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ShadowEater
Aug 24th, '10, 02:14 PM
What modifier is required to have a power (with appropriate SFX of course) to operate after the character’s death? Is ‘Persistant’ enough? ‘Uncontrolled’? Can Triggers (that automatically and instantly reset) continue to reset and trigger after death, or do they need one of the above modifiers to do so?

Also… if a character has Regeneration with Resurrection, (or someone else uses Healing with Resurrection on him) but ‘regrows’ a new body in a separate location, is this just a function of SFX, or does it require some sort of Linked and/or Triggered Teleport to get the body in the new location? I saw an old write up for Mechanon that had a construct like this (where he was rebuilt at a remote location) without a Teleport effect, but as a villain type he probably doesn’t need to follow the same rules as PCs all the time…

Steve Long
Aug 25th, '10, 04:35 AM
1. That is too broad a question for me to answer without writing a small essay, which I lack both time and inclination to do. ;) You've already touched on some ways that some GMs might allow; I suggest discussing the situation with your GM, or starting a Discussion thread on the topic.

2. You're correct that Mechanon, as a villain, gets breaks PCs don't. ;) Again, this is something to discuss with your GM. Typically Resurrection occurs where the body is; if the GM wants to allow it to function as you describe, he might be willing to do so "for free" (possibly because of the interesting story implications), or he might require another power or another Adder that tacks on to Resurrection. I'll make a note in my APG2 file; this might be fun to discuss in that book.