Naanomi
Nov 18th, '09, 06:08 PM
Outsider
Val Char Cost Roll Notes
8 STR -2 11- Lift 75.8kg; 1 1/2d6
13 DEX 6 12- OCV: 3/DCV: 3
10 CON 0 11-
10 BODY 0
13 INT 3 12- PER Roll 12-
23 EGO 13 14- ECV: 3 - 3
45 PRE 5 18- PRE Attack: 9d6
2/11 PD 0 Total: 2/11 PD (0/9 rPD)
2/11 ED 0 Total: 2/11 ED (0/9 rED)
6 SPD 10 Phases: 2, 4, 6, 8, 10, 12
4 REC 0
20 END 0
20 STUN 0 Total Characteristic Cost: 35
Movement: Running: 12m/24m
Flight: 27m/54m
Leaping: 4m/8m
Swimming: 4m/8m
Teleportation: 14m/28m
Tunneling: 12m/24m
Cost Powers END
31 Power of Authority: Endurance Reserve (42 END, 42 REC) (39 Active Points); Unified Power (PRE; -1/4)
14 Servator Bond: (Total: 70 Active Cost, 14 Real Cost) Teleportation: Floating Fixed Location (8 Locations), Linked (Mind Link; Greater Power is Constant or in use most or all of the time; -0) (40 Active Points); Concentration (0 DCV; Character is totally unaware of nearby events; -3/4), Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), IAF (-1/2), Costs Endurance (-1/2), Gestures (Requires both hands; -1/2), Only In Alternate Identity (-1/4), Incantations (-1/4), Unified Power (PRE; -1/4) (Real Cost: 8) plus Mind Link , Any Willing Target, Number of Minds (x8) (30 Active Points); Concentration (0 DCV; Character is totally unaware of nearby events; -3/4), Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), IAF (-1/2), Eye Contact Required (-1/2), Gestures (Requires both hands; -1/2), Only In Alternate Identity (-1/4), Costs Endurance (Only Costs END to Activate; -1/4), Incantations (-1/4) (Real Cost: 6) 7
37 Crown of Highborn Authority: Multipower, 75-point reserve, (75 Active Points); Only In Alternate Identity (-1/4); all slots IAF (-1/2), Unified Power (PRE; -1/4)
2f 1) Call Servators: Summon 32 25-point Various Humans, Expanded Class of Beings (Various Humans; +1/4), Slavishly Devoted (+1) (67 Active Points); No Conscious Control (Only Effects cannot be controlled; -1), Arrives Under Own Power (-1/2), Summoned Being Must Inhabit Locale (-1/2), IAF (-1/2), Unified Power (PRE; -1/4) 7
3f 2) Claim Servant: Severe Transform 1d6+1 (Person into Personal Slave, Anti-Faerie Rituals), Attack Versus Alternate Defense (Mental Defense; +0), Alternate Combat Value (uses OMCV against DMCV; +1/4), Line Of Sight (+1/2), Partial Transform (+1/2), Acts VS PRE instead of BODY (+1/2), Invisible Power Effects (Fully Invisible; +1) (75 Active Points); Limited Target Human Class Minds (-1/2), IAF (-1/2), Unified Power (PRE; -1/4) 7
3f 3) Defend Me, Champion: +3 with All Attacks, Alternate Combat Value (uses OMCV against DMCV; +1/4), Ranged (+1/2), Line Of Sight (+1/2) (67 Active Points); Costs Endurance (-1/2), IAF (-1/2), Usable By Other (-1/4), Grantor can only grant the power to others, Unified Power (PRE; -1/4) 7
4f 4) Die for your Master: Mental Blast 3 1/2d6 (Human class of minds), Does BODY (+1) (70 Active Points); IAF (-1/2), Unified Power (PRE; -1/4) 7
4f 5) Disapproving Gaze: Mental Blast 7 1/2d6 (Human class of minds) (75 Active Points); IAF (-1/2), Unified Power (PRE; -1/4) 7
4f 6) Enforce Authority: Drain PRE 1d6, Attack Versus Alternate Defense (Mental Defense; +0), Alternate Combat Value (uses OMCV against DMCV; +1/4), Line Of Sight (+1/2), Invisible Power Effects (Fully Invisible; +1), Cumulative (96 points; +1 1/2), Delayed Return Rate (points return at the rate of 5 per Year; +3 1/4) (75 Active Points); IAF (-1/2), Unified Power (PRE; -1/4) 7
3f 7) Eyes only for my face, ears only for my voice: Darkness to Sight and Hearing Groups 5m radius, Personal Immunity (+1/4), Alternate Combat Value (uses OMCV against DMCV; +1/4), Sticky (+1/2), Line Of Sight (+1/2) (75 Active Points); Costs END To Maintain (Full END Cost; -1/2), IAF (-1/2), Unified Power (Presence; -1/4) 7
