azato
Jul 5th, '10, 08:35 AM
I am not intending to do a full White Wolf conversion, but I do want to a good rough conversion of the work. It may take me a bit to get 'er done
I do not yet have the Scion:Hero book and am working off the WW wiki. The following is a conversion of the Knacks....at least the first three. There are some that are missing and I am sure that there are some problems with some of the powers listed below. Please feel free to chime in an critique.
Strength Knacks
Power: Killing Attack - Hand-To-Hand
Name: Crushing Grip
Killing Attack - Hand-To-Hand 1d6 (3d6 w/STR), Constant (+1/2) (22 Active Points); Must Follow a Grab (-1), Required Hands Two-Handed (-1/2), No Knockback (-1/4)
Power: Naked Advantage
Name: Armor Crusher
Naked Advantage: for up to 30 Active Points, Armor Piercing (+1/4) (0 Active Points); Requires - Holy Rampage (-1/4)
Power: Aid
Name: Titanium Tools
Aid PD 4d6, Reduced Endurance (0 END; +1/2), Constant (+1/2) (48 Active Points); One Use At A Time (-1), Only for Mundane objects the Scion uses as weapons. (-1), Only to Aid Others (-1/2)
Power: Leaping
Name: Divine Bound
Leaping +10m (18m forward, 9m upward) (x4 Noncombat)
x4 Noncombat
Power: Leaping
Name: Holy Bound
Leaping +4m (18m forward, 9m upward) (x4 Noncombat)
x4 Noncombat
Power: Naked Advantage
Name: Holy Rampage
Naked Advantage: Penetrating (+1/2) for up to 30 Active Points (15 Active Points); Only Against Inanimate Objects (-1)
Power: STR
Name: Hurl To the Horizon
+5 STR (5 Active Points); Only for determing distance of thrown objects (-1)
Power: STR
Name: Mighty Heave
+10 STR (10 Active Points); Only for determing distance of thrown objects (-1)
Power: STR
Name: Hurl To the Moon
+20 STR (20 Active Points); Lifting and Throwing Objects (-1/2)
Power: STR
Name: Uplifiting Might
Power: Deadly Blow: +1d6
Name: Divine Rampage
Deadly Blow: +1d6 (Only Against Inanimate Objects) (12 Active Points); Requires - Holy Rampage (-1/4)
Power: Killing Attack - Hand-To-Hand
Name: Knockback Attack
Killing Attack - Hand-To-Hand 1d6 (3d6 w/STR), Does no Body Damage (+0), Double Knockback (+1/2) (22 Active Points); -2 Decreased STUN Multiplier (-1/2)
Power: Killing Attack - Ranged
Name: ShockWave
Killing Attack - Ranged 2d6, Does No Body (+0), Area Of Effect (1m Radius Explosion; +1/4) (37 Active Points); -2 Decreased STUN Multiplier (-1/2), No Range (-1/2), Gestures (-1/4)
-2 Decreased STUN Multiplier
Power: Killing Attack - Hand-To-Hand
Name: Divine Wrath
Killing Attack - Hand-To-Hand 1d6 (4d6+1 w/STR) (15 Active Points); Requires - Crushing Grip (-1/4)
Power:
Name:
Need to add Shock Wave
Power:
Name:
Dexterity Knack
Power: Flight
Name: Lightning Sprinter
Flight 24m (24 Active Points); Cannot Hover (must make at least a Half Move per Phase; -1/2), Only In Contact With A Surface (-1/4), Must be on relatively horizontal surfaces (-1/4)
Power: Flight
Name: Fast As Thought
Flight 48m (48 Active Points); Cannot Hover (must make at least a Half Move per Phase; -1/2), Only In Contact With A Surface (-1/4), Must be on relatively horizontal surfaces (-1/4)
Power: Flight
Name: Anti-Gravity Climber
Flight 12m (12 Active Points); Only In Contact With A Surface (-1/4), Requires - Spider Climber (-1/4)
Power: Combat Skill Levels
Name: Untouchable Opponent
+5 with Dodge
Power: Flight
Name: Divine Balance
Flight 1m (1 Active Points); Only In Contact With A Surface (But not on fluid surfaces; -1/4), Must be on relatively horizontal surfaces (-1/4)
Power: Contortionist
Name: Escape Artist
Contortionist 17-
Power: Penalty Skill Levels
Name: Shot to the Heart
