View Full Version : Superheroic Fantasy
Enforcer84
Sep 11th, '03, 01:14 AM
Okay, you might have seen my Gunmage or Champion, or what have you. I've decided to try to put together a supherheroic fantasy campaign for my close friends they next time we get to game together. I have a while to put this thing together and I am going to cheat a bit by using the existing CU as the basis for my Fantasy World. With a few tweaks I think it will be pretty easy. Here is the first guy I fiddled with, simply because I like the challenge. I'll post them but, if DOJ decides that its not cool I'll take them down.
Here is Sir James Harmon the IV, Grand Defender of the City of Millenia.
Defender
Val**Char**Cost**Roll**Notes
55****STR*****10******20-****Lift 51.2tons; 11d6 [5]
23****DEX*****24******14-****OCV:**8/DCV:**8
30****CON*****20******15-
12****BODY****4******11-
23****INT*******13******14-****PER Roll 14-
15****EGO*****10******12-****ECV:**5
25****PRE******15******14-****PRE Attack:**5d6
14****COM*****2******12-
28****PD*********2******Total:**28 PD (15 rPD)
23****ED*********2******Total:**23 ED (15 rED)
6****SPD*******7******Phases: 2, 4, 6, 8, 10, 12
19****REC*******4
60****END*****0
62****STUN***7******Total Characteristic Cost:**120
Movement:
Running:**6"/12"
Flight:**17"/68"
Leaping:**11"/22"
Swimming:**2"/4"
Cost**Powers**END
39**Anti Magic Field:**AOE 5" Radius for Dampen Magic: AOE (up to 10" Radius; +1 1/4), Conforming (+1/2); Concentration (0 DCV; -1/2), Increased Endurance Cost (2x END; -1/2) for up to 45 Active Points (39 Active Points) 8
**<i>Armor of the Defender</i>, all slots OIF Unbreakable (Enchanted Armor; -1/2)
13**1) Armor of Health:**+10 CON (20 Active Points); OIF Unbreakable (Enchanted Armor; -1/2)
30**2) Armor of the Grand Defender:**Armor (15 PD/15 ED) (45 Active Points); OIF Unbreakable (Enchanted Rune Armor; Personal Will only function for members of the Harmon family; if worn by anyone else it is standard platemail; -1/2)
15**3) Defense Arcane:**LS (Eating Character only has to eat once per week; Longevity 200 Years; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping Character only has to sleep 8 hours per week) (22 Active Points); OIF Unbreakable (Enchanted Armor; -1/2)
13**4) Dragon Swiftness:**+2 SPD (20 Active Points); OIF Unbreakable (Enchanted Armor; -1/2)
3**5) Mind Protections:**MD (8 points total) (5 Active Points); OIF Unbreakable (Enchanted Armor; -1/2)
7**6) Soul Protections:**PowD (10 points) (10 Active Points); OIF Unbreakable (Enchanted Armor; -1/2)
23**7) Storm Giant Strength:**+35 STR (35 Active Points); OIF Unbreakable (Enchanted Armor; -1/2) 3
10**8) Swiftness of thought:**+5 DEX (15 Active Points); OIF Unbreakable (Enchanted Armor; -1/2)
17**9) Wings of the Phoenix:**Flight 17", x4 noncombat (39 Active Points); Restrainable (Blue/white feathered wings that sprout from the back of the armor. They disappear when not in use.; -1/2), OIF Unbreakable (Enchanted Armor; -1/2), Extra Time (Delayed Phase, Only to Activate, Character May Take No Other Actions, Must Summon the wings; -1/4) 4
33**Armor of the Grand Defender: Rune Magic:**Multipower, 50-point reserve, (50 Active Points); all slots OIF Unbreakable (Enchanted Armor; Personal Focus; -1/2)
3u**1) Celestial Beam:**EB 10d6 (50 Active Points); OIF Unbreakable (Enchanted Armor; Personal Focus; -1/2) 5
3u**2) Dampen Magic:**Suppress Magic 3d6, all [special effect] powers simultaneously (+2) (45 Active Points); OIF Unbreakable (Enchanted Armor; Personal Focus; -1/2) 4
3u**3) Lightning Wave:**RKA 2d6, AOE Accurate (One Hex; +1/2) (45 Active Points); OIF Unbreakable (Enchanted Armor; Personal Focus; -1/2) 4
3u**4) Ward of Imprisonment:**Entangle 6d6, 4 DEF (standard effect: 6 BODY, 4 DEF) (50 Active Points); OIF Unbreakable (Enchanted Armor; Personal Focus; -1/2) 5
21**Greatsword:**(Total: 55 Active Cost, 21 Real Cost) +2 with OCV (10 Active Points); OAF Durable (-1) (Real Cost: 5) plus HKA 2d6 (4d6 w/STR), Strength Minimum 17 (+0), Affects Desol Any form of Desolidification (Enchanted to Affect Astral and Ethereal Creatures; +1/2) (45 Active Points); OAF Durable (-1), Required Hands Two-Handed (-1/2), Real Weapon (-1/4) (Real Cost: 16) 4
Perks
3**Contact: Thastor the Rune Smith (Contact has useful Skills or resources) 11-
3**Contact: The Order of St Primus, Organization Contact (x3) (3 Active Points) 8-
13**Fringe Benefit: Captain, Knight, Knight, Local Police Powers: Millenia, Membership: The Champions of Millenia
10**Money: Wealthy
4**Reputation (A medium-sized group) 14-, +2/+2d6
Talents
14**Fearless
Skills
5**+1 with HTH Combat
6**+2 with Defender Armor Rune Magic
6**+3 with Greatsword
3**Analyze: Combat 14-
2**CK: Millennia 11-
3**High Society 14-
2**KS: Heraldry 11-
2**KS: The Millenia Guard 11-
0**Language: English (Idiomatic, native accent; Native Language)
1**Language: French (Basic Conversation)
3**Riding 14-
7**Tactics 16-
3**Teamwork 14-
4**WF: Common Melee Weapons, Common Missile Weapons
Total Powers & Skill Cost:**330
Total Cost:**450
200+ Disadvantages
10**Dependent NPC: Lady Gwendolyn Stonebrook (childhood friend) 11-, Normal, Useful noncombat position or skills
20**Hunted: Order of the Emerald Serpent 8- (Occasionally), More Powerful, NCI, Capture
10**Hunted: Sir Ordric the Gryphon 8- (Occasionally), As Powerful, NCI, Limited Geographical Area, Capture
20**Hunted: The Lord of Iron 8- (Occasionally), More Powerful, NCI, Capture
20**Psychological Limitation: Code of Chivalry Common, Total
20**Psychological Limitation: Fearlessly Heroic Very Common, Strong
10**Psychological Limitation: Must Live Up To Family Reputation For Achievement Uncommon, Strong
15**Reputation: do-gooder hero who'll help anyone, Almost Always (14-)
10**Social Limitation: Famous Frequently (11-), Minor
15**Social Limitation: Subject to Orders from the Lord Mayor Frequently (11-), Major
100 Experience Points
Total Disadvantage Points:**450
Background/History:**Sir James Harmon IV is the current Grand Defender of Millenia. He inherited the title from his father James the III two years ago when the elder Sir Harmon was slain defending the Grand City from a dragon who had been forced into servitude by the Order of the Emerald Serpent. James, then a member of the City Guard, got to see his father's noble sacrifice first hand. He has sworn to uphold the family's legacy of heroism and good deeds. He was awarded the armor of the Grand Defender (a family heirloom to tell the truth and the Lord Mayor knows it) and the title of Defender of Millenia. He leads the Champions, a group of seven heroes dedicated to the city. He is quite popular with the citizens of Millenia and the talk of court is often the romantic triangle of himself, the Archmage, Lady Bethany Duquesne, and the popular Bard, Corrianne Saphire.