4f 8) Kneel Before Me: Entangle 2d6, 2 PD/2 ED, Attack Versus Alternate Defense (Mental Defense; +0), Alternate Combat Value (uses OMCV against DMCV; +1/4), Works Against PRE, Not STR (+1/4), Takes No Damage From Attacks All Attacks, STR only to break out (+1), Invisible Power Effects (Fully Invisible; +1) (70 Active Points); IAF (-1/2), Unified Power (PRE; -1/4) 7
4f 9) Obey my Command: Mind Control 8 1/2d6 (Human class of minds), Based on PRE (+0), Cumulative (102 points; +3/4) (75 Active Points); IAF (-1/2), Unified Power (PRE; -1/4) 7
7 Immortal Authority: Life Support (Eating: Character only has to eat once per week; Longevity: Immortal; Sleeping: Character only has to sleep 8 hours per week)
6 No Scars: Regeneration (1 BODY per Week), Can Heal Limbs (7 Active Points); Only In Alternate Identity (-1/4)
21 Otherworld Gates: Multipower, 75-point reserve, (75 Active Points); all slots Extra Time (1 Turn (Post-Segment 12), Only to Activate, Character May Take No Other Actions, -3/4), Concentration (0 DCV; -1/2), Gestures (Requires both hands; -1/2), Incantations (-1/4), Unified Power (PRE; -1/4), Only In Alternate Identity (-1/4)
2f 1) Healing Spirit: Healing BODY 1d6, Can Heal Limbs, Resurrection, Decreased Re-use Duration (5 Minutes; +1) (70 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate, Character May Take No Other Actions, -3/4), Concentration (0 DCV; -1/2), Gestures (Requires both hands; -1/2), Incantations (-1/4), Unified Power (PRE; -1/4), Only In Alternate Identity (-1/4) 7
2f 2) Horde of Otherworld Servants: Minor Transform 1 1/2d6 (Anything into Anything Changable Physically), Improved Results Group (+1/2), Partial Transform (+1/2), Area Of Effect (32m Radius; +1), Damage Over Time (512 damage increments, damage occurs every Segment, +6) (72 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate, Character May Take No Other Actions, -3/4), Concentration (0 DCV; -1/2), Gestures (Requires both hands; -1/2), Physical Manifestation (-1/4), Incantations (-1/4), Unified Power (PRE; -1/4), Only In Alternate Identity (-1/4) 7
2f 3) Open Otherworldly Gate: Teleportation 14m, Usable By Other (+1/4), Area Of Effect (4m Radius; +1/4), Safe Blind Teleport (+1/4), Constant (+1/2), MegaScale (1m = 100 million km; +3) (73 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate, Character May Take No Other Actions, -3/4), Gate (-1/2), Concentration (0 DCV; -1/2), Gestures (Requires both hands; -1/2), Incantations (-1/4), Unified Power (PRE; -1/4), Only In Alternate Identity (-1/4) 7
2f 4) Summon Otherworldy Brute: Telekinesis (28 STR), Costs Endurance Only To Activate (+1/4), Uncontrolled (+1/2) (73 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate, Character May Take No Other Actions, -3/4), Concentration (0 DCV; -1/2), Gestures (Requires both hands; -1/2), Physical Manifestation (-1/4), Incantations (-1/4), Unified Power (PRE; -1/4), Only In Alternate Identity (-1/4) 6
1f 5) Gate to the Otherworlds: Extra-Dimensional Movement (Related Group of Dimensions, Any Location corresponding to current physical location), Usable By Other (+1/4), Area Of Effect (4m Radius; +1/4) (48 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate, Character May Take No Other Actions, -3/4), Gate (-1/2), Concentration (0 DCV; -1/2), Gestures (Requires both hands; -1/2), Incantations (-1/4), Unified Power (PRE; -1/4), Only In Alternate Identity (-1/4) 5
2f 6) Summon Otherworldy Tunnlers: Tunneling 12m through 9 PD material, Costs Endurance Only To Activate (+1/4), Usable By Other (+1/4), Uncontrolled (+1/2), Area Of Effect (4 2m Areas; +1/2) (75 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate, Character May Take No Other Actions, -3/4), Concentration (0 DCV; -1/2), Gestures (Requires both hands; -1/2), Incantations (-1/4), Unified Power (PRE; -1/4), Only In Alternate Identity (-1/4) 7
