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View Full Version : What type of villian scares you the most??



Stone
Sep 3rd, '03, 03:33 PM
Kinda related to the "Whos the baddest Mutha in your campaign" post.

I was wondering what type of villian scares your group or you the most when the fight begins? For my group, hands down its the Egoist. The second is a villian with an area effect entangle.

Anybody else??

drrushing
Sep 3rd, '03, 04:15 PM
Hands down, the Egoist with no conscience. A very normal physical speciman, but amazing ranged ego powers. Provides months of anguish and torture to your valiant PCs as you slowly, torturiuosly disable each character, disad by disad. It is also a great way to motivate your PCs to use some other skill besides Offensive Strike. Secondly, I love Agents. PCs almost always underestimate the value of a well trained and coordinated group of motivated humans. With the right equipment available, and the choice of terrain, a good squad of agents can seriously abuse some unorganized PCs.

Redmenace
Sep 3rd, '03, 04:29 PM
Hope this isn't too off topic but hands down it's the demagague politician, the person who manipulates the public against the heroes that they don't dare touch.

Egoist, played smart are quite wicked though. As to what my players fear most, someone with lots of drain or suppress.

OddHat
Sep 3rd, '03, 04:52 PM
1) Guys who bomb your city from orbit.

2) Guys who blow up your house while you're asleep.

3) Snipers.

Naturally these are used very sparingly; it's a game about heroes triumphing over evil after all. ;)

Grailknight
Sep 3rd, '03, 06:05 PM
My PC's fear drainers the most even though 2 out of 5 are drainers themselves. Martial bricks and egoists are tied for second.

sbarron
Sep 3rd, '03, 08:15 PM
I fear drainers the most myself. Nothing ruins a characters day like getting 2 levels drained from one hit. If you think about...oh...wait...I don't have to worry about that anymore. Nevermind

RevHooligan
Sep 3rd, '03, 09:26 PM
I think well equiped agents are the most dangerous because they are the least scary. I didn't realize how effective the Bivtec 3in1 combat weapon (tm) was until the PCs were all entangled or stunned. With enough agents holding phases, they kept up with my much more powerful PCs until the Next to Last Vampire Hunter broke free and cleaned house. It could have gone either way if I hadn't wanted the PCs to win this minor scrap and contine on.

Good thing the Next to Last Vampire Hunter was there (and I ignored a few agent's recoveries.)

But what my players are scared of? Hamsters. Giant undead cyber-hamsters on BMW R75/3s with sidecars.

Pattern Ghost
Sep 3rd, '03, 09:30 PM
That nut with the collar bombs...that's scary.

Delthrien
Sep 4th, '03, 05:29 AM
That my characters have absolutely no chance of affecting in any way. Kind of sucks when you use your best attack and you're ignored...

Tasha
Sep 4th, '03, 08:50 AM
I fear Egoists most. They are the ones that can make you attack your teammates or your teammates attack you. I hate it when I am not in complete control.

Drainers can be annoying, but it is just a different kind of damage.

Both kind of characters get my biggest and best attacks to take them out quickly before they do even more damage to the team.

Tasha :)

Doug McCrae
Sep 4th, '03, 10:25 AM
Invincible cosmic beings, like the Beyonder or Q.

J4y
Sep 4th, '03, 11:01 AM
Transforms, mental powers and flashs all tend to be nasty because they're often against low defences and transforms can be permanent, mental powers are often totally debilitating or worse and flashs can be spread and seriously impair large chunks of a team in one hit.

Sketchpad
Sep 4th, '03, 11:09 AM
Carny Folk ... the have small hands and smell like cabbage ;)

Haerandir
Sep 4th, '03, 02:09 PM
90-foot ninja. That's all I have to say on that topic.

Blue
Sep 4th, '03, 02:20 PM
I've got two: If I'm playing a brick, the Egoist is typically the worst opponent. I'm I'm playing anything else, the Brick is the worst. I can dodge that guy for two full turns and chip away at him, but then suddenly he'll nail me with one shot and put my characters through the walls.

