Fitz
Sep 16th, '03, 06:26 PM
Here's the situation:
One of the characters in my campaign has killed a druid (an old-school druid, not one of these namby-pamby tree-huggers). In doing so, she activated his death curse, with the effect that she can no longer heal any wounds she receives as long as she's in the land of Erin. Also, any bruises or scratches, post-nasal drip, hangnails and toothaches will just hang around forever, gradually making her into a walking bundle of misery until eventually she dies. She can be healed magically, but it has only a short-term effect; by the next day all her old wounds will have opened and started seeping again.
I'm thinking that it could be reflected pretty simply by a Suppress on her REC (only vs. BODY) and a very slow BODY Drain to reflect the gradual accumulation of minor injuries one inevitably suffers day to day.
The only tricky bit is the undoing of any magical healing she gets.
How would you build it?
One of the characters in my campaign has killed a druid (an old-school druid, not one of these namby-pamby tree-huggers). In doing so, she activated his death curse, with the effect that she can no longer heal any wounds she receives as long as she's in the land of Erin. Also, any bruises or scratches, post-nasal drip, hangnails and toothaches will just hang around forever, gradually making her into a walking bundle of misery until eventually she dies. She can be healed magically, but it has only a short-term effect; by the next day all her old wounds will have opened and started seeping again.
I'm thinking that it could be reflected pretty simply by a Suppress on her REC (only vs. BODY) and a very slow BODY Drain to reflect the gradual accumulation of minor injuries one inevitably suffers day to day.
The only tricky bit is the undoing of any magical healing she gets.
How would you build it?