View Full Version : Legion of Stupor-Heroes
William Bushway
Sep 17th, '03, 08:12 PM
Okay, we've heard the gaming horror-stories, worst moments, etc. Now it's time for everyone to post the Worst Character Concept they've ever seen. I'll roll out my old standard as example, one I first shared with the world back in 2001 on the Hero Mailing List:
I may as well share the Worst Character Concept Ever, submitted to me by a prospective player in a Champions game was going to run (but never got off the ground):
The Superlative (Invincible, Indestructible, etc.) Hammer-Wheel.
The Invincible Hammer-Wheel's power is that he has hammers for hands and wheels for feet. Or it could have been wheels for hands and hammers for feet. The player himself wasn't sure, but my mental picture of the character is a man with monster-truck wheels plugged into where is arms should be, who drives up to villains and kicks them with his sledgehammer feet.
Here's basically how the conversation went:
Player: I hear you're running a superhero game. Can I play?
Me: Sure. Do you have a character concept in mind?
Player: The Invincible Hammer-Wheel!
Me: Uh... (keep in mind this was to be a "serious" supers game)
Player: He has hammers for hands and wheels for feet! Or, wheels for hands and hammers for feet. I haven't decided.
Me: And how did he come by these "powers?"
Player: He was born that way.
Me: Must have been rough on his folks...
Player: He was raised by farm implements.
Me: ...and his motivation for doing good?
Player: He lives in the woods.
So whenever people bring up their "worst concept" horror-stories, all I have to say is;
"The Invincible Hammer-Wheel.
He has hammers for hands and wheels for feet.
He was born that way.
He was raised by farm implements.
He lives in the woods."
Enforcer84
Sep 17th, '03, 09:28 PM
That's not really fair setting the bar so high.
My wors that I saw was basically all the powers of the X-Men in a four foot tall anthropamorphic cat. With Psychic Claws.
To be fair my brother was in the 5th grade at the time.
McCoy
Sep 17th, '03, 09:54 PM
Jezabele, a martial-artist/egoist/energy projector, a pyrokinetic whose hobby was burning churches.
"And you want her to play a hero in this campagine?"
"Something wrong with that?"
Lord Mhoram
Sep 17th, '03, 11:10 PM
He's got hammers for hands and wheels for feet raised by farm Implements and living in the woods. She's a martial artist with who hobby is burning churches with pyrokenesis.
They Fight Crime.
(ducks)
Couldn't resist, on a suggestion from my wife.
William Bushway
Sep 18th, '03, 02:57 AM
Originally posted by Enforcer84
That's not really fair setting the bar so high.
Honestly, that campaign was doomed from the start. The other (marginally less awful) character concepts I recieved were:
Batman.. with Guns. Years later when I first saw the Harbinger of Justice, this guy's concept immediately came to mind.
Japanese demon dressed in full Kabuki costume with flame powers and a cursed katana. No background or heroic motivation, but a damn cool sketch (player in question was an artist). I came across the sketch a while ago, and planned to use it for a writeup of Kagutsuchi (http://www.probertencyclopaedia.com/D9.HTM#KAGUTSUCHI), who would have been a Susano Orbatos (http://www.devermore.net/surbrook/original/susanoorbatos.html) clone from Masamune's Shirow's Orion. However, I seem to have lost the sketch again :(
Guy with a glove that could launch time-delay explosive "bombs." This was the video-game geek's contribution.
Powered-armor guy, basically a man-sized Valkyrie from the Robotech cartoon. This from the Battletech nut.
The funniest part was that I'd pre-planned to have the characters meet up with trying to take on a super-powered arsonist who was holding the city hostage. I can't imagine how these characters would've saved the Mayor from the burning City Council building...
GenreFiend
Sep 18th, '03, 03:04 AM
Robotic character who's body was a refrigerator. Shot out high-speed, rapid-fire ice cubes. Always announced to his foes (in a bad French accent, even though the character was not French) "I.... am KITCHEN APPLIANCE MAN!"
Rage
Sep 18th, '03, 03:05 AM
Originally posted by William Bushway
Honestly, that campaign was doomed from the start. The other (marginally less awful) character concepts I recieved were:
Batman.. with Guns. Years later when I first saw the Harbinger of Justice, this guy's concept immediately came to mind.
