 ED 7 11/17 11/17 ED (0/6 rED)
5 SPD 17 5 Phases: 3, 5, 8, 10, 12
10 REC 4 10
56 END 10 56
34 STUN 0 34
9 RUN 0 9" END [2]
5 SWIM 0 5" END [2]
12 LEAP 0 12" 12" forward, 6" upward
CHA Cost: 139
Cost POWERS
30 Kinetic Volley: Multipower, 60-point reserve, (60 Active Points); all slots OIF (objects of opportunity; -1/2), Limited Range (30"; -1/4), Beam (-1/4) - END=
3u 1) Sharp Objects: Killing Attack - Ranged 2 1/2d6, Autofire (5 shots; +1/2) (60 Active Points); OIF (objects of opportunity; -1/2), Limited Range (30"; -1/4), Beam (-1/4) - END=6
3u 2) Blunt Objects: Energy Blast 8d6, Autofire (5 shots; +1/2) (60 Active Points); OIF (objects of opportunity; -1/2), Limited Range (30"; -1/4), Beam (-1/4) - END=6
13 Leaping +8" (12" forward, 6" upward) (Accurate) - END=1
6 Running +3" (9" total) - END=1
3 Swimming +3" (5" total) - END=1
27 Spatial Awareness (Unusual Group), Increased Arc Of Perception (360 Degrees) - END=0
12 Basic Bulletproof Spandex Costume: Armor (6 PD/6 ED) (18 Active Points); OIF (-1/2) - END=0
15 Billy Club: Multipower, 30-point reserve, (30 Active Points); all slots OAF (-1) - END=
1u 1) Club: Hand-To-Hand Attack +3d6 (15 Active Points); OAF (-1), Hand-To-Hand Attack (-1/2) - END=1
1u 2) Hurled Club: Energy Blast 6d6 (30 Active Points); 1 Recoverable Charge (-1 1/4), OAF (-1), Lockout (cannot use any slot in Multipower until Charge is recovered; -1/2), Range Based On Strength (-1/4) - END=[1 rc]
1u 3) Swingline: Swinging 10" (10 Active Points); OAF (-1), Lockout (cannot use any other slot in same Phase in which Swinging is used; -1/2) - END=1
1u 4) Hanging onto Projections: Clinging (normal STR) (10 Active Points); OAF (-1), No Movement Allowed (-1/2), Requires A STR Roll (No Active Point penalty to Skill Roll; -1/4), Cannot Resist Knockback (-1/4) - END=0
POWERS Cost: 116
Cost MARTIAL ARTS
3 Akido Throw: 1/2 Phase, +0 OCV, +1 DCV, 8d6 +v/5, Target Falls
4 Boxing Cross: 1/2 Phase, +0 OCV, +2 DCV, 10d6 Strike
4 Choke: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 4d6 NND
4 Hold: 1/2 Phase, -1 OCV, -1 DCV, Grab Three Limbs, 30 STR for holding on
4 Judo Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 50 STR to Disarm roll
4 Karate "Chop": 1/2 Phase, -2 OCV, +0 DCV, HKA 2 1/2d6
1 Weapon Element: Clubs
1 Weapon Element: Knives
16 +4 HTH Damage Class(es)
MARTIAL ARTS Cost: 41
Cost SKILLS
3 Acrobatics 14-
3 Bribery 13-
9 +3 with Martial Maneuvers
3 Language: English (fluent conversation; literate)
3 Sleight Of Hand 14-
3 Teamwork 14-
4 WF: Common Melee Weapons, Small Arms
Everyman Skills
0 1) Acting 8-
0 2) Climbing 8-
3 3) Concealment 12-
3 4) Conversation 13-
0 5) Deduction 8-
0 6) Paramedics 8-
0 7) Persuasion 8-
3 8) Stealth 14-
3 9) Shadowing 12-
0 10) TF: Custom Adder, Small Motorized Ground Vehicles
SKILLS Cost: 40
Cost PERKS
5 Fringe Benefit: Local Police Powers, Passport, Sergeant
PERKS Cost: 5
Cost TALENTS
6 Combat Luck (3 PD/3 ED)
3 Absolute Range Sense
TALENTS Cost: 9
Value DISADVANTAGES
20 Dependent NPC: Parents (Herr und Frau Borowski) 11- (Normal; Group DNPC: x2 DNPCs)
5 Dependent NPC: Girlfriend ( Alexandra Roth) 8- (Normal; Useful Noncombat Position or Skills)
5 Distinctive Features: Mutant, altered DNA (Not Concealable; Noticed and Recognizable; Detectable Only By Technology Or Major Effort)
25 Hunted: German Goverment 14- (Mo Pow; NCI; PC has a Public ID or is otherwise very easy to find; Watching)
20 Hunted: VIPER 8- (Mo Pow; NCI; Harshly Punish)
20 Hunted: Anti - Mutant Organisation 11- (As Pow; NCI; Harshly Punish)
10 Psychological Limitation: Adventurous and Funloving (Common; Moderate)
10 Psychological Limitation: Prefers Not To Kill (Common; Moderate)
10 Social Limitation: Always Broke (Frequently; Minor)
15 Vulnerability: 1 1/2 x STUN From RKA's (Very Common)
10 Vulnerability: 2 x STUN From Biological Attacks (Uncommon)
DISADVANTAGES Points: 150
Base Pts: 200
Exp Required: 0
Total Exp Available: 0
Exp Unspent: 0
Total Character Cost: 350
Revised Murx:
Murx - Max Schröder
VAL CHA Cost Total Roll Notes
65 STR 55 65 22- HTH Damage 13d6 END [6]
17 DEX 21 17 12- OCV 6 DCV 6
23 CON 26 23 14-
15 BODY 10 15 12-
13 INT 3 13 12- PER Roll 12-
11 EGO 2 11 11- ECV: 4
