shadowcat1313
Apr 1st, '10, 01:59 PM
Bushmaster Infantry Mobility Vehicle
Val Char Cost Notes
9 Size 45 Length 8", Width 4", Area 32" Mass 51.2 ton KB -9
55 STR 0 Lift 51.2tons; 11d6
16 DEX 0 OCV 5 DCV -1
20 BODY 0
18 DEF 0
4 SPD 0 Phases: 3, 6, 9, 12
Total Characteristic Cost: 45
Movement: Running: 10" / 40"
Swimming: 3" / 6"
Leaping: 0"
Cost Powers END
Construction
4 1) Monocoque all-welded steel hull: (Total: 4 Active Cost, 4 Real Cost) +1 BODY (Real Cost: 1) plus +1 DEF (Real Cost: 3) 0
5 2) Boat Hull: (Total: 16 Active Cost, 5 Real Cost) Physical Damage Reduction, Resistant, 25% (15 Active Points); OIF Immobile (-1 1/2), Custom Modifier (only vs mines and hits to bottom of hull; -1) (Real Cost: 4) plus Swimming +1" (3" total); OIF Immobile (-1 1/2) (Real Cost: 1) Note: V Hull design channels explosion damage from below away from vehicle 0
Movement Systems
19 1) Caterpillar 3126 ATAAC Type 6 cylinder, turbocharged, air-to-air after-cooled diesel engine: (Total: 51 Active Cost, 19 Real Cost) Ground Movement +4" (10" total), x4 Noncombat (13 Active Points); OIF Bulky (-1), Fuel Dependent (fuel is Very Common; must refuel Once per 6 Hours; -3/4), Only On Appropriate Terrain (-1/2), Custom Modifier (Real Equipment; -1/4) (Real Cost: 4) plus +2 SPD (20 Active Points); OIF Bulky (-1), Linked (Ground Movement; -1/4), Custom Modifier (Real Equipment; -1/4) (Real Cost: 8) plus +6 DEX (18 Active Points); OIF Bulky (-1), Linked (Ground Movement; -1/4), Custom Modifier (Real Equipment; -1/4) (Real Cost: 7) 0
5 2) Self-Inflating Tires: Healing BODY 2d6, Trigger (Activating the Trigger requires a Zero Phase Action, Trigger requires a Turn or more to reset; when tire takes its full BODY; +1/4) (25 Active Points); 1 Charge (-2), OAF Bulky (-1 1/2), Self Only (-1/2) [1]
2 3) Advanced Suspension: +2 with Combat Driving (4 Active Points); OIF Bulky (-1), Custom Modifier (Real Equipment; -1/4)
Tactical Systems
1 1) Gun Ring: Custom Power (1 Active Points) Note: The commander's hatch on the left is equipped with a weapon mount for a 5.56mm or 7.62mm machine gun. A light cannon can also be fitted. The ballistically protected windows can be fitted with optional shooting ports. some Aussie vehicles are being refitted with Raven R-400 weaons stations instead 0
3 2) Infantry Weapon Firing Ports: Custom Power (3 Active Points) Note: 2 per side, 1 under each cabin window 0
Defensive Systems
9 1) Armor Resistant to Small Arms Fire: +7 DEF, Hardened (+1/4) (26 Active Points); OIF Bulky (-1), Ablative BODY Only (-1/2), Real Armor (-1/4)
14 2) Smoke Grenade Launcher: Darkness to Sight Group 4" radius (40 Active Points); OIF Bulky (-1), 4 Continuing Charges lasting 1 Turn each (-1/2), Real Weapon (-1/4) [4 cc]
Personnel Systems
2 1) Crew Environmental Systems: Life Support (Safe in Intense Cold; Safe in Intense Heat) (4 Active Points); OIF Bulky (-1) 0
5 2) Standard Radios: High Range Radio Perception (Radio Group) (12 Active Points); OIF Bulky Fragile (-1 1/4), Custom Modifier (Real equipment; -1/4) 0
