PDA

View Full Version : Comment on loading characters



BenKimball
Sep 11th, '03, 06:19 AM
This isn't a bug report exactly. I've noticed that due to the new power modifier logic (i.e., HD now knows which mods can be applied to which powers), some HD v1 characters I had are actually invalid. When I open them in HD v2, I'm not notified of any problems with the constructs until I edit them.

An example: I had a powered armor character whose armor powers were put in a list. The list had the modifier "Real Armor." HD v1 let me put his enhanced senses in the list; opening the character in v2 presented no errors, but when I went to edit the list in v2 it (properly) kicked all of the powers to which Real Armor can't apply out of the list.

I know we're past the feature request stage, so I'll stop here. =)

Cheers!
Ben

Simon
Sep 11th, '03, 07:07 AM
It's never too late to request new features....even after v2 is released in its final version I'll still take feature requests (the same way I did for v1).

Until I decide that it's time for a "code freeze" so that I can start working on the next version (which won't happen for quite some time, I hope), I'll continue to refine and enhance the current version.

I just worked in a check during character load which runs through all of the lists on the character and makes sure that the items in the list are valid. If any item is not valid, it will be moved out of the list during the character load and a popup dialog will let you know what's happening (just the standard dialog with the info on why the item is not allowed in the list).