View Full Version : Moto sickles
GrooveD70
Sep 8th, '03, 06:52 PM
I have a player that wants to do one of those kewl 180 turns on a motor cyle where the back tire spins out while the bike stays in the same "hex". He wants to use this to aviod having a turn radius. He also have a good combat driving skill. How would you all handle this?:confused:
Edsel
Sep 8th, '03, 07:07 PM
The old Eye for and Eye rules (page 62) considered a turn of 121-180 degrees in a single hex to be a -3 modifier to your Combat Driving roll. However you also have to reduce your Turn mode which is an additional -4 penalty (reduce turn mode to 0).
However if you are going slower your turn mode is less. Zero, for instance, if you are starting from a dead stop.
The tables are reproduced below.
Degree of Turn / Modifier
01-60 (one hex side) = -0
61-90 (up to 1.5 hexsides) = -1
91-120 (up to 2 hexsides) = -2
121-180 (up to 3 hexsides, bootlegger) = -3
One hex line drift = -0
Decrease in Turn Mode / Modifier
-1 = -1
-2 = -2
1/2 current Turn Mode = -3
Bootlegger (move one vehicle
length forward and reverse
vehicle facing, eliminating the
Turn Mode for this maneuver = -4
Hope the table is readable. Hope this helps.
badger3k
Sep 8th, '03, 07:12 PM
Originally posted by GrooveD70
I have a player that wants to do one of those kewl 180 turns on a motor cyle where the back tire spins out while the bike stays in the same "hex". He wants to use this to aviod having a turn radius. He also have a good combat driving skill. How would you all handle this?:confused:
I saw something like this somewhere - can't find it (of course), so here's a couple ways - make it a combat driving skill roll with something like (velocity/3 or5) as the negative modifier. Another way could be to buy the skill (power) as teleport (same hex, must be on surface [can't do 180s in air though], only to change direction 180 degrees, requires comabt driving skill roll - no idea of points, just thinking things out loud). The first would let anyone do it, the second would make it a specific skill that needed to be learned separately.
The teleport looks hideously expensive (skimming book). A cheaper way might be transform (object traveling one way into object travelling 180 degrees opposite), similar limitations.
Edsel
Sep 8th, '03, 07:17 PM
Penalty Skill Levels with the limitation only for bootlegger turn arounds ought to be about a -1 limitation (or more) and therefore really cheap.
DigitalGolem
Sep 9th, '03, 03:10 AM
I'd consider just using movement skill levels, assuming you allow a PC to use them for vehicle movement.
DG
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