1 3) NVG Capable Cockpit: Custom Power (1 Active Points) 0
Weapons Options
11 1) R-400 Raven Remote Weapons Station: (Total: 26 Active Cost, 11 Real Cost) +2 PER with Sight Group (4 Active Points); OIF Bulky Fragile (-1 1/4), Custom Modifier (Real Gear; -1/4) (Real Cost: 2) plus Absolute Range Sense (3 Active Points); OIF Bulky Fragile (-1 1/4), Custom Modifier (Real Gear; -1/4) (Real Cost: 1) plus Detect A Single Thing 14-/16- (Sight Group), Telescopic: +2 (9 Active Points); OIF Bulky Fragile (-1 1/4), Custom Modifier (Real Gear; -1/4) (Real Cost: 4) plus Increased Arc Of Perception (360 Degrees) with Sight Group (10 Active Points); OIF Bulky Fragile (-1 1/4) (Real Cost: 4) Note: Called M101 CROWS in US service 0
29 2) 7.62 (M-60 LMG): (Total: 116 Active Cost, 29 Real Cost) Killing Attack - Ranged 2d6+1, +1 STUN Multiplier (+1/4), Autofire (10 shots; +1) (105 Active Points); OAF Bulky (-1 1/2), STR Minimum (STR Min. Cannot Add/Subtract Damage; -1 1/4), Beam (-1/4), Real Weapon (-1/4), 100 Charges (+3/4) (Real Cost: 25) plus +1 OCV (5 Active Points); OAF Bulky (-1 1/2), Real Weapon (-1/4) (Real Cost: 2) plus +2 vs Range (6 Active Points); OAF Bulky (-1 1/2) (Real Cost: 2) [100]
Other Equipment Options
6 1) Second Generation Reactive Armor: +8 DEF (24 Active Points); OIF Bulky (-1), Ablative BODY Only (-1/2), Custom Modifier (Only vs shaped charge and AP warheads; -1/2), Custom Modifier (Armor Blocks take 15 minutes and tools to mount or remount; -1/2), Real Armor (-1/4)
Talents
1 Absolute Time Sense (3 Active Points); OIF Bulky (-1), Custom Modifier (Real Equipment; -1/4)
1 Absolute Range Sense (3 Active Points); OIF Bulky (-1), Custom Modifier (Real equipment; -1/4)
Skills
1 +1 with Mechanics (2 Active Points); OIF Bulky (Reduces Vehicle to 1/2 DCV; -1 1/4), Custom Modifier (Real Equipment; -1/4)
2 +2 with Mechanics (4 Active Points); Custom Modifier (only applies to engine and transmission, cuts change and repair times by half; -1), Crew-Served (2 people; -1/4), Custom Modifier (Real Equipment; -1/4) Note: Vehicle was designed for ease of maintenance and component replacement
Total Powers & Skill Cost: 121
Total Cost: 166
200+ Disadvantages
Vehicle Statistics
0 1) Weight Note: 14 tons max load
0 2) Top Speed in MPH Note: 120 kph
0 3) Range in Miles Note: over 800 km
0 4) Crew Note: Driver, commander and 7 crew
0 5) Payload Note: 2,700kg, can also tow up to an 8 ton trailer
0 6) Crew ingress/egress Note: The cabin is fitted with four roof hatches with locking handles to provide protection against ambush and alternative escape routes. along with standard front doors
0 7) Crew Facilities Note: Bushmaster is designed to transport up to ten troops. The cabin, with 1,415mm headroom, is fitted with seven face-to-face ergonomically designed seats with full harness seat belts. There is a personal weapons storage area, mission equipment storage, a radio suite, an air-conditioning unit, a cooled water drinking system was supposed to be fitted but dropped due to cost constraints, this is being re-considered.