15 PRE 5 15 12- PRE Attack: 3d6
10 COM 0 10 11-
25 PD 12 25 25 PD (20 rPD)
20 ED 15 20 20 ED (20 rED)
4 SPD 13 4 Phases: 3, 6, 9, 12
18 REC 0 18
46 END 0 46
60 STUN 0 60
10 RUN 0 10" END [2]
2 SWIM 0 2" END [1]
13 LEAP 0 13" 13" forward, 6 1/2" upward
CHA Cost: 162
Cost POWERS
25 superdense Skin: Damage Resistance (20 PD/20 ED), Hardened (+1/4) (25 Active Points) - END=0
33 Improvised thrown Weaponry: EB 10d6, Side Effects (almost always causes considerable damage to the environment; +0), Variable Special Effects (+1/2) (75 Active Points); OIF (appropriate materials of opportunity; -1/2), Extra Time (Full Phase, -1/2), Limited Range (15"; -1/4) - END=7
6 bracing: Knockback Resistance -3" - END=0
5 Lack Of Weakness (-5) for Resistant Defenses - END=0
3 Life Support (Safe in High Pressure; Safe in Low Pressure/Vacuum) - END=0
1 Breath holding: Life Support (Extended Breathing: 1 END per Turn) - END=0
30 Luck 6d6 - END=0
15 Catching my breath: +15 REC (30 Active Points); Only When Character Takes A Full Phase Recovery (-1) - END=
8 trained Runner: Running +4" (10" total) - END=1
POWERS Cost: 126
Cost SKILLS
3 Bureaucratics 12-
3 +3 with any single attack with one specific weapon
3 Conversation 12-
Everyman Skills
0 1) Acting 8-
3 2) Climbing 12-
0 3) Concealment 8-
0 4) Deduction 8-
0 5) Paramedics 8-
0 6) Persuasion 8-
0 7) Shadowing 8-
3 8) Stealth 12-
0 9) TF: Custom Adder, Small Motorized Ground Vehicles [Notes: Custom Mod is Everyman Skill]
9 Hoist 15-
3 High Society 12-
3 Interrogation 12-
3 Analyze: Combat 12-
2 CK: Munich 11-
3 Language: English (fluent conversation; literate)
3 Streetwise 12-
3 Teamwork 12-
4 WF: Common Melee Weapons, Small Arms
SKILLS Cost: 48
Cost PERKS
10 Fringe Benefit: Lieutenant, Local Police Powers, Security Clearance
PERKS Cost: 10
Cost TALENTS
4 Lightning Reflexes: +4 DEX to act first with Punch
TALENTS Cost: 4
Value DISADVANTAGES
15 Dependent NPC: Parents 8- (Normal; Group DNPC: x2 DNPCs)
25 Hunted: German Goverment 14- (Mo Pow; NCI; PC has a Public ID or is otherwise very easy to find; Watching)
20 Hunted: VIPER 8- (Mo Pow; NCI; Harshly Punish)
10 Psychological Limitation: Impressed with his physique, Vain (Common; Moderate)
15 Psychological Limitation: Protective Of Innocents (Common; Strong)
10 Psychological Limitation: Code against Killing (Common; Moderate)
10 Psychological Limitation: Must Be In Charge In Any Situation (Common; Moderate)
15 Psychological Limitation: Just Wants To Get The Job Done; Can't Stand Procedures Or Paperwork (Common; Strong)
10 Unluck: 2d6
10 Physical Limitation: Medical-Resistant Skin (Infrequently; Greatly Impairing)
10 Dependent NPC: Girlfriend (Sandra "Sandy" Koch) 11- (Normal; Useful Noncombat Position or Skills)
DISADVANTAGES Points: 150
Base Pts: 200
Exp Required: 0
Total Exp Available: 0
Exp Unspent: 0
Total Character Cost: 350
It is turning slowly into a Cop/ Secret Agent game with powers. So far no Costumes....
Alibear
Sep 14th, '09, 01:51 PM
No, Black ops, a rat would chew through his teeth before a steel reinforced bank vault. The door would be at least 30cm thick steel. The walls are unchewable by rodent teeth or power drills. You can't gnaw your way into a bank vault.
(Sure you can make any decisions you like in game but that was a bad call in my opinion. I work facilities in a bank and part of my job is security. Of course what's done is done, a GM can't specialise in everything, the vault was poorly built in your case even though they never are in the real world)
Black Ops
Sep 14th, '09, 08:24 PM
A Dropbox too ?
Because I said something similiar to you about a Vault.
Alibear
Sep 14th, '09, 11:36 PM
Sorry I failed my perception roll.
A drop box is made of thin stainless steel and encased in concrete although we don't have one here.
I suppose you could drop a rat into a drop box and he could push something out perhaps. We don't have any here but that might work assuming there was enough in the box that he could get up to the opening.
Black Ops
Sep 15th, '09, 08:30 AM
Anyway. I got him and the Rats with a Paintbomb, Murx ridicoulus Luck and Anjas Telepathy so fast his head was spinning. Now he is on parole. He is even packing Paintbombs in his Arsenal now..