Japanese demon dressed in full Kabuki costume with flame powers and a cursed katana. No background or heroic motivation, but a damn cool sketch (player in question was an artist). I came across the sketch a while ago, and planned to use it for a writeup of Kagutsuchi (http://www.probertencyclopaedia.com/D9.HTM#KAGUTSUCHI), who would have been a Susano Orbatos (http://www.devermore.net/surbrook/original/susanoorbatos.html) clone from Masamune's Shirow's Orion. However, I seem to have lost the sketch again :(
Guy with a glove that could launch time-delay explosive "bombs." This was the video-game geek's contribution.
Powered-armor guy, basically a man-sized Valkyrie from the Robotech cartoon. This from the Battletech nut.
The funniest part was that I'd pre-planned to have the characters meet up with trying to take on a super-powered arsonist who was holding the city hostage. I can't imagine how these characters would've saved the Mayor from the burning City Council building...
Im sure Wheel Man could have burnt rubber to save the day, hammering his way into our hearts
Doug McCrae
Sep 18th, '03, 03:14 AM
Big Ed, Lord of Chance
Origin: A radioactive slot machine fell on him.
Power: Super-luck. Something like 30-40d6 of Luck. That was his only power. The GM interpreted it generously, rolling for it fairly frequently. For example, Big Ed could find the villains secret HQ by throwing a dart at a map.
Weakness: Confined to a wheel chair. (I think he'd been crippled by the slot machine impact.)
Adam Apples
Secret identity: Spider-man. Yep, that's right. His hero name was 'Adam Apples', but in every day life he was known as 'Spider-man'. Spider-man was the goalkeeper for Berwick Rangers (a very minor British soccer team).
Power: Turns into kit form when he says 'Split!' (he was an android).
Weapons: Ear-o-rangs - Like Batarangs but with a human ear motif instead of a bat's wing.
Sidekicks: Adam Apples has a marsupial-like pouch which is home to a family of ninja kangaroos who fight for him.
Weakness: No feet. Adam Apples hovers a few inches above the ground.
In fairness, Adam Apples was not intended to be a serious character and never saw actual play.
GenreFiend
Sep 18th, '03, 03:18 AM
I think we may have a winner....... Adam Apples!
Celt
Sep 18th, '03, 04:22 AM
As long as I never ever see another Jukebox Hero.
Trebuchet
Sep 18th, '03, 04:29 AM
I don't have anything as egregious as you all, but I do have a female player friend who played a "vampire" cleverly named Vampyr. A vampire that:
1) Wasn't effected at all by sunlight
2) Wasn't effected at all by holy items
3) Didn't need to drink blood
4) Had a soul
5) Didn't need to be invited into dwellings
As near as I can tell, this character was a vampire only because he dressed in black. (And what does that say about the late great Johnny Cash?) ;)
Dr. Anomaly
Sep 18th, '03, 05:49 AM
The most unplayable concept I ever had from a player was this:
An alien gladiator/cop (okay so far, sort of) sentenced to do time on Earth for bucking "the system" in the name of Justice instead of Law (seen that done before).
Problems:
*Character does not know any Terran language, has no Telepathy or translation device, and does not INTEND to learn an Earth language during the game. ("He's a proud warrior of a proud people. There's no way he'd stoop to speaking any tongue of such a backward, primitive world.")
*Character has NO concept of the right/wrong or social customs of any Terran society, but will act by his own code of ethics, law, and morality. ("He's a warrior from a very advanced, old civilization. There's no way he'd let his actions be bound by the primitive belief systems of these backward people.")
*Character is an obvious alien with no way to maintain a secret identity -- 7 feet tall, looking rather like the Predator sans mask, outrageous skin color, doesn't wear clothing, only weapons. ("He wouldn't maintain a secret identity -- there's no reason to. Besides, he's a proud warrior -- there's no way he'd hide or conceal his identity. And that's cowardly and dishonorable, anyway.")
