View Full Version : Change Environment: Custom Column?
Naanomi
Sep 14th, '09, 04:00 PM
Can we get an 'other' category added into Change Environment? Seems like a power that would be used to model things other than what is in there... in fact it is used to Model Radiation in 6E2 pg 153.
Or can someone tell me how to add it on my own, I'm not that great with the customization portion.
Killer Shrike
Sep 14th, '09, 04:25 PM
I'm not 100% clear on what you are asking, but pretty much all the drop down values in HD can be typed over.
Naanomi
Sep 14th, '09, 04:37 PM
Lets say in a game there is 'magic levels', which a GM says can be raised or lowered at a cost of 6 points per level with change environment... nothing has a 6 point cost already, so I can't just 'write over' it. Radiation costs 4 per level so I guess I could overwrite um... characteristic rolls?
Simon
Sep 14th, '09, 05:57 PM
Have you tried clicking on "Custom Adder" (since that's what you're talking about)?
rjcurrie
Sep 14th, '09, 09:40 PM
To be honest, Custom Adder does not quite work properly for this situation. Change Environment options are counted towards the Base Points in the power while Adders (and Custom Adders) are not, so using Custom Adder for a custom option will cause the Range for the power to be miscalculated.
Simon
Sep 15th, '09, 02:59 AM
Custom Adder works just fine, seeing as all other options in Change Environment are handled as Adders.
rjcurrie
Sep 15th, '09, 05:52 AM
Ah, okay, I remember this issue coming up before release and I thought it was fixed properly but it would appear not.
Things like "Change Environment Combat Effects" are different from Adders in 6E. They add to Base Points (which is used to calculate a Power's Range) while Adders do not. I notice, for example, that Precognition (which is an Adder) is increasing the Range of Clairsentience -- which is wrong.
Simon
Sep 15th, '09, 06:05 AM
No, it's working properly. The CE combat effects all affect the range (as do "custom adders"). Precognition is not an Adder on Clairsentience and is meant to affect the range. Adders on Clairsentience are defined as Mobile Perception Point and Multiple Perception Points, neither of which affect the Range on the ability.
Simon
Sep 15th, '09, 06:06 AM
As a note, Custom Adders affect the range on abilities as they are normally used to represent changes to the base ability (and should affect the base cost). They are rarely used as actual Adders (which are defined in the rulebook).
rjcurrie
Sep 15th, '09, 06:16 AM
As a note, Custom Adders affect the range on abilities as they are normally used to represent changes to the base ability (and should affect the base cost). They are rarely used as actual Adders (which are defined in the rulebook).
I'll concede that you're probably right about this -- although it makes the name Custom Adder a little unfortunate.
rjcurrie
Sep 15th, '09, 06:20 AM
No, it's working properly. The CE combat effects all affect the range (as do "custom adders"). Precognition is not an Adder on Clairsentience and is meant to affect the range. Adders on Clairsentience are defined as Mobile Perception Point and Multiple Perception Points, neither of which affect the Range on the ability.
You are correct on Precognition. I got that wrong.
However, I am showing both Multiple Perception Points and Mobile Perception Points as increasing the Range of Clairsentience, using a +0 Increased Maximum Range to show the Range.
Simon
Sep 15th, '09, 06:26 AM
Ah...that's a problem in the display for Increased Max Range -- now fixed.
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