Personality/Motivation:**Tried and true hero with a slightly tragic past (the loss of his father, and grandfather before that). Sir James spends most of his time "on duty" and when forced into court situatiuons, he tends to feel awkward and unwanted. The public delights with tales of his romantic possiblities with his fellow Champions, but the truth is he still holds a candle for his childhood companion and friend Lady Stonebrook.
Quote:**"This city is under my protection. Leave or your life shall be forfiet."
Powers/Tactics:**Thanks to his training, Sir James is a skilled warrior even without his heavily enchanted armor. With it however, he becomes a nearly unstoppable force for justice in the Grand City. Although no longer a member of the city guard he still feels a strong kinship with them and often accompanies patrols. He would prefer to end situations without violence and tends to use his <i>Ward of Imprisonment</i> to keep his foes at bay until they can be arrested. Failing that he will use the <i>Celestial Beam</i> to subdue them. Make no mistake though, he can and will use deadly force if the situation warrents it.
Campaign Use:**
Appearance:**A handsome knight. He has brown hair and eyes. His family's colors are blue and gold and their Heraldric Standard is a golden Phoenix on a white field surrounded by a blue ring. <br>The armor of the grand defender is consists of a white underlayer covered by heavier blue plates with golden details. A golden Phoenix is on his chest. The helmet has wings on either side. When he activates the <i>Wings of the Phoenix</i>, blue-white feathered wings spring from the back of his armor. They can be restrained causing him to fall but they are only targets when in use.
Enforcer84
Sep 11th, '03, 01:16 AM
Anyways, this would go Into FH or Champions but since its both Genre's rolled into one...HERE it is.
The characters need only pay for Magic Items they don't want to lose.
I'm going to allow equipment (to a certain degree)
Killer Shrike
Sep 11th, '03, 01:46 AM
Looks pretty cool to me :)
Did you draw Sir Defender? Looks really cool!
Killer Shrike
Sep 11th, '03, 01:48 AM
Actually, that looks amazingly like the art style of a guy I went to high school with back in Fort Myers Florida (Riverdale HS) -- you wouldnt happen to be from Fort Myers would you? :D
Enforcer84
Sep 11th, '03, 09:05 AM
Yeah, My artwork. Nope. Corvallis, by way of Corpus Kristi and Brunswick.
Killer Shrike
Sep 11th, '03, 01:04 PM
Well, good job all the same. Lets see the rest of the Champs, Mideval Style....:D
sbarron
Sep 12th, '03, 04:54 AM
C'mon Enforcer! You've got to be able to do better than "Greatsword."
Nightbane, Ghostcleaver, Anduril...something, anything! ;)
Enforcer84
Sep 12th, '03, 09:10 AM
Originally posted by sbarron
C'mon Enforcer! You've got to be able to do better than "Greatsword."
Nightbane, Ghostcleaver, Anduril...something, anything! ;)
I didn't throw the enchantment on it until afterwards.. But you are right. I can do better.
WhammeWhamme
Sep 12th, '03, 11:58 AM
Greatestsword
Enforcer84
Sep 12th, '03, 11:45 PM
Exactly or even the Greaterestsword
Enforcer84
Sep 14th, '03, 02:00 PM
Here's the next, no art yet though.
Knight of the Hawk
Val**Char**Cost**Roll**Notes
20****STR*****10******13-****Lift 400.0kg; 4d6 [2]
25****DEX*****45******14-****OCV:**8/DCV:**8
20****CON*****20******13-
15****BODY****10******12-
23****INT*******13******14-****PER Roll 14-
18****EGO*****16******13-****ECV:**6
28****PRE******18******15-****PRE Attack:**5 1/2d6
14****COM*****2******12-
11/27****PD*********4******Total:**11/27 PD (3/19 rPD)
9/25****ED*********2******Total:**9/25 ED (3/19 rED)
6****SPD*******25******Phases: 2, 4, 6, 8, 10, 12
8****REC*******0
40****END*****0
35****STUN***0******Total Characteristic Cost:**165
Movement:
Running:**9"/18"
Leaping:**7"/14"
Swimming:**2"/4"
Swinging:**0"/15"/0"/30"
Cost**Powers**END
10**Right Bracer (Linegun):**Swinging 15" (15 Active Points); OIF (-1/2) 1
20**Dragon Hide Leather Armor:**Armor (10 PD/10 ED) (30 Active Points); OIF (-1/2)
10**Mithril Piece Mail:**Armor (6 PD/6 ED), Hardened (+1/4) (22 Active Points); Activation 12- (Covers Head, Chest, Shoulders, Thighs, and Knees; -3/4), OIF (-1/2)
3**Eyes of Darkvision:**Infrared Perception (Sight Group) (5 Active Points); OIF (Helmet; -1/2)
16**Mithril Buckler:**(Total: 30 Active Cost, 16 Real Cost) Missile Deflection (Any Ranged Attack) (20 Active Points); OIF (Buckler on Left Guantlet; -1/2), Will Not Work Against Heavy Missiles (-1/4) (Real Cost: 11) plus +1 with DCV (5 Active Points); OIF (Buckler on Left Guantlet; -1/2) (Real Cost: 3) plus HA +1d6 (5 Active Points); HA (-1/2), OIF (Buckler on Left Guantlet; -1/2) (Real Cost: 2) 1
20**Utility Belt:**Multipower, 30-point reserve, (30 Active Points); all slots OIF (-1/2)
1u**1) Billy Club I:**Hand-To-Hand Attack +2d6 (10 Active Points); OAF (-1), Hand-To-Hand Attack (-1/2) 1
1u**2) Billy Club II:**Energy Blast 6d6 (30 Active Points); 1 Recoverable Charge (-1 1/4), OAF (-1) [1 rc]
1u**3) Smoke Pellets:**Darkness to Hearing Group 2" radius, 8 Continuing Charges lasting 1 Turn (removed by winds or rain) each (+0) (10 Active Points); OAF (-1), Range Based On Strength (-1/4), Limited Effect (Normal Sight Only) (-1/4) [8 cc]
1u**4) Flash Pellets:**Sight Group Flash 6d6 (30 Active Points); OAF (-1), 6 Charges (-3/4), Range Based On Strength (-1/4) [6]
