Chris Goodwin
Oct 22nd, '09, 08:44 PM
Hi Steve! I'm looking at these Powers, and wondering if Costs Endurance To Maintain can apply to them. Several I'm reasonably sure of, but I'd like to get a confirmation on them. The Powers are:
Barrier
Dispel
Entangle
Flash
Summon
Transform
Thanks!
Steve Long
Oct 23rd, '09, 04:21 AM
Barrier: This Power can have costs END to maintain; if the character stops paying END, the Barrier collapses in total at the end of that Segment. Paying an END maintenance cost does not in any way cause the Barrier to “heal” itself or the like.
Dispel: This Power cannot cost END to maintain.
Entangle: This Power can have costs END to maintain; if the character stops paying END, the Entangle collapses in total at the end of that Segment, freeing anyone captured. Paying an END maintenance cost does not in any way cause the Entangle to “heal” itself or the like.
Flash: This Power can have costs END to maintain; if the character stops paying END, the Flash effect stops working in total at the end of that Segment, allowing the victim to perceive again. Paying an END maintenance cost does not in any way cause the Flash to keep functioning beyond its rolled duration.
Summon: This Power can have costs END to maintain; if the character stops paying END, the Summoned being vanishes/is freed from control/returns home/whatever at the end of that Segment. Paying an END maintenance cost does not in any way increase the effectiveness of, or improve, a Summon power.
Transform: This Power can have costs END to maintain; if the character stops paying END, the Transform effect stops working in total at the end of that Segment and the victim un-Transforms back into whatever shape/function he had before he was Transformed. Paying an END maintenance cost does not in any way increase the effectiveness of, or improve, a Transform power, nor allow it to keep working beyond the point at which the “heals back” condition is satisfied.
Powered by vBulletin® Version 4.2.0 Copyright © 2012 vBulletin Solutions, Inc. All rights reserved.