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Michael Hopcroft
Sep 13th, '03, 07:50 PM
I've had good luck with v2 before -- getting it to run, manipulating things, a seamless upgrade from v1, etc. Overall it's starting out pretty good.

My question though concerns whether there will be a CHOICE of HTML formats you can paste itno the Message Boards. Version 1.47's form doesn't appeal to me as a poster. I don't know if there is another. I'd like there to be two formats for the file: one graphical and one more text-based. That way the user will have a choice.

I'm going to create a character tonight and post it to this forum just as a test.

rjcurrie
Sep 13th, '03, 07:54 PM
Whether or not an alternative export template for posting to the boards will be available depends on whether or not a user comes up with one. Export templates are created by the Hero Designer user community not by Dan.

Michael Hopcroft
Sep 13th, '03, 09:06 PM
Here's the one that's currently in Version 2.

<font size=+1><b>The Doctor</b></font>

Player:

<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val&#160;&#160;</b></font></td><td><font size=2><b>Char&#160;&#160;&#160;</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>13&#160;&#160;</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>13&#160;&#160;</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>9</font></td></tr><tr><td align="right"><font size=2>18&#160;&#160;</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>16</font></td></tr><tr><td align="right"><font size=2>13&#160;&#160;</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>28&#160;&#160;</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>18</font></td></tr><tr><td align="right"><font size=2>23&#160;&#160;</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>26</font></td></tr><tr><td align="right"><font size=2>18&#160;&#160;</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>18&#160;&#160;</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>4</font></td></tr><tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>13&#160;&#160;</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>7</font></td></tr><tr><td align="right"><font size=2>11&#160;&#160;</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>3&#160;&#160;</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>7</font></td></tr><tr><td align="right"><font size=2>16&#160;&#160;</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>18</font></td></tr><tr><td align="right"><font size=2>50&#160;&#160;</font></td><td><font size=2><b>END</b></font></td><td><font size=2>7</font></td></tr><tr><td align="right"><font size=2>29&#160;&#160;</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"&#160;&#160;</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"&#160;&#160;</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2 1/2"&#160;&#160;</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 133

<table border="0" cellpadding="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">5&#160;&#160;</td><td>Damage Resistance (5 PD/5 ED)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">15&#160;&#160;</td><td>Mind Scan 3d6&#160;</td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">33&#160;&#160;</td><td>Telepathy 4 1/2d6 ( Additional Class of Minds class of minds)&#160;</td><td valign="top" align="right">3</td></tr></table><b>Powers Cost:</b> 53

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Basic Strike: 1/2 Phase, +1 OCV, +0 DCV, 4 1/2d6 Strike&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>Counterstrike: 1/2 Phase, +2 OCV, +2 DCV, 4 1/2d6 Strike, Must Follow Block&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Defensive Block: 1/2 Phase, +1 OCV, +3 DCV, Block, Abort&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Defensive Strike: 1/2 Phase, +1 OCV, +3 DCV, 2 1/2d6 Strike&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Defensive Throw: 1/2 Phase, +1 OCV, +1 DCV, Block, Target Falls&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Disarming Throw: 1/2 Phase, +0 OCV, +0 DCV, Grab Weapon, 18 STR to take weapon away; Target Falls&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>Fast Strike: 1/2 Phase, +2 OCV, +0 DCV, 4 1/2d6 Strike&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Grappling Block: 1/2 Phase, +1 OCV, +1 DCV, Grab One Limb, Block&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Grappling Throw: 1/2 Phase, +0 OCV, +2 DCV, 4 1/2d6 Strike; Target Falls; Must Follow Grab&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>Martial Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 23 STR to Disarm&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>Nerve Strike: 1/2 Phase, -1 OCV, +1 DCV, 2d6 NND&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>Sacrifice Disarm: 1/2 Phase, +2 OCV, -2 DCV, Disarm, 23 STR to Disarm&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Takeaway: 1/2 Phase, +0 OCV, +0 DCV, Grab Weapon, 23 STR to take weapon away&#160;</td></tr></table><b>Martial Arts Cost:</b> 58