1u**5) Fire seeds:**Killing Attack - Ranged 1d6, Armor Piercing (+1/2), Area Of Effect (One Hex; +1/2) (30 Active Points); OAF (-1), 6 Charges (-3/4), Range Based On Strength (-1/4) [6]
1u**6) Sleep Gas:**Energy Blast 3d6, No Normal Defense (LS: Self-Contained Breathing; +1) (30 Active Points); OAF (-1), 6 Charges (-3/4), Range Based On Strength (-1/4) [6]
1u**7) Throwing Blades:**Killing Attack - Hand-To-Hand 1/2d6 (1d6+1 w/STR), Range Based On STR (+1/4) (12 Active Points); OAF (-1), 6 Recoverable Charges (-1/4) [6 rc]
1u**8) Weakness Darts:**Drain STR 2d6, Ranged (+1/2) (30 Active Points); OAF Fragile (poisoned darts, poison is easily washed off or spoiled) (-1 1/4), 6 Charges (-3/4), Must Target Non-Armored Hit Locations (-1/4) [6]
1u**9) Spyglass:**+6 versus Range Modifier for Sight Group (9 Active Points); OAF (-1)
6**Athletic:**Running +3" (9" total) 1
3**Athletic:**Leaping +3" (7" forward, 3 1/2" upward) 1
0**Broadsword:**HKA 1d6+1 (2 1/2d6 w/STR) (Just a regular Sword), Required Hands One-Handed (+0); OAF (-1), Real Weapon (-1/4)
\tabKung Fu
Maneuver OCV DCV Notes
4**Block +2 +2 Block, Abort
4**Dodge -- +5 Dodge, Affects All Attacks, Abort
4**Knife Hand -2 +0 HKA 2 1/2d6
3**Legsweep +2 -1 9d6 Strike, Target Falls
4**Punch/Kick +0 +2 10d6 Strike
5**Spinning Crescent Kick/Axe Kick -2 +1 12d6 Strike
3**Throw +0 +1 8d6 +v/5, Target Falls
4**Tien-hsueh Strike -1 +1 4d6 NND
1**Weapon Element: Blades
1**Weapon Element: Chain & Rope Weapons
1**Weapon Element: Staffs
16**+4 HTH Damage Class(es)
Perks
3**Money: Well Off
4**Reputation (A medium-sized group) 14-, +2/+2d6
15**Whitaker Manor:**Vehicles & Bases
20**Xian Feng:**Follower (Martial arts master/sensei/manservant)
15**Penburk the Alchemist:**Follower (Alchemist/Armorer)
10**Knightwing:**Follower (Trained and alcemically enhanced hawk)
10**Fringe Benefit: Knight, Member of the Aristocracy/Higher Nobility, Membership: the Champions of Millenia
4**Contact: City Guard Captain (Contact has access to major institutions, Contact limited by identity: The Knight of the Hawk, Very Good relationship with Contact) 11-
6**Contact: Court of Millenia (Contact limited by identity: lord Marcus Whitaker, Good relationship with Contact), Organization Contact (x3) (6 Active Points) 11-
Talents
10**Skilled Warrior:**Deadly Blow: +1d6 (any circumstances, any HTH weapon)
6**Combat Luck (3 PD/3 ED)
Skills
10**+1 Overall
2**Falconry:**Animal Handler (Birds) 15-
3**Acrobatics 14-
3**Breakfall 14-
2**CK: Millennia City 11-
3**Climbing 14-
3**Contortionist 14-
3**Criminology 14-
3**Demolitions 14-
3**Electronics 14-
3**High Society 15-
3**Interrogation 15-
3**Lockpicking 14-
3**SS: Alchemy 14-
3**Scholar
1**1) KS: Espionage World (2 Active Points) 11-
1**2) KS: Kung Fu (2 Active Points) 11-
1**3) KS: Military/Mercenary/Terrorist World (2 Active Points) 11-
1**4) KS: Millennia City Underworld (2 Active Points) 11-
1**5) KS: Superhuman World (2 Active Points) 11-
3**Security Systems 14-
3**Stealth 14-
3**Streetwise 15-
3**Teamwork 14-
Total Powers & Skill Cost:**317
Total Cost:**482
200+ Disadvantages
10**Dependent NPC: Julie Morgan (Bard, girlfriend) 8- (Infrequently), Normal, Useful noncombat position or skills, Unaware of character's adventuring career/Secret ID
5**Distinctive Features: Dueling scar on face Easily Concealed, Noticed and Recognizable, Detectable By Commonly-Used Senses
15**Enraged: when takes BODY damage in combat Common, go 8-, recover 11-
20**Hunted: Order of the Emerald Serpent 8- (Occasionally), More Powerful, NCI, Capture/Kill
15**Hunted: organized crime boss of the week 8- (Occasionally), As Powerful, NCI, Capture/Kill
15**Hunted: the Steel Assassin 11- (Frequently), As Powerful, Kill
15**Psych. Lim.: Protective of friends and allies (Uncommon, Total)
15**Psychological Limitation: Dedicated Crimefighter (Common, Strong)
20**Psychological Limitation: Overconfidence Very Common, Strong
5**Rivalry: with Defender Professional (; Rival is As Powerful; Seek to Outdo Rival; Rival Aware of Rivalry)
15**Social Limitation: Secret ID (Mark Whitaker) Frequently (11-), Major
132 Experience Points
Total Disadvantage Points:**482
Background/History:**Lord Marcus Whitaker was looking forward to a life of leisure. He was one of the darlings of the court, popular with the ladies and scion of a wealthy noble family. Marcus had a favorite uncle, his father's younger sibling who was an investigator with the City Guard, he found his uncles tales to be facinating, and his uncle always commented on his quick wit and deductive skill. Marcus occasionally played with the idea of joining the Investigators, but that was along ways away, afterall he was just a boy. What he didn't count on was that the Order of the Emerald Serpent was looking at his father's business as the perfect front for their activities in Millenia City. When Lord Marcus was but a lad of 10, his father hired a new business manager. The man, Corucio Lassengdell was an excellent aid. He was also a member of the Order. For seven years Corucio was a loyal and honest friend to the elder Lord Whitaker. Then, once he had procured absolute trust from his employer, he summoned assassins to kill the Lord and his son (leaving a berieved widow for him to marry). The betrayal was set up so that Lord Whitaker would die during a trip to the coast