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View Full Version : How to Build: Ultra sonic interference device



JmOz
May 24th, '10, 07:40 PM
Ok the idea of the item is really simple, you press a button, Ultra sonics interfere with how a mentalist power interacts with everyone around to help them make breakout rolls

Right now I am using a somewhat crude method of an aid to ego, but I have a couple problems with the idea

First, It does not force a Breakout roll (In otherwords it should alow the character get a breakout roll)

Second this seems like an ill fit for what I want it to do, while for the life of me I cannot think of a way to make a character get a bonus to their break out rolls other than to increase their ego, it still seems off to me

azrad
May 24th, '10, 08:00 PM
Well if you increase the targets ego enough that their current orders exceed the initial mind-control results I´d say that would immediately terminate the mind control.

Also you might be able to convince your GM to give a breakout roll should the category of the control change based on your adding points of Ego (for example if the mind-controller achieved Ego +20 but you gave the victim enough Ego to make this only Ego + 10).

prestidigitator
May 24th, '10, 09:50 PM
See the section on "Competing Mental Powers" on 6E1/CC p. 152. That might help.

IndianaJoe3
May 25th, '10, 04:53 AM
Ok the idea of the item is really simple, you press a button, Ultra sonics interfere with how a mentalist power interacts with everyone around to help them make breakout rolls

This seems like a Suppress to me. If the Mind Control is weakened, the level of effect is reduced, which will allow a Breakout Roll.

Roy_The_Ruthles
May 25th, '10, 05:18 AM
This seems like a Suppress to me. If the Mind Control is weakened, the level of effect is reduced, which will allow a Breakout Roll.

The problem is MC is instant, which means supress doens't work on it IIRC. I don't know of any way to automatically give breakout rolls, so a house rule might be needed, although either aid EGO or EGO UBO migh also work.

JmOz
May 25th, '10, 05:40 AM
Characteristics cannot be bought as UBO (well more technicaly if you buy them as UBO the character must choose to use one value or the other, but cannot combine them). Also correct about Suppress, Drain, and dispel on the effect.

cptpatriot
May 25th, '10, 06:17 AM
See the section on "Competing Mental Powers" on 6E1/CC p. 152. That might help.


The problem is MC is instant, which means supress doens't work on it IIRC. I don't know of any way to automatically give breakout rolls, so a house rule might be needed, although either aid EGO or EGO UBO migh also work.

As Roy said, because the effect of Mind Control is instantaneous, the effect of the Mind Control lingers, so your best bet is as Prestidigitator suggested, the section on "Competing Mental Powers." The only in proper way to disrupt a Mind Control effect on a character is to try to exceed the effect of the previous Mind Control is with another Mind Control with a command that is opposed to the first Mind Control's effect.

JmOz
May 25th, '10, 06:22 AM
So some free forming ideas,

First I am exploring using change enviroment for this, as it is the only way I cna think to force a roll, some of the APG options look interesting for it

Maybe a telepathic message (In thery it should interupt most mental powers) of "You are being affected by a mentalist, FIGHT IT!"

Maybe a transform (Minor transform, someone affected by mental powers to someone who is not...)

Ockham's Spoon
May 25th, '10, 06:47 AM
The idea of an ultrasonic generator sounds like something that inhibits the mentalist rather than aids his victims to me, in which case a Suppress does seem to be the way to go. If Mind Control has already be thrown before the Suppress goes off, then the mentalist wasn't at any disadvantage when the commands were given, so the ultrasonic device gives no help to someone already affected.

If you are looking for something that just dampens the effects of all mental powers in the area, thrown or not, I think I would go with Mental Defense, AoE (do you need to add UBO on that too?). Or maybe you would still go with the Suppress and house rule that instant powers with continuing effects will still be affected. I think most GMs would allow a Dispel vs. an existing Entangle, and this is a similar case. The only fly in the ointment is would it be an advantage to be able to affect continuing powers or a disadvantage not to? I think I would rule the latter (-¼).

Roy_The_Ruthles
May 25th, '10, 07:15 AM
You do need UBO on mental defense, probably useable by nearby, which will help as a preventive meeasure (stay close to the generator, don't get mind controlled). You could also do it with damage negation or Damage Reduction

Fireg0lem
May 25th, '10, 09:12 AM
I think this is Mind Control with Only To Compete With Other Mental Powers. See "Competing Mental Powers."

dmjalund
May 25th, '10, 03:10 PM
sounds like another possible use for a sonic screwdriver