BenKimball
Sep 11th, '03, 06:19 AM
This isn't a bug report exactly. I've noticed that due to the new power modifier logic (i.e., HD now knows which mods can be applied to which powers), some HD v1 characters I had are actually invalid. When I open them in HD v2, I'm not notified of any problems with the constructs until I edit them.
An example: I had a powered armor character whose armor powers were put in a list. The list had the modifier "Real Armor." HD v1 let me put his enhanced senses in the list; opening the character in v2 presented no errors, but when I went to edit the list in v2 it (properly) kicked all of the powers to which Real Armor can't apply out of the list.
I know we're past the feature request stage, so I'll stop here. =)
Cheers!
Ben
An example: I had a powered armor character whose armor powers were put in a list. The list had the modifier "Real Armor." HD v1 let me put his enhanced senses in the list; opening the character in v2 presented no errors, but when I went to edit the list in v2 it (properly) kicked all of the powers to which Real Armor can't apply out of the list.
I know we're past the feature request stage, so I'll stop here. =)
Cheers!
Ben