city of Hudson's Bay. The elder Lord Whitaker proved smarter than Corucio had expected and sensed something was wrong. He sent his servant and guardian Xian to watch is son, rather than accompany him as he would normally do. He sent his wife to her sister's for the duration of the trip and told 17 year old Marcus to watch the manor. When the assassins struck, Corucio and Lord Whitaker were alone. Lord Whitaker fell without too much trouble. The assassins sent after young Marcus were deteced and defeated by Xian. Another ally of Lord Whitaker, Penburk the Alchemist, used a few potions he had concocted to make the one assassin that Xian left alive believe that he had succeeded in his mission. <br>Three days later when Corucio petitioned the council with Lord Whitaker's will naming him as the heir to the business should anything happen to Lord Whitaker and Marcus, the young lord appeared out of the crowd and announced that would not be necessary. His face pale, Corucio greeted his young lord back to the court. Marcus explained his absense saying he had been mourning the deaths of his father and favorite uncle. <br>Corucio excused himself and was never seen again. <br>Marcus pieced together the identies of the assassins, and in order to protect his mother from possible reprisals maintained a public identity as a disinterested, playboy. <br>Behind the scenes, Marcus trained with Xian in Kung Fu and worked with a young member of the City Guard's investigation devision, to weed out the Order's activities in Millenia. When he was sure that he had achieved enough proficiency as a warrior, Lord Marcus adopted the identity of the mysterious Knight of the Hawk. He fought a shadow war against crime in Millenia. When the Lord Mayor Portis Biselle organized the original Champions of Millenia as a public "order" of heroes, the young Knight of the Hawk was asked to join. He accepted and worked well with the leader, Grand Defender James Harmon III. However, he had assumed that he would be named leader when James fell fighting the dragon, Kurse. When James IV was given the armor and leadership, Marcus bristled. He still works well with his team but feels that Defender is unworthy of leadership.
Personality/Motivation:**Losing his father and uncle to the forces of evil pretty much turned Lord Marcus' life updside down. His idle interest in crime solving as a child has been turned into his life's work. He is no longer an idle noble, though he plays one to protect his mother and identity when he fights crime.
Quote:**"You may feel that your Serpent has the world in its coils, but I own the skies and this city is under my protection."
Powers/Tactics:**A skilled warrior in Kung Fu, a combat art from the mysterious east, Marcus is a physical marvel. He traines constantly, and has added some alchemical weapons to his arsenal since starting as the Knight of the Hawk. As the KotH, Marcus will attempt to scope out his opponents and find their weaknesses if at all possible. He is quite capable in combat and his quickness and agility generally allows him to get the drop on others.
Campaign Use:**
Appearance:**A handsome young noble with a dueling scar on his face (the only time I dueled!) and a lithe, muscular build, he manages to hide behind dandy-ish clothes. As the Knight of the Hawk, he wears a black, dragon hide, leather fortified with silver mithril breast plate, pauldrons, helm, and thigh guards. He also wears a black cloak to make him more mysterious. As the Knight, he adopts a far more serious and intimidating tone.
Killer Shrike
Sep 15th, '03, 05:43 PM
Back to the old export format eh?
Nevertheless, keep em coming....
Enforcer84
Sep 15th, '03, 09:21 PM
I hit the wrong one. I'll get it right next time.
JmOz
Sep 16th, '03, 07:14 AM
On defender, You have Knight on him twice, otherwise really really cool, so cool I would even suggest instead of posting anymore drop DHero a line and see if he wants to run it as an article...
JmOz
Sep 16th, '03, 07:28 AM
On the Knight of the Hawk:
Most of the things I see on him make him sound to modern, the things I would change for this is just changing some names
Get rid of the refrence to the "Swinggun", but keep the power
Change all the Pellets in his UT belt to "seeds" or "potions"
Change the name of his UT belt (Belt pouches, works)
Okay rules wise there is only one, but it is costing you 15 points, on the first follower (the 20 point one) you should just take x4 followers
Enforcer84
Sep 16th, '03, 06:44 PM
Good points all. I will tinker with him. I am hemming and Hawing at what I will use as a magic system. Its not going to be as open ended as Superhero Magic, but if I limit it too much then the wizards really start to suffer.
Once I decide what magic will look like, I will put together, the Archmage of Millenia (Witchfire), the Bard (Sapphire) the Elemental Prince (Obsidan/Ironclad amalgam), and then? I am probably going to bring the group up to 7. Add a priest of one of the heroic dieties, and I'm trying to figure a way to add Kinetik.
Enforcer84
Sep 18th, '03, 03:03 PM
Changing gears a little here. I have focus problems.
anyway, this is the Big girl of the all women adventuring party drawn by Jonathan Davenport on page 376 of FH, made for my Fantasy Supers Campaign, these girls are not quite the power level of the Champions of Millenia.
