ShadowEater
Aug 24th, '10, 02:14 PM
What modifier is required to have a power (with appropriate SFX of course) to operate after the character’s death? Is ‘Persistant’ enough? ‘Uncontrolled’? Can Triggers (that automatically and instantly reset) continue to reset and trigger after death, or do they need one of the above modifiers to do so?
Also… if a character has Regeneration with Resurrection, (or someone else uses Healing with Resurrection on him) but ‘regrows’ a new body in a separate location, is this just a function of SFX, or does it require some sort of Linked and/or Triggered Teleport to get the body in the new location? I saw an old write up for Mechanon that had a construct like this (where he was rebuilt at a remote location) without a Teleport effect, but as a villain type he probably doesn’t need to follow the same rules as PCs all the time…
Also… if a character has Regeneration with Resurrection, (or someone else uses Healing with Resurrection on him) but ‘regrows’ a new body in a separate location, is this just a function of SFX, or does it require some sort of Linked and/or Triggered Teleport to get the body in the new location? I saw an old write up for Mechanon that had a construct like this (where he was rebuilt at a remote location) without a Teleport effect, but as a villain type he probably doesn’t need to follow the same rules as PCs all the time…