Confusinator
Sep 10th, '03, 06:44 PM
Attached is a Pulp Adventure for your use. Ran well for me this weekend, hopefully it will go as well for your.
Below is the bad guy for those of you who cannot view hdc files.
<font size=+1><b>Jack Mirer</b></font>
Player: NPC Villian
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>13  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>9</font></td></tr><tr><td align="right"><font size=2>12  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>12  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>10  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>12  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>8  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>-1</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>5  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>5  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>3  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>7</font></td></tr><tr><td align="right"><font size=2>5  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>24  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>25  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>-1</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>3"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 41
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">25  </td><td><b><i>Ghost Body: </i></b>Desolidification (affected by Glass objects), Costs END Only To Activate (+1/4) (50 Active Points); Side Effects - Burns the material that Jack passes through to ash, Side Effect occurs automatically whenever Power is used (-1) </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">45  </td><td><b><i>Disintegration Touch: </i></b>Killing Attack - Hand-To-Hand 1d6 (plus STR) (vs. ED), Affects Physical World (+2) (45 Active Points) </td><td valign="top" align="right">4</td></tr></table><b>Powers Cost:</b> 70
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">  </td><td>Everyman Skills </td></tr><tr><td valign="top" align="right">0  </td><td>1) Acting 8- </td></tr><tr><td valign="top" align="right">0  </td><td>2) AK: Home Region 8- </td></tr><tr><td valign="top" align="right">0  </td><td>3) Climbing 8- </td></tr><tr><td valign="top" align="right">0  </td><td>4) Concealment 8- </td></tr><tr><td valign="top" align="right">0  </td><td>5) Conversation 8- </td></tr><tr><td valign="top" align="right">0  </td><td>6) Deduction 8- </td></tr><tr><td valign="top" align="right">0  </td><td>7) Paramedics 8- </td></tr><tr><td valign="top" align="right">0  </td><td>8) Persuasion 8- </td></tr><tr><td valign="top" align="right">0  </td><td>9) Shadowing 8- </td></tr><tr><td valign="top" align="right">0  </td><td>10) Stealth 8- </td></tr><tr><td valign="top" align="right">0  </td><td>11) PS: Player's Choice (Custom Adder) 11- </td></tr><tr><td valign="top" align="right">3  </td><td>Climbing 12- </td></tr><tr><td valign="top" align="right">3  </td><td>Combat Driving 12- </td></tr><tr><td valign="top" align="right">15  </td><td>+3 with HTH Combat </td></tr><tr><td valign="top" align="right">3  </td><td>Contortionist 12- </td></tr><tr><td valign="top" align="right">3  </td><td>Disguise 11- </td></tr><tr><td valign="top" align="right">3  </td><td>Lockpicking 12- </td></tr><tr><td valign="top" align="right">3  </td><td>Mechanics 11- </td></tr><tr><td valign="top" align="right">4  </td><td>PS: Criminal 13- </td></tr><tr><td valign="top" align="right">2  </td><td>PS: Inmate 11- </td></tr><tr><td valign="top" align="right">7  </td><td>Shadowing 13- </td></tr><tr><td valign="top" align="right">7  </td><td>Stealth 14- </td></tr><tr><td valign="top" align="right">3  </td><td>WF: Blades, Small Arms </td></tr><tr><td valign="top" align="right">2  </td><td>TF: Common Motorized Ground Vehicles </td></tr><tr><td valign="top" align="right">3  </td><td>Trading 12- </td></tr><tr><td valign="top" align="right">3  </td><td>Streetwise 12- </td></tr></table><b>Skills Cost: </b>64
<b>Total Character Cost:</b> 175
<table cellpadding="0" border="0"><tr><td align="right"><b>Val  </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">30  </td><td>Hunted: Law Enforcement 14- (Mo Pow; Harshly Punish; Extensive Non-Combat Influence) </td></tr><tr><td valign="top" align="right">20  </td><td>Psychological Limitation: Sociopath (Very Common; Strong) </td></tr><tr><td valign="top" align="right">25  </td><td>Social Limitation: Escaped Convict (Very Frequently; Severe) </td></tr><tr><td valign="top" align="right">0  </td><td>Normal Characteristic Maxima </td></tr></table>
<b>Disadvantage Points:</b> 75
<b>Base Points:</b> 100
<b>Experience Required:</b> 0
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0
Below is the bad guy for those of you who cannot view hdc files.