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Acting 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Breakfall 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Bureaucratics 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Combat Driving 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Combat Piloting 12-&#160;</td></tr><tr><td valign="top" align="right">8&#160;&#160;</td><td>+1 with All Combat&#160;</td></tr><tr><td valign="top" align="right">16&#160;&#160;</td><td>Computer Programming (Computer Networks, Hacking and Computer Security, Personal Computers, Artificial Intelligence, Mainframes and Supercomputers, Military Computers) 17-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Concealment 15-&#160;</td></tr><tr><td valign="top" align="right">9&#160;&#160;</td><td>Conversation 16-&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Cramming &#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Criminology 15-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Cryptography 15-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Deduction 15-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Demolitions 15-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Disguise 15-&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Electronics 16-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Forensic Medicine 15-&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>Forgery (Art Objects, Documents) 15-&#160;</td></tr><tr><td valign="top" align="right">8&#160;&#160;</td><td>Gambling (Board Games, Card Games, Dice Games, Roulette) 15-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>High Society 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Interrogation 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Inventor 15-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>KS: History of the Universe 15-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Lipreading 15-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Mechanics 15-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Mimicry 15-&#160;</td></tr><tr><td valign="top" align="right">8&#160;&#160;</td><td>Navigation (Air, Astral, Dimensional, Land, Marine, Space, Temporal) 15-&#160;</td></tr><tr><td valign="top" align="right">7&#160;&#160;</td><td>Oratory 15-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Paramedics 15-&#160;</td></tr><tr><td valign="top" align="right">7&#160;&#160;</td><td>Persuasion 15-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>SS: temporal Science 15-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>SS: Biology 15-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>SS: Chemistry 15-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>SS; Physics 15-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Security Systems 15-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Shadowing 15-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Sleight Of Hand 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Stealth 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Streetwise 13-&#160;</td></tr><tr><td valign="top" align="right">14&#160;&#160;</td><td>Survival (Arctic/Subarctic, Marine, Temperate/Subtropical, Tropical, Desert, Mountain, Urban) 15-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Tactics 15-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Teamwork 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Tracking 15-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Trading 13-&#160;</td></tr><tr><td valign="top" align="right">45&#160;&#160;</td><td>TF: Common Motorized Ground Vehicles, Mecha, Riding Animals, Science Fiction & Space Vehicles, Agricultural & Construction Vehicles, Balloons & Zeppelins, Bobsleds, Carts & Carriages, Chariots, Combat Aircraft, Hanggliding, Helicopters, Jetskis, Large Military Ships, Large Motorized Boats, Large Planes, Large Rowed Boats, Large Wind-Powered Boats, One-Wheeled Muscle-Powered Ground Vehicles, Parachuting, Advanced, Parachuting, Basic, Rafts, Railed Vehicles, SCUBA, Skateboarding, Skating (iceskating or rollerskating), Skiing (snow), Skiing (water), Sleds, Small Military Ships, Small Motorized Boats, Small Planes, Small Rowed Boats, Small Wind-Powered Boats, Snowboarding, Snowmobiles, Submarines, Surfing, Tracked Military Vehicles, Two-Wheeled Motorized Ground Vehicles, Two-Wheeled Muscle-Powered Ground Vehicles, Wheeled Military Vehicles, Windsurfing&#160;</td></tr><tr><td valign="top" align="right">19&#160;&#160;</td><td>WF: Beam Weapons, Common Martial Arts Melee Weapons, Common Melee Weapons, Common Missile Weapons, Early Firearms, Emplaced Weapons, Energy Weapons, Small Arms, Homemade Weapons, Shoulder-Fired Weapons, Vehicle Weapons&#160;</td></tr><tr><td valign="top" align="right">9&#160;&#160;</td><td>Weaponsmith (Biological Weapons, Chemical Weapons, Energy Weapons, Firearms, Incendiary Weapons, Missiles & Rockets, Muscle-Powered HTH, Muscle-Powered Ranged) 15-&#160;</td></tr></table><b>Skills Cost: </b>263

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Follower&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>Custom Perk&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>Reputation (A large group) 8-, +1/+1d6&#160;</td></tr><tr><td valign="top" align="right">40&#160;&#160;</td><td>Vehicles & Bases&#160;</td></tr></table><b>Perks Cost:</b> 57

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Absolute Range Sense&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Absolute Time Sense&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Ambidexterity (-2 Off Hand penalty)&#160;</td></tr><tr><td valign="top" align="right">6&#160;&#160;</td><td>Combat Luck (3 PD/3 ED)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Danger Sense (self only, in combat, Intuitional) 15-&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Eidetic Memory&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>FTL Pilot&#160;</td></tr><tr><td valign="top" align="right">11&#160;&#160;</td><td>Inspire&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Skill Master (+3 with all Skills based on INT)&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>Speed Reading (x10)&#160;</td></tr><tr><td valign="top" align="right">30&#160;&#160;</td><td>Universal Translator 15-, Usable Simultaneously (up to 2 people at once; +1/2) (30 Active Points)&#160;</td></tr></table><b>Talents Cost:</b> 94


<b>Total Character Cost:</b> 658

<table cellpadding="0" border="0"><tr><td align="right"><b>Val&#160;&#160;</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>DF: Clothes Out of Place Wherever he Goes (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Hunted: The Daleks 8- (As Pow; Harshly Punish)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Hunted: The Master 8- (As Pow; Harshly Punish)&#160;</td></tr><tr><td valign="top" align="right">25&#160;&#160;</td><td>Psych. Lim.: Canbnot Resist Helping people (Very Common; Total)&#160;</td></tr><tr><td valign="top" align="right">25&#160;&#160;</td><td>Psych. Lim.: Rankles at Authority (Very Common; Total)&#160;</td></tr><tr><td valign="top" align="right">25&#160;&#160;</td><td>Psych. Lim.: Portective of Friends (Very Common; Total)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Soc. Lim.: Outsider wherever he goes (Very Frequently; Major; Not Limiting In Some Cultures)&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Soc. Lim.: Exiled fromhis own people (Occasionally; Minor)&#160;</td></tr></table>
<b>Disadvantage Points:</b> 120

<b>Base Points:</b> 200
<b>Experience Required:</b> 338
<b>Total Experience Available:</b> 330
<b>Experience Unspent:</b> 0

Enforcer84
Sep 13th, '03, 09:31 PM
Killershrike has a 2 or three different ones that he put together.