2f 7) Summon Unworldly Steed: Flight 27m, No Turn Mode (+1/4), Costs Endurance Only To Activate (+1/4), Persistent (+1/4), No Gravity Penalty (+1/2), Uncontrolled (+1/2) (74 Active Points); OAF Arrangement (-1 1/4), Concentration (0 DCV; -1/2), Gestures (Requires both hands; -1/2), Extra Time (Full Phase, Only to Activate, -1/4), Physical Manifestation (-1/4), Incantations (-1/4), Unified Power (PRE; -1/4), Only In Alternate Identity (-1/4) 7
2f 8) Call Unearthly Bodyguard: Summon 185-point Unearthly Bodyguard, Slavishly Devoted (+1) (74 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate, Character May Take No Other Actions, -3/4), Concentration (0 DCV; -1/2), Gestures (Requires both hands; -1/2), Incantations (-1/4), Unified Power (PRE; -1/4), Only In Alternate Identity (-1/4) 7
25 Unearthly Heritage Armor: (Total: 45 Active Cost, 25 Real Cost) Power Defense (18 points) (18 Active Points); OIF (-1/2), Only In Alternate Identity (-1/4) (Real Cost: 10) plus Resistant Protection (9 PD/9 ED) (27 Active Points); OIF (-1/2), Only In Alternate Identity (-1/4) (Real Cost: 15)
21 Unearthly Heritage Sword: Killing Attack - Hand-To-Hand 1d6, Area Of Effect Accurate (1m Radius; +1/2), Attack Versus Alternate Defense (Luck; All Or Nothing; +1/2), Reduced Endurance (0 END; +1/2), Variable Advantage (+1/2 Advantages; Limited Group of Advantages; +3/4), Does BODY (+1) (64 Active Points); OAF (-1), No STR Bonus (-1/2), No Knockback (-1/4), Only In Alternate Identity (-1/4)
24 Unwordly Grace: +3 SPD (30 Active Points); Only In Alternate Identity (-1/4)
20 Unworldy Presence: +30 PRE (30 Active Points); Unified Power (PRE; -1/4), Only In Alternate Identity (-1/4)
Perks
2 World Traveler: Fringe Benefit: Basic 8- Contact, Passport
3 Faerie Nobility: Fringe Benefit: Membership
1 Positive Reputation: 'Light Court' Spirit Member (A small to medium sized group) 8-, +1/+1d6
Talents
6 Combat Luck (3 PD/3 ED)
14 Authoritative Mein: +6/+6d6 Striking Appearance (vs. all characters) (18 Active Points); Only In Alternate Identity (-1/4)
11 Voice of Authority: Universal Translator 12- (20 Active Points); IAF (-1/2), Only In Alternate Identity (-1/4)
Skills
2 AK: Otherworldly Dimensions 11-
2 AK: USA 11-
2 CuK: Otherworldly Culture 11-
2 KS: Otherworldly Creatures 11-
28 +7 with all Mental Powers (42 Active Points); Unified Power (PRE; -1/4), Only In Alternate Identity (-1/4)
0 PS: Bartender 11-
0 TF: Equines
3 Breakfall 12-
0 Climbing 8-
1 Contortionist 8-
3 Riding 12-
0 Stealth 8-
3 Teamwork 12-
0 Concealment 8-
0 Deduction 8-
3 Disguise 12-
0 Paramedics 8-
0 Shadowing 8-
3 Acting 18-
3 Bribery 18-
3 Bureaucratics 18-
3 Charm 18-
3 Conversation 18-
3 High Society 18-
3 Interrogation 18-
3 Persuasion 18-
3 Streetwise 18-
Total Powers & Skill Cost: 365
Total Cost: 400
400+ Disadvantages
10 Distinctive Features: Unearthly Beauty (Easily Concealed; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)
5 Hunted: 'Dark' spirit court members Infrequently (As Pow; Mildly Punish)
15 Social Complication: Secret ID Frequently, Major
20 Susceptibility: Cultural Superstition (Cold Iron, Paper Wards, Etc) 1d6 damage per Turn (Very Common)
10 Physical Complication: Counts as Alien (spirit) Class Mind (Infrequently; Slightly Impairing)
10 Distinctive Features: Magical Aura (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort)
30 Dependent NPC: Random Innocent Followers Frequently (Incompetent; Group DNPC: x4 DNPCs)
Total Disadvantage Points: 100
Background/History: Along side our world exists another... an unseen world connected to ours, built on nature but unnatural, that effects our world while being built from the effects of our world. Some call it the land of Faerie, or the spirit world. The inhabitants of that world are equally strange, and go by many names. In some places, they are called Faeries, in others they are called Spirits, or Kami, or a host of other names. Our world and theirs interact subtly, and rarely do the two touch directly. When they do, the results can be amazing.