<font size=+1><b>Jack Mirer</b></font>
Player: NPC Villian
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>13  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>9</font></td></tr><tr><td align="right"><font size=2>12  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>12  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>10  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>12  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>8  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>-1</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>5  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>5  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>3  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>7</font></td></tr><tr><td align="right"><font size=2>5  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>24  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>25  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>-1</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>3"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 41
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">25  </td><td><b><i>Ghost Body: </i></b>Desolidification (affected by Glass objects), Costs END Only To Activate (+1/4) (50 Active Points); Side Effects - Burns the material that Jack passes through to ash, Side Effect occurs automatically whenever Power is used (-1) </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">45  </td><td><b><i>Disintegration Touch: </i></b>Killing Attack - Hand-To-Hand 1d6 (plus STR) (vs. ED), Affects Physical World (+2) (45 Active Points) </td><td valign="top" align="right">4</td></tr></table><b>Powers Cost:</b> 70
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">  </td><td>Everyman Skills </td></tr><tr><td valign="top" align="right">0  </td><td>1) Acting 8- </td></tr><tr><td valign="top" align="right">0  </td><td>2) AK: Home Region 8- </td></tr><tr><td valign="top" align="right">0  </td><td>3) Climbing 8- </td></tr><tr><td valign="top" align="right">0  </td><td>4) Concealment 8- </td></tr><tr><td valign="top" align="right">0  </td><td>5) Conversation 8- </td></tr><tr><td valign="top" align="right">0  </td><td>6) Deduction 8- </td></tr><tr><td valign="top" align="right">0  </td><td>7) Paramedics 8- </td></tr><tr><td valign="top" align="right">0  </td><td>8) Persuasion 8- </td></tr><tr><td valign="top" align="right">0  </td><td>9) Shadowing 8- </td></tr><tr><td valign="top" align="right">0  </td><td>10) Stealth 8- </td></tr><tr><td valign="top" align="right">0  </td><td>11) PS: Player's Choice (Custom Adder) 11- </td></tr><tr><td valign="top" align="right">3  </td><td>Climbing 12- </td></tr><tr><td valign="top" align="right">3  </td><td>Combat Driving 12- </td></tr><tr><td valign="top" align="right">15  </td><td>+3 with HTH Combat </td></tr><tr><td valign="top" align="right">3  </td><td>Contortionist 12- </td></tr><tr><td valign="top" align="right">3  </td><td>Disguise 11- </td></tr><tr><td valign="top" align="right">3  </td><td>Lockpicking 12- </td></tr><tr><td valign="top" align="right">3  </td><td>Mechanics 11- </td></tr><tr><td valign="top" align="right">4  </td><td>PS: Criminal 13- </td></tr><tr><td valign="top" align="right">2  </td><td>PS: Inmate 11- </td></tr><tr><td valign="top" align="right">7  </td><td>Shadowing 13- </td></tr><tr><td valign="top" align="right">7  </td><td>Stealth 14- </td></tr><tr><td valign="top" align="right">3  </td><td>WF: Blades, Small Arms </td></tr><tr><td valign="top" align="right">2  </td><td>TF: Common Motorized Ground Vehicles </td></tr><tr><td valign="top" align="right">3  </td><td>Trading 12- </td></tr><tr><td valign="top" align="right">3  </td><td>Streetwise 12- </td></tr></table><b>Skills Cost: </b>64
<b>Total Character Cost:</b> 175
<table cellpadding="0" border="0"><tr><td align="right"><b>Val  </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">30  </td><td>Hunted: Law Enforcement 14- (Mo Pow; Harshly Punish; Extensive Non-Combat Influence) </td></tr><tr><td valign="top" align="right">20  </td><td>Psychological Limitation: Sociopath (Very Common; Strong) </td></tr><tr><td valign="top" align="right">25  </td><td>Social Limitation: Escaped Convict (Very Frequently; Severe) </td></tr><tr><td valign="top" align="right">0  </td><td>Normal Characteristic Maxima </td></tr></table>
<b>Disadvantage Points:</b> 75
<b>Base Points:</b> 100
<b>Experience Required:</b> 0
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0