As near as I can tell, the character would have wandered around dispensing his brand of "justice" without any thought of or worry about the consequences. I couldn't pin the player down on just what this character's concept of "justice" and "right and wrong" would be, either.
I explained (at great length) to the player why this character concept would not work. He would not work PERIOD, let alone be able to be a member of a team. After several long moments of intense thought, the player responded:
"Okay, I see the problem. What if I made him only 6'10" tall instead of 7" tall?"
After I got over my shock at his "solution" to what HE perceived to be "the problem", I just started repeating "No!" for the rest of the evening.
That wasn't a day that made my top ten.
Lightray
Sep 18th, '03, 06:28 AM
This was actually Villains & Vigilantes, not Champions, but this character surely belongs here. And he was mine...
The Amazing Panther-Fern!
All the powers of a panther! And of a fern!
I could turn into a panther. Or a fern. Or a really big fern, which could thwap people with my fronds. And I could glide, as a potted fern, on my fronds.
And I could talk to plants.
I did not have a human form. My secret identity was the potted plant on the city desk of the city newspaper.
Stupid #@$&*@% random power generation games.
The other PC was Psycho-Woman. Who was not psychotic (or, wasn't supposed to be), but had "psycho-disks" on her, um, chest. That she twirled. To hypnotize people.
We fought crime!
oy. so embarrassed... :o :o :o
CrosshairCollie
Sep 18th, '03, 06:44 AM
Well ... my wife is prepping for a Champs game. We have one guy who likes oddball characters. His favorite is the psionic who sees through other's eyes, thereby staying completely away from the fight. However, for this game, he wanted a takeoff of Arthur Dent from the Hitchhiker's Guide.
So I did it. And it's scary. (Fear Towel-Lin Kung Fu!)
Beyond that ... lessee. The guy who had 5s in all stats, with campaign-maximum stats bought via foci (each stat had a different focus, at that), all Unbreakable Personal OIFs. All powers were Focussed. All skills were Focussed. Take away his foci, and the guy becomes a frickin' vegetable or something. And the conversation for getting the character background was something like, "So where did he get all these magic items?" "He found them." "Where?" "I dunno. He just did."
Zed-F
Sep 18th, '03, 07:50 AM
One oddball character in terms of design I came across, I can't remember the name, but I'll call him "Stat-man". A robotic sort of character with no powers or skills that I can recall, pretty much nothing but Primary Characteristics, not even extra Figured Cha. This was a 100+150 game under the 4e rules, and he had something ludicrous like 40+ DEX, 50+ STR, 30+ CON, and so on. Designed to be a combat monster, of course, but because he had no powers or skills to speak of, he was quite bland and didn't look like he'd be terribly effective; I don't even recall that he had a movement power beyond his base 6" of Running. The odd thing about it was how insistent this guy was that the "only" way to build a character was to buy primary stats through the wazoo. I might be misremembering some of the character details but I definitely recall that part. Anyway, he had an obscene CV compared to the campaign average, but I expected he would get a bit of an education the first time he came across an opponent with an AOE attack...
But undoubtedly the worst character anyone ever brought to a game was a guy called Boot-Stomp. Pretty unremarkable grungy-rebel sort of fellow with one (unexplained, presumably mutant) ability: to cause a giant-sized Doc Martin boot to appear over someone's head, falling on them and squishing them for 20d6 damage. (Campaign average attacks were in the 8-12d6 range.) IIRC this was in 3e so base END cost was 1 per 5 AP, and he took x2 END cost on it, so he could only do it once or maybe twice before being totally wasted. I'm not sure what the guy intended to do the rest of the time.
McCoy
Sep 18th, '03, 08:00 AM
Originally posted by Zed-F
But undoubtedly the worst character anyone ever brought to a game was a guy called Boot-Stomp. Pretty unremarkable grungy-rebel sort of fellow with one (unexplained, presumably mutant) ability: to cause a giant-sized Doc Martin boot to appear over someone's head, falling on them and squishing them for 20d6 damage. (Campaign average attacks were in the 8-12d6 range.) IIRC this was in 3e so base END cost was 1 per 5 AP, and he took x2 END cost on it, so he could only do it once or maybe twice before being totally wasted. I'm not sure what the guy intended to do the rest of the time.