<font size=+1><b>Jiyanda Orgresdotter</b></font>
Player: NPC; Member of the Company of the Lioness
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>38  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>28</font></td></tr><tr><td align="right"><font size=2>16  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>18</font></td></tr><tr><td align="right"><font size=2>30  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>40</font></td></tr><tr><td align="right"><font size=2>17  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>14</font></td></tr><tr><td align="right"><font size=2>10  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>14  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>10  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>0</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>18/21  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>12/14  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>4  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>14</font></td></tr><tr><td align="right"><font size=2>14  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>60  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>55  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>4</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>7"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>8"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 147
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">2  </td><td><b><i>Large and in charge: </i></b>Knockback Resistance -1" </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1  </td><td><b><i>Half Ogre Resiliance: </i></b>Damage Resistance (1 PD/1 ED) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2  </td><td><b><i>Long Legs: </i></b> +1" Running (7" total) </td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">5  </td><td>Nightvision </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3  </td><td><b><i>Accute Senses: </i></b>+1 PER with all Sense Groups </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">9  </td><td><b><i>Blessing of Pharn's Vitality: </i></b>Healing 3d6 (standard effect: 9 points) (max. Healed Points: 18) (30 Active Points); Only When Serving The God's Purposes (-1/2), RSR (Faith Skill) (-1/2), Gestures (Requires both hands; -1/2), Spell (-1/2), Incantations (-1/4) </td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">6  </td><td><b><i>Bless: </i></b>+1 Overall, Usable Simultaneously (up to 16 people at once; Allies; +1 1/4) (22 Active Points); Spell (-1/2), Gestures (Requires both hands; -1/2), RSR (Faith Skill) (-1/2), Only When Serving The God's Purposes (-1/2), Incantations (-1/4), Limited Power Power loses about a fourth of its effectiveness (Only for physical based actions; -1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5  </td><td><b><i>Enchant Weapon: </i></b>HKA 1d6 (2d6 w/STR), UBO (+1/4) (19 Active Points); Spell (-1/2), RSR (Faith Skill) (-1/2), Gestures (Requires both hands; -1/2), Only When Serving The God's Purposes (-1/2), OIF (Weapon of Opporotunity; -1/2), Incantations (-1/4), No Knockback (-1/4) </td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">5  </td><td><b><i>Shield of the Faithful: </i></b>PowD (8 points) (8 Active Points); Only When Serving The God's Purposes (-1/2) </td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 38
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">  </td><td>Cinematic Brawling </td></tr><tr><td valign="top" align="right">4  </td><td>1) Block/Chin Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort </td></tr><tr><td valign="top" align="right">4  </td><td>2) Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 48 STR to Disarm roll </td></tr><tr><td valign="top" align="right">4  </td><td>3) Eye Gouge: 1/2 Phase, -1 OCV, -1 DCV, Flash 4d6 </td></tr><tr><td valign="top" align="right">5  </td><td>4) Hoist 'n' Heave: 1/2 Phase, -2 OCV, -2 DCV, Grab Two Limbs, 20 STR to Throw </td></tr><tr><td valign="top" align="right">4  </td><td>5) Kidney Blow: 1/2 Phase, -2 OCV, +0 DCV, HKA 1d6 +1 </td></tr><tr><td valign="top" align="right">4  </td><td>6) Low Blow: 1/2 Phase, -1 OCV, +1 DCV, 2d6 NND </td></tr><tr><td valign="top" align="right">4  </td><td>7) Punch/Backhand: 1/2 Phase, +0 OCV, +2 DCV, 9 1/2d6 Strike </td></tr><tr><td valign="top" align="right">5  </td><td>8) Roundhouse/Two-Fisted Smash: 1/2 Phase, -2 OCV, +1 DCV, 11 1/2d6 Strike </td></tr><tr><td valign="top" align="right">3  </td><td>9) Tackle: 1/2 Phase, +0 OCV, +0 DCV, +v/5; You Fall, Target Falls </td></tr><tr><td valign="top" align="right">3  </td><td>10) Throw: 1/2 Phase, +0 OCV, +1 DCV, 7 1/2d6 +v/5, Target Falls </td></tr><tr><td valign="top" align="right">1  </td><td>11) Weapon Element: Clubs </td></tr></table><b>Martial Arts Cost:</b> 41
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">5  </td><td>+1 with HTH Combat </td></tr><tr><td valign="top" align="right">  </td><td>  </td></tr><tr><td valign="top" align="right">2  </td><td>AK: The Orcish Quarter 11- </td></tr><tr><td valign="top" align="right">2  </td><td>CK: Millenia City 11- </td></tr><tr><td valign="top" align="right">5  </td><td>Faith 13- </td></tr><tr><td valign="top" align="right">2  </td><td>KS: Religious Docterine 11- </td></tr><tr><td valign="top" align="right">2  </td><td>KS: Followers of Main Enemy 11- </td></tr><tr><td valign="top" align="right">1  </td><td>Literacy  </td></tr><tr><td valign="top" align="right">3  </td><td>Oratory 12- </td></tr><tr><td valign="top" align="right">2  </td><td>Survival (Urban) 11- </td></tr><tr><td valign="top" align="right">2  </td><td>PS: Priest of Warrior God 11- </td></tr><tr><td valign="top" align="right">3  </td><td>Streetwise 12- </td></tr><tr><td valign="top" align="right">6  </td><td>WF: Common Melee Weapons, Common Missile Weapons, Boomerangs and Throwing Clubs, Flintlocks </td></tr></table><b>Skills Cost: </b>35
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">9  </td><td>Contact: The Orkhan Guard: (Good relationship with Contact), Organization Contact (x3) (9 Active Points) 11- </td></tr><tr><td valign="top" align="right">1  </td><td>Fringe Benefit: Corporal </td></tr><tr><td valign="top" align="right">1  </td><td>Fringe Benefit: Right to Marry: Can perform the marriage ceremony </td></tr><tr><td valign="top" align="right">3  </td><td>Fringe Benefit: Priest </td></tr></table><b>Perks Cost:</b> 14
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Equipment</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">3  </td><td><b><i>Leather Armor: </i></b>Armor (3 PD/2 ED) (8 Active Points); Armor Weight (-1), OIF (-1/2), Real Armor (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">15  </td><td><b><i>Sword, Great: </i></b>(Total: 50 Active Cost, 15 Real Cost) Killing Attack - Hand-To-Hand 2d6 (3d6 + 1 w/STR), Reduced Endurance 0 END (+1/2) (45 Active Points); OAF (-1), STR Minimum 17 (-3/4), Required Hands Two-Handed (-1/2), Real Weapon (-1/4) (Real Cost: 13) plus +1 with HTH Combat (5 Active Points); OAF (-1) (Real Cost: 2) [<b>Notes:</b> 2H] </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">14  </td><td><b><i>Bow, Heavy, built for Strength: </i></b>HKA 1 1/2d6 (3d6 + 1 w/STR), Ranged (+1/2), 20 Recoverable Charges (+3/4) (56 Active Points); OAF (-1), STR Minimum 18 and higher (Only the truly powerful can weild this weapon; -1), Required Hands Two-Handed (-1/2), No Knockback (-1/4), Real Weapon (-1/4) </td><td valign="top" align="right"></td></tr></table><i>Equipment costs shown above are for reference only, and are not included in Total Cost.</i>
<b>Total Character Cost:</b> 275
<table cellpadding="0" border="0"><tr><td align="right"><b>Val  </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">10  </td><td>DF: Half Ogre (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) </td></tr><tr><td valign="top" align="right">15  </td><td>Hunted: Church of the Warrior God 8- (Mo Pow; Watching; Extensive Non-Combat Influence; PC has a Public ID or is otherwise very easy to find) </td></tr><tr><td valign="top" align="right">15  </td><td>Hunted: Followers of the God of Slaughter 8- (Mo Pow; Kill; Extensive Non-Combat Influence; Limited Geographical Area) </td></tr><tr><td valign="top" align="right">10  </td><td>Hunted: Lord Hollis Briarwarden 8- (Mo Pow; Mildly Punish; Extensive Non-Combat Influence; Limited Geographical Area) </td></tr><tr><td valign="top" align="right">15  </td><td>Psych. Lim.: Wants to Honor her father's Legacy (Common; Strong) </td></tr><tr><td valign="top" align="right">25  </td><td>Psych. Lim.: Devotion to her god and His Purposes (Very Common; Total) </td></tr><tr><td valign="top" align="right">15  </td><td>Psych. Lim.: Protector of the meek, supporter of the underdog (Common; Strong) </td></tr><tr><td valign="top" align="right">10  </td><td>Reputation: Daughter of Ogre Hero 11- </td></tr><tr><td valign="top" align="right">10  </td><td>Soc. Lim.: Subject to orders from church (Occasionally; Major) </td></tr></table>
<b>Disadvantage Points:</b> 125
<b>Base Points:</b> 125
<b>Experience Required:</b> 25
<b>Total Experience Available:</b> 25
<b>Experience Unspent:</b> 0
JmOz
Jul 11th, '04, 05:30 PM
So whatever happened with this?
