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Herolover
Sep 9th, '03, 05:22 PM
Works great.

You might want to point out in documentation that to get the correct cost you need to go to two decimal places.

Example. I have lightning bolt spell that cost 24 real points. Using the divsor of 3 it should cost me 8 points. When I put in a Cost Multiplier of 0.3 it cost 7, but when I put in a Cost Multiplier of 0.33 it works out right.

Simon
Sep 9th, '03, 05:40 PM
I don't think there's any need for that in the documentation...in the same way I don't think there's any need to explain how basic math works.

1/3 does not = .3

1/3 = .333333333333333 (and so on)

How many decimal places you use is up to you.