prestidigitator
Sep 23rd, '03, 11:58 AM
I am trying to come up with a power that is like the Whirl Wind Attack of D&D. The idea is that a fighter can take one full attack against any and every oppenent (s)he can reach. I looked at the hand-to-hand weapons in the chart at the back of the book, and I believe the largest Base Point cost is about 35 points. I am inclined to build the power as a naked Advantage:
(Naked) Area of Effect: 2" radius, selective target (+1); Works with any hand-to-hand attack with 35 or fewer Base Points (-0); Concentrate: 1/2 DCV (-1/4); End x2 (-1/2); Extra Time: Full Phase (-1/2) [35 active, 16 real, 7 End]
I am having a little bit of difficulty with what happens when the character is large, or has a weapon with reach. I guess this could be a full Area of Effect: radius, instead of being based on Area of Effect: 1 hex, and I could limit it with Only targets within reach (-1/4) or something, but this seems so arbitrary.
What do you think?
(Edit: fixed Area of Effect value and costs.)
(Naked) Area of Effect: 2" radius, selective target (+1); Works with any hand-to-hand attack with 35 or fewer Base Points (-0); Concentrate: 1/2 DCV (-1/4); End x2 (-1/2); Extra Time: Full Phase (-1/2) [35 active, 16 real, 7 End]
I am having a little bit of difficulty with what happens when the character is large, or has a weapon with reach. I guess this could be a full Area of Effect: radius, instead of being based on Area of Effect: 1 hex, and I could limit it with Only targets within reach (-1/4) or something, but this seems so arbitrary.
What do you think?
(Edit: fixed Area of Effect value and costs.)