Character never fully written up, much less played. Dorothy Gale from Wizard of Oz. Focused teleportation, luck, whines until she gets her way. But had an indirect AoE EB, 1 daily charge, could drop a three bedroom ranch house on someone.
Brandi
Sep 18th, '03, 11:58 AM
I was not in this game, but my husband was.
Guy came in with a character who was a 14-year-old girl with the sole superpower of causing lust in all observers. Straight women would turn rugmuncher for her.
The character was quickly vetoed. Shortly thereafter, the guy was kicked out of the campaign group, and personally I find myself uncomfortable being within 5' of him for more than a few minutes.
TechnoViking
Sep 18th, '03, 12:46 PM
Once I had a guy want to play a homeless man, whose superhero outfit was trashbags and rubber hoses. His only power was a massive AOF radius COM drain.
Mike
Phraze
Sep 18th, '03, 01:18 PM
Worst character in one of my Champions games was pretty average, probably. He was called DeadEye. He had this super rifle with a kewl scope and tons of levels. While the other heroes were getting down and dirty with the bad guys, he would lurk on a rooftop a couple miles away and play Charles Whitman. Can't remember if he had N-Ray Vision for when the characters went indoors. I allowed the character, because I knew the character wouldn't last long. He was just no fun. He played exactly once.
And the worst name for a character I ever ran across was in V&V. A guy in one of my games ran a dude with a metal body who could fire organic bullets from his fingertips. He called the guy BWOD (Bulkish Weapon Of Destruction). When I had trouble pronouncing it, he helpfully amended it... to Bwando.:rolleyes:
Magmarock
Sep 18th, '03, 01:48 PM
(Said with a southern or Texan accent)
Red cowboy shirt, blue pants and boots, white hat and white underwear on the outside of his pants. Used a whip as his main weapon.
'Nuff siad.
CrosshairCollie
Sep 18th, '03, 01:48 PM
Oh, if bad NAMES are legal on this thread, I have a couple more candidates. :)
Stretching powers ... decent character build, actually had a background, had the whole elastic powers thing going. "Okay, what's the codename?" "Captain Condom." "..."
A height-impaired psionic ... dubbed the Mental Midget. He didn't quite grasp what that *meant* ...
A female character with feline powers with a name I really can't say on this forum ... fill in the blanks yourselves ... two words, first was 'Power', it was alliterative ...
Oy. :)
Ghost who Walks
Sep 18th, '03, 02:01 PM
Originally posted by Trebuchet
As near as I can tell, this character was a vampire only because he dressed in black. (And what does that say about the late great Johnny Cash?) ;)
The Man in Black shall live forever!
The worst conception I recall, I did myself. Was about 15 years ago, for another superhero game called Superworld.
Japanese electrician named Sulu
Recieved his powers upon waking from a coma, with amnesia
Powers:
A gadget pool (Gun, jetpack, forcefield)
Duplication, could create 5 of himself.
and a little martial arts.
Ont the first scenario he went on a little gem called "Return of the Elokians, in a book called HAVOC), he found out he was getting his ass kicked by the oppostion.
So he turned into kamikaze hero. He would duplicate (also duplicating the gadget pool), take off in his jetpack, and do a move through the villain. Repeat as necessary.
If I did him today, he would have regeneration. As it was, 1 duplicate died, and the others were hospitalized.
Not that I GM, everytime the heroes visit a graveyard, they see one of his graves...
CrosshairCollie
Sep 18th, '03, 02:25 PM
*laughs* Thanks for reminding me! This one's from a friend of mine from college days, telling me about an old game of his, where someone created a character named Warhead. Pretty simple power structure ...
Duplication (4 duplicates). The duplicates had:
A squidload of Superleap, and
A no-range killing explosion, both with one charge each.
Basically, he'd split off his duplicates, then they'd leap at someone, land, and explode, dying messily. Of course, after a couple of games, they realized that dead duplicates STAYED dead ... so the explosions became personally immune, and the duplicates would spend their next phases running for their lives back to the original. :)
Lord Liaden
Sep 18th, '03, 03:45 PM
I don't think I can quite compete with you guys; the one that comes to mind was actually a decent power set (if a little too lethal for my game), just a really bizarre background and lame name:
The player came with a character who was essentially a walking blob of napalm. Stretching and Damage Reduction representing a gelatinous body. He could set himself on fire at will (Damage Shield) and would Stretch out to Grab opponents.