One such incident occured to a young woman named Rachel Channing. Rachel was born to military parents in Virginia, and she was born blind. She lived a normal, if sheltered life, growing up to study poetry and even becoming an english professor at a prestigious east-coast university. While attending a university event, she met a young man and during a single blissful summer had the romance of her life... after which he disappeared, never to see her again.
Nine months later, she gave birth to Maria. She was smart, stubborn, sociable, but generally normal girl growing up on the east coast. She did, however, suffer from insomnia and chronic nightmares, which escalated into her teen years. On the solctice, following her 16th birthday, she lapsed into a brief coma. Upon awakening, she knew the truth.
She met her father in the land of dreams. He was not a human, he was not even really a 'he'... it was a spirit being from the Otherworld, attracted to her mother's poetry and able to interact directly with her because of her blindness. It offered to take her to her 'rightful home' in the spirit world, but Maria refused. Her spirit-father understood, and returned her to the waking world with his blessing.
After this point, she understood her spirit-heritage, and was able to take on her spirit form. He also left her with a collection of Otherworld relics, items befiting her 'heritage'. With her new powers, she attempted a small career of Teen Heroing in Virginia before giving it up, finishing school, and attempting to live a normal life.
The recent death of her mother, to natural causes and peacefully in her sleep, changed all that. The dreams of her spirit world life got stronger, and the fringes of the Other came to her more and more often. She is now seeking to return to her heroing roots.
Personality/Motivation: In her Secret ID, Maria is a social, headstrong, but unassuming young lady. In her Otherworld form, she instinctively takes on a regal and authoritative bearing. She is also moderately mischeivious and capricious, as befiting one of her lineage.
She seeks to return to the heroing that captivated her late teen years. More deeply, she cannot resist the urge to 'do something' with her abilities, and secretly fears that it could just as easily be something villainous in attempting to dominate those around her if not given a constructive channal.
Quote: "Bow down and surrender"
Powers/Tactics: Outsider's spiritual heritage grants her several unique abilities. She is, even when concealing her true form, unaging, and able to recover from any non-fatal injuries. Her true powers come when she unleashes her spiritual form, gaining the grace, poise, and authority of spiritual nobility. She can call minor Otherworld entities to do her bidding and open gates to the Otherworld through simple rituals.
Furthermore, she has a small collection of Otherworld artifacts. She carries a sword and plate armor forged from the Otherworld, but her most potent artifact is the Crown depicting her status as a spiritual Highborn. It grants her wide authority of command over the spirits of mankind, including commanding their movements, damaging their souls directly, and enslaving their minds.
She prefers to use her social wiles to stop combat situations before they begin. If that fails, she will attempt to dominate a weak-willed opponant quickly, and use decisive blows to force a surrender with as few losses as possible on either side.
Campaign Use:
Appearance: In her Secret ID, Maria is a rather plain looking woman who appears to be in her mid to late teens. She has red hair, green eyes, and a freckled face framed by glasses. She dresses fashionably, although with a limited budget.
In her Otherworldy form, she is undescribably beautiful. Her hair is platinum white, her skin is a flawless alabaster. Her eyes change colors rapidly across every color of the rainbow. Other details vary from person to person, even people seeing photographs and movies fail to agree on descriptions.