Enforcer84
Jul 17th, '04, 09:33 AM
I...got bored...it's fun but I have other projects. I'll come back someday....
steriaca
Jul 17th, '04, 10:45 AM
and I'm trying to figure a way to add Kinetik.
Simple, Kinetik is a fea creacher...more suspicafly a Quickling. As for his new name...Kin The Racer should work for the name mortals (non-fea/non-elf) call him.
Just an ideal...
Enforcer84
Jul 17th, '04, 10:40 PM
Very Cool. I was looking at Ironclad to be an Iron Golem who gained sentience and then travelled to the far off kingdom of Malva, fought in Emperor Thone's arena for the chance to have his form given life by the God-King Zerstoiten the First in the neighboring kingdom of Destruga.
fredrik_nilsson
Jul 25th, '04, 11:46 PM
Great stuff!
Reminds me of an Avanger's adventure, when the groups is transported into Morgana's realm.
Enforcer84
Jul 26th, '04, 01:12 PM
Great stuff!
Reminds me of an Avanger's adventure, when the groups is transported into Morgana's realm.
I really liked that one...I dare say it was "Inspiring" :D
fredrik_nilsson
Jul 27th, '04, 04:27 AM
I really liked that one...I dare say it was "Inspiring" :D
I'm not that surprised ... :)
... still, you've done a great job. :thumbup:
bloomann
Jul 27th, '04, 10:08 AM
it's really cool
just you should change the Knight of the Hawk's lady friend to Julia to give her a more in theme sounding name.
please keep em coming
Enforcer84
Jul 27th, '04, 11:57 AM
I shall!
Dangit I am gettin so much more response on this now...
I promise those interested I will finish out the Champions and some of the vile villains.
proditor
Oct 7th, '04, 08:11 PM
Nudge bump to draw you back in so I can steal...er...use your ideas in homage? :bounce:
Enforcer84
Oct 7th, '04, 11:33 PM
I'm two weeks behind with my Hero A Day thread. Give me time I should finish that challenge by the end of the month. Then I 'll post the rest of my superheroic fantasy people...
Enforcer84
Oct 13th, '04, 12:38 AM
I need a background, some more nasty surprises and his combat skills... you'll see. Lord Thone is going to be very very scary...
Enforcer84
Dec 19th, '05, 09:08 PM
Hmm. I let this fall off didn't I?
Lord Mayor Calvin Biselle
Val**Char**Cost**Roll**Notes
13****STR*****3******12-****Lift 151.6kg; 2 1/2d6 [3]
12****DEX*****6******11-****OCV:**4/DCV:**4
15****CON*****10******12-
8****BODY****-4******11-
13****INT*******3******12-****PER Roll 12-
14****EGO*****8******12-****ECV:**5
21/26****PRE******11******13- / 14-****PRE Attack:**4d6/5d6
12****COM*****1******11-
3/17****PD*********0******Total:**3/17 PD (0/14 rPD)
3/17****ED*********0******Total:**3/17 ED (0/14 rED)
3****SPD*******8******Phases: 4, 8, 12
6****REC*******0
30****END*****0
23****STUN***0******Total Characteristic Cost:**46
Movement:
Running:**6"/12"
Leaping:**2"/4"
Swimming:**2"/4"
Cost**Powers**END
6**Ring of Protection:**Armor (5 PD/5 ED), Hardened (+1/4) (19 Active Points); Independent (-2), IIF (Non-descrept Ring; -1/4)
Perks
5**Money: Well Off
1**Reputation (A medium-sized group) 11-, +1/+1d6
3**Well-Connected
4**1) Contact: Councilman Tharne (Contact has useful Skills or resources, Good relationship with Contact) (5 Active Points) 12-
14**2) Contact: City Guard (Very Good relationship with Contact), Organization Contact (x3) (15 Active Points) 12-
5**3) Contact: Prince Alric of Ivaleis (Contact has extremely useful Skills or resources, Good relationship with Contact) (6 Active Points) 11-
10**10 more basic contacts at 11-
7**Fringe Benefit: Knight, Member of the Aristocracy/Higher Nobility
20**Mayor's Castle:**Base
Talents
10**Fascination
Skills
6**+2 with Blades
5**+1 with HTH Combat
**
3**Bureaucratics 13- (14-)
3**Conversation 13- (14-)
3**High Society 13- (14-)
2**CK: Millenia 11-
2**KS: City Guard 11-
4**KS: History 13-
2**KS: Militia Units 11-
4**KS: Nobility 13-
5**KS: Politics 14-
1**Lipreading 8-
3**Oratory 13- (14-)
3**Persuasion 13- (14-)
5**PS: Lord Mayor of Millenia 14-
3**Riding 11-
3**Seduction 13- (14-)
1**Tactics 8-
0**TF: Equines
4**WF: Common Melee Weapons, Common Missile Weapons
Total Powers & Skill Cost:**147
Total Cost:**193
75+ Disadvantages
10**DNPC: Lady Hyannah Biselle (Wife) 8- (Incompetent; Useful noncombat position or skills)
20**DNPC: Jordan & Brianna (Children) 8- (Incompetent; Group DNPC: x2 DNPCs)
10**Psych. Lim.: Prone to Malapropisms (Common, Moderate)
15**Psych. Lim.: Ambitious, wants to be legendary (Common, Strong)
5**Rivalry: Professional (Council member John Prestor; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)
15**Soc. Lim.: Subject to Laws & Orders from King Belgor (Frequently, Major)
43 Experience Points
Total Disadvantage Points:**193
Cost**Weight**Equipment**END
$12500**20.00kg**Elven Plate:**(Total: 32 Active Cost, 16 Real Cost) Armor (9 PD/9 ED) (27 Active Points); OIF (Finely forged elven plate mail; -1/2), Real Armor (-1/4), Mass: Half Mass (-1/4) (Real Cost: 13) plus +5 PRE (5 Active Points); OIF (-1/2) (Real Cost: 3)****<br>****Sword, Broad:**Killing Attack - Hand-To-Hand 1d6+1, Reduced Endurance (0 END; +1/2) (30 Active Points); OAF (-1), STR Minimum 12 (-1/2), Real Weapon (-1/4)****<br>
Total Cost: $12500***Total Gear Weight: 20.00 kg***Total Gear Carried: 20.00 kg
Encumbrance (Total Weight Carried)
STR 13
0-10% - 15***No Encumbrance penalty
11-24% - 36***-1 DCV/DEX Rolls
