View Full Version : power design feedback
Dspin0212
Feb 22nd, '10, 05:13 AM
just wanted some feedback im new to the system and here is my first run at creating a voice based sonic controller. new to his powers with the ability to stun, blast, and hypnotize people by modulating his voice and keeping someones attention. i used incantations on the boom and the scream to imply that i need to be able to use my voice to use my powers. the incantations without on the mind control implies that i need to keep talking and giving instruction or the hypnosis ends. i used cone to represent that sound traveles from a source in expanding waves. its not selective because he wouldnt be able to bend it around allies in the way.
this is a total of a 300 point super game. with a max of 85 points for powers to start to represent new heroes.
Sonic Boom: Blast 7d6, Area Of Effect Nonselective (10m Cone; +1/4) (44 Active Points); Incantations (-1/4)
Scream: Hearing and Mental Groups Flash 7d6, Area Of Effect Nonselective (10m Cone; +1/4) (32 Active Points); Incantations (-1/4)
Mind Control 6d6 (Human class of minds) (30 Active Points); Incantations (Requires Incantations throughout; -1/2)
----tell me what you think------
Constructive feedback only. I dont want to hear that im a noob
Simon
Feb 22nd, '10, 05:51 AM
I don't think "Nonselective" is what you're looking for. The default AoE should suffice for the effect you're after (being indiscriminate of friend or foe in the affected area).
Nonselective means that you'll need to make an attack roll against each person in the affected area, rather than the Blast simply blanketing everything in the area automatically.
Dspin0212
Feb 22nd, '10, 06:17 AM
does that mean that normally i would just make one attack roll against everyone
Simon
Feb 22nd, '10, 06:20 AM
Yes. The normal/default behavior for an AoE attack is for you to target the hex that forms the starting point/origin of the AoE. Any characters in the affected area are "hit"/affected by the AoE without additional rolls. Selective and Nonselective require that you roll to hit each target in the affected area individually.
Dspin0212
Feb 22nd, '10, 06:26 AM
that is what i want then because it makes it so its pretty easy for me to hit everyone in my way. friend and foe alike. how does the rest of it look?
Bloodstone
Feb 22nd, '10, 06:50 AM
this is a total of a 300 point super game. with a max of 85 points for powers to start to represent new heroes.
When you say "85 points for powers" do you mean powers can be up to 85 Active Points each?
Or that you can spend a total of 85 Real Points on powers at character creation?
Because the former (active point cap) tends to be a pretty common way of doing things and, if it's the case, your powers are probably rather underpowered.
If the latter, then you MAY well be fine. It's very hard to judge such things without any frame of reference or knowing what the GM is going for.
Someone else could spend all 85 pts on a single attack and be doing 17d6 damage. Anything that could stand up to something like that probably wont even feel your 7d6 attack...
Sonic Boom: Blast 7d6, Area Of Effect Nonselective (10m Cone; +1/4) (44 Active Points); Incantations (-1/4)
Scream: Hearing and Mental Groups Flash 7d6, Area Of Effect Nonselective (10m Cone; +1/4) (32 Active Points); Incantations (-1/4)
Based on the way these things are normally built... you probably want No Range limitation on the cones, to represent the fact that the cone starts where the character is standing.
Hearing and Mental group? That's an unusual build and could make the character very unique... but what's the logic behind the Mental Group aspect of the Flash? How does a sonic Scream "blind" someones Mental Awareness?
Mind Control 6d6 (Human class of minds) (30 Active Points); Incantations (Requires Incantations throughout; -1/2)
Could probably also limit this one a bit to make it less of a "mental" power. Like by using the Normal Range and Subject to Range Modifiers limitations.
Constructive feedback only. I dont want to hear that im a noob
Hey, we we're all n00b's once. Gotta start somewhere ;)
Dspin0212
Feb 22nd, '10, 06:56 AM
its 85 total real points spent on all powers. and the mental group is to represent it dazing you because its so loud
it is a low power game.
the GM is balancing the other NPC supers using the same parameters he gave us
doesnt the cone imply that the origin point is me?
torchwolf
Feb 22nd, '10, 07:14 AM
Very good advice given, just adding a few cents.
When you say "85 points for powers" do you mean powers can be up to 85 Active Points each?
Or that you can spend a total of 85 Real Points on powers at character creation?
Because the former (active point cap) tends to be a pretty common way of doing things and, if it's the case, your powers are probably rather underpowered.
If the latter, then you MAY well be fine. It's very hard to judge such things without any frame of reference or knowing what the GM is going for.
Someone else could spend all 85 pts on a single attack and be doing 17d6 damage. Anything that could stand up to something like that probably wont even feel your 7d6 attack...
This is very true, and if you can post some more details on this it's easier to comment on how you can improve powers and such.
Hearing and Mental group? That's an unusual build and could make the character very unique... but what's the logic behind the Mental Group aspect of the Flash? How does a sonic Scream "blind" someones Mental Awareness?
This, I recognize from among other sources, X-Men, where sonic powers were often used to make it impossible for mentalists to concentrate enough to focus on using their powers.
Unfortunately, if that was what you were going for, you should add "Sight Group" and put a Limitation on the power; "Sight Group only vs Mentalists" (probably worth -1/2 at least).
Otherwise, any mentalist could instead just target their powers using eyesight instead.
If that was not at all what you were going for, just ignore me. :)
On a similar note (pardon the pun), you could conceivably add a power to cause vertigo by using your sonic powers:
Change Environment, -4 (for example) to DEX Rolls, Cone, No Range, Incantations
That would impose a DEX Roll (at -4) on anyone caught that area to maintain their balance, for instance.
Hey, we we're all n00b's once. Gotta start somewhere ;)
What he said. ;)
Bloodstone
Feb 22nd, '10, 07:16 AM
its 85 total real points spent on all powers. and the mental group is to represent it dazing you because its so loud
it is a low power game.
the GM is balancing the other NPC supers using the same parameters he gave us
Powers are probably fine for a low power game then. Just wanted to make sure it was all on the right page.
I'm not sure that the Scream really does what you want it to though. All it does is temporarily deafen people (not crippling, but useful) and slightly inconvenience mentalists that have actually purchased mental group senses.
doesnt the cone imply that the origin point is me?
As written, the cone could actually begin anywhere within the powers range of 350m.
It's sorta like a grenade that way: you throw it and then the explosion starts from where it lands.
To have it be limited to coming from you, you add No Range.
Dspin0212
Feb 22nd, '10, 07:19 AM
thanx for the feedback
Bloodstone
Feb 22nd, '10, 07:43 AM
This, I recognize from among other sources, X-Men, where sonic powers were often used to make it impossible for mentalists to concentrate enough to focus on using their powers.
Yeah, breaking someones concentration definitely will require a different build, unless said mentalists have lims on their powers that would make this kind of thing easier.
A Change Environment may be a way to go, as it could force them to make a check of some kind (EGO perhaps) before using their powers.
Supress could also work, but that get's expensive fast...
Beast
Feb 22nd, '10, 07:47 AM
1 attack roll vs the area vs as many as needed vs each target's DCV
I see the nonselective as a lot of shots in an area
does that mean that normally i would just make one attack roll against everyone
torchwolf
Feb 22nd, '10, 08:50 AM
A Change Environment may be a way to go, as it could force them to make a check of some kind (EGO perhaps) before using their powers.
I do consider Change Environment (-8 or so to EGO Rolls) to be a wickedly effective way of putting hordes of opponents out of action, even vs mentalists. :sneaky:
Dspin0212
Feb 22nd, '10, 09:13 AM
alll good ideas thanx so much everyone
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