Val Char Cost Roll Notes
8 STR -2 11- Lift 75.8kg; 1 1/2d6
13 DEX 6 12- OCV: 3/DCV: 3
10 CON 0 11-
10 BODY 0
13 INT 3 12- PER Roll 12-
23 EGO 13 14- ECV: 3 - 3
45 PRE 5 18- PRE Attack: 9d6
2/11 PD 0 Total: 2/11 PD (0/9 rPD)
2/11 ED 0 Total: 2/11 ED (0/9 rED)
6 SPD 10 Phases: 2, 4, 6, 8, 10, 12
4 REC 0
20 END 0
20 STUN 0 Total Characteristic Cost: 35
Movement: Running: 12m/24m
Flight: 27m/54m
Leaping: 4m/8m
Swimming: 4m/8m
Teleportation: 14m/28m
Tunneling: 12m/24m
Cost Powers END
31 Power of Authority: Endurance Reserve (42 END, 42 REC) (39 Active Points); Unified Power (PRE; -1/4)
14 Servator Bond: (Total: 70 Active Cost, 14 Real Cost) Teleportation: Floating Fixed Location (8 Locations), Linked (Mind Link; Greater Power is Constant or in use most or all of the time; -0) (40 Active Points); Concentration (0 DCV; Character is totally unaware of nearby events; -3/4), Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), IAF (-1/2), Costs Endurance (-1/2), Gestures (Requires both hands; -1/2), Only In Alternate Identity (-1/4), Incantations (-1/4), Unified Power (PRE; -1/4) (Real Cost: 8) plus Mind Link , Any Willing Target, Number of Minds (x8) (30 Active Points); Concentration (0 DCV; Character is totally unaware of nearby events; -3/4), Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), IAF (-1/2), Eye Contact Required (-1/2), Gestures (Requires both hands; -1/2), Only In Alternate Identity (-1/4), Costs Endurance (Only Costs END to Activate; -1/4), Incantations (-1/4) (Real Cost: 6) 7
37 Crown of Highborn Authority: Multipower, 75-point reserve, (75 Active Points); Only In Alternate Identity (-1/4); all slots IAF (-1/2), Unified Power (PRE; -1/4)
2f 1) Call Servators: Summon 32 25-point Various Humans, Expanded Class of Beings (Various Humans; +1/4), Slavishly Devoted (+1) (67 Active Points); No Conscious Control (Only Effects cannot be controlled; -1), Arrives Under Own Power (-1/2), Summoned Being Must Inhabit Locale (-1/2), IAF (-1/2), Unified Power (PRE; -1/4) 7
3f 2) Claim Servant: Severe Transform 1d6+1 (Person into Personal Slave, Anti-Faerie Rituals), Attack Versus Alternate Defense (Mental Defense; +0), Alternate Combat Value (uses OMCV against DMCV; +1/4), Line Of Sight (+1/2), Partial Transform (+1/2), Acts VS PRE instead of BODY (+1/2), Invisible Power Effects (Fully Invisible; +1) (75 Active Points); Limited Target Human Class Minds (-1/2), IAF (-1/2), Unified Power (PRE; -1/4) 7
3f 3) Defend Me, Champion: +3 with All Attacks, Alternate Combat Value (uses OMCV against DMCV; +1/4), Ranged (+1/2), Line Of Sight (+1/2) (67 Active Points); Costs Endurance (-1/2), IAF (-1/2), Usable By Other (-1/4), Grantor can only grant the power to others, Unified Power (PRE; -1/4) 7
4f 4) Die for your Master: Mental Blast 3 1/2d6 (Human class of minds), Does BODY (+1) (70 Active Points); IAF (-1/2), Unified Power (PRE; -1/4) 7
4f 5) Disapproving Gaze: Mental Blast 7 1/2d6 (Human class of minds) (75 Active Points); IAF (-1/2), Unified Power (PRE; -1/4) 7
4f 6) Enforce Authority: Drain PRE 1d6, Attack Versus Alternate Defense (Mental Defense; +0), Alternate Combat Value (uses OMCV against DMCV; +1/4), Line Of Sight (+1/2), Invisible Power Effects (Fully Invisible; +1), Cumulative (96 points; +1 1/2), Delayed Return Rate (points return at the rate of 5 per Year; +3 1/4) (75 Active Points); IAF (-1/2), Unified Power (PRE; -1/4) 7
3f 7) Eyes only for my face, ears only for my voice: Darkness to Sight and Hearing Groups 5m radius, Personal Immunity (+1/4), Alternate Combat Value (uses OMCV against DMCV; +1/4), Sticky (+1/2), Line Of Sight (+1/2) (75 Active Points); Costs END To Maintain (Full END Cost; -1/2), IAF (-1/2), Unified Power (Presence; -1/4) 7
