Zane_Marlowe
Oct 22nd, '09, 08:44 AM
Hi everyone, I actually dusted off some material I worked up a while back for a kind of miniatures skirmish game using a restricted Hero System ruleset. Basically, I took the D&D miniatures battles starter pack and a couple boosters and created "stat cards" for them with Hero Designer and a custom export format. I basically used the minis as the sources for the Hero build in the same way that you'd use a character concept as the source for a More information and a zip file with examples are here (http://www.herogames.com/forums/showpost.php?p=1924088&postcount=4).
I never worked up a final rules document for this, but I'm thinking about revisiting the project for 6th edition, with an eye toward the tons of Heroclix miniatures I have sitting around. Besides using standard effect, artificially restricting SPD, Defenses, and CVs, and keeping overall points totals relatively low (e.g., 75-150 points in general, if memory serves).
Are there other rules you'd recommend adjusting for this kind of tactical combat game?
I never worked up a final rules document for this, but I'm thinking about revisiting the project for 6th edition, with an eye toward the tons of Heroclix miniatures I have sitting around. Besides using standard effect, artificially restricting SPD, Defenses, and CVs, and keeping overall points totals relatively low (e.g., 75-150 points in general, if memory serves).
Are there other rules you'd recommend adjusting for this kind of tactical combat game?