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View Full Version : How to Build: Hero Skirmish



Zane_Marlowe
Oct 22nd, '09, 08:44 AM
Hi everyone, I actually dusted off some material I worked up a while back for a kind of miniatures skirmish game using a restricted Hero System ruleset. Basically, I took the D&D miniatures battles starter pack and a couple boosters and created "stat cards" for them with Hero Designer and a custom export format. I basically used the minis as the sources for the Hero build in the same way that you'd use a character concept as the source for a More information and a zip file with examples are here (http://www.herogames.com/forums/showpost.php?p=1924088&postcount=4).

I never worked up a final rules document for this, but I'm thinking about revisiting the project for 6th edition, with an eye toward the tons of Heroclix miniatures I have sitting around. Besides using standard effect, artificially restricting SPD, Defenses, and CVs, and keeping overall points totals relatively low (e.g., 75-150 points in general, if memory serves).

Are there other rules you'd recommend adjusting for this kind of tactical combat game?

Killer Shrike
Oct 22nd, '09, 10:38 AM
You might find this of interest:

Alternate Mass Combat Rules (http://www.herogames.com/forums/showthread.php?t=35547)

Zane_Marlowe
Oct 22nd, '09, 02:11 PM
That is interesting, and I will study it. I can imagine it being interesting to take my warhammer 40k stuff and try generating battles with a different ruleset. When I've had a look, and can offer something worthwhile, I'll bump that thread. Thanks for the reference!

The proposal in this thread is more of a skirmish-level thing, and not necessarily connected to an ongoing RPG campaign. Imagine just getting together to play something like D&D minis or Heroclix, but with Hero System mechanics.

Would you use the whole ruleset? What would you abbreviate or simplify? I may borrow some of the simplifications from the mass rules you've proposed, but I'm sure others will have interesting views on this as well.