This guy was once an Elvis impersonator before a breakdown in the stage pyrotechnics doused him in inflammable chemicals, triggering his transformation. Name: Hunk'a Burnin' Love.
OddHat
Sep 18th, '03, 04:03 PM
"Worm-E!"
OK, what are his powers?
"He's an inteligent, flying, invulnerable worm!"
Um...
"He got his powers in an experiment where worms were injected with Kryptonian blood! And he's a vampire!"
Um...
"He only drinks the blood of evil! He hunts supervillains for their super-evil blood! And he'll spend his experience points to add multipower slots based on the powers of the villains he drinks from!"
No.
"He's only two inches long, and communicates by carving words into objects using his heat vision! He has eyes!"
No.
"He..."
Shut up.
Peregrine
Sep 18th, '03, 04:24 PM
Originally posted by Lord Mhoram
He's got hammers for hands and wheels for feet raised by farm Implements and living in the woods. She's a martial artist with who hobby is burning churches with pyrokenesis.
They Fight Crime.
(ducks)
Couldn't resist, on a suggestion from my wife.
You forgot the exclamation point.
They fight crime!
zornwil
Sep 18th, '03, 06:51 PM
Originally posted by OddHat
"Worm-E!"
OK, what are his powers?
"He's an inteligent, flying, invulnerable worm!"
Um...
"He got his powers in an experiment where worms were injected with Kryptonian blood! And he's a vampire!"
Um...
"He only drinks the blood of evil! He hunts supervillains for their super-evil blood! And he'll spend his experience points to add multipower slots based on the powers of the villains he drinks from!"
No.
"He's only two inches long, and communicates by carving words into objects using his heat vision! He has eyes!"
No.
"He..."
Shut up.
Sounds like some of my more oddball vilalins!
I don't have anything that works for this thread really, save a couple friends who came in with characters you've all pretty much shown already one way or another.
But I'd like to think I'm responsible for the most ridiculous character concepts with some of my super-villains. I've posted notes elsewhere on these, such as the couple Home Despot and Office Despot, with powers reflecting their respective workplaces. And the Living Tongue - a giant tongue, massive REGEN (after all, your tongue heals fast), strength, entanglement, and a burning acidic secretion. He didn't have much body and limited defenses so everytime he got hit he'd feel it but just recover quickly.
But I think it's okay for villains to be completely flakey concepts. I may borrow the quoted one.
Tim
Sep 18th, '03, 07:06 PM
The actually quote IIRC.
"His name is Super Ninja. He's a ninja with super powers."
OddHat
Sep 18th, '03, 07:07 PM
Originally posted by zornwil
But I think it's okay for villains to be completely flakey concepts. I may borrow the quoted one.
Feel free. :)
I'll take Home & Office Depot in exchange. Make them very oddly themed magicians...
lemming
Sep 18th, '03, 07:45 PM
Originally posted by OddHat
"Worm-E!"
OK, what are his powers?
"He's an inteligent, flying, invulnerable worm!"
Um...
"He got his powers in an experiment where worms were injected with Kryptonian blood! And he's a vampire!"
Wouldn't that be "Worm-El"?
lemming
Sep 18th, '03, 07:57 PM
Originally posted by OddHat
Feel free. :)
I'll take Home & Office Depot in exchange. Make them very oddly themed magicians...
I've been a PC faced those villians.
Well, while I wasn't too keen on the Despots, but let's say the Living Tongue was just plain wierd.
In a very early game:
The PC was a very smart gadgeteer. Not so bad.
He was a Cab Driver who was Bovophobic and allergic to smoke. The GM brought out, Bessie the Hell Cow.
My wierdest character was Explorer who was a spaceship that was 2" long. Just think the Enterprise shrunk down to that size. Disads included Prime Directive, Infatuation with Attractive Women and some other silly things. Ran it for just a few games as a filler character.