Penalty Skill Levels: +4 vs. Hit Location Pentalies with to offset a specific negative OCV modifier with all attacks
Power: Naked Advantage
Name: Ricochet Symphony
Naked Advantage: Indirect (Source Point is the same for every use, path is indirect, but the same with every use; +1/2) for up to 30 Active Points (15 Active Points)
Power: Clinging
Name: Spider Climber
Clinging (normal STR)
Power: Teamwork
Name:
Teamwork 15-, Usable Simultaneously (up to 4 people at once; +1), Grantor can take back power at any time (22 Active Points)
Power: Resistant Protection
Name: Roll With It
Resistant Protection (5 PD/5 ED) (15 Active Points); Requires A Roll (12- roll; -1/4)
Power: Compound Power
Name: Omnidexterity
(Total: 8 Active Cost, 8 Real Cost) Extra Limb (1) (Real Cost: 5) plus Ambidexterity (no Off Hand penalty) (Real Cost: 3)
Stamina Knacks
Power: Resistant Protection
Name: Damage Conversion
Resistant Protection (10 PD/10 ED) (30 Active Points); Only to reduce body damage from killing attacks (-1/2)
Power: Life Support
Name: Holy Fortitude
Life Support (Eating: Character only has to eat once per week; Sleeping: Character only has to sleep 8 hours per week)
Power: Life Support
Name: Inner Furnace
Life Support (Eating: Character does not eat) (3 Active Points); Must consume any organic matter on a regular basis (-1/2)
Power: Regeneration
Name: Self-Healing
Regeneration (1 BODY per Hour)
Power: Resistant Protection
Name: Solipsistic Well-Being
Resistant Protection (15 PD/15 ED) (45 Active Points); Conditional Power - Only for the first suprise attack in a scenario Power does not work in Extremely Common Circumstances (-1 1/2)
Power: Resistant Protection
Name: Body Armor
Resistant Protection (5 PD/5 ED)
Power: Life Support
Name: Devourer
Life Support (Eating: Character does not eat) (3 Active Points); Must consume any form of matter and any form of liquid on a regular basis (-1/4), Requires - Inner Furnace (-1/4)
Power: Life Support
Name: Divine Fortitude I
Life Support (Sleeping: Character does not sleep) (3 Active Points); Requires - Holy Fortitude (-1/4)
Power: Life Support
Name: Divine Fortitude II
Life Support (Eating: Character does not eat) (3 Active Points); Must still drink fluids to sustain life (-1/2), Requires - Holy Fortitude (-1/4)
Must still drink fluids to sustain life
Power: Life Support
Name: Divine Fortitude III
Life Support (Eating: Character does not eat) (3 Active Points); Must still eat food to sustain life (-1/2), Requires - Holy Fortitude (-1/4)
Must still eat food to sustain life
Power: Regeneration
Name: Regeneration
Regeneration (1 BODY per Minute), Can Heal Limbs (19 Active Points); Requires - Self-Healing (-1/4)
Power: Life Support
Name: Extended Youth
Life Support (Longevity: Immortal)
Power: Resistant Protection
Name: Impenetrable
Resistant Protection (10 PD/10 ED), Hardened (+1/4) (37 Active Points); Requires - Body Armor (-1/4)
Power: Life Support
Name: Internal Refinery
Life Support (Immunity All terrestrial diseases; Immunity: All terrestrial poisons) (10 Active Points); Requires - Devourer (-1/4)
Requires - Devourer
Power: Naked Advantage
Name: Tireless Worker
for up to 10 Active Points of Strength, Reduced Endurance (0 END; +1/2) (0 Active Points); Requires - Divine Fortitude (-1/4)
I do not yet have the Scion:Hero book and am working off the WW wiki. The following is a conversion of the Knacks....at least the first three. There are some that are missing and I am sure that there are some problems with some of the powers listed below. Please feel free to chime in an critique.