25-49% - 74***-2 DCV/DEX Rolls, -1" movement, 1 END per Turn
50-74% - 112***-3 DCV/DEX Rolls, -2" movement, 2 END per Turn
75-89% - 135***-4 DCV/DEX Rolls, -4" movement, 3 END per Turn
90-100% - 152***-5 DCV/DEX Rolls, -8" movement, 4 END per Turn
Greater than 100%: Character cannot move or take other actions
Background/History:**
Personality/Motivation:**
Quote:**
Powers/Tactics:**
Campaign Use:**
Appearance:**
OddHat
Dec 19th, '05, 09:15 PM
Nice to see this thread going again. :)
Enforcer84
Dec 19th, '05, 09:43 PM
Reworked Baron Thone.
A new post should fix the format a little too.
Baron Thone
Val  Char  Cost  Roll  Notes
40    STR     30      17-    Lift 6400.0kg; 8d6 [4]
27    DEX     51      14-    OCV:  9/DCV:  9
40    CON     60      17-
15    BODY    10      12-
20    INT       10      13-    PER Roll 13-
20    EGO     20      13-    ECV:  7
40    PRE      30      17-    PRE Attack:  8d6
20    COM     5      13-
15/30    PD         7      Total:  15/30 PD (0/15 rPD)
15/33    ED         7      Total:  15/33 ED (0/18 rED)
5/6    SPD       13      Phases: 3, 5, 8, 10, 12/2, 4, 6, 8, 10, 12
24    REC       16
80    END     0
80    STUN   25      Total Characteristic Cost:  282
Movement:
Running:  6"/12"
Flight:  30"/60"
Leaping:  8"/16"
Cost  Powers  END
105  Fiery Attacks:  Multipower, 105-point reserve
10u  1) Cutting Fire:  Energy Blast 12d6, Reduced Endurance (Half END; +1/4), Armor Piercing (+1/2) (105 Active Points) 4
10u  2) Dimension Fire:  Energy Blast 12d6, Reduced Endurance (Half END; +1/4), Affects Desolidified Any form of Desolidification (+1/2) (105 Active Points) 4
9u  3) Fireball:  Energy Blast 12d6, Explosion (+1/4), Reduced Endurance (Half END; +1/4) (90 Active Points) 3
10u  4) Flame Bolt I:  Energy Blast 20d6 (100 Active Points) 10
10u  5) Flame Bolt II:  Energy Blast 16d6, Reduced Endurance (Half END; +1/4) (100 Active Points) 4
10u  6) Flame Bolt III:  Energy Blast 14d6, Reduced Endurance (0 END; +1/2) (105 Active Points)
10u  7) Flame Bolt IV:  Killing Attack - Ranged 4d6, Reduced Endurance (Half END; +1/4), Armor Piercing (+1/2) (105 Active Points) 4
10u  8) Withering Heat:  Energy Blast 10d6, No Normal Defense (LS; Safe Enviroment (Standard; +1) (100 Active Points) 10
5  [i]Fiery Eyes:  Infrared Perception (Sight Group)
37  Fiery Eyes:  Sight Group Flash Defense (30 points), Hardened (+1/4) (37 Active Points)
28  Hyperflight:  Faster-Than-Light Travel (1 Light Years/day)
35  Mastery Of Fire:  Elemental Control, 70-point powers
55  1) Fiery Flight:  Flight 30", Reduced Endurance (0 END; +1/2) (90 Active Points)
23  2) Fire Shield:  Force Field (20 PD/20 ED), Hardened (+1/4), Reduced Endurance (0 END; +1/2) (70 Active Points); Limited Power Power loses about a third of its effectiveness (Fire/Cold Based attacks only; -1/2)
100  3) Self-Immolation:  Killing Attack - Ranged 3d6, Damage Shield (+1/2), Reduced Endurance (0 END; +1/2), Continuous (+1) (135 Active Points)
79  4) Wall Of Fire:  (Total: 126 Active Cost, 110 Real Cost) Force Wall (10 ED), Reduced Endurance (Half END; +1/4), Transparent to [no types selected] (44 Active Points) (Real Cost: 44) plus Killing Attack - Ranged 2d6, Reduced Endurance (Half END; +1/4), Damage Shield (+1/2), Continuous (+1) (82 Active Points); Linked (Force Wall; -1/4) (Real Cost: 66) 5
41  Red Dragon Skin Armor:  Armor (15 PD/18 ED), Hardened (+1/4) (62 Active Points); OIF (-1/2)
45  Resilience:  Life Support (Eating Character does not eat; Immunity All terrestrial diseases and biowarfare agents; Immunity All terrestrial poisons and chemical warfare agents; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping Character does not sleep)
2  Shield of Swiftness:  Multipower, 10-point reserve, (10 Active Points); all slots Independent (-2), OAF (-1), Normal Mass (-1), STR Minimum (-1/2)
\tab Notes:  Medium Metal shield
1u  1) Defense:  +2 with DCV (10 Active Points); Independent (-2), OAF (-1), Normal Mass (-1), STR Minimum (-1/2)
1u  2) Shield Bash:  Hand-To-Hand Attack +2d6 (10 Active Points); Independent (-2), OAF (-1), Normal Mass (-1), Hand-To-Hand Attack (-1/2), Side Effects, Side Effect occurs automatically whenever Power is used (-2 OCV with shield bash; -1/2), STR Minimum (-1/2) 1
2  Swiftness:  +1 SPD (10 Active Points); Independent (-2), OAF (Sheild of Swift Defense; -1)
13  Sword of Sharp Cutting:  Killing Attack - Hand-To-Hand 2d6, Reduced Endurance (0 END; +1/2), Armor Piercing (+1/2) (60 Active Points); Independent (-2), OAF (-1), STR Minimum (-1/2)
\tab Notes:  Longsword; Body 5, Def 8, Length M
\tabWeapons Combat
Maneuver OCV DCV Notes
5  All-Out +1 -2 Weapon +4 DC Strike
4  Attack +0 +2 Weapon +2 DC Strike
4  Charge +0 -2 Weapon +2 DC +v/5 Strike, FMove
4  Defend +2 +2 Block, Abort
5  Probe +1 +3 Weapon Strike
4  Resist +0 +0 55 STR to resist Shove; Block, Abort
4  Shove +0 +0 55 STR to Shove
0  Weapon Element: Blades
1  Weapon Element: Axes, Maces, and Picks
1  Weapon Element: Empty Hand
1  Weapon Element: Clubs
1  Weapon Element: Polearms
1  Weapon Element: Shields
1  Weapon Element: Staffs
Perks
50  Armies:  Follower
45  Riders of the Brass Throne:  Follower
25  The Citadel of the Brass Throne:  Demense
9  Fringe Benefit: Grand Duke
10  Money: Wealthy
9  Reputation: Terrible Power bent on World Conquest (A large group) 14-, +3/+3d6