Here is Ratso.
I am not very happy with him. Any suggestions ? I wonder how to build hin correctly.
He is supposed to control Rats and look through their Eyes.
Ratso - aka Jürgen
VAL CHA Cost Total Roll Notes
10 STR 0 10 11- HTH Damage 2d6 END [1]
20 DEX 30 20 13- OCV 7 DCV 7
20 CON 20 20 13-
20 BODY 20 20 13-
14 INT 4 14 12- PER Roll 12-
20 EGO 20 20 13- ECV: 7
8 PRE -2 8 11- PRE Attack: 1 1/2d6
10 COM 0 10 11-
10 PD 8 10 10 PD (8 rPD)
10 ED 6 10 10 ED (8 rED)
5 SPD 20 5 Phases: 3, 5, 8, 10, 12
10 REC 8 10
50 END 5 50
46 STUN 11 46
9 RUN 0 9" END [2]
2 SWIM 0 2" END [1]
2 LEAP 0 2" 2" forward, 1" upward
CHA Cost: 150
Cost POWERS
10 Paintbombs: Cosmetic Transform 6d6 (Normal thing into a Neon-Orange Thing, applying Vinegar) (30 Active Points); OAF (-1), 4 Charges (-1) - END=[4]
11 Rapid Healing: Healing (Regeneration) 2 BODY, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (40 Active Points); Extra Time (Regeneration-Only) 1 Hour (-2 1/4), Self Only (-1/2) - END=0
8 Damage Resistance (8 PD/8 ED) - END=0
21 Elemental Control, 42-point powers - END=
51 1) Master of Mustelids: Mind Control 8d6 (Animal class of minds), Lingering up to 6 Hours (+1 3/4) (110 Active Points); Limited Class Of Minds only vs Mustelids (-1/2), Does Not Provide Mental Awareness (-1/4) - END=11
27 2) Use Eyes of the Rat: Clairsentience (Sight And Hearing Groups And Mind Scan), 2 Perception Points, Mobile Perception Point (can move up to 12" per Phase), Costs END Only To Activate (+1/4) (62 Active Points); Only Through The Senses Of Others (-1/2) - END=5
6 Running +3" (9" total) - END=1
POWERS Cost: 134
Cost SKILLS
3 Language: Italian (fluent conversation; literate)
3 Language: English (fluent conversation; literate)
4 Gambling (Card Games, Dice Games) 12-
3 Mechanics 12-
3 Research 12-
3 Security Systems 12-
3 Shadowing 12-
3 Stealth 13-
3 Streetwise 11-
4 Survival (Underground, Urban) 12-
2 AK: Sewer Systems 11-
Everyman Skills
0 1) Acting 8-
0 2) Climbing 8-
0 3) Concealment 8-
0 4) Conversation 8-
0 5) Deduction 8-
0 6) Paramedics 8-
0 7) Persuasion 8-
0 8) TF: Custom Adder, Small Motorized Ground Vehicles
SKILLS Cost: 34
Cost PERKS
3 Fringe Benefit: Local Police Powers, Passport
3 Contact (Contact has useful Skills or resources) 11-
PERKS Cost: 6
Cost TALENTS
6 Combat Luck (3 PD/3 ED)
20 Animal Friendship
TALENTS Cost: 26
Value DISADVANTAGES
10 Distinctive Features: Looks like a human Rat (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
10 Hunted: Local Toughs 11- (Less Pow; Harshly Punish)
25 Hunted: German Goverment. 14- (Mo Pow; NCI; PC has a Public ID or is otherwise very easy to find; Watching)
20 Hunted: VIPER 8- (Mo Pow; NCI; Harshly Punish)
5 Physical Limitation: Chain-Smoker (Infrequently; Slightly Impairing)
10 Psychological Limitation: Bound by Logic (Common; Moderate)
10 Psychological Limitation: Code Against Killing (Common; Moderate)
10 Psychological Limitation: Devious and Deceitful (Common; Moderate)
15 Psychological Limitation: Likes Shiny Things (Common; Strong)
15 Social Limitation: On Probation (Frequently; Major)
15 Social Limitation: Honor among Thieves (Frequently; Severe; Not Limiting In Some Cultures)
5 Unluck: 1d6
DISADVANTAGES Points: 150
Base Pts: 200
Exp Required: 0
Total Exp Available: 0
Exp Unspent: 0
Total Character Cost: 350
Alibear
Sep 16th, '09, 01:39 AM
I think he needs some kind of weapon as he can't actually do anything in a fight can he?
bubba smith
Sep 16th, '09, 03:48 AM
a staff ?
Black Ops
Sep 16th, '09, 08:23 AM
Yes. Points for a Weapon would have been nice.
(I am thrilled that I was able to get him damage resistant.)
Maybe making the EC a MP ?
Cutting d6 from the Mindcontrol ?
I am not sure.
SSgt Baloo
Sep 16th, '09, 02:47 PM
I think he needs some kind of weapon as he can't actually do anything in a fight can he?
a staff ?
How about a squad? Then he can sit back and give helpful advice to his cannon fodder underlings.
assault
Sep 17th, '09, 01:03 PM
a staff ?
A ten foot Pole?
...
I've been waiting to make that joke for years.
Alibear
Sep 18th, '09, 01:04 AM
Might have to expand his Ego powers so it effects humans too. Or buy him a big blaster pistol or something. He's rubbish compared to the others as is.
He'd be fine in a normals with superpowers campaign but controlling rats just doesn't cut the mustard v Eurostar.
