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Ragitsu
Jun 7th, '10, 07:31 PM
How do I model this power in HERO 6th Edition?

The character can touch something, and it will then be animate: capable of carrying them at top speeds on the ground as if it had wheels/an engine/fuel (but it doesn't, and, if the terrain is tough enough, it would float an inch above it). One example would be a PC, another would be a dumpster, a flat board of wood, and so forth.

I'd like larger objects be able to move faster. Also, I don't know how to go about making certain objects support more weight than possible, so that more weight can be piled on.

In all cases, if the character breaks contact with the object, it becomes inanimate again.

BeZurKur
Jun 7th, '10, 07:58 PM
I'd use Flight, Usable on Others.
+1/4 One Recipient
+1 Usable as Attack (I'm speculating based on your description)
+1/2 Grantor Controls the power totally
+1 3/4

-1/4 Grantor pays the END
-1/2 Grantor can only grant to others
-3/4

Based on my calculations, the Usable on Others is a +1 Advantage. You may want to increase the mass (p. 355 v1).

I'd also add only over surfaces (-1/4) to the flight. To figure out the increased mass = increased speed, I'd need more details. Anyhow, that's how I'd do it.

EDIT: For the extra strength, I'd link it to a telekinesis, no range and similar UOO. For more specifics, I'd need more details.

Tasha
Jun 7th, '10, 10:21 PM
I'd use Flight, Usable on Others.
+1/4 One Recipient
+1 Usable as Attack (I'm speculating based on your description)
+1/2 Grantor Controls the power totally
+1 3/4

-1/4 Grantor pays the END
-1/2 Grantor can only grant to others
-3/4

Based on my calculations, the Usable on Others is a +1 Advantage. You may want to increase the mass (p. 355 v1).

I'd also add only over surfaces (-1/4) to the flight. To figure out the increased mass = increased speed, I'd need more details. Anyhow, that's how I'd do it.

EDIT: For the extra strength, I'd link it to a telekinesis, no range and similar UOO. For more specifics, I'd need more details.

I would add an OAF (Focus of opportunity, ie the recipient) because if you don't have the item you can't use the flight.

you could also add an Aid to strength to allow the object to carry more weight.

prestidigitator
Jun 7th, '10, 11:17 PM
Running, either with OIF (object of opportunity) or Physical Manifestation, and probably with a Turn Mode (-1/4). Maybe a little extra Str or Usable On Others if the ability to carry others is essential. If you wanted to go whole hog, Summon a very basic Vehicle instead, but that's probably overkill.

Markdoc
Jun 7th, '10, 11:40 PM
Since the power is flight and the object is merely a focus, you don't need extra STR - you just need enough flight to get it airborne. Since the OP wanted more mass =more speed, I'd work out what you wanted your maximum speed to be be and then limit the cost - so that (for example) you buy 20" of Flight (40 active points) and then break it down to 5" unlimited by mass (no limitation) 5" requires more than 200 Kg (-1/2), 5" requires more than 400 Kg (-3/4), 5" requires more than 800 Kg (-1) so that he requires objects of nearly a ton to get up to full speed.

cheers, Mark

The Rose
Jun 8th, '10, 04:34 AM
I would find that the object doesn't really need to be accounted for in the power write up except for as a Focus (OIF). Whether or not that object is a computer, a dumpster, or something inbetween, I don't think you need to by the power as a UOO. That just seems odd since the PC is the one flying, he just happens to need an object to get it to work.

La Rose.

Markdoc
Jun 8th, '10, 07:27 AM
I would find that the object doesn't really need to be accounted for in the power write up except for as a Focus (OIF). Whether or not that object is a computer, a dumpster, or something inbetween, I don't think you need to by the power as a UOO. That just seems odd since the PC is the one flying, he just happens to need an object to get it to work.

La Rose.

That was my first reaction too - then I noticed that the OP specified he wanted to be able to use it on other PCs as well.

