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Nov 4th, '10, 10:37 PM
So I was thinking of designing a character that was based around being lucky I was wondering about the Deflection power.
Idea was:
Deflection, Persistant(+1/4), Constant(+1/2), Reduced Endurance (0 END, +1/2), Trigger (activating the Trigger is an action that takes no time, Trigger resets automatically, immediately after it activates; Whenever he is attacked; +1) (65 Active Points)
Basicly attacks would fizzle, or something would happen to cause them to miss and it would do this automaticly. All he would need to do is make a roll vs every attack to see if it works.
Would this be a viable power as I have it now? Also if I were to add say Area Effect to it would it allow me to protect myself against AE stuff also?
Idea was:
Deflection, Persistant(+1/4), Constant(+1/2), Reduced Endurance (0 END, +1/2), Trigger (activating the Trigger is an action that takes no time, Trigger resets automatically, immediately after it activates; Whenever he is attacked; +1) (65 Active Points)
Basicly attacks would fizzle, or something would happen to cause them to miss and it would do this automaticly. All he would need to do is make a roll vs every attack to see if it works.
Would this be a viable power as I have it now? Also if I were to add say Area Effect to it would it allow me to protect myself against AE stuff also?