0 8) Variants Note: * Troop variant * Command variant * Assault Pioneer variant * Mortar variant * Direct Fire Weapons variant * Ambulance variantFirefighting variant
Limitations and Disadvantages
15 1) Physical Limitation: Vulnerable to rollovers due to higher center of gravity (Frequently; Greatly Impairing)
10 2) Distinctive Features: Military Vehicle (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
10 3) Physical Limitation: Exposed suspension components result in it being easily damaged and harder to maintain (Infrequently; Greatly Impairing)
0 Experience Points
Total Disadvantage Points: 166
Val Char Cost Notes
9 Size 45 Length 8", Width 4", Area 32" Mass 51.2 ton KB -9
55 STR 0 Lift 51.2tons; 11d6
16 DEX 0 OCV 5 DCV -1
20 BODY 0
18 DEF 0
4 SPD 0 Phases: 3, 6, 9, 12
Total Characteristic Cost: 45
Movement: Running: 10" / 40"
Swimming: 3" / 6"
Leaping: 0"
Cost Powers END
Construction
4 1) Monocoque all-welded steel hull: (Total: 4 Active Cost, 4 Real Cost) +1 BODY (Real Cost: 1) plus +1 DEF (Real Cost: 3) 0
5 2) Boat Hull: (Total: 16 Active Cost, 5 Real Cost) Physical Damage Reduction, Resistant, 25% (15 Active Points); OIF Immobile (-1 1/2), Custom Modifier (only vs mines and hits to bottom of hull; -1) (Real Cost: 4) plus Swimming +1" (3" total); OIF Immobile (-1 1/2) (Real Cost: 1) Note: V Hull design channels explosion damage from below away from vehicle 0
Movement Systems
19 1) Caterpillar 3126 ATAAC Type 6 cylinder, turbocharged, air-to-air after-cooled diesel engine: (Total: 51 Active Cost, 19 Real Cost) Ground Movement +4" (10" total), x4 Noncombat (13 Active Points); OIF Bulky (-1), Fuel Dependent (fuel is Very Common; must refuel Once per 6 Hours; -3/4), Only On Appropriate Terrain (-1/2), Custom Modifier (Real Equipment; -1/4) (Real Cost: 4) plus +2 SPD (20 Active Points); OIF Bulky (-1), Linked (Ground Movement; -1/4), Custom Modifier (Real Equipment; -1/4) (Real Cost: 8) plus +6 DEX (18 Active Points); OIF Bulky (-1), Linked (Ground Movement; -1/4), Custom Modifier (Real Equipment; -1/4) (Real Cost: 7) 0
5 2) Self-Inflating Tires: Healing BODY 2d6, Trigger (Activating the Trigger requires a Zero Phase Action, Trigger requires a Turn or more to reset; when tire takes its full BODY; +1/4) (25 Active Points); 1 Charge (-2), OAF Bulky (-1 1/2), Self Only (-1/2) [1]
2 3) Advanced Suspension: +2 with Combat Driving (4 Active Points); OIF Bulky (-1), Custom Modifier (Real Equipment; -1/4)
Tactical Systems
1 1) Gun Ring: Custom Power (1 Active Points) Note: The commander's hatch on the left is equipped with a weapon mount for a 5.56mm or 7.62mm machine gun. A light cannon can also be fitted. The ballistically protected windows can be fitted with optional shooting ports. some Aussie vehicles are being refitted with Raven R-400 weaons stations instead 0
3 2) Infantry Weapon Firing Ports: Custom Power (3 Active Points) Note: 2 per side, 1 under each cabin window 0
Defensive Systems
9 1) Armor Resistant to Small Arms Fire: +7 DEF, Hardened (+1/4) (26 Active Points); OIF Bulky (-1), Ablative BODY Only (-1/2), Real Armor (-1/4)
14 2) Smoke Grenade Launcher: Darkness to Sight Group 4" radius (40 Active Points); OIF Bulky (-1), 4 Continuing Charges lasting 1 Turn each (-1/2), Real Weapon (-1/4) [4 cc]
Personnel Systems
2 1) Crew Environmental Systems: Life Support (Safe in Intense Cold; Safe in Intense Heat) (4 Active Points); OIF Bulky (-1) 0
5 2) Standard Radios: High Range Radio Perception (Radio Group) (12 Active Points); OIF Bulky Fragile (-1 1/4), Custom Modifier (Real equipment; -1/4) 0
1 3) NVG Capable Cockpit: Custom Power (1 Active Points) 0