I think you'll need a total rethink.
Legatus
Sep 18th, '09, 01:51 AM
A) Transform into a giant were-rat
B) Classic blaster pistol
C) Ability to mutate the rats he controls
D) Wooden Power Armor
E) invent some other totally goofy character
Alibear
Sep 18th, '09, 02:39 AM
Wooden power armour? :D
Legatus
Sep 18th, '09, 02:56 AM
That would be great...and really goofy.
Black Ops
Sep 18th, '09, 11:02 AM
That would be great...and really goofy.
True.
Have to talk with the player.
Hey! At least he did read a Batman Comic once or twice. His character is based on the Ratcatcher. (He did confess after all...... :whip::whip:)
Maybe keep the Guy as backround.
But Wererat ?
Might be a possibility.
Legatus
Sep 19th, '09, 03:06 AM
A wererat like this?
http://i643.photobucket.com/albums/uu159/TheLegatus/LATF/LARatBuddler.png
Black Ops
Sep 19th, '09, 06:11 AM
Shruggs.
I think a Trenchcoat and slouch Hat are to be expectd. (I know the player a loooong time. )
Edit: I have crunched a few numbers. Is it just me or is OIHID darn effective ?
Wolf
Sep 19th, '09, 02:47 PM
Dude... Nuremberg has some HUGE rats. I was walking with some of my buddies one night, we were DRUNK, and fairly lost, I think we were up around the back side of the old wall (opposite side from the Hauptbahnhof), and out comes this rat the size of a very large fat cat (we saw the tail, it was a rodent, an RoUS if you will). I would be terrified by a dude who could control many of them... with powers of his own to-boot.
Black Ops
Sep 19th, '09, 03:05 PM
Yes.
The old City is an Area that is pretty likely to have lots of them.
Alibear
Sep 20th, '09, 11:15 PM
I would be terrified too but I doubt Durak would blink.
Black Ops
Sep 21st, '09, 09:47 AM
It is my sad GM Duty to report that poor Ratso is no longer....:weep::weep::weep:
After a long sit in with the player, he decided upon a different character::help:
Here is Napalm:
Napalm - Konrad "Conny" Fleischmann
VAL CHA Cost Total Roll Notes
10 STR 0 10 11- HTH Damage 2d6 END [1]
23 DEX 39 23 14- OCV 8 DCV 8
20 CON 20 20 13-
13 BODY 6 13 12-
13 INT 3 13 12- PER Roll 12-
12 EGO 4 12 11- ECV: 4
15 PRE 5 15 12- PRE Attack: 3d6
12 COM 1 12 11-
9 PD 7 9/27 9/27 PD (0/18 rPD)
10 ED 6 10/32 10/32 ED (0/22 rED)
5 SPD 17 5 Phases: 3, 5, 8, 10, 12
10 REC 8 10
60 END 10 60
28 STUN 0 28
6 RUN 0 6" END [1]
4 SWIM 0 4" END [2]
2 LEAP 0 2" 2" forward, 1" upward
CHA Cost: 126
Cost POWERS
62 Multipower, 62-point reserve - END=
6u 1) Energy Blast 7d6, Area Of Effect (One Hex; +1/2), Selective (+1/4) (61 Active Points) - END=6
6u 2) Energy Blast 8d6, Armor Piercing (+1/2) (60 Active Points) - END=6
6u 3) Energy Blast 10d6, Reduced Endurance (1/2 END; +1/4) (62 Active Points) - END=2
6u 4) Extinguish Fire: Dispel Fire Powers 16d6, One At A Time (+1/4) (60 Active Points) - END=6
5u 5) Summer's Touch: Drain Ice/Cold Powers 4d6, One Power At A Time (+1/4) (50 Active Points) - END=5
4 Fiery Warmth: Life Support (Safe in Intense Cold; Safe in Intense Heat) - END=0
10 Missile Melting: Missile Deflection (Bullets & Shrapnel) (15 Active Points); Costs Endurance (-1/2) - END=1
5 Infrared Perception (Sight Group) - END=0
2 Swimming +2" (4" total) - END=1
5 Power Defense (5 points) - END=0
20 Elemental Control, 40-point powers - END=
20 1) Fire Shield: Force Field (18 PD/22 ED) (40 Active Points) - END=4
20 2) Fiery Flight: Flight 20" (40 Active Points) - END=4
POWERS Cost: 177
Cost MARTIAL ARTS
3 Akido Throw: 1/2 Phase, +0 OCV, +1 DCV, 2d6 +v/5, Target Falls
4 Boxing Cross: 1/2 Phase, +0 OCV, +2 DCV, 4d6 Strike
4 Karate "Chop": 1/2 Phase, -2 OCV, +0 DCV, HKA 1d6 +1
1 Weapon Element: Clubs
1 Weapon Element: Knives
MARTIAL ARTS Cost: 13
Cost SKILLS
Everyman Skills
0 1) Acting 8-
0 2) Climbing 8-
0 3) Concealment 8-
3 4) Conversation 12-
0 5) Deduction 8-
0 6) Paramedics 8-
3 7) Persuasion 12-
0 8) Shadowing 8-
0 9) TF: Custom Adder, Small Motorized Ground Vehicles
3 10) Stealth 14-
5 Power 12-
3 Breakfall 14-
2 WF: Small Arms
3 Teamwork 14-
3 SS: Physics 12-
3 SS: Solid State Physics 12-
SKILLS Cost: 28
Cost PERKS
6 Fringe Benefit: Lieutenant, Local Police Powers, Passport
PERKS Cost: 6
Value DISADVANTAGES
20 Dependence: Booster Drugs -30 Active Points from Affected Power (Extremely Difficult To Obtain; 6 Hours)
20 Dependent NPC: Family (The Fleischmanns,Parents, two siblings) 8- (Normal; Group DNPC: x4 DNPCs)
5 Distinctive Features: odd IR-Signature (Not Concealable; Noticed and Recognizable; Detectable Only By Unusual Senses)
20 Hunted: VIPER 8- (Mo Pow; NCI; Harshly Punish)
25 Hunted: Cerman Goverment 14- (Mo Pow; NCI; PC has a Public ID or is otherwise very easy to find; Watching)
5 Physical Limitation: Abnormally High/Low Body Temperature (Infrequently; Slightly Impairing)
10 Psychological Limitation: Short tempered (Common; Moderate)
10 Psychological Limitation: Dislikes Killing (Common; Moderate)
5 Unluck: 1d6
20 Vulnerability: 2 x STUN From Cold (Common)
10 Vulnerability: 1 1/2 x STUN From Magic (Common)
DISADVANTAGES Points: 150
Base Pts: 200
Exp Required: 0
Total Exp Available: 0
Exp Unspent: 0
Total Character Cost: 350
This is what Ratso looked before my friend decided upon a different apparoch.