If it's inanimate objects, it's just a focus.
If it's other (willing) characters he needs UBO and if it's anything - including unwilling characters - it's UAA.

cheers, Mark

prestidigitator
Jun 8th, '10, 08:43 AM
Where did people pick up Flight from? The OP is talking about a ground vehicle, and it seems to me like Running is quite adequate for the task. He wants it to float slightly over rough terrain, but I don't see that that is going to be a greater advantage than you'd get from, say, legs vs. wheels (especially because an inch may be enough to let it pass, but it's probably still going to bump or scrape a bit and leave a trail)....

The Rose
Jun 8th, '10, 01:55 PM
Where did people pick up Flight from?...

In general it is easier to think of this power as flight with a limitation of having to stay close to the ground. This will help alleviate most any possible oddities, such as the newly created vehicle being able to go over water or other such material.


That was my first reaction too - then I noticed that the OP specified he wanted to be able to use it on other PCs as well.

If it's inanimate objects, it's just a focus.
If it's other (willing) characters he needs UBO and if it's anything - including unwilling characters - it's UAA.

cheers, Mark

I can somewhat understand this except the OP also says


In all cases, if the character breaks contact with the object, it becomes inanimate again.

This implies to me that the PC from whom the power originates must at all times be in contact with the item. Thus, the power need not be anymore of a UOO than Superman's flight is for Louis Lane.

La Rose.

Ragitsu
Jun 8th, '10, 02:04 PM
If the floor is perfectly smooth, or nearly so, the object will skate along on it. If the floor has bumps and protrusions, the object goes just high enough to clear the tallest obstacles, and no more: it can't "fly", per sé.

The Rose
Jun 8th, '10, 02:56 PM
If the floor is perfectly smooth, or nearly so, the object will skate along on it. If the floor has bumps and protrusions, the object goes just high enough to clear the tallest obstacles, and no more: it can't "fly", per sé.

Can it travel over water or other such materials? If so, go with flight. If not, then stick with Running. Also, what if there is a pressure sensor on the ground, will this trip it? If not, go with flight.

La Rose.

Roy_The_Ruthles
Jun 8th, '10, 06:10 PM
I vote for OIF, since you can't actually disarm them of flying objects. They can just touch their shoes and fly around (and those are OIF).

BeZurKur
Jun 8th, '10, 08:59 PM
I'd be reluctant to give it a focus limitation because the UOO already has a -1/2 that can only grant the power. While there are obvious limitations to having to touch an object, there are also advantages, especially because he controls the flight. It is sorta like an unlimited strength, providing he always has contact with it. Also, other people can benefit from hitching a ride.

As for flight versus running, if he can gain altitude to overcome the obstacle, it is flight, or at least running with clinging. My impression is he could ride the object vertically up a wall. If not, then running.

EDIT: Strike the unlimited strength comment because UOO has a mass consideration. Still, I think there are advantages to conveying flight to something else and controlling it.

Doc Democracy
Jun 9th, '10, 07:25 AM
This implies to me that the PC from whom the power originates must at all times be in contact with the item. Thus, the power need not be anymore of a UOO than Superman's flight is for Louis Lane.

The idea is that the PC will be able to move anyone who hops on board whatever inanimate object is animated. If the Flight is not UOO then the PC will have to be strong enough to carry his passengers. Superman does not need UOO on his flight for Lois Lane because he is actually carrying her.

I'm not sure that this does what the power says on the tin anyway - though am struggling to come up with alternatives...

What if one of the characters on the object wanted to leave it and the flight character did not want to allow that - would the rules as written require some contest or would it be sufficient to write the power such that the way to beat a hostile UOO was to leave the object??


Doc

Ockham's Spoon
Jun 9th, '10, 08:37 AM
If the character animating the "vehicle" has to go along, you could buy this power as Extra Limbs, IPE, linked +20 STR only for ferrying passengers (-1), both powers also have Only with "vehicle" of convenience (-˝), and then just use the character's native movement powers (or buy a personal movement power to reflect this ability). The IPE on the Extra Limbs would just be Inobvious, not fully Invisible, because there are no "limbs" per se, but any fool can see the passengers are riding along. That is a cheap way to build this without messing with UOO and its ilk.