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Lucius
Feb 14th, '10, 07:43 PM
The Crone of Cold, AKA Blue Hag
Val Char Cost Roll Notes
20 STR 10 13- Lift 400.0kg; 4d6 [2]
8 DEX -4 11- OCV: 5/DCV: 5
8 CON -2 11-
12 BODY 2
8 INT -2 11- PER Roll 11-
13 EGO 3 12- ECV: 3 - 3
20 PRE 10 13- PRE Attack: 4d6


15 PD 3 Total: 15 PD (10 rPD)
7 ED 3 Total: 7 ED (2 rED)
4 SPD 20 Phases: 3, 6, 9, 12
5 REC 1
45 END 5
30 STUN 5 Total Characteristic Cost: 76

Movement:
Running: 13m/26m
Leaping: 6m/12m
Swimming: 4m/8m

Cost Powers END

60 Untouched by light or warmth: Energy Damage Reduction, Resistant, 75%

10 Untouched by light or warmth: Regeneration (1 BODY per Turn), Trigger (Activating the Trigger is an Action that takes no time, Trigger resets automatically, immediately after it activates, Character does not control activation of personal Trigger; Taking Energy Damage; +3/4) (28 Active Points); Does Not Work On Some Damage ([Very Common attack]; Only vs Energy Damage; -1), Instant (-1/2), Nonpersistent (-1/4)

50 Steals the force and power from all things: Damage Negation (-3 DCs Physical, -5 DCs Energy, -2 DCs Mental)

24 Shrugs aside your feeble attempts to stop her: Resistant Protection (10 PD/2 ED/2 Mental Defense/2 Power Defense)

11 Thrives on cold and darkness: Absorption 5 BODY (energy, END), Increased Maximum (x2 points) (+1/4), Absorption As A Defense (Resistant; +1), Expanded Effect (x3 Characteristics or Powers simultaneously) (END, STUN, BOD; +1) (16 Active Points); Limited Phenomena (Cold, Darkness, Entropy, Silence, other anti-energy or negative energy effects; -1/2)

22 Healing Paradox: Healing BODY 1d6, Expanded Effect (x3 Characteristics or Powers simultaneously) (BOD, END, STUN; +1), Trigger (Activating the Trigger is an Action that takes no time, Trigger resets automatically, immediately after it activates; +1), Decreased Re-use Duration (1 Turn; +1 1/2) (45 Active Points); Limited Power Only when ANOTHER character targets her with certain powers: see notes (-1) 4
Notes: If under effect of - any Drain or Dispel, Darkness (including Silence, etc) Change Environment that reduces temperature, or any suitable "negative energy" effect.

44 Wears Death as a cloak: Suppress BODY 4d6, Area Of Effect (16m Cone; +1/2), Thin Cone (-1/4), Reduced Endurance (1/2 END; +1/4), Penetrating (+1/2), Expanded Effect (x2 Characteristics or Powers simultaneously) (BOD and STUN; +1/2) (100 Active Points); No Range (-1/2), Costs Endurance (to maintain; -1/2), Limited Power Power originates behind character and projects backwards (-1/4) 4

23 Comes from Nowhere, to Nowhere returns: Extra-Dimensional Movement (Related Group of Dimensions, Any Location), Safe Blind Travel (+1/4), Usable [As Teleportation] (+1/4), Reduced Endurance (0 END; +1/2) (70 Active Points); No Conscious Control (-2)

20 Darkness, silence, and numbing cold: Darkness to Sight, Hearing, Touch, Smell/Taste and Radio Groups 3m radius (35 Active Points); No Range (-1/2), Costs END To Maintain (Half END Cost; -1/4) 3

18 Renewed in the void: Regeneration (4 BODY per Turn) (64 Active Points); Concentration, Must Concentrate throughout use of Constant Power (0 DCV; Character is totally unaware of nearby events; -1 1/2), Linked (Darkness, silence, and numbing cold; Lesser Power can only be used when character uses greater Power at full value; -1/2), Costs Endurance (-1/2) 6

21 Uncanny Awareness: Spatial Awareness (Unusual Group), Increased Arc Of Perception (360 Degrees), Range (42 Active Points); Limited Power Only detects motion (-1)

22 Sense Energy Source: Detect A Large Class Of Things: Energy 11- (Unusual Group), Increased Arc Of Perception (360 Degrees), Range, Sense

45 Oppressive aura: Change Environment (-1 to Normal Touch PER Rolls, -2 to Hearing Group PER Rolls, -2 to Sight Group PER Rolls, -2 Temperature Level Adjustment, -3 Wind Levels, Varying Combat Effects), Reduced Endurance (0 END; +1/2) (67 Active Points); No Range (-1/2)
Notes: Sounds deadened, light dimmed, the air grows cold and still..