Magmarock
Sep 18th, '03, 08:21 PM
The Living Tongue? "I... TASTE.... EVERYTHING!" LOL!
No, but seriously, I have a friend in my current gaming group who tries to bring in his "Glop" character every once in a while (don't even ask what his powers are). I always say "NOOOOOOOOOOO!" He hasn't got the hint yet.
And the same guy who played The Red White and Blue Buckeroo, also brought a PC into our game that was a living plant called- and I kid you not- THE GRIPPER. Plant brick, stretching, regeneration. Ugh.
Mags
Lord Liaden
Sep 18th, '03, 08:50 PM
Worm-E doesn't sound much more ridiculous than Captain Marvel's old annelidian nemesis, Mr. Mind. Ah, simpler days. :)
Explorer, though, reminds me of a character written up in Adventurer's Club #21, "The Sphereship Polaris." Actually a pretty cool concept: an exploration vessel about one foot in diameter, crewed by humanoids 1/8" tall. It had the stats of a normal character with appropriate SFX - tractor beams for Strength, Stun representing minor damage and injuries, Recovery as repairs and medical attention, and high Ego for a large number of small minds (author's pun).
lemming
Sep 18th, '03, 10:19 PM
Originally posted by Lord Liaden
Explorer, though, reminds me of a character written up in Adventurer's Club #21, "The Sphereship Polaris." Actually a pretty cool concept:
Those bastards ripped me off! :) Hmm, I must of missed that issue can't seem to find it on the shelf. (2 #3s though...)
zornwil
Sep 18th, '03, 11:42 PM
Originally posted by OddHat
Feel free. :)
I'll take Home & Office Depot in exchange. Make them very oddly themed magicians...
Let me know if you want their character sheets. Nothing too amazing on there though.
Doug McCrae
Sep 19th, '03, 03:36 AM
Originally posted by CrosshairCollie
A female character with feline powers with a name I really can't say on this forum ... fill in the blanks yourselves ... two words, first was 'Power', it was alliterative ...You gave me an idea for a catgirl with duplication powers called 'Pussy Galore'.
CrosshairCollie
Sep 19th, '03, 07:15 AM
Wasn't that one of the femme fatales from the Bond movies?
mattingly
Sep 19th, '03, 08:31 AM
One of my favorite genre-benders is Thunder Bunny (no relation to the comic book character of the same name). He's essentially The Punisher, but he wears a big pink bunny suit.
None of my GMs ever let me play him, though...
lemming
Sep 19th, '03, 09:54 AM
Originally posted by CrosshairCollie
Wasn't that one of the femme fatales from the Bond movies?
yes.
Tech
Sep 19th, '03, 12:33 PM
A brother of a friend wanted to create Polaroid - a living camera. He wanted to be able to take pictures with his eyeballs and pull the film out of his stomach...
Mentioned before but there's always the infamous Amoeba Man. He was a taxicab driver who'd change into a giant Amoeba, *blurp* out of his taxicab after crashing it into whatever building the crime was taking place at. Did I mention he crashed it while passengers were still in the backseat and didn't know he could (ahem) shapechange?
John515
Sep 20th, '03, 08:17 PM
Waaay back in the late 1980's, I played with a group called "The DGAgents" in Denver and one of the guys had done Superman. Our GM would very occasionaly run short 1-2 session adventures where we could run pretty much whomever we wanted. Of course, Supes was enthusiastically pulled from the files and submitted for her approval. I, being prepared for just such an emergency, removed Ambush Bug and Cheeks the Toy Wonder and put them in the same pile as we passed down our sheets to our long-suffering GM. I think I really made her week when she saw what I had created. When everyone asked who I was going to play I kept it a secret and said that it was a 250 pt character that I wanted to try out. They thought I was crazy! How right they were....... I gleefuly spent the entire afternoon "helping" Superman all over the place. Ah, memories.........
mattingly
Sep 21st, '03, 09:40 AM
The aforementioned Thunderbunny... Those are hand greneggs in his basket.
Madstone
Sep 21st, '03, 10:59 AM
Originally posted by mattingly
The aforementioned Thunderbunny... Those are hand greneggs in his basket.