Weapons Options
11 1) R-400 Raven Remote Weapons Station: (Total: 26 Active Cost, 11 Real Cost) +2 PER with Sight Group (4 Active Points); OIF Bulky Fragile (-1 1/4), Custom Modifier (Real Gear; -1/4) (Real Cost: 2) plus Absolute Range Sense (3 Active Points); OIF Bulky Fragile (-1 1/4), Custom Modifier (Real Gear; -1/4) (Real Cost: 1) plus Detect A Single Thing 14-/16- (Sight Group), Telescopic: +2 (9 Active Points); OIF Bulky Fragile (-1 1/4), Custom Modifier (Real Gear; -1/4) (Real Cost: 4) plus Increased Arc Of Perception (360 Degrees) with Sight Group (10 Active Points); OIF Bulky Fragile (-1 1/4) (Real Cost: 4) Note: Called M101 CROWS in US service 0
29 2) 7.62 (M-60 LMG): (Total: 116 Active Cost, 29 Real Cost) Killing Attack - Ranged 2d6+1, +1 STUN Multiplier (+1/4), Autofire (10 shots; +1) (105 Active Points); OAF Bulky (-1 1/2), STR Minimum (STR Min. Cannot Add/Subtract Damage; -1 1/4), Beam (-1/4), Real Weapon (-1/4), 100 Charges (+3/4) (Real Cost: 25) plus +1 OCV (5 Active Points); OAF Bulky (-1 1/2), Real Weapon (-1/4) (Real Cost: 2) plus +2 vs Range (6 Active Points); OAF Bulky (-1 1/2) (Real Cost: 2) [100]
Other Equipment Options
6 1) Second Generation Reactive Armor: +8 DEF (24 Active Points); OIF Bulky (-1), Ablative BODY Only (-1/2), Custom Modifier (Only vs shaped charge and AP warheads; -1/2), Custom Modifier (Armor Blocks take 15 minutes and tools to mount or remount; -1/2), Real Armor (-1/4)
Talents
1 Absolute Time Sense (3 Active Points); OIF Bulky (-1), Custom Modifier (Real Equipment; -1/4)
1 Absolute Range Sense (3 Active Points); OIF Bulky (-1), Custom Modifier (Real equipment; -1/4)
Skills
1 +1 with Mechanics (2 Active Points); OIF Bulky (Reduces Vehicle to 1/2 DCV; -1 1/4), Custom Modifier (Real Equipment; -1/4)
2 +2 with Mechanics (4 Active Points); Custom Modifier (only applies to engine and transmission, cuts change and repair times by half; -1), Crew-Served (2 people; -1/4), Custom Modifier (Real Equipment; -1/4) Note: Vehicle was designed for ease of maintenance and component replacement
Total Powers & Skill Cost: 121
Total Cost: 166
200+ Disadvantages
Vehicle Statistics
0 1) Weight Note: 14 tons max load
0 2) Top Speed in MPH Note: 120 kph
0 3) Range in Miles Note: over 800 km
0 4) Crew Note: Driver, commander and 7 crew
0 5) Payload Note: 2,700kg, can also tow up to an 8 ton trailer
0 6) Crew ingress/egress Note: The cabin is fitted with four roof hatches with locking handles to provide protection against ambush and alternative escape routes. along with standard front doors
0 7) Crew Facilities Note: Bushmaster is designed to transport up to ten troops. The cabin, with 1,415mm headroom, is fitted with seven face-to-face ergonomically designed seats with full harness seat belts. There is a personal weapons storage area, mission equipment storage, a radio suite, an air-conditioning unit, a cooled water drinking system was supposed to be fitted but dropped due to cost constraints, this is being re-considered.
0 8) Variants Note: * Troop variant * Command variant * Assault Pioneer variant * Mortar variant * Direct Fire Weapons variant * Ambulance variantFirefighting variant
Limitations and Disadvantages
15 1) Physical Limitation: Vulnerable to rollovers due to higher center of gravity (Frequently; Greatly Impairing)
10 2) Distinctive Features: Military Vehicle (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
10 3) Physical Limitation: Exposed suspension components result in it being easily damaged and harder to maintain (Infrequently; Greatly Impairing)
0 Experience Points
Total Disadvantage Points: 166