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Wanderer
Jan 11th, '10, 11:40 PM
The value is up to the GM, since it depends on how often the Complication affects the character to the point where he'd ordinarily be taking BODY damage but doesn't because of the Advantage. I suspect it's a pretty low value, though.



No, the Constant nature of Boost doesn’t allow it to work the way you describe. I’ll leave it up to the GM to decide if he’d want to allow that via an Advantage, and if so what that Advantage is worth.


Well, in my group I typically happen to be trusted expert advisor & deputy GM in charge for rules issues, so you are practically addressing the (vice) GM in question. :king: The bucket stops at me, so when I'm uncertain myself I'm forced to seek advice from an higher authority. ;)

As it concerns positively adjusting power frameworks, I certainly rule that Boost should be allowed to have a stable effect on PFs as a matter of course, since it makes most sense to me from a game balance and common/dramatic sense standpoint, given the inherently Constant and ongoing END expenditure to maintain features of Boost. I'd be almost tempted to allow this without an Advantage, but I heed to your contrary ruling on this. Concering vanilla Aid, I'm kinda less enthusiastic, but still willing to allow it via an Advantage, in order to maintain game balance between different character types that are Framework-heavy and those who are not.

I heed your advice about low value. However, I'm still rather uncertain about which values to assign, and which shorthand but descriptive name to give such an advantage forAid/ Boost (I'm rather uncreative about names) and I'd really treasure advice from the fount of all Hero wisdom :cool: whether I'm on the right mark or not.

Tentatively since you prod the GM to give a ruling of his own, I'd set the value of STUN Only Limitation at -1/4 for Dependence and Susceptibility alike. About positively adjusting PFs, I'd name the Advantage "Stable Power Framework Enhancement" and price it at +1/4 for Boost, +1/2 for vanilla Aid. But I'd really like to get a definite advice/ruling whether this makes sense in the light of the overall vision of Hero System.

Steve Long
Jan 12th, '10, 03:42 AM
Hmmm. Well, if I were naming that Advantage, I'd probably call it Ongoing Multipower Effect or something like that which sort of summarily describes what it's doing for you. The name you suggest is fine as far as I'm concerned. ;) If you think those values are a good fit for your campaign, then they're fine by me too.