Ratso - aka Jürgen
VAL CHA Cost Total Roll Notes
30 STR 5 30 15- HTH Damage 6d6 END [2]
28 DEX 30 28 15- OCV 9 DCV 9
18 CON 16 18 13-
15 BODY 10 15 12-
14 INT 4 14 12- PER Roll 16-
18 EGO 16 18 13- ECV: 6
11 PRE 1 11 11- PRE Attack: 2d6
10 COM 0 10 11-
18 PD 2 18 18 PD (8 rPD)
18 ED 4 18 18 ED (8 rED)
6 SPD 2 6 Phases: 2, 4, 6, 8, 10, 12
12 REC 4 12
46 END 5 46
51 STUN 11 51
9 RUN 0 9" END [2]
2 SWIM 0 2" END [1]
10 LEAP 0 10" 10" forward, 5" upward
CHA Cost: 110
Cost POWERS
7 +8 DEX (24 Active Points); Only In Heroic Identity (-1/4) (Modifiers affect Base Characteristic) - END=
8 Damage Resistance (8 PD/8 ED) - END=0
6 +10 ED (10 Active Points); Only In Heroic Identity (-1/4) (Modifiers affect Base Characteristic) - END=
3 +1 PER with all Sense Groups - END=0
7 +3 PER with all Sense Groups (9 Active Points); Only In Heroic Identity (-1/4) - END=0
27 Rapid Healing: Healing (Regeneration) 3d6, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (60 Active Points); Self Only (-1/2), Extra Time (Full Phase, -1/2), Only In Heroic Identity (-1/4) - END=0
4 Infrared Perception (Sight Group) (5 Active Points); Only In Heroic Identity (-1/4) - END=0
12 Killing Attack - Hand-To-Hand 1d6 (2d6 w/STR) (15 Active Points); Only In Heroic Identity (-1/4) - END=1
8 Discriminatory with Smell/Taste Group (10 Active Points); Only In Heroic Identity (-1/4) - END=0
5 Tracking with Normal Smell - END=0
5 Nightvision - END=0
6 +10 PD (10 Active Points); Only In Heroic Identity (-1/4) (Modifiers affect Base Characteristic) - END=
6 Running +3" (9" total) - END=1
16 +2 SPD (20 Active Points); Only In Heroic Identity (-1/4) - END=
9 +15 STR (15 Active Points); Only In Heroic Identity (-1/4) (Modifiers affect Base Characteristic) - END=1
3 Leaping +4" (10" forward, 5" upward) (4 Active Points); Only In Heroic Identity (-1/4) - END=1
POWERS Cost: 132
Cost MARTIAL ARTS
3 Hold: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 40 STR for holding on
3 Slam: 1/2 Phase, +0 OCV, +1 DCV, 6d6 +v/5, Target Falls
4 Choke: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 2d6 NND
3 Take Down: 1/2 Phase, +2 OCV, +1 DCV, 6d6 Strike; You Fall, Target Falls
MARTIAL ARTS Cost: 13
Cost SKILLS
2 CK: Munich 11-
2 CK: Ingolstadt 11-
Everyman Skills
0 1) Acting 8-
3 2) Climbing 15-
3 3) Concealment 12-
0 4) Conversation 8-
0 5) Deduction 8-
0 6) Paramedics 8-
0 7) Persuasion 8-
0 8) TF: Custom Adder, Small Motorized Ground Vehicles
3 Acrobatics 15-
2 Animal Handler (Canines) 11-
3 Electronics 12-
3 Language: English (fluent conversation; literate)
3 Mechanics 12-
3 Security Systems 12-
3 Shadowing 12-
3 Stealth 15-
3 Streetwise 11-
3 Breakfall 15-
2 KS: Wrestling 11-
3 Teamwork 15-
15 +3 with HTH Combat
SKILLS Cost: 59
Cost PERKS
5 Fringe Benefit: Local Police Powers, Passport, Sergeant
5 Contact: Friends in odd Places (Contact has access to major institutions, Contact has useful Skills or resources, Good relationship with Contact) 11-
PERKS Cost: 10
Cost TALENTS
6 Combat Luck (3 PD/3 ED)
20 Animal Friendship
TALENTS Cost: 26
Value DISADVANTAGES
20 Accidental Change: During Full Moon Always (Uncommon)
20 Dependent NPC: Friends 11- (Normal; Group DNPC: x2 DNPCs)
10 Distinctive Features: Lycanthrope (Not Concealable; Extreme Reaction; Detectable Only By Unusual Senses; Not Distinctive In Some Cultures)
25 Hunted: German Goverment. 14- (Mo Pow; NCI; PC has a Public ID or is otherwise very easy to find; Watching)
20 Hunted: VIPER 8- (Mo Pow; NCI; Harshly Punish)
5 Hunted: Bundesgesundheitsamt (Center of Disease Control) 11- (Less Pow; NCI; Watching)
10 Psychological Limitation: Code Against Killing (Common; Moderate)
15 Social Limitation: Lycanthrope (Frequently; Severe; Not Limiting In Some Cultures)
5 Unluck: 1d6
10 Vulnerability: 2 x Effect Silver-based Attacks (Uncommon)
10 Vulnerability: 2 x Effect Dispel Magic (Uncommon) [Notes: Changes back into Human Form]
DISADVANTAGES Points: 150
Base Pts: 200
Exp Required: 0
Total Exp Available: 0
Exp Unspent: 0
Total Character Cost: 350
On a related note they fought Westgote on Saturday and whipped his Ass!