Skills
20  +2 Overall
9  +3 with Fiery Attack Multipower
3  Analyze: Combat 13-
3  Fast Draw 14-
2  Gambling (Card Games) 13-
3  High Society 17-
3  Interrogation 17-
2  KS: Heraldry 11-
2  KS: Military/Mercenary/World 11-
2  KS: Nobility 11-
3  Language: English (Completely Fluent, w/Accent)
3  Navigation (Air, Dimensional) 13-
3  PS: Gladiator 14-
Total Powers & Skill Cost:  893
Total Cost:  1175
200+ Disadvantages
20  Enraged: by treachery, betrayal, or unfair combat tactics Uncommon, go 14-, recover 11-
25  Hunted: The Champions 11- (Frequently), More Powerful, NCI, Harshly Punish
15  Hunted: The Iron Lord 8- (Occasionally), As Powerful, NCI, Harshly Punish
15  Physical Limitation: Cannot Swim Frequently, Greatly Impairing
15  Psych. Lim.: Ruthless Ruler (Common, Strong)
20  Psychological Limitation: Code Of Honor Common, Total
20  Psychological Limitation: Overconfident, Arrogant, And Determined To Win Very Common, Strong
20  Reputation: Villain of world-threatening power, Almost Always (14-), Extreme
825 Experience Points
Total Disadvantage Points:  1175
Background/History:  Ariax Thone was one of the unfortunate ones. The scion of an Ifreet, powerful beings from the Elemental Plane of Fire, he was a slave of the Baron Thursar. Thursar was a fan of gladiator games and Ariax was one of his favorites. Ariax spent much of his early adult life battling monsters, scores of soldiers, wizards of varying power. It was hard sometimes to make the opponents seem threatening to him. <br>Ariax bristled under the Baron's yoke but a powerful artifact, the Ring of Fyre held him at bay. While the Baron wore it he could not resist the pathetic mortal's commands. Ariax grew increasingly angry at his situation and eventually looked to change his situation. The power to do that came with another warrior. The Baron had become obsessed with creating a stable of powerful warriors. Using bounty hunters, and adventurers, he brought many strange beings to his domain to entertain himself and wealthy patrons. The Prince, as he was dubbed, was a powerful fighter in his own right. A greater Earth Elemental and literally the crown prince of the one of the Elemental Plane of Earth's varied domains, the Prince was everything Ariax aspired to be. He was noble, honorable in word and deed and seemingly undefeatable. The two clashed over and over. Neither could really claim absolute victory. Another powerful gladiator, a living golem dubbed the Ironclad, added to the mix. The Baron was thrilled at his luck. Though the two hulking warriors could give Thone a fight, in truth it was the ring that held him back. The Baron sought more and more powerful warriors to draw greater and wealthier audiences. One of these, a woman who was a priestess of the K'Lia the Scporian, Goddess of Assassins; though seemingly mortal and human, she possessed nearly inhuman agility and skill. She railed against her captivity more than even Ariax Thone, but was held in check by the idea that should she seek to escape or harm the Baron it would be Thone who hunted her down and destroyed her. <br>Ariax Thone saw her as his ticket to freedom. He imparted with her the secrets of the Baron's control and his desire for freedom. The very next day, the woman dubbed Scorpia executed a single attack that changed the world. She intentionally missed her target (Thone) and her blade sliced the ring finger off Baron Thursar's hand. Once the ring's power was no longer controlling his terrible power, Thone slew the Baron and a massive riot occured. <br>In a few days the chaos ended and Ariax Thone, the second Baron Ontario, was crowned.
Personality/Motivation:  Ariax Thone loves two things, his freedom and combat. To this end, he's bent on world conquest. If he rules all the world, none can attempt to command him, and in the taking of the world, he'll get to battle the greatest beings of his day.
Quote:  "I am not without mercy; if you can defeat me you shall go free. "<br><br><br>
Powers/Tactics:  Though his command of fire is without peer, Baron Thone is, at his heart, an in your face fighter. He uses weapons and his fists without even thinking about his flame command. These tactics change quickly if he finds himself confronting a number of powerful opponents. Ariax Thone is a deulist at heart though and loves to challenge those he considers to be "of equal footing" he will often eschew his flame command on these fights unless his foe 'cheats' by their ability to stand his phyisical assault. Though his honor means much to him, the desire for victory can overwhelm him and he may take advantages he'd promised he wouldn't.
Campaign Use:  Very powerful world conquerer with a small barony, an army, and alot of personal power.
Appearance:  Tall and handsome, Ariax appears as a golden skinned, over muscled elf. He has long flame red hair and red eyes. He wears red and gold armor made from the hide of a red dragon. He carries a finely crafted greatsword (that he weilds one handed) and a shield with his standard, a rising phoenix. He is oft called Baron Thone the Firewing.
OddHat
Dec 20th, '05, 01:45 AM
Good Firewing tribute.
Enforcer84
Dec 21st, '05, 10:51 AM
Danka. I plan on getting to this again when the psychosis-er, mood strikes me. :D
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