4f 8) Kneel Before Me: Entangle 2d6, 2 PD/2 ED, Attack Versus Alternate Defense (Mental Defense; +0), Alternate Combat Value (uses OMCV against DMCV; +1/4), Works Against PRE, Not STR (+1/4), Takes No Damage From Attacks All Attacks, STR only to break out (+1), Invisible Power Effects (Fully Invisible; +1) (70 Active Points); IAF (-1/2), Unified Power (PRE; -1/4) 7
4f 9) Obey my Command: Mind Control 8 1/2d6 (Human class of minds), Based on PRE (+0), Cumulative (102 points; +3/4) (75 Active Points); IAF (-1/2), Unified Power (PRE; -1/4) 7
7 Immortal Authority: Life Support (Eating: Character only has to eat once per week; Longevity: Immortal; Sleeping: Character only has to sleep 8 hours per week)
6 No Scars: Regeneration (1 BODY per Week), Can Heal Limbs (7 Active Points); Only In Alternate Identity (-1/4)
21 Otherworld Gates: Multipower, 75-point reserve, (75 Active Points); all slots Extra Time (1 Turn (Post-Segment 12), Only to Activate, Character May Take No Other Actions, -3/4), Concentration (0 DCV; -1/2), Gestures (Requires both hands; -1/2), Incantations (-1/4), Unified Power (PRE; -1/4), Only In Alternate Identity (-1/4)
2f 1) Healing Spirit: Healing BODY 1d6, Can Heal Limbs, Resurrection, Decreased Re-use Duration (5 Minutes; +1) (70 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate, Character May Take No Other Actions, -3/4), Concentration (0 DCV; -1/2), Gestures (Requires both hands; -1/2), Incantations (-1/4), Unified Power (PRE; -1/4), Only In Alternate Identity (-1/4) 7
2f 2) Horde of Otherworld Servants: Minor Transform 1 1/2d6 (Anything into Anything Changable Physically), Improved Results Group (+1/2), Partial Transform (+1/2), Area Of Effect (32m Radius; +1), Damage Over Time (512 damage increments, damage occurs every Segment, +6) (72 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate, Character May Take No Other Actions, -3/4), Concentration (0 DCV; -1/2), Gestures (Requires both hands; -1/2), Physical Manifestation (-1/4), Incantations (-1/4), Unified Power (PRE; -1/4), Only In Alternate Identity (-1/4) 7
2f 3) Open Otherworldly Gate: Teleportation 14m, Usable By Other (+1/4), Area Of Effect (4m Radius; +1/4), Safe Blind Teleport (+1/4), Constant (+1/2), MegaScale (1m = 100 million km; +3) (73 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate, Character May Take No Other Actions, -3/4), Gate (-1/2), Concentration (0 DCV; -1/2), Gestures (Requires both hands; -1/2), Incantations (-1/4), Unified Power (PRE; -1/4), Only In Alternate Identity (-1/4) 7
2f 4) Summon Otherworldy Brute: Telekinesis (28 STR), Costs Endurance Only To Activate (+1/4), Uncontrolled (+1/2) (73 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate, Character May Take No Other Actions, -3/4), Concentration (0 DCV; -1/2), Gestures (Requires both hands; -1/2), Physical Manifestation (-1/4), Incantations (-1/4), Unified Power (PRE; -1/4), Only In Alternate Identity (-1/4) 6
1f 5) Gate to the Otherworlds: Extra-Dimensional Movement (Related Group of Dimensions, Any Location corresponding to current physical location), Usable By Other (+1/4), Area Of Effect (4m Radius; +1/4) (48 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate, Character May Take No Other Actions, -3/4), Gate (-1/2), Concentration (0 DCV; -1/2), Gestures (Requires both hands; -1/2), Incantations (-1/4), Unified Power (PRE; -1/4), Only In Alternate Identity (-1/4) 5
2f 6) Summon Otherworldy Tunnlers: Tunneling 12m through 9 PD material, Costs Endurance Only To Activate (+1/4), Usable By Other (+1/4), Uncontrolled (+1/2), Area Of Effect (4 2m Areas; +1/2) (75 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate, Character May Take No Other Actions, -3/4), Concentration (0 DCV; -1/2), Gestures (Requires both hands; -1/2), Incantations (-1/4), Unified Power (PRE; -1/4), Only In Alternate Identity (-1/4) 7
