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Shinobi Killfis
Feb 5th, '10, 02:14 PM
Under the teleport power it describes making teleport gates. I really like the idea but I am a bit confused by how it works.

1. The AoE used was a radius, so is this a disk like I'd view a gate to be or a full radius effect, or either depending on special effect?
1A, if its the radius does the entire object to be teleported have to fit in at once or as long as 2 dimensions are able to fit it can drive through the gate?
1B if it is the radius, how would you make a disk you stepped through. I'd say AoE surface but I don't want it attached to a surface.

2. Usable by others self and 1 other. So only 2 people can go through the gate in the same phase?

3. Extra Mass is that Mass per phase or per object going through. For example if I have enough mass to transport a car can I line up and drive a bunch of cars through even though 5 of them might pass through the gate in a single phase.

ghost-angel
Feb 5th, '10, 02:26 PM
1. Either/Or. If you really feel the need you could probably add a Limitation to indicate it's two-dimensional.
1A As long as two dimensions fit it, i.e. it can "drive through" the opening.
1B a Limitation "Flat Disc" could work.

2. Two per phase.

3. Mass per Phase. If the GM feels so inclined, they could rule Mass Per Object.

Lucius
Feb 5th, '10, 02:29 PM
In reverse order:

3. I believe that is intended to be mass per object, but whoever is running the game may decide to impose a per phase limit for game balance purposes.

2. Again, while you have to buy this Advantage to make it a "Gate" (so that the Power is defined as letting others, not just you, Teleport) I don't think it's meant as the upper limit per phase. Again, of course, a limit may be imposed for balance.

1. I am fairly certain that the Gate is intended to be a two dimensional circle such as you obviously envision.

0. For an Official Answer, consult Mr. Long (in Hero System 6th Edition Rules Questions) if you have not yet done so

-1. For the Word of G.O.D. consult your local Game Operations Director. If YOU are the one running the game, YOU have the final word.

Lucius Alexander

In any post by Lucius Alexander, the palindromedary normally has the final word.

dmjalund
Feb 5th, '10, 06:16 PM
I always though that AoE is supposed to be an advantage, but the way it is used in Gate it seems to be neutral or even a limitation, as it does not really increase what can be affected. (without AoE, a teleporter would have no limit to the Size of the object teleported as long as it wasn't too heavy. but AoE just adds a new restriction.

ghost-angel
Feb 5th, '10, 08:18 PM
I always though that AoE is supposed to be an advantage, but the way it is used in Gate it seems to be neutral or even a limitation, as it does not really increase what can be affected. (without AoE, a teleporter would have no limit to the Size of the object teleported as long as it wasn't too heavy. but AoE just adds a new restriction.

Not quite, a Teleport set up as UBO is 1m in size, the same space as a Character. A Character has no restrictions on taking something they are holding (inanimate object) with them, regardless of size as long as it fits the Mass with a normal Personal Teleport Power. As soon as you add the Gate Limitation it becomes separate from the Character and they, or anyone, may move freely through it without the Power Owner to go through with them.

The AoE on a Teleport Gate with UBO allows another Character, not the owner of the Teleport, move something through the Gate. If it is only 1m in size, per a standard Teleport, then they can't fit larger objects through, living or otherwise. Now can a Character larger than 1m move through the Gate on their own - a non-gate Teleport requires both Owner and a Character piggybacking to go through, a Gate allows free movement.

AoE is therefore the Advantage of moving large objects or large Characters moving on their own through the Gate.

dmjalund
Feb 5th, '10, 08:50 PM
one could argue a movement power UOO means that you can move any person up to the mass limit bought with the UOO irrespective of their length, width or height. If you include AoE, any person that can be considered "targeted" by the Area - whether they are partially or wholly in that area could be moved. Even if the target is bigger than the area itself (so it is not more limiting than non AoE) just as long as the entire mass of people is less than the UOO limit. [they would usually have some kind of selective going, to avoid picking up furniture etc]. But the limitation of Gate restricts the definition of AoE to be a more restrictive element

ghost-angel
Feb 6th, '10, 03:14 AM
one could argue a movement power UOO means that you can move any person up to the mass limit bought with the UOO irrespective of their length, width or height. If you include AoE, any person that can be considered "targeted" by the Area - whether they are partially or wholly in that area could be moved. Even if the target is bigger than the area itself (so it is not more limiting than non AoE) just as long as the entire mass of people is less than the UOO limit. [they would usually have some kind of selective going, to avoid picking up furniture etc]. But the limitation of Gate restricts the definition of AoE to be a more restrictive element

Gate restricts the Teleport to be more restrictive, AoE opens it back up.

Shinobi Killfis
Feb 9th, '10, 08:53 AM
Thanks for the help. I've posted this in 6e rules?s for an official answer. I am the GM so I can rule what I want, but I like to know what is the official right answer. I find I make better decisions when I know what the rule is supposed to be and especially if I know why.

Lucius
Feb 10th, '10, 05:27 AM
Thanks for the help. I've posted this in 6e rules?s for an official answer. I am the GM so I can rule what I want, but I like to know what is the official right answer. I find I make better decisions when I know what the rule is supposed to be and especially if I know why.

Good luck finding out "why."

Lucius Alexander

The palindromedary doesn't recall Mr. Long EVER answering that question satisfactorily