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View Full Version : Problem with Linked? Or just a problem with me?



t-bear
Sep 10th, '03, 03:07 PM
I'm trying to add a linked power and am having trouble with it.

Here's how it works. I've got this EC over Teleportation Gates. In the EC I've got a Stretching Power (I open up a small teleport gate and my hand passes from where I am to the gateway, a doesn't cross interveinening space stretch).

What I have then, on paper, and am trying to get to in the program here, is a hand-to-hand 10d6 attack that's linked to the stretching. Reach out and touch someone =)

But it won't let me do it, at least now quite right.

I can build the Hand to Hand as a compound power and link it, or I can build it as a regular power (if I don't have the EC or the Stretching selected) and do it that way, but the cost doesn't come out right. The end is right, 5 for the stretching and 5 for the hand to hand, but the active cost is wrong, 15 and 12. It should come out to a total of 20. I *think* it's because the Stretching is less than the minimum level required for the EC and is getting rounded up outside of my control? But I'm really not sure.

I've uploaded the character sheet here (Dervish.hdc) in a .zip file with the stretching, but sans Hand-to-Hand. Any suggestions/ideas/thoughts would be appreciated?

Simon
Sep 10th, '03, 03:15 PM
HD is doing the math correctly and according to the rules.

There's a lot of funkiness involved in calculating the Active Cost of abilities that are in the same slot of an EC (i.e. in a CompoundPower) -- particularly when those abilities have differeing Modifiers on them.

There are some threads over in the rules section (you'll need to search...they're pretty old) about how to calculate the costs, if you're interested in validating it by hand, but HD's values are correct according to the rules of the system.

Another note: you cannot Link two different slots of a Power Framework (or two slots from two different Power Frameworks). This is one of the rules that can be configured in the Campaign Rules, but it is on by default.