Oh, I'm using this! The picture cinched it.
As a villain, of course. Well, most likely as a villain...
Blue
Sep 21st, '03, 11:18 AM
I can't think of anything anywhere near as ridiculous as what you guys have described. There's a guy who tried to get the GM let him play a psychic squirrel in one campaign. There's a guy who always seems to play some variation of Data from Star Trek: TNG, and someone was suggesting for my campaign that they might play a disco-stu type character. I told them to hold onto it in case we do a comedy campaign.
Theron
Sep 21st, '03, 12:20 PM
Worst character hands-down was Sage. The player pitched him as an older guy who didn't gain his superpowers until he was in his 60s. Low-level psionic with a moped who was more inclined to call a bad guy names and throw rocks at him than use his powers on him. Not comically bad, just utterly and completely bereft of heroic motivation.
A friend of mine delighted in pitching bad concepts which he knew wouldn't get approved. I think the worst was "The King" - a genious Japanese inventor/Elvis Impersonator who fought crime in a giant robot that looked like...you guessed it.
The same guy gave us Cap'n Stretchy and Cap'n Wombat...
badger3k
Sep 21st, '03, 02:10 PM
Originally posted by John515
Waaay back in the late 1980's, I played with a group called "The DGAgents" in Denver and one of the guys had done Superman. Our GM would very occasionaly run short 1-2 session adventures where we could run pretty much whomever we wanted. Of course, Supes was enthusiastically pulled from the files and submitted for her approval. I, being prepared for just such an emergency, removed Ambush Bug and Cheeks the Toy Wonder and put them in the same pile as we passed down our sheets to our long-suffering GM. I think I really made her week when she saw what I had created. When everyone asked who I was going to play I kept it a secret and said that it was a 250 pt character that I wanted to try out. They thought I was crazy! How right they were....... I gleefuly spent the entire afternoon "helping" Superman all over the place. Ah, memories.........
You wouldn't happen to have any stats on them still, do ya? That sounds so hilarious to try and use.
loraxxx
Sep 22nd, '03, 09:47 PM
the quill:
a wolverine-esque teen-aged mutant that looked like a porquepine. with a "spiny" damage shield, several HTHKA's and a continuous, uncontrolled, ranged, double AP killing attack known as, "the dancing quill...."
the player went out of his way to get on as many nerves, and step on as many toes as possible....
oh yeah--his battle cry was "the quill kills!!!"
was one hell of a character in a fight, though....
another player who was notorious for going out of his way to build characters designed to be unstoppable by any means, in any circumstance came up with this doozy....
talos--the strongest man in the world:
a 225 strength 7ft tall cyborg (with healing) that looked like a giant robotic toy, his only weakness being a psychological disavantage that "he liked kids" and would do anything for them....
....then someone pointed all that all it would take to beat him was for some crazed scientist to create a bunch of kid androids with bombs inside, then send them out into dangerous situations, so that when talos showed up to save them--BOOM!!!
soon after that talos gained the power to "detect kid...."
ch0wyunf47
Sep 23rd, '03, 07:39 AM
Some friends of mine and I were sitting around during a champs game eating some chinese food from the favorite local eatery when our terrible idea for a character came into being. General Gao. He had a "Gaoss" (get it? hah! ... I will now light myself on fire) cannon, which was either an hurty entangle or a 'sticky' NND (defense: no sense of taste/smell. you can't resist the delicious Gao sauce).
In other regions you could go for a Tao-chyon cannon I suppose, but Gao is way better, IMO.
tmutant
Sep 23rd, '03, 09:18 AM
The GM who introduced me to Champions back in the day (1984) had a character called The Doctor, that looked like the Tom Baker (spelling?) Doctor Who (Tweed and long wool scarf). He used mental illusions generated by "clicker frogs". Devastating to non-mentalists. Usually rolled high enough that illusional attacks did body. All the other characters saw was the Doctor whip a frog out of his coat pocket, and point it at a villain. The frog started clicking. The villain started screaming, and collapsed.:D
Not a bad character, really, just weird. (He also had lots of useful non-combat skills.)
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