Narf the Mouse
May 11th, '10, 04:47 AM
We have Combat Maneuvers and Martial Maneuvers. However, there is nothing of the like for non-martial characters. I've been toying with the idea of another kind of maneuver for a while: Power Maneuvers.
Built as powers, these are various options to add a little extra style to your power usage. They are built using a minimum of two Conditional Modifiers (Must be used with another power -1/4 and Power it is used with must succeed -1) and Reduced Endurance +1/2 (Full). In addition, (Must be used with [Specific Type Of Power] -1/4) is a basic option. Lastly, they must follow the cost rules of Combat Maneuvers - They must have a Real Point cost between 3 and 5.
[Specific Type Of Power] must be strictly defined to be acceptable.
Three examples (Rough write-ups):
5 CP; Entangling Power: +0 OCV, +0 DCV, Effect: With Attack Power; Entangle 1d6, 1 PD/1 ED; Limited Range
5 CP; Dispelling Power: +0 OCV, +0 DCV, Effect: With [Offensive Power Of Dispel's Type]; Dispel [Specify] 3d6
4 CP: Empowered Confidence: +0 OCV, +0 DCV, Effect: AID EGO 1d6; Upon Successful Power Use; Immediate; Once per Phase
Power Write-ups:
Entangling Power: Entangle 1d6, 1 PD/1 ED, Reduced Endurance (0 END; +1/2) (15 Active Points); Conditional Power Power does not work in Very Common Circumstances (Power it is used with must succeed; -1), Conditional Power Power does not work in Uncommon Circumstances (Must be used with another power; -1/4), Conditional Power Power does not work in Uncommon Circumstances (Must be used with Attack Powers; -1/4), Limited Range (-1/4)
Dispelling Power: Dispel Magic 3d6, Reduced Endurance (0 END; +1/2) (13 Active Points); Conditional Power Power does not work in Very Common Circumstances (Power it is used with must succeed; -1), Conditional Power Power does not work in Uncommon Circumstances (Must be used with Offensive Spells; -1/4), Conditional Power Power does not work in Uncommon Circumstances (Must be used with another power; -1/4)
Empowered Confidence: Aid EGO 1d6, Reduced Endurance (0 END; +1/2), Trigger (Activating the Trigger is an Action that takes no time, Trigger requires a Zero Phase Action to reset; Character casts a spell; +3/4) (13 Active Points); Conditional Power Power does not work in Very Common Circumstances (Power it is used with must succeed; -1), Only to Aid Self (-1), Conditional Power Power does not work in Uncommon Circumstances (Must be used with another power; -1/4)
Built as powers, these are various options to add a little extra style to your power usage. They are built using a minimum of two Conditional Modifiers (Must be used with another power -1/4 and Power it is used with must succeed -1) and Reduced Endurance +1/2 (Full). In addition, (Must be used with [Specific Type Of Power] -1/4) is a basic option. Lastly, they must follow the cost rules of Combat Maneuvers - They must have a Real Point cost between 3 and 5.
[Specific Type Of Power] must be strictly defined to be acceptable.
Three examples (Rough write-ups):
5 CP; Entangling Power: +0 OCV, +0 DCV, Effect: With Attack Power; Entangle 1d6, 1 PD/1 ED; Limited Range
5 CP; Dispelling Power: +0 OCV, +0 DCV, Effect: With [Offensive Power Of Dispel's Type]; Dispel [Specify] 3d6
4 CP: Empowered Confidence: +0 OCV, +0 DCV, Effect: AID EGO 1d6; Upon Successful Power Use; Immediate; Once per Phase
Power Write-ups:
Entangling Power: Entangle 1d6, 1 PD/1 ED, Reduced Endurance (0 END; +1/2) (15 Active Points); Conditional Power Power does not work in Very Common Circumstances (Power it is used with must succeed; -1), Conditional Power Power does not work in Uncommon Circumstances (Must be used with another power; -1/4), Conditional Power Power does not work in Uncommon Circumstances (Must be used with Attack Powers; -1/4), Limited Range (-1/4)
Dispelling Power: Dispel Magic 3d6, Reduced Endurance (0 END; +1/2) (13 Active Points); Conditional Power Power does not work in Very Common Circumstances (Power it is used with must succeed; -1), Conditional Power Power does not work in Uncommon Circumstances (Must be used with Offensive Spells; -1/4), Conditional Power Power does not work in Uncommon Circumstances (Must be used with another power; -1/4)
Empowered Confidence: Aid EGO 1d6, Reduced Endurance (0 END; +1/2), Trigger (Activating the Trigger is an Action that takes no time, Trigger requires a Zero Phase Action to reset; Character casts a spell; +3/4) (13 Active Points); Conditional Power Power does not work in Very Common Circumstances (Power it is used with must succeed; -1), Only to Aid Self (-1), Conditional Power Power does not work in Uncommon Circumstances (Must be used with another power; -1/4)