2f 7) Summon Unworldly Steed: Flight 27m, No Turn Mode (+1/4), Costs Endurance Only To Activate (+1/4), Persistent (+1/4), No Gravity Penalty (+1/2), Uncontrolled (+1/2) (74 Active Points); OAF Arrangement (-1 1/4), Concentration (0 DCV; -1/2), Gestures (Requires both hands; -1/2), Extra Time (Full Phase, Only to Activate, -1/4), Physical Manifestation (-1/4), Incantations (-1/4), Unified Power (PRE; -1/4), Only In Alternate Identity (-1/4) 7
2f 8) Call Unearthly Bodyguard: Summon 185-point Unearthly Bodyguard, Slavishly Devoted (+1) (74 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate, Character May Take No Other Actions, -3/4), Concentration (0 DCV; -1/2), Gestures (Requires both hands; -1/2), Incantations (-1/4), Unified Power (PRE; -1/4), Only In Alternate Identity (-1/4) 7
25 Unearthly Heritage Armor: (Total: 45 Active Cost, 25 Real Cost) Power Defense (18 points) (18 Active Points); OIF (-1/2), Only In Alternate Identity (-1/4) (Real Cost: 10) plus Resistant Protection (9 PD/9 ED) (27 Active Points); OIF (-1/2), Only In Alternate Identity (-1/4) (Real Cost: 15)
21 Unearthly Heritage Sword: Killing Attack - Hand-To-Hand 1d6, Area Of Effect Accurate (1m Radius; +1/2), Attack Versus Alternate Defense (Luck; All Or Nothing; +1/2), Reduced Endurance (0 END; +1/2), Variable Advantage (+1/2 Advantages; Limited Group of Advantages; +3/4), Does BODY (+1) (64 Active Points); OAF (-1), No STR Bonus (-1/2), No Knockback (-1/4), Only In Alternate Identity (-1/4)
24 Unwordly Grace: +3 SPD (30 Active Points); Only In Alternate Identity (-1/4)
20 Unworldy Presence: +30 PRE (30 Active Points); Unified Power (PRE; -1/4), Only In Alternate Identity (-1/4)
Perks
2 World Traveler: Fringe Benefit: Basic 8- Contact, Passport
3 Faerie Nobility: Fringe Benefit: Membership
1 Positive Reputation: 'Light Court' Spirit Member (A small to medium sized group) 8-, +1/+1d6
Talents
6 Combat Luck (3 PD/3 ED)
14 Authoritative Mein: +6/+6d6 Striking Appearance (vs. all characters) (18 Active Points); Only In Alternate Identity (-1/4)
11 Voice of Authority: Universal Translator 12- (20 Active Points); IAF (-1/2), Only In Alternate Identity (-1/4)
Skills
2 AK: Otherworldly Dimensions 11-
2 AK: USA 11-
2 CuK: Otherworldly Culture 11-
2 KS: Otherworldly Creatures 11-
28 +7 with all Mental Powers (42 Active Points); Unified Power (PRE; -1/4), Only In Alternate Identity (-1/4)
0 PS: Bartender 11-
0 TF: Equines
3 Breakfall 12-
0 Climbing 8-
1 Contortionist 8-
3 Riding 12-
0 Stealth 8-
3 Teamwork 12-
0 Concealment 8-
0 Deduction 8-
3 Disguise 12-
0 Paramedics 8-
0 Shadowing 8-
3 Acting 18-
3 Bribery 18-
3 Bureaucratics 18-
3 Charm 18-
3 Conversation 18-
3 High Society 18-
3 Interrogation 18-
3 Persuasion 18-
3 Streetwise 18-
Total Powers & Skill Cost: 365
Total Cost: 400
400+ Disadvantages
10 Distinctive Features: Unearthly Beauty (Easily Concealed; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)
5 Hunted: 'Dark' spirit court members Infrequently (As Pow; Mildly Punish)
15 Social Complication: Secret ID Frequently, Major
20 Susceptibility: Cultural Superstition (Cold Iron, Paper Wards, Etc) 1d6 damage per Turn (Very Common)
10 Physical Complication: Counts as Alien (spirit) Class Mind (Infrequently; Slightly Impairing)
10 Distinctive Features: Magical Aura (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort)
30 Dependent NPC: Random Innocent Followers Frequently (Incompetent; Group DNPC: x4 DNPCs)
Total Disadvantage Points: 100
Background/History: Along side our world exists another... an unseen world connected to ours, built on nature but unnatural, that effects our world while being built from the effects of our world. Some call it the land of Faerie, or the spirit world. The inhabitants of that world are equally strange, and go by many names. In some places, they are called Faeries, in others they are called Spirits, or Kami, or a host of other names. Our world and theirs interact subtly, and rarely do the two touch directly. When they do, the results can be amazing.
