Dr.Device
Sep 13th, '03, 03:31 PM
Dan,
Since you closed the previous thread, I'm replying in a new one.
Thanks for the advice to 'Read the description in the dialog: "Limitations that must be taken:" '
I did, in fact, read the dialog before posting the bug. I tend to be pretty careful about the bugs I submit, but feel free to assume that I don't know what I'm talking about rather than actually paying attention to the argument I give.
FREd says very clearly that you start with the actual limitation value (the one that affects the cost of the power), and double it to get the "Limitations that must be taken."
This is not what Hero Designer currently does. It starts with the "Limitations that must be taken" and halves it, with Hero rounding, to get the actual limitation value (the one that affects the cost of the power).
Because of the rounding, these two operations do not give equivalent results.
The specific example I mentioned shows this. FREd says that a power that has variable limitations with an actual (cost affecting) value of -1/4 must take -1/2 worth of limitations on each use. Hero Designer allows you to buy variable limitation at an actual cost of -1/4, and only require -1/4 worth of limitations.
If you're not going to change it you're not going to change it, but that doesn't make it correct.
Since you closed the previous thread, I'm replying in a new one.
Thanks for the advice to 'Read the description in the dialog: "Limitations that must be taken:" '
I did, in fact, read the dialog before posting the bug. I tend to be pretty careful about the bugs I submit, but feel free to assume that I don't know what I'm talking about rather than actually paying attention to the argument I give.
FREd says very clearly that you start with the actual limitation value (the one that affects the cost of the power), and double it to get the "Limitations that must be taken."
This is not what Hero Designer currently does. It starts with the "Limitations that must be taken" and halves it, with Hero rounding, to get the actual limitation value (the one that affects the cost of the power).
Because of the rounding, these two operations do not give equivalent results.
The specific example I mentioned shows this. FREd says that a power that has variable limitations with an actual (cost affecting) value of -1/4 must take -1/2 worth of limitations on each use. Hero Designer allows you to buy variable limitation at an actual cost of -1/4, and only require -1/4 worth of limitations.
If you're not going to change it you're not going to change it, but that doesn't make it correct.