badger3k
Sep 19th, '03, 08:06 AM
Trying to replicate one of my D&D campaign players magic items in FH. Having trouble partly due to flu, but also wanted opinions on it - i.e. is it "legal", workable, is there a better way, etc? I'm not worried about point cost - I'm looking at effect.
The item is a cloak of battle from the Magic of Faerun book. It's a relatively low power item that has two forms - in its base form, its a cloak that provides an armor bonus, and also, upon command, can attack an individual within 5 feet and try to disarm them (using the wearers attack bonus and action, so he can't attack and disarm unless he can do two standard actions at once). The other form is a quarterstaff that provides a +1 bonus to hit/damage but no other abilities.
I tossed around several ideas, but came down to this:
Cloak multipower: Independant (-2), OAF Cloak (-1), full phase to switch (-1/2) 60 point base (13 RP)
1u) Armor 4 PD/4 ED (12 pts) (3 RP for power)
When worn as a cloak also has the following power: 20 STR TK, red END (0) (+1/2) Limited Range (1 hex)(-1/2), Only to Disarm opponents (-2), Only when cloak is in cloak form (version of linked to armor) (-1/4), requires command word (-0 since it can be said softly) (45 AP) (8 RP) - 11 RP for powers, 1 RP for slot cost
2u) +1 Quarterstaff - Quarterstaff (35 AP base) and +1 additional OCV (+2 total) (5 AP)[FH p 165] except no real weapon limitation (7 pts = 1 RP slot cost) - note, added the AP of the attack and the +OCV together, then took limitations. The staff has +4d6 HA, STR min (10) (-1/2) and 2h requiirement (-1/2) and the advantage of Red End 0 (+1/2). The staff has a total of 2 5pt levels for a +2 OCV.
I've thought of STR and stretching for the disarm, but it needs its own STR rather than using the characters (the cloak was made for mages). I gave the extra time limitation to simulate the cloak changing forms. As I briefly described - the cloak doesn't get the incantations limitation because there is a command word, not something that needs to be spoken loudly and distinctly - it can be mixed in with regular speech to confuse people. I gave it the -0 just to record the need to say the command word.
I also gave the cloak the OAF since it can get taken away with a grab maneuver - the price it pays for being able to slip off and change into a staff. If I figured it up, it has a real cost of 15 points. That looks right, but in my present condition I can't see anything wrong. Comments?
The item is a cloak of battle from the Magic of Faerun book. It's a relatively low power item that has two forms - in its base form, its a cloak that provides an armor bonus, and also, upon command, can attack an individual within 5 feet and try to disarm them (using the wearers attack bonus and action, so he can't attack and disarm unless he can do two standard actions at once). The other form is a quarterstaff that provides a +1 bonus to hit/damage but no other abilities.
I tossed around several ideas, but came down to this:
Cloak multipower: Independant (-2), OAF Cloak (-1), full phase to switch (-1/2) 60 point base (13 RP)
1u) Armor 4 PD/4 ED (12 pts) (3 RP for power)
When worn as a cloak also has the following power: 20 STR TK, red END (0) (+1/2) Limited Range (1 hex)(-1/2), Only to Disarm opponents (-2), Only when cloak is in cloak form (version of linked to armor) (-1/4), requires command word (-0 since it can be said softly) (45 AP) (8 RP) - 11 RP for powers, 1 RP for slot cost
2u) +1 Quarterstaff - Quarterstaff (35 AP base) and +1 additional OCV (+2 total) (5 AP)[FH p 165] except no real weapon limitation (7 pts = 1 RP slot cost) - note, added the AP of the attack and the +OCV together, then took limitations. The staff has +4d6 HA, STR min (10) (-1/2) and 2h requiirement (-1/2) and the advantage of Red End 0 (+1/2). The staff has a total of 2 5pt levels for a +2 OCV.
I've thought of STR and stretching for the disarm, but it needs its own STR rather than using the characters (the cloak was made for mages). I gave the extra time limitation to simulate the cloak changing forms. As I briefly described - the cloak doesn't get the incantations limitation because there is a command word, not something that needs to be spoken loudly and distinctly - it can be mixed in with regular speech to confuse people. I gave it the -0 just to record the need to say the command word.
I also gave the cloak the OAF since it can get taken away with a grab maneuver - the price it pays for being able to slip off and change into a staff. If I figured it up, it has a real cost of 15 points. That looks right, but in my present condition I can't see anything wrong. Comments?