Black Ops
Sep 21st, '09, 09:53 AM
Here is the final member of my little Team the second Falke (Hawk). He is a Mutant with Wings and a lot of Weapons:
Falke 2 - Tommy Hase
VAL CHA Cost Total Roll Notes
25 STR 15 25 14- HTH Damage 5d6 END [2]
26 DEX 48 26 14- OCV 9 DCV 9
20 CON 20 20 13-
15 BODY 10 15 12-
16 INT 6 16 12- PER Roll 14-
11 EGO 2 11 11- ECV: 4
15 PRE 5 15 12- PRE Attack: 3d6
12 COM 1 12 11-
19 PD 9 19/25 19/25 PD (0/6 rPD)
12 ED 3 12/18 12/18 ED (0/6 rED)
5 SPD 14 5 Phases: 3, 5, 8, 10, 12
13 REC 8 13
43 END 2 43
38 STUN 0 38
6 RUN 0 6" END [1]
2 SWIM 0 2" END [1]
5 LEAP 0 5" 5" forward, 2 1/2" upward
CHA Cost: 143
Cost POWERS
40 Wings: Flight 20", Reduced Endurance (1/2 END; +1/4), No Turn Mode (+1/4) (60 Active Points); Restrainable (-1/2) - END=2
6 Animal Senses: +2 PER with All Sense Groups - END=0
5 Animal Eyes: Nightvision - END=0
4 Life Support (Safe in Intense Cold; Safe in Low Pressure/Vacuum) - END=0
35 Focused Pulson Pistol: Energy Blast 8d6, 4 clips of 16 Charges (+1/4), Armor Piercing (+1/2) (70 Active Points); OAF (-1) - END=[16]
10 Reciever: Radio Perception/Transmission (Radio Group), Discriminatory (15 Active Points); OIF (-1/2) - END=0
15 Billy Club & Grenades: Multipower, 30-point reserve, (30 Active Points); all slots OAF (-1) - END=
1u 1) Club : Hand-To-Hand Attack +3d6 (15 Active Points); OAF (-1), Hand-To-Hand Attack (-1/2) - END=1
1u 2) Hurled Club: Energy Blast 6d6 (30 Active Points); 1 Recoverable Charge (-1 1/4), OAF (-1), Lockout (cannot use any slot in Multipower until Charge is recovered; -1/2), Range Based On Strength (-1/4) - END=[1 rc]
1u 3) Hanging onto Projections: Clinging (normal STR), Requires A STR Roll (No Active Point penalty to Skill Roll; +0) (10 Active Points); OAF (-1), No Movement Allowed (-1/2), Cannot Resist Knockback (-1/4) - END=0
1u 4) Mini Flash Bang Grenades: Sight and Hearing Groups Flash 3d6 (20 Active Points); 4 Charges (-1), OAF (-1) - END=[4]
1u 5) Net: Entangle 3d6, 3 DEF (30 Active Points); 2 Recoverable Charges (-1), OAF (-1) - END=[2 rc]
2 Wing Block: +5 PD (5 Active Points); Activation Roll 11- (-1), Restrainable (-1/2) - END=
2 Wing Block: +5 ED (5 Active Points); Activation Roll 11- (-1), Restrainable (-1/2) - END=
15 Body Armor: Armor (6 PD/6 ED), Hardened (+1/4) (22 Active Points); OIF (-1/2) - END=0
POWERS Cost: 139
Cost MARTIAL ARTS
5 Flying Dodge: 1/2 Phase, -- OCV, +4 DCV, Dodge All Attacks, Abort; FMove
5 Flying Grab: 1/2 Phase, -2 OCV, -1 DCV, Grab Two Limbs, 35 STR for holding on; FMove
5 Flying Throw: 1/2 Phase, -1 OCV, -2 DCV, Grab Two Limbs; +v/5; Target Falls; FMove
5 Passing Disarm: 1/2 Phase, -1 OCV, -1 DCV, Disarm, 35 STR to Disarm roll; FMove
5 Passing Strike: 1/2 Phase, +1 OCV, +0 DCV, 5d6 +v/5; FMove
1 Weapon Element: Clubs
MARTIAL ARTS Cost: 26
Cost SKILLS
Everyman Skills
0 1) Acting 8-
0 2) Climbing 8-
0 3) Concealment 8-
3 4) Conversation 12-
0 5) Deduction 8-
3 6) Paramedics 12-
3 7) Persuasion 12-
7 8) Shadowing 14-
3 9) Stealth 14-
0 10) TF: Custom Adder, Small Motorized Ground Vehicles
3 Teamwork 14-
3 Tracking 12-
3 Breakfall 14-
3 Bureaucratics 12-
SKILLS Cost: 31
Cost PERKS
5 Fringe Benefit: Local Police Powers, Passport, Sergeant
PERKS Cost: 5
Cost TALENTS
6 Combat Luck (3 PD/3 ED)
TALENTS Cost: 6
Value DISADVANTAGES
10 Psychological Limitation: Introverted (Common; Moderate)
15 Psychological Limitation: Aggressive In Combat (Common; Strong)
10 Psychological Limitation: Prefers Not To Kill (Common; Moderate)
10 Psychological Limitation: Avoids Long Term Commitments (Uncommon; Strong)
15 Dependent NPC: Mother 8- (Incompetent)