Strength Knacks
Power: Killing Attack - Hand-To-Hand
Name: Crushing Grip
Killing Attack - Hand-To-Hand 1d6 (3d6 w/STR), Constant (+1/2) (22 Active Points); Must Follow a Grab (-1), Required Hands Two-Handed (-1/2), No Knockback (-1/4)
Power: Naked Advantage
Name: Armor Crusher
Naked Advantage: for up to 30 Active Points, Armor Piercing (+1/4) (0 Active Points); Requires - Holy Rampage (-1/4)
Power: Aid
Name: Titanium Tools
Aid PD 4d6, Reduced Endurance (0 END; +1/2), Constant (+1/2) (48 Active Points); One Use At A Time (-1), Only for Mundane objects the Scion uses as weapons. (-1), Only to Aid Others (-1/2)
Power: Leaping
Name: Divine Bound
Leaping +10m (18m forward, 9m upward) (x4 Noncombat)
x4 Noncombat
Power: Leaping
Name: Holy Bound
Leaping +4m (18m forward, 9m upward) (x4 Noncombat)
x4 Noncombat
Power: Naked Advantage
Name: Holy Rampage
Naked Advantage: Penetrating (+1/2) for up to 30 Active Points (15 Active Points); Only Against Inanimate Objects (-1)
Power: STR
Name: Hurl To the Horizon
+5 STR (5 Active Points); Only for determing distance of thrown objects (-1)
Power: STR
Name: Mighty Heave
+10 STR (10 Active Points); Only for determing distance of thrown objects (-1)
Power: STR
Name: Hurl To the Moon
+20 STR (20 Active Points); Lifting and Throwing Objects (-1/2)
Power: STR
Name: Uplifiting Might
Power: Deadly Blow: +1d6
Name: Divine Rampage
Deadly Blow: +1d6 (Only Against Inanimate Objects) (12 Active Points); Requires - Holy Rampage (-1/4)
Power: Killing Attack - Hand-To-Hand
Name: Knockback Attack
Killing Attack - Hand-To-Hand 1d6 (3d6 w/STR), Does no Body Damage (+0), Double Knockback (+1/2) (22 Active Points); -2 Decreased STUN Multiplier (-1/2)
Power: Killing Attack - Ranged
Name: ShockWave
Killing Attack - Ranged 2d6, Does No Body (+0), Area Of Effect (1m Radius Explosion; +1/4) (37 Active Points); -2 Decreased STUN Multiplier (-1/2), No Range (-1/2), Gestures (-1/4)
-2 Decreased STUN Multiplier
Power: Killing Attack - Hand-To-Hand
Name: Divine Wrath
Killing Attack - Hand-To-Hand 1d6 (4d6+1 w/STR) (15 Active Points); Requires - Crushing Grip (-1/4)
Power:
Name:
Need to add Shock Wave
Power:
Name:
Dexterity Knack
Power: Flight
Name: Lightning Sprinter
Flight 24m (24 Active Points); Cannot Hover (must make at least a Half Move per Phase; -1/2), Only In Contact With A Surface (-1/4), Must be on relatively horizontal surfaces (-1/4)
Power: Flight
Name: Fast As Thought
Flight 48m (48 Active Points); Cannot Hover (must make at least a Half Move per Phase; -1/2), Only In Contact With A Surface (-1/4), Must be on relatively horizontal surfaces (-1/4)
Power: Flight
Name: Anti-Gravity Climber
Flight 12m (12 Active Points); Only In Contact With A Surface (-1/4), Requires - Spider Climber (-1/4)
Power: Combat Skill Levels
Name: Untouchable Opponent
+5 with Dodge
Power: Flight
Name: Divine Balance
Flight 1m (1 Active Points); Only In Contact With A Surface (But not on fluid surfaces; -1/4), Must be on relatively horizontal surfaces (-1/4)
Power: Contortionist
Name: Escape Artist
Contortionist 17-
Power: Penalty Skill Levels
Name: Shot to the Heart
Penalty Skill Levels: +4 vs. Hit Location Pentalies with to offset a specific negative OCV modifier with all attacks