Agent Escafarc
Sep 4th, '03, 03:56 PM
1) Any NPC who is the GM's-pet(you know what I meen, the "My NPC is so kewl that you don't have a chance of defeating" type.

2)Foxbatgirl- I can see those 3 Xpts going bye-bye as I speak.

Keneton
Sep 4th, '03, 06:39 PM
Amoral villains (sort of an oxymoron). Mechanon, Mechana, or some cuthulu style horror. They do what they do with no regard for human life. They arre emotionless and unfeeling. The mechanical villain like mechanon leaves few choices in that if he defeats the chracters he is most likely going to kill them.

Whe I wrote Unearthed Mechana, this was a real concern for me. How to deal with a mechanical horror that does not share her masters sense of megalomania.


Pure logical killing machine. Very bad!
:eek:

Lucian
Sep 4th, '03, 08:49 PM
Mentalists are the scariest. They are always the ones that seem to get targeted first in a combat and even out of combat they are treated with fear and suspicion. I guess everyone has an underlying fear of losing control.

Vorsch
Sep 4th, '03, 08:55 PM
Any vilain designed specifically to beat your character

and

any vilain the gm wont let lose cos he likes him to much

Vorsch

BNakagawa
Sep 5th, '03, 02:13 AM
Anybody who uses tactics. Moreso if they also do research.

Hugh Neilson
Sep 5th, '03, 05:50 AM
My players weren't overlky fond of TimeMaster and his area effect SPD Drain. [Especially since I used him as a Kang substitute, so he appeared in a scenario with encounters with several different TimeMasters at various times.]

Hermit
Sep 5th, '03, 09:01 AM
I'd have to say Mentalists as a rule are the most feared in my groups, espcially the ones with Mental transforms. I can't say I blame them. :)

As I am most often GM, I fear NO villain! HAHAHAHAHA!

OddHat
Sep 5th, '03, 09:11 AM
Originally posted by Hermit

As I am most often GM, I fear NO villain! HAHAHAHAHA!

Tragically, immediately after making this post the well known Millennial Master known as "Hermit" was drawn through a dimensional portal by Takofanes the Undying Lord and replaced in this reality with a magically disguised golem piloted by a sentient mouse known as "Brian." The real Hermit's location and status is as of yet unknown. He will be missed.

Twilight
Sep 5th, '03, 10:27 AM
Originally posted by OddHat
Tragically, immediately after making this post the well known Millennial Master known as "Hermit" was drawn through a dimensional portal by Takofanes the Undying Lord and replaced in this reality with a magically disguised golem piloted by a sentient mouse known as "Brian." The real Hermit's location and status is as of yet unknown. He will be missed.

We have this statement from "Brian.": "BRAIN! My name is Brain! NOT BRIAN!"

:D

Supreme Serpent
Sep 30th, '03, 08:53 AM
In a combat situation, I'd give priority to villains that affect someone's Vulnerabilities. Measly 40 stun attack suddenly a big problem when it gets doubled! After that, Egoists.

Tech
Sep 30th, '03, 10:14 AM
I'd go with calculating, clear-thinking killers. Any superhero can deal with a supercriminal with an obvious RKA or HKA. A gun? Destroy it or take it away. A knife, sword, razor-sharp noodle? Likewise. However, take your methodical nutball who takes time to stalk a hero, leaves little messages, find the heroes weakness (whether physical, mental or relational), and you've suddenly got a very motivated hero trying to find the killer before they find you.

Oh yeah, forgot to mention: GM, prepare to have your villain lose his teeth once the hero finds him. :)

Klytus
Sep 30th, '03, 03:25 PM
Not just the mentalist with lots of ego powers, but the one who works through proxies and mind controlled agaents so you don't even know who the ultimate badguy is!