15 Distinctive Features: Has Wings (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)
10 Enraged: Slights about his Mutations (Common), go 8-, recover 14-
25 Hunted: 14- (Mo Pow; NCI; PC has a Public ID or is otherwise very easy to find; Watching)
20 Hunted: VIPER 8- (Mo Pow; NCI; Harshly Punish)
20 Vulnerability: 2 x Effect Knockback (Common)
DISADVANTAGES Points: 150
Base Pts: 200
Exp Required: 0
Total Exp Available: 0
Exp Unspent: 0
Total Character Cost: 350
Why do I think somebody is somewhat familiar with Catar Hol aka Hawkman ?
bubba smith
Oct 2nd, '09, 11:48 AM
black ops thequestionman has made a post called german superhero resources that might help your campaign
Black Ops
Oct 2nd, '09, 12:15 PM
I know.
Black Ops
Oct 3rd, '09, 09:53 AM
Activity of the Team:
The Team had put the Westgote away a while ago.
Eurostar attacked the Stadelheim Prison to spring him.
The Team handeled Scorpia, Panthra and Sonique quite well, unfortunatley they were no match for Mentalla, Durak, Fiacho and Feuermacher.
Only intervention by UNTIL saved their collective Bacon.
There was a lot of collateral damage but luckily few civilian causalitys.
Next:
The Intelligence Unit is reporting a hightened possibility of a Terrorist Attack on the Octoberfest.
DusterBoy
Oct 4th, '09, 10:16 AM
No actual suggestions as such, but I do note that Bundesgrenzschutz would be BSG. GSG is Grenzschutzgruppe (Border Security Group) as in GSG-9.
You could always ask Legatus for suggestions.
Black Ops
Oct 4th, '09, 10:30 AM
No.
Bundesgrenzschutz is BGS.
GSG is a Unit Designation.
Why should I ask Legatus ?
Legatus
Oct 4th, '09, 10:58 AM
Why should he ask me? What could I tell him?
DusterBoy
Oct 4th, '09, 11:46 AM
Ah. . . jest fergeddaboudit then.
Legatus
Oct 4th, '09, 01:32 PM
Actually...no, you obviously thought I could contribute something to this thread and I am not aware of that. So I'd like to know. I wasn't trying to make fun. Was it the mere fact that I am German too?
And BTW, Black Ops, I posted some German heroes and a story arc for them in the A DC Animated Style Heromachine thread.
Black Ops
Oct 4th, '09, 01:39 PM
I noticed.
But I do know not much about "your" Universe.
Do you think it is compatible with mine ?
Legatus
Oct 4th, '09, 01:41 PM
No, but perhaps you'd like to borrow some ideas.
Black Ops
Oct 4th, '09, 01:59 PM
Legatus I know which story you are remaking.
I think I identified most players.
But which one is Dietrich v.Bern and who is poor doomed Rüdiger von Blecharn?
Legatus
Oct 4th, '09, 03:13 PM
Those two are not in it. Not yet at least.
DusterBoy
Oct 5th, '09, 01:57 AM
Actually...no, you obviously thought I could contribute something to this thread and I am not aware of that. So I'd like to know. I wasn't trying to make fun. Was it the mere fact that I am German too?
Yes, essentially. Mistakenly or not, I consider you our resident expert on German matters. :o
And Black Ops, I know I got the acronym muddled up. Sorry 'bout that.
Black Ops
Oct 5th, '09, 08:00 AM
Yes, essentially. Mistakenly or not, I consider you our resident expert on German matters. :o
And Black Ops, I know I got the acronym muddled up. Sorry 'bout that.
Damm that makes me what ? :o
Bratwurst ?
Lol
Wolf
Oct 5th, '09, 08:30 AM
Damm that makes me what ? :o
Bratwurst ?
Lol
Nein, du bist Jaeger Schnitzel!:p
LOL, sorry, it's from a bit of American military humor.
Black Ops
Oct 5th, '09, 08:46 AM
Nein, du bist Jaeger Schnitzel!:p
LOL, sorry, it's from a bit of American military humor.
With mushrooms ?
How barbaric!
Wolf
Oct 5th, '09, 08:54 AM
With mushrooms ?
How barbaric!