Power: Naked Advantage
Name: Ricochet Symphony
Naked Advantage: Indirect (Source Point is the same for every use, path is indirect, but the same with every use; +1/2) for up to 30 Active Points (15 Active Points)
Power: Clinging
Name: Spider Climber
Clinging (normal STR)
Power: Teamwork
Name:
Teamwork 15-, Usable Simultaneously (up to 4 people at once; +1), Grantor can take back power at any time (22 Active Points)
Power: Resistant Protection
Name: Roll With It
Resistant Protection (5 PD/5 ED) (15 Active Points); Requires A Roll (12- roll; -1/4)
Power: Compound Power
Name: Omnidexterity
(Total: 8 Active Cost, 8 Real Cost) Extra Limb (1) (Real Cost: 5) plus Ambidexterity (no Off Hand penalty) (Real Cost: 3)
Stamina Knacks
Power: Resistant Protection
Name: Damage Conversion
Resistant Protection (10 PD/10 ED) (30 Active Points); Only to reduce body damage from killing attacks (-1/2)
Power: Life Support
Name: Holy Fortitude
Life Support (Eating: Character only has to eat once per week; Sleeping: Character only has to sleep 8 hours per week)
Power: Life Support
Name: Inner Furnace
Life Support (Eating: Character does not eat) (3 Active Points); Must consume any organic matter on a regular basis (-1/2)
Power: Regeneration
Name: Self-Healing
Regeneration (1 BODY per Hour)
Power: Resistant Protection
Name: Solipsistic Well-Being
Resistant Protection (15 PD/15 ED) (45 Active Points); Conditional Power - Only for the first suprise attack in a scenario Power does not work in Extremely Common Circumstances (-1 1/2)
Power: Resistant Protection
Name: Body Armor
Resistant Protection (5 PD/5 ED)
Power: Life Support
Name: Devourer
Life Support (Eating: Character does not eat) (3 Active Points); Must consume any form of matter and any form of liquid on a regular basis (-1/4), Requires - Inner Furnace (-1/4)
Power: Life Support
Name: Divine Fortitude I
Life Support (Sleeping: Character does not sleep) (3 Active Points); Requires - Holy Fortitude (-1/4)
Power: Life Support
Name: Divine Fortitude II
Life Support (Eating: Character does not eat) (3 Active Points); Must still drink fluids to sustain life (-1/2), Requires - Holy Fortitude (-1/4)
Must still drink fluids to sustain life
Power: Life Support
Name: Divine Fortitude III
Life Support (Eating: Character does not eat) (3 Active Points); Must still eat food to sustain life (-1/2), Requires - Holy Fortitude (-1/4)
Must still eat food to sustain life
Power: Regeneration
Name: Regeneration
Regeneration (1 BODY per Minute), Can Heal Limbs (19 Active Points); Requires - Self-Healing (-1/4)
Power: Life Support
Name: Extended Youth
Life Support (Longevity: Immortal)
Power: Resistant Protection
Name: Impenetrable
Resistant Protection (10 PD/10 ED), Hardened (+1/4) (37 Active Points); Requires - Body Armor (-1/4)
Power: Life Support
Name: Internal Refinery
Life Support (Immunity All terrestrial diseases; Immunity: All terrestrial poisons) (10 Active Points); Requires - Devourer (-1/4)
Requires - Devourer
Power: Naked Advantage
Name: Tireless Worker
for up to 10 Active Points of Strength, Reduced Endurance (0 END; +1/2) (0 Active Points); Requires - Divine Fortitude (-1/4)