So, of course, I have one in my universe :D

loraxxx
Oct 1st, '03, 07:29 PM
monstrosities i have encountered while playing champions:

1--fairly heavy duty entangles that block the senses;
2--entangles based on ego;
3--hefty area effect nnd's versus life support;
4--martial artists with absurdly high combat values and double AP/penetrating HKA's;
5--a 600pt archmage/vampirelord;
6--doorways crisscrossed with electrified (effects desolid) monofilament fibers....

Mayday
Oct 2nd, '03, 08:32 PM
The first to pop into mind would be Psiona, created by our GM as a 100pt EC mentalist. What makes her feasome is that she leads P.S.I. in this game and is stunningly smart in the way that really matters. IE, she's extremely effective and very good with complicated multi tier plots that converge and you never saw it coming.

But the opponent that really scared us in an entirely different (we arent playing if shes in it) way was another GM creation. I dont know what it was about this woman, she had a decent damage over time attack, acid or something, and good aim with it. But we could not defeat her. We never came close. All our fights with her were remote areas, like a pond in the middle of a farm field a thousand miles from anywhere so it was just us and her. Our brick almost drowned that particular fight, it was so bad.

When that GM tries to give the story a moody feel to it that always helps make the opponent more feared. Moreso to me than just the guyy built on more points than you its what they do, how they do it. How they say it.

Mr. Negative
Oct 2nd, '03, 08:54 PM
Most feared villain was the one that is all too common in real life and almost never seen in the comics....the plotter.

The villain who has no intention of fighting you, or confronting you, or even taunting you, but only in accomplishing his own goals (and eliminating you if you are a hindrance).

When we played Villians and Vigilantes we KNEW that all of the bad guys we fought were somehow (either obviously or secretly) controlled or manipulated by one man, but we had no idea who he was, or what he wanted, or why we were in the way. A group of us fought his minions and defeated them for four years before finally finding out who the mastermind was.

Man, that was a scary villian. Who could you trust with your secret identity? When would he strike? How could you stop him if you didn't know who he was?

Uncertainty drives players nuts*. Fortunately, we got a lot of satisfaction out of laying out his minions each week, so that was OK.

*This is why I'm a big fan of ONLY writing up the minions and not the mastermind. Let his capabilities be determined by your desires (and your players' desires) during play.

FenrisUlf
Oct 3rd, '03, 09:37 AM
Originally posted by Tech
I'd go with calculating, clear-thinking killers. Any superhero can deal with a supercriminal with an obvious RKA or HKA. A gun? Destroy it or take it away. A knife, sword, razor-sharp noodle? Likewise. However, take your methodical nutball who takes time to stalk a hero, leaves little messages, find the heroes weakness (whether physical, mental or relational), and you've suddenly got a very motivated hero trying to find the killer before they find you.

Oh yeah, forgot to mention: GM, prepare to have your villain lose his teeth once the hero finds him. :)

You know, between this and the paranoia about mentalists, this all reminds me of the level of menace displayed by Manchester Black in the recent 'Ending Battle' plot in the Superman comics. Now Black was nasty and smart -- using his mental powers to discover Supes' every secret and then boradcasting it to every villain in the world.

TheFool1972
Oct 4th, '03, 01:21 PM
Dunno about type, but the Joker from DC gets my vote as the most frightening villian of all time. Psychotic and Sociopathic, with a dollop of Violent Killer and just a hint of Genius.

Then follow that up with Harly Quin. That girl's got more issues than HE does...

The Fool
"You know, I just hate it when someone doesn't get the joke!"

Hermit
Oct 5th, '03, 09:16 AM
Originally posted by Klytus
Not just the mentalist with lots of ego powers, but the one who works through proxies and mind controlled agaents so you don't even know who the ultimate badguy is!

So, of course, I have one in my universe :D

Well, yeah, that's part of being a GM, that which spooks us, we're going to use to our own advantage *EG*