Herolover
Sep 19th, '03, 06:38 PM
Hello all.
I have always liked the Rifts setting, but hated the system and recently I began to study on how I would want to run a Rifts Hero campaign. I do not want to do a conversion, but instead am looking at capturing the feel and ideas presented in Rifts.
With that in mind I began to study how I would want my players to create their characters. I want them to be able to create just about any character since a dimensional rift could have deposited them on the Rifts world. So, with this in mind I have a couple of question.
1) Is Rifts a superheroic level or a heroic level campaign?
This is the first a most basic question of the campaign. At the moment I am considering saying it is a heroic level campaign, meaning no knockback and players do not pay points for "normal" equipment. I like this idea because it means characters can pick up a gun or piece of equipment and not have to worry about paying experience to keep it.
2) How many points do characters start with?
This is another big question. I want the players to be able to play just about any chracter they would want to play. This means, that if they wanted to play a super they should at least have the option of getting close. So 75+75, 100+100, 100+150 what level would you suggest?
What do you think. I would like the characters to be able to create a "super" character and still be not have to worry about paying points for equipment. At the moment I am considering 100+100 with power frameworks allowed. "Normal" equipment does not cost character points. What do you think of this?
Another way to go, is to do the 250+100 character, but you must pay character points for any equipment? Any suggestions would be appreciated.
I have always liked the Rifts setting, but hated the system and recently I began to study on how I would want to run a Rifts Hero campaign. I do not want to do a conversion, but instead am looking at capturing the feel and ideas presented in Rifts.
With that in mind I began to study how I would want my players to create their characters. I want them to be able to create just about any character since a dimensional rift could have deposited them on the Rifts world. So, with this in mind I have a couple of question.
1) Is Rifts a superheroic level or a heroic level campaign?
This is the first a most basic question of the campaign. At the moment I am considering saying it is a heroic level campaign, meaning no knockback and players do not pay points for "normal" equipment. I like this idea because it means characters can pick up a gun or piece of equipment and not have to worry about paying experience to keep it.
2) How many points do characters start with?
This is another big question. I want the players to be able to play just about any chracter they would want to play. This means, that if they wanted to play a super they should at least have the option of getting close. So 75+75, 100+100, 100+150 what level would you suggest?
What do you think. I would like the characters to be able to create a "super" character and still be not have to worry about paying points for equipment. At the moment I am considering 100+100 with power frameworks allowed. "Normal" equipment does not cost character points. What do you think of this?
Another way to go, is to do the 250+100 character, but you must pay character points for any equipment? Any suggestions would be appreciated.