One such incident occured to a young woman named Rachel Channing. Rachel was born to military parents in Virginia, and she was born blind. She lived a normal, if sheltered life, growing up to study poetry and even becoming an english professor at a prestigious east-coast university. While attending a university event, she met a young man and during a single blissful summer had the romance of her life... after which he disappeared, never to see her again.
Nine months later, she gave birth to Maria. She was smart, stubborn, sociable, but generally normal girl growing up on the east coast. She did, however, suffer from insomnia and chronic nightmares, which escalated into her teen years. On the solctice, following her 16th birthday, she lapsed into a brief coma. Upon awakening, she knew the truth.
She met her father in the land of dreams. He was not a human, he was not even really a 'he'... it was a spirit being from the Otherworld, attracted to her mother's poetry and able to interact directly with her because of her blindness. It offered to take her to her 'rightful home' in the spirit world, but Maria refused. Her spirit-father understood, and returned her to the waking world with his blessing.
After this point, she understood her spirit-heritage, and was able to take on her spirit form. He also left her with a collection of Otherworld relics, items befiting her 'heritage'. With her new powers, she attempted a small career of Teen Heroing in Virginia before giving it up, finishing school, and attempting to live a normal life.
The recent death of her mother, to natural causes and peacefully in her sleep, changed all that. The dreams of her spirit world life got stronger, and the fringes of the Other came to her more and more often. She is now seeking to return to her heroing roots.
Personality/Motivation: In her Secret ID, Maria is a social, headstrong, but unassuming young lady. In her Otherworld form, she instinctively takes on a regal and authoritative bearing. She is also moderately mischeivious and capricious, as befiting one of her lineage.
She seeks to return to the heroing that captivated her late teen years. More deeply, she cannot resist the urge to 'do something' with her abilities, and secretly fears that it could just as easily be something villainous in attempting to dominate those around her if not given a constructive channal.
Quote: "Bow down and surrender"
Powers/Tactics: Outsider's spiritual heritage grants her several unique abilities. She is, even when concealing her true form, unaging, and able to recover from any non-fatal injuries. Her true powers come when she unleashes her spiritual form, gaining the grace, poise, and authority of spiritual nobility. She can call minor Otherworld entities to do her bidding and open gates to the Otherworld through simple rituals.
Furthermore, she has a small collection of Otherworld artifacts. She carries a sword and plate armor forged from the Otherworld, but her most potent artifact is the Crown depicting her status as a spiritual Highborn. It grants her wide authority of command over the spirits of mankind, including commanding their movements, damaging their souls directly, and enslaving their minds.
She prefers to use her social wiles to stop combat situations before they begin. If that fails, she will attempt to dominate a weak-willed opponant quickly, and use decisive blows to force a surrender with as few losses as possible on either side.
Campaign Use:
Appearance: In her Secret ID, Maria is a rather plain looking woman who appears to be in her mid to late teens. She has red hair, green eyes, and a freckled face framed by glasses. She dresses fashionably, although with a limited budget.
In her Otherworldy form, she is undescribably beautiful. Her hair is platinum white, her skin is a flawless alabaster. Her eyes change colors rapidly across every color of the rainbow. Other details vary from person to person, even people seeing photographs and movies fail to agree on descriptions.