View Full Version : Home Sweet Home Teleport
Dr Divago
Sep 22nd, '03, 01:46 PM
Okay next question
Red Cap want to buy a power to teleport her (she's a lady) safe to home
So buy Teleport, 5", Megascale 10Km, only fixed location, charge 1/day
Use Megascale so can teleport "home sweet home" if is betwen a 50 Km radius. But if "home sweet home" is only 600 meters away?
TheEmerged
Sep 22nd, '03, 03:42 PM
Originally posted by Dr Divago
Okay next question
Red Cap want to buy a power to teleport her (she's a lady) safe to home
So buy Teleport, 5", Megascale 10Km, only fixed location, charge 1/day
Use Megascale so can teleport "home sweet home" if is betwen a 50 Km radius. But if "home sweet home" is only 600 meters away?
Then *technically*, if the GM is a total rule fiend, she can't use it. Of course, that would mean the power is completely useless unless she's exactly 50km, 100km, 150km, 200km, or 250km from the bind point... so most GM's (even myself, a nigh-total rule fiend) allow it.
Tim
Sep 22nd, '03, 03:48 PM
I've seen an advantage "Flexible Megascale +1/2) that allows you to adjust the megascale down in Hex size.
Don't know how legal it would be though.
Lord Liaden
Sep 22nd, '03, 04:39 PM
Originally posted by TheEmerged
Then *technically*, if the GM is a total rule fiend, she can't use it. Of course, that would mean the power is completely useless unless she's exactly 50km, 100km, 150km, 200km, or 250km from the bind point... so most GM's (even myself, a nigh-total rule fiend) allow it.
That's not entirely the case. She couldn't use it over a distance of less than 10 Km. (since she could technically use 1" of Teleport, which is the minimum), but she can teleport any distance beyond that up to her noncombat maximum of 100Km. Precise break points for each inch of Teleport aren't required.
prestidigitator
Sep 22nd, '03, 06:36 PM
I'd say this is totally up to your GM; I might allow you the 600m Teleport, but with a Per roll or attack roll (even though it is a fixed location). You might arrive right where you expected if you made the roll, but wind up anywhere within a 10km radius if you failed....
Then again, maybe a fixed location should ignore the normal granularity rule for Megascaled range. I often bend my mind over the thought of a wizard with Clairsentience studying a location in order to place one of his/her Teleport locations there, and being able to teleport exactly and without error anywhere "on the same plane of existence."
altamaros
Sep 22nd, '03, 11:23 PM
Originally posted by Lord Liaden
That's not entirely the case. She couldn't use it over a distance of less than 10 Km. (since she could technically use 1" of Teleport, which is the minimum), but she can teleport any distance beyond that up to her noncombat maximum of 100Km. Precise break points for each inch of Teleport aren't required.
I think Liaden is right about that. Nothing can force a character to have a minimal T-port distance unles he has some kind of limitation "stall velocity" (or something like that, check in the movement powers section in FrEd)
see also the comment in the FAQ (on this site). IIRC, there's a comment about that.
OddHat
Sep 23rd, '03, 03:11 AM
From the FAQ:
Q: If a character has MegaScaled Teleportation, and a Fixed Location, but the Fixed Location is closer than the shortest increment of his MegaScaling, can he still Teleport to it?
A: Technically, no. However, the GM can certainly let common sense trump legalistic rules interpretations if that seems appropriate.
Dr Divago
Sep 23rd, '03, 04:05 AM
Originally posted by prestidigitator
I'd say this is totally up to your GM;
Well, technically, i'm the GM :)
and this is a NPC :)
I might allow you the 600m Teleport, but with a Per roll or attack roll (even though it is a fixed location). You might arrive right where you expected if you made the roll, but wind up anywhere within a 10km radius if you failed....
The problem is:
if you read "megascale" advantage description, you read than it's impossible to use megascaled powers to less than 1Km (so megascaling in 10 Km a power make them not usable at shorter distance than 10Km or 1 Km? boh, not so different :) )
But if you read Example Power for Teleport, Escape Clausole (or similiar name), this power has Megascale "all around earth"... so this mean that is non usable to teleport home if are in the same planet?
Then again, maybe a fixed location should ignore the normal granularity rule for Megascaled range.
This appear to be the best solution...
Talon
Sep 23rd, '03, 05:05 AM
My compromise is to require the character to take a non-Megascale Teleport, otherwise built the same way, that works out to about 1 km. (The character can put the two in a multipower if appropriate.) Then, I just rule that whichever version is needed is the one that activates.
DigitalGolem
Sep 23rd, '03, 05:23 AM
A variable +1/4 advantage will allow the 1km mega-scale to be re-defined each time the power is used, to any value up to 1km, or down to anything over 1 hex. I'm not sure if this is a "valid construction", though.
DGv3.0
Bartman
Sep 23rd, '03, 07:07 AM
Originally posted by DigitalGolem
A variable +1/4 advantage will allow the 1km mega-scale to be re-defined each time the power is used, to any value up to 1km, or down to anything over 1 hex. I'm not sure if this is a "valid construction", though.
It's pretty valid. Hero Designer allows it. You do have to pick a specific range for the power when if purchased though. I have a teleporter who bought precisely this. His lowest scale is 10m per hex. And his top scale is 10,000km per hex.
DigitalGolem
Sep 23rd, '03, 09:54 AM
Originally posted by Bartman
It's pretty valid. Hero Designer allows it. You do have to pick a specific range for the power when if purchased though. I have a teleporter who bought precisely this. His lowest scale is 10m per hex. And his top scale is 10,000km per hex.
I'm wondering; does the requirement of picking a specific range apply to a variable advantage? Is a mega-scale advantage with a different range considered a different advantage?
prestidigitator
Sep 23rd, '03, 11:03 AM
Originally posted by Dr Divago
The problem is:
if you read "megascale" advantage description, you read than it's impossible to use megascaled powers to less than 1Km (so megascaling in 10 Km a power make them not usable at shorter distance than 10Km or 1 Km? boh, not so different :) )
But if you read Example Power for Teleport, Escape Clausole (or similiar name), this power has Megascale "all around earth"... so this mean that is non usable to teleport home if are in the same planet?
Well, the way I choose to interpret Megascaled Range (this does seem to disagree with the FAQ a bit) is that you cannot be more accurate than your scaled 1". It doesn't make much sense that if I am 9.5km away I can't Teleport, but if I move a little further so that I am 10.5km away, I can pop right exactly to the spot I want.
Here's an idea: buy the character a Base, and buy the grounds of the base out to a radius of 10km. Then you will never need to escape to home if you are only 9km away. :D
OddHat
Sep 23rd, '03, 11:34 AM
OK, new house rule:
Fully Adjustable Megascale, +1 Advantage. Your Megascaled power is fully adjustable, from 1" = 1 hex to 1" = the limit as defined by your purchase of Megascale.
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