View Full Version : VPP Fireworks
Super Squirrel
Sep 22nd, '03, 04:41 PM
I have a character who makes his own fireworks. I had to redesign the character and decided the fireworks skill is best represented in a VPP. All fireworks are IAF, Limit (Doesn't work in Water), and RSR(PS: Fireworks)
My character has four basic fireworks types right now:
Smoke Bomb (Darkness to Sight 1")
Firecracker (1pip, Armor Piercing)
1d6 Sight Flash
Concussion Bomb (+10 Leaping, no non-combat movement)
Right now I have a limit of 10 Active Points in the VPP. I'm looking for any ideas for fireworks that can give my character a variety of things to bring in with him on a job.
Madstone
Sep 22nd, '03, 05:00 PM
I see you've got a sight flash. A hearing flash would be incredibly apropo, I believe.
Super Squirrel
Sep 22nd, '03, 05:24 PM
The Hearing Flash I thought of but didn't design because of the 70 pt Lightning EB / Hearing Flash that another party member has.
Zed-F
Sep 22nd, '03, 05:38 PM
Images seems like an obvious candidate... might not be able to create a believeable image, or one that would last a long time, but it's still certainly a distraction and provides light.
Change environment for a cloud of cordite smoke (obscuring vision.) Cordite smoke at close range could also act as darkness to smell/taste.
For something a little more fantastic, similar to your rocket boost bomb, you could get a limited form of gliding or flight by hanging onto a rocket as it launches. Even a very limited form of TK or basic missile deflection (at range) might be possible, depending on how much control your character has over the firework's flight trajectory.
Hand attack, if he can burst one at close range and not be affected by it.
If you wanted to get really creative, you could buy something with IPE and say that the fireworks are so brilliant and distracting that you can't see the character doing whatever the IPE thing is.
Lord Liaden
Sep 22nd, '03, 05:55 PM
Well, an Autofire attack based on tossing a string of firecrackers would seem appropriate.
How about a sonic NND attack from one of those screamer rockets?
Sparklers could be an energy Killing Attack, No Range or No Strength Adds.
Of course, there's always the Wile E. Coyote standard of attaching a rocket to yourself and blasting off; Flight with a Continuing Charge, anyone? ;)
prestidigitator
Sep 22nd, '03, 06:07 PM
How about a Mind Control because of the hypnotizing affect on every person who has a little pyro in them. ;)
Gary
Sep 22nd, '03, 06:39 PM
Originally posted by Super Squirrel
Firecracker (1pip, Armor Piercing)
Not to be too picky, but AP on a 1 pip attack is completely useless. Even if the target has only 1 resistant ED, it would be halved to 1 ED since rounding is always in the target's favor.
prestidigitator
Sep 22nd, '03, 10:17 PM
Originally posted by Gary
Not to be too picky, but AP on a 1 pip attack is completely useless. Even if the target has only 1 resistant ED, it would be halved to 1 ED since rounding is always in the target's favor.
Is it always in the target's favor? I'd think that the character with the Armor Piercing attack is, in this case, the one who is instigating the halving, so it would be rounded it the attacker's favor. Of course, I don't have the book in front of me, and can't remember whether there is a specific clause there....
Zed-F
Sep 23rd, '03, 04:40 AM
Standard rule in most games, including hero, is that ties are always broken in the defender's favour.
DigitalGolem
Sep 23rd, '03, 05:29 AM
Extra presence, only for attacks. Fireworks are impressive, even at 10 active pts.
DGv3.0
mattingly
Sep 23rd, '03, 08:28 AM
Well, an Autofire attack based on tossing a string of firecrackers would seem appropriate.
Images vs Hearing, Autofire . :)
Or how about Mind Control, 2d6, Set Effect: "Duck!" -- it won't hit above a 10 EGO much, but many people (most Normals, anyway) have a Psych Lim that would work in your favor for it.
Or, my favorite:
Images vs Hearing, +10 COM.
If you can buy +1 PER for +3 points, it stands to reason that you could buy +10 COM for 5 points, doncha think?
Zaratustra
Sep 23rd, '03, 08:58 AM
Don't forget Requires Skill Roll, Side Effect (hand is blown off)
Bartman
Sep 23rd, '03, 10:58 AM
Originally posted by Gary
Not to be too picky, but AP on a 1 pip attack is completely useless. Even if the target has only 1 resistant ED, it would be halved to 1 ED since rounding is always in the target's favor.
It would still be useful for stun. A 1pip RKA would do 1-5 stun. Dropping a 6ED to a 3ED might allow the attack to do some stun it otherwise wouldn't. So not completely useless, just mostly useless. :)
Super Squirrel
Sep 25th, '03, 07:34 AM
I have 12 total fireworks at this time. I don't have the list with me at work but there were some interesting ones that I added.
1d3 EB NND, 8" Radius (Sulfer Bomb)
Change Environment -2 OCV 1" Radius (Noxious Gas)
Transmit Unusual Group, 1 Continuing Charge(5 minutes)(Emergency Frequency)
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