My Sargent spent about a week with the German troops, and decided that he enjoyed the German MRE's (Meals, Ready to Eat) better than the American ones, however they had less variety than we did.
So he came back and said the selection was:
German MRE #1 Schnitzel
German MRE #2 Schnitzel
German MRE #3 Schnitzel
German MRE #4 Schnitzel
German MRE #5 Schnitzel
German MRE #6 Schnitzel
German MRE #7 Schnitzel
German MRE #8 Schnitzel
German MRE #9 Schnitzel
German MRE #10 Schnitzel
German MRE #11.......
.....Jaeger Schnitzel!
German MRE #12 Schnitzel
German MRE #13 Schnitzel
German MRE #14 Schnitzel
German MRE #15 Schnitzel... and on... sometimes he'd take a while to tell this to people.
Current American MRE menu: http://www.mreinfo.com/us/mre/menu-xxix-2009.html
24 "flavors"
Black Ops
Oct 5th, '09, 09:01 AM
It is always the other guys stuff thats better.
We liked to trade our MREs with you americans.
I remember that your guys liked our G3 (mine was elder then me), we were envious of your light M-16s.
Wolf
Oct 5th, '09, 09:09 AM
I like the G3, I really like the red dot, especially that battery-saving window up top (I got to be the "Host Sgt." for the Fallschirmjäger when they came over to the 82nd Abn, as opposed to the 2 years I spent in Germany where I never saw one German soldier :nonp: ). The only real problem I had with (any H&K product actually) is, I think I have short thumbs, and I can't move the selecter switch without taking my finger off the trigger (I can do this on the M-16 and the M-4 easily). I know it's nit-picky, but I just don't like that.
Also, I did get to try a German MRE, and they are fantastic... seriously.
My first 113 in Germany (before we switched from the 4.2" morter, to the 120mm) was from before Korea, it still had slots for holding your "7.62 rifle" wasn't even modified to hold the M16 at all, heck, they still hadn't even changed the sticker to say anything different than "7.62 rifle."
Legatus
Oct 5th, '09, 10:20 AM
I cannot remember exactly if we ever had Jägerschnitzel on board of our Leopard tank. But we never complained about the food. Oh, and we had Uzis not G3s.
Black Ops
Oct 5th, '09, 10:21 AM
But I bet they were also older then you. (The UZIs)
DusterBoy
Oct 6th, '09, 08:53 AM
I remember seeing a pic of a German soldier (I think in "Jane's Infantry Weapons") and he was carrying an Uzi - with a solid stock, yet.
Isn't everyone using the G36 now? I remember I once sketched a bullpup version of it and called it the G38. :help:
Wolf
Oct 6th, '09, 09:03 AM
I remember seeing a pic of a German soldier (I think in "Jane's Infantry Weapons") and he was carrying an Uzi - with a solid stock, yet.
Isn't everyone using the G36 now? I remember I once sketched a bullpup version of it and called it the G38. :help:
There is also the G36c which is more like the M4 variant of our M16, carbine, and collapseable stock, or folding, as is the case in the G36c.
Black Ops
Oct 6th, '09, 10:33 AM
The G 36 was after my time. The UZIs had solid stocks. (I think they are still around)
Yes I am that old.
Tigereye
Oct 13th, '09, 04:10 PM
My zwei pfennig's worth:
I run a European Champions universe, which is NATO-sanctioned. In my game, Europe has many superheroes, although not as many as the US. (including some American heroes not really wanted in their own country and some who have been assigned by the US Armed Forces). The group has two German superheroes (three, if you include their non-player character chief, who rarely appears except in rescue operations). Everyone seems to enjoy it because it lets me run unknown villains, as well as very well-known ones, and gets them out of their US "comfort zone".
An idea I've been knocking around, and offer it to you free of charge: Rather than Hitler in the 1930's, Germany was headed by the most popular man there in 1933: noted businessman Hugo Eckener, the head of the Zeppelin Company. (This was actually proposed, and if he had accepted, he'd been hard to stop, even by Hitler.) With him, Germany gradually rebuilt its armed forces and retook occupied territories but without succumbing to the level of fascist militarism that brought it later to grief. Instead, they had to defend itself against Soviet invasion in the middle 1940's, losing many of its eastern lands but retaining its overall integrity (it also found fast allies in Britain and the United States). This allows the same nasty proto-Nazis to be killed off while allowing for a free and more advanced democracy. WWII was also fought in Asia at that time.
Setting your game in this alternate universe could allow for lots of strange developments (Einstein-designed German-American atom bombs, from a "Manhattan Projekt"? Mega-zeppelins hauling UNTIL troopers to hot-spots? Unrepentant Nazi Party Paranormal "Ubermenchen" in the 21st century?) while allowing for a break with the past free of bad conscience. You could also stick in some "Tesla-Tech" items or more advanced super-technology than what we have today.
Here are a few suggestions:
1. Use the Champions Universe as a basis, but don't hew too closely to it. If you think each German State would have its own superhero team, go for it!
2. Don't be afraid to crib from others' ideas, either published or unpublished. Theme? Fine. (The Deutche X-Manner? Cool!) Players have an idea? Good too, so long as they don't get carried away.
Black Ops
Oct 14th, '09, 05:34 AM
Oh I have done occasional alternate Time lines, but just not for Supers. As I mentioned somewhere I wanted to stay close to "canon".
(It was for Pulp. I might post said Timeline one Day if I am terminally bored.)
Thank you anyway for your input.
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