37 Lifeless, Deathless, creature of the Void: Life Support (Eating: Character does not eat; Immunity All terrestrial poisons; Immunity: All terrestrial diseases; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing)

40 Slow: Entangle 10d6, 0 PD/0 ED (standard effect: 10 BODY, 0 PD/0 ED), Area Of Effect Accurate (1m Radius; +1/2), Takes No Damage From Attacks All Attacks, STR only to break out (+1), Invisible Power Effects (Fully Invisible, effects of Power are Invisible to target; +1 1/2) (300 Active Points); No Defense (-1 1/2), Does Not Prevent The Use Of Accessible Foci (-1), Vulnerable (Very Common; STR attacks, except for Casual STR; -1), Limited Power Does not immobilize and render DCV 0 : cuts Movement and DCV in half (-1), 6 Charges (-3/4), Costs Endurance (-1/2), Susceptible Common, difficult to determine (-1/2), Can Be Dispelled (-1/4) 30
Notes: The effect may be negated by any of the following actions by someone else: someone else hitting the victim with a Move Through, someone else Grabbing and Throwing the victim with STR or Telekinesis, someone using a Movement Power Usable On Other on the victim. Or by the following actions by the victim: changing from one Movement Power to another, faster mode of Movement, going to Noncombat or Megascale (if not already moving at Noncombat or Megascale,) Pushing the Movement Power (again, if it was not already Pushing,) or benefitting from an Adjustment Power that increases Movement. IMPORTANT NOTE: Because it is fully Invisible and does not immobilize, the target is unlikely to even realize that the power is built as an "Entangle." Describe the effect as "Everything around you that is moving jumps to double speed....then you realize that it's you who have slowed down. You have half movement and half DCV."

18 She'll be back: Regeneration (1 BODY per Week), Can Heal Limbs, Resurrection (27 Active Points); Requires A Roll (Simulate Death roll; -1/2)


Deadly Touch
Maneuver OCV DCV Notes
4 Hands like Claws -2 +0 HKA 3d6 +1
4 Freezing Touch (Defense is Life Support: Cold, or Heat, Cold, or Temperature Control Powers) -1 +1 3d6 NND
4 Shreds of Darkness -1 -1 Flash 6d6
Notes: The Crone appears to rip ragged pieces of darkness out of the air and throw them onto the victim, obscuring sight.
4 Shard of silence -1 -1 Flash 6d6
Notes: The Crone appears to thrust something invisible at the victim's head
4 Reversal -1 -2 45 STR to Escape; Grab Two Limbs
8 +2 HTH Damage Class(es)

Talents
7 Simulate Death (+4 to roll)

Skills
9 Stealth 14-
3 Concealment 11-
12 +1 Overall

Total Powers & Skill Cost: 524
Total Cost: 600

600+ Disadvantages
25 Distinctive Features: Surrounded by an aura of terrifying cold and stillness (Not Concealable; Extreme Reaction; Detectable By Commonly-Used Senses)
15 Negative Reputation: Deadly, mysterious monster, Frequently (Extreme)
20 Psychological Complication: Hates life, light, sound, motion, and pretty much all other forms of energy. Will tend to attack the brightest, fastest, or noisiest thing around. (Very Common; Strong)
25 Enraged: Berserk Any perceptible motion (Very Common), go 8-, recover 14-

Total Disadvantage Points: 85

Background/History: Appearing and vanishing apparently at random, The Crone of Cold has been compared to that other abomination, The Monster. Sometimes she seems to appear near super powerful beings as if she were their shadow, but it is not known if she is "hunting" them per se. She is as likely to attack villains as heroes. In fact, will often attack vehicles, fires, or any other source of kinetic or radiant energy.

Personality/Motivation: She will appear and usually attack immediately, sometimes wasting time and leaving herself vulnerable by chasing the fasting moving person or object. Besides anything that moves, she seems to hate anything bright, hot, noisy, or radioactive.

Quote: None. She may not be able to speak and usually moves in eerie silence.

Powers/Tactics: Usually prefers Freezing Touch. Does not usually attack to kill (may not understand the concepts "life," "death," and "kill") but rather seems to want to try to make everything stop moving. If nothing in the immediate vicinity is in motion, she often becomes still and statuelike herself, especially if the surroundings are suitably cold, dark or dim, and silent. If she's ever happy, it's then.

Appearance: A blue skinned hag with colorless hair, clad in black, with dead white eyes without pupil or iris.


Lucius Alexander

Copyright Palindromedary Enterprises

Lucius
Feb 14th, '10, 08:14 PM
Okay, Mr. Waters, here's a chance to prove your point. I invite you to rewrite this character and

1. Remove the Damage Reduction
2. Increase STUN, BOD, REC and/or CON (those are the traits you mentioned, right?)
3. Present your case that this will somehow be the "same effect."

Lucius Alexander

The palindromedary points out that this is one of two such characters. The other is at: http://www.herogames.com/forums/showthread.php/78430-